private void OnLobbySessionSlotSelected(LobbySessionSlot lobbySessionSlot) { statusLabel.SetString(connectionStartString); UpdateInputState(false); var clientConnectionToken = new ClientConnectionToken { PrefferedClass = (ClassType)PlayerPrefs.GetInt(UnitUtils.PreferredClassPrefName, 0), Name = playerNameInput.text }; photonReference.StartConnection(lobbySessionSlot.UdpSession, clientConnectionToken, OnConnectSuccess, OnConnectFail); void OnConnectFail(ClientConnectFailReason failReason) { statusLabel.SetString(LocalizationReference.Localize(failReason)); UpdateInputState(true); } void OnConnectSuccess() { statusLabel.SetString(connectSuccessString); UpdateInputState(true); WindowController.HidePanel <LobbyPanel>(); } }
public void SetErrorText(SpellCastResult spellCastResult) { CastResult = spellCastResult; errorLabel.SetString(LocalizationReference.Localize(spellCastResult)); errorLabel.TextMeshPro.fontSize = displaySettings.FontSize; targetLifeTime = displaySettings.LifeTime; transform.localScale = Vector3.one; currentLifeTime = 0; }
public void SetDamage(int damageAmount, HitType hitType) { if (hitType == HitType.Immune) { SetText(missSettings, LocalizationReference.Localize(SpellMissType.Immune).Value); } else if (hitType.HasTargetFlag(HitType.FullAbsorb)) { SetText(fullAbsorbSettings, fullAbsrobString.Value); } else { SetText(hitType.HasTargetFlag(HitType.CriticalHit) ? damageCritSettings : damageSettings, damageAmount.ToString()); } }
private void OnLobbySessionSlotSelected(LobbySessionSlot lobbySessionSlot) { statusLabel.SetString(connectionStartString); UpdateInputState(false); photonReference.StartConnection(lobbySessionSlot.UdpSession, new ClientConnectionToken(playerNameInput.text), OnConnectSuccess, OnConnectFail); void OnConnectFail(ClientConnectFailReason failReason) { statusLabel.SetString(LocalizationReference.Localize(failReason)); UpdateInputState(true); } void OnConnectSuccess() { statusLabel.SetString(connectSuccessString); UpdateInputState(true); WindowController.HidePanel <LobbyPanel>(); } }
public void SetMissText(SpellMissType missType) { SetText(missSettings, LocalizationReference.Localize(missType).Value); }
private void OnHotkeyBindingChanged() { hotkeyText.text = LocalizationReference.Localize(hotkeyInput); }
public override bool ModifyContent(SpellInfo spellInfo) { spellIcon.sprite = rendering.SpellVisuals.ContainsKey(spellInfo.Id) ? rendering.SpellVisuals[spellInfo.Id].SpellIcon : rendering.DefaultSpellIcon; if (localization.TooltipInfoBySpell.TryGetValue(spellInfo, out SpellTooltipInfo tooltipInfo)) { spellName.text = tooltipInfo.SpellNameString.Value; // update spell description with configured arguments for (int i = 0; i < tooltipInfo.ArgumentSettings.Count; i++) { descriptionArguments[i] = tooltipInfo.ArgumentSettings[i].Resolve() ?? unknownArguments[i]; } for (int i = tooltipInfo.ArgumentSettings.Count; i < unknownArguments.Length; i++) { descriptionArguments[i] = unknownArguments[i]; } spellDescription.text = string.Format(tooltipNumberFormat, tooltipInfo.SpellDescriptionString.Value, descriptionArguments); // update spell range label float range = Mathf.Max(spellInfo.MaxRangeFriend, spellInfo.MaxRangeHostile); spellRange.text = Mathf.Approximately(range, 0.0f) ? string.Empty : string.Format(rangeFormatString.Value, range); // update cooldown label float cooldown = (float)spellInfo.CooldownTime / 1000; spellCooldown.text = cooldown <= 0 ? string.Empty : string.Format(cooldownFormatString.Value, cooldown); // update cast time label float castTime = (float)spellInfo.CastTime / 1000; spellCastTime.text = castTime <= 0 ? castTimeInstantString.Value : string.Format(castTimeFormatString.Value, castTime); // update cost spellCost.text = string.Empty; for (int i = 0; i < spellInfo.PowerCosts.Count; i++) { SpellPowerCostInfo powerCost = spellInfo.PowerCosts[i]; if (powerCost.PowerCostPercentage > 0) { if (spellCost.text != string.Empty) { spellCost.text += " / "; } spellCost.text += string.Format(LocalizationReference.Localize(powerCost.SpellPowerType, true).Value, powerCost.PowerCostPercentage); } if (powerCost.PowerCost > 0) { if (spellCost.text != string.Empty) { spellCost.text += " / "; } spellCost.text += string.Format(LocalizationReference.Localize(powerCost.SpellPowerType, false).Value, powerCost.PowerCost); } } if (spellInfo.HasAttribute(SpellAttributes.RequiresComboPoints)) { if (spellCost.text != string.Empty) { spellCost.text += " / "; } spellCost.text += LocalizationReference.Localize(SpellPowerType.ComboPoints, false).Value; } return(true); } Debug.LogError($"Missing tooltip for spell: {spellInfo.name}!"); return(false); }