コード例 #1
0
        public GBuyGump_OfferMenu(GBuyGump owner) : base(0x871, 170, 0xd6)
        {
            string str;

            this.m_Owner = owner;
            Mobile player = World.Player;

            if (((player != null) && ((str = player.Name) != null)) && ((str = str.Trim()).Length > 0))
            {
                this.m_Signature         = new GLabel(str, Engine.GetFont(5), Hues.Load(0x455), 0x48, 0xc2);
                this.m_Signature.Visible = false;
                base.m_Children.Add(this.m_Signature);
            }
            base.m_Children.Add(new GLabel((player != null) ? player.Gold.ToString() : "0", Engine.GetFont(6), Hues.Default, 0xbc, 0xa7));
            this.m_Total  = new GLabel("0", Engine.GetFont(6), Hues.Default, 0x44, 0xa7);
            this.m_Accept = new GBuyAccept(owner);
            this.m_Clear  = new GBuyClear(owner);
            base.m_Children.Add(this.m_Total);
            base.m_Children.Add(this.m_Accept);
            base.m_Children.Add(this.m_Clear);
            base.m_CanDrag   = true;
            base.m_QuickDrag = true;
            GVSlider toAdd = new GVSlider(0x828, 0xed, 0x51, 0x22, 0x3a, 0.0, 0.0, 50.0, 1.0);

            this.m_Slider = toAdd;
            base.m_Children.Add(toAdd);
            base.m_Children.Add(new GHotspot(0xed, 0x42, 0x22, 0x54, toAdd));
        }
コード例 #2
0
ファイル: GTextBox.cs プロジェクト: uotools/PlayUO
        private void UpdateLabel(bool forceUpdate, IHue hue)
        {
            string text = this.m_String;

            if (this.m_PassChar != '\0')
            {
                text = new string(this.m_PassChar, text.Length);
            }
            if (this.m_Focus && this.ShowCaret)
            {
                text = text + "_";
            }
            if ((this.m_Text != null) && !forceUpdate)
            {
                this.m_Text.Text = text;
                this.m_Text.Hue  = hue;
            }
            else
            {
                if (this.m_Text != null)
                {
                    Gumps.Destroy(this.m_Text);
                }
                if (this.m_MaxChars >= 0)
                {
                    this.m_Text = new GWrappedLabel(text, this.m_Font, this.m_HNormal, 0, 0, this.m_Width);
                    this.m_Text.Scissor(0, 0, this.m_Width, this.m_Height);
                }
                else
                {
                    this.m_Text = new GLabel(text, this.m_Font, this.m_HNormal, 0, 0);
                }
            }
        }
コード例 #3
0
ファイル: GServerEntry.cs プロジェクト: uotools/PlayUO
        public GServerEntry(Server server, IFont font, IHue hue, int x, int y, int width, int selectedBorderColor, int selectedFillColor, float selectedFillAlpha) : base(x, y)
        {
            this.m_yBase = y;
            this.m_SelectedBorderColor = selectedBorderColor;
            this.m_SelectedFillColor   = selectedFillColor;
            this.m_SelectedFillAlpha   = selectedFillAlpha;
            this.m_Server  = server;
            this.m_Name    = new GLabel(server.Name, font, hue, 4, 4);
            this.m_Name.X -= this.m_Name.Image.xMin;
            base.m_Children.Add(this.m_Name);
            this.m_PercentFull    = new GLabel(string.Format("{0}% full", server.PercentFull), font, hue, width - 5, 4);
            this.m_PercentFull.X -= this.m_PercentFull.Image.xMax;
            base.m_Children.Add(this.m_PercentFull);
            int num = (this.m_Name.Image.yMax - this.m_Name.Image.yMin) + 1;

            this.m_Height = num;
            num           = (this.m_PercentFull.Image.yMax - this.m_PercentFull.Image.yMin) + 1;
            if (num > this.m_Height)
            {
                this.m_Height = num;
            }
            this.m_Height       += 8;
            this.m_Name.Y        = ((this.m_Height - ((this.m_Name.Image.yMax - this.m_Name.Image.yMin) + 1)) / 2) - this.m_Name.Image.yMin;
            this.m_PercentFull.Y = ((this.m_Height - ((this.m_PercentFull.Image.yMax - this.m_PercentFull.Image.yMin) + 1)) / 2) - this.m_PercentFull.Image.yMin;
            this.m_Width         = width;
        }
コード例 #4
0
        public GSkillGump(Skill skill, int y, int width, bool showReal) : base(4, y)
        {
            this.m_yBase = y;
            this.m_Skill = skill;
            if (skill.Action)
            {
                this.m_Name = new GUsableSkillName(skill);
            }
            else
            {
                this.m_Name = new GLabel(skill.Name, Engine.GetUniFont(1), Hues.Bright, 20, 0);
            }
            this.m_Name.X -= this.m_Name.Image.xMin;
            this.m_Name.Y -= this.m_Name.Image.yMin;
            this.m_Width   = width;
            this.m_Height  = this.m_Name.Image.yMax - this.m_Name.Image.yMin;
            base.m_Children.Add(this.m_Name);
            float num = showReal ? this.m_Skill.Real : this.m_Skill.Value;

            this.m_Value    = new GLabel(num.ToString("F1"), Engine.GetUniFont(1), Hues.Bright, 0, 0);
            this.m_Value.X  = (this.m_Width - 0x18) - this.m_Value.Image.xMax;
            this.m_Value.Y -= this.m_Value.Image.yMin;
            if ((this.m_Value.Image.yMax - this.m_Value.Image.yMin) > this.m_Height)
            {
                this.m_Height = this.m_Value.Image.yMax - this.m_Value.Image.yMin;
            }
            base.m_Children.Add(this.m_Value);
            this.m_Lock = new GThreeToggle(Engine.m_SkillUp, Engine.m_SkillDown, Engine.m_SkillLocked, (int)this.m_Skill.Lock, this.m_Width - 4, 0);
            this.m_Lock.OnStateChange = new OnStateChange(this.Lock_OnStateChange);
            this.UpdateLock();
            base.m_Children.Add(this.m_Lock);
        }
コード例 #5
0
ファイル: GSkillGump.cs プロジェクト: Skinny1001/PlayUO
 public GSkillGump(Skill skill, int y, int width, bool showReal)
     : base(4, y)
 {
     this.m_yBase = y;
     this.m_Skill = skill;
     if (skill.Action)
     {
         this.m_Name = new GUsableSkillName(skill);
     }
     else
     {
         this.m_Name = new GLabel(skill.Name, Engine.GetUniFont(1), Hues.Bright, 20, 0);
     }
     this.m_Name.X -= this.m_Name.Image.xMin;
     this.m_Name.Y -= this.m_Name.Image.yMin;
     this.m_Width = width;
     this.m_Height = this.m_Name.Image.yMax - this.m_Name.Image.yMin;
     base.m_Children.Add(this.m_Name);
     float num = showReal ? this.m_Skill.Real : this.m_Skill.Value;
     this.m_Value = new GLabel(num.ToString("F1"), Engine.GetUniFont(1), Hues.Bright, 0, 0);
     this.m_Value.X = (this.m_Width - 0x18) - this.m_Value.Image.xMax;
     this.m_Value.Y -= this.m_Value.Image.yMin;
     if ((this.m_Value.Image.yMax - this.m_Value.Image.yMin) > this.m_Height)
     {
         this.m_Height = this.m_Value.Image.yMax - this.m_Value.Image.yMin;
     }
     base.m_Children.Add(this.m_Value);
     this.m_Lock = new GThreeToggle(Engine.m_SkillUp, Engine.m_SkillDown, Engine.m_SkillLocked, (int) this.m_Skill.Lock, this.m_Width - 4, 0);
     this.m_Lock.OnStateChange = new OnStateChange(this.Lock_OnStateChange);
     this.UpdateLock();
     base.m_Children.Add(this.m_Lock);
 }
コード例 #6
0
ファイル: GNetwork.cs プロジェクト: uotools/PlayUO
        private GNetwork() : base(Engine.ScreenWidth - 200, 0, 200, 400)
        {
            m_pcBytesIn  = 0;
            m_pcBytesOut = 0;
            this.m_Start = Environment.TickCount;
            IFont  uniFont = Engine.GetUniFont(1);
            IHue   bright  = Hues.Bright;
            GLabel toAdd   = new GLabel("Network Statistics", uniFont, bright, 0, 0);

            base.m_Children.Add(toAdd);
            toAdd.Center();
            toAdd.Y = 3;
            int y = (toAdd.Y + toAdd.Height) + 3;

            m_Ping = new GLabel("<-> Ping:", uniFont, bright, 3, y);
            base.m_Children.Add(m_Ping);
            y         += m_Ping.Height + 3;
            m_OutSpeed = new GLabel("--> Kbps:", uniFont, bright, 3, y);
            base.m_Children.Add(m_OutSpeed);
            base.m_Children.Add(m_OutTotal = new GLabel("", uniFont, bright, 3, y));
            y        += m_OutSpeed.Height + 3;
            m_InSpeed = new GLabel("<-- Kbps:", uniFont, bright, 3, y);
            base.m_Children.Add(m_InSpeed);
            base.m_Children.Add(m_InTotal = new GLabel("", uniFont, bright, 3, y));
            y += m_InSpeed.Height + 3;
            GPacketStats stats = new GPacketStats {
                Y = y
            };

            base.m_Children.Add(stats);
            y            += stats.Height + 3;
            base.m_Height = y;
        }
コード例 #7
0
ファイル: GServerEntry.cs プロジェクト: Skinny1001/PlayUO
 public GServerEntry(Server server, IFont font, IHue hue, int x, int y, int width, int selectedBorderColor, int selectedFillColor, float selectedFillAlpha)
     : base(x, y)
 {
     this.m_yBase = y;
     this.m_SelectedBorderColor = selectedBorderColor;
     this.m_SelectedFillColor = selectedFillColor;
     this.m_SelectedFillAlpha = selectedFillAlpha;
     this.m_Server = server;
     this.m_Name = new GLabel(server.Name, font, hue, 4, 4);
     this.m_Name.X -= this.m_Name.Image.xMin;
     base.m_Children.Add(this.m_Name);
     this.m_PercentFull = new GLabel(string.Format("{0}% full", server.PercentFull), font, hue, width - 5, 4);
     this.m_PercentFull.X -= this.m_PercentFull.Image.xMax;
     base.m_Children.Add(this.m_PercentFull);
     int num = (this.m_Name.Image.yMax - this.m_Name.Image.yMin) + 1;
     this.m_Height = num;
     num = (this.m_PercentFull.Image.yMax - this.m_PercentFull.Image.yMin) + 1;
     if (num > this.m_Height)
     {
         this.m_Height = num;
     }
     this.m_Height += 8;
     this.m_Name.Y = ((this.m_Height - ((this.m_Name.Image.yMax - this.m_Name.Image.yMin) + 1)) / 2) - this.m_Name.Image.yMin;
     this.m_PercentFull.Y = ((this.m_Height - ((this.m_PercentFull.Image.yMax - this.m_PercentFull.Image.yMin) + 1)) / 2) - this.m_PercentFull.Image.yMin;
     this.m_Width = width;
 }
コード例 #8
0
ファイル: GEditAction.cs プロジェクト: uotools/PlayUO
        private GTextBox AddTextBox(string name, int index, string initialText, char pc)
        {
            GLabel label;
            int    y = 30 + (index * 0x19);

            label = new GLabel(name, Engine.GetUniFont(2), GumpHues.ControlText, 0, 0)
            {
                X = 10 - label.Image.xMin,
                Y = (y + ((0x16 - ((label.Image.yMax - label.Image.yMin) + 1)) / 2)) - label.Image.yMin
            };
            base.m_Children.Add(label);
            GAlphaBackground toAdd = new GAlphaBackground(60, y, 200, 0x16)
            {
                ShouldHitTest = false,
                FillColor     = GumpColors.Window,
                FillAlpha     = 1f
            };

            base.m_Children.Add(toAdd);
            IHue     windowText = GumpHues.WindowText;
            GTextBox box        = new GTextBox(0, false, 60, y, 200, 0x16, initialText, Engine.GetUniFont(2), windowText, windowText, windowText, pc);

            base.Client.Children.Add(box);
            return(box);
        }
コード例 #9
0
 public GSellGump_InventoryItem(GSellGump owner, SellInfo si, int y, bool seperate)
     : base(0x20, y, 0xc3, 0)
 {
     this.m_Owner = owner;
     this.m_yBase = y;
     this.m_Info = si;
     IFont uniFont = Engine.GetUniFont(3);
     IHue hue = Hues.Load(0x288);
     this.m_Image = new GItemArt(0, 0, si.ItemID, si.Hue);
     this.m_Description = new GWrappedLabel(string.Format("{0} at {1} gp", si.Name, si.Price), uniFont, hue, 0x3a, 0, 0x69);
     this.m_Available = new GLabel(si.Amount.ToString(), uniFont, hue, 0xc3, 0);
     int num = (this.m_Image.Image.yMax - this.m_Image.Image.yMin) + 1;
     base.m_Height = num;
     num = (this.m_Description.Image.yMax - this.m_Description.Image.yMin) + 1;
     if (num > base.m_Height)
     {
         base.m_Height = num;
     }
     num = (this.m_Available.Image.yMax - this.m_Available.Image.yMin) + 1;
     if (num > base.m_Height)
     {
         base.m_Height = num;
     }
     this.m_Image.X += (0x38 - ((this.m_Image.Image.xMax - this.m_Image.Image.xMin) + 1)) / 2;
     this.m_Image.Y += (base.m_Height - ((this.m_Image.Image.yMax - this.m_Image.Image.yMin) + 1)) / 2;
     this.m_Image.X -= this.m_Image.Image.xMin;
     this.m_Image.Y -= this.m_Image.Image.yMin;
     this.m_Description.X -= this.m_Description.Image.xMin;
     this.m_Description.Y += (base.m_Height - ((this.m_Description.Image.yMax - this.m_Description.Image.yMin) + 1)) / 2;
     this.m_Description.Y -= this.m_Description.Image.yMin;
     this.m_Available.X -= this.m_Available.Image.xMax + 1;
     this.m_Available.Y += (base.m_Height - ((this.m_Available.Image.yMax - this.m_Available.Image.yMin) + 1)) / 2;
     this.m_Available.Y -= this.m_Available.Image.yMin;
     base.m_Children.Add(this.m_Image);
     base.m_Children.Add(this.m_Description);
     base.m_Children.Add(this.m_Available);
     this.m_xAvailable = si.Amount;
     if (seperate)
     {
         GImage image;
         this.m_Separator = new GImage[11];
         this.m_Separator[0] = image = new GImage(0x39, 0, base.m_Height);
         base.m_Children.Add(image);
         for (int i = 0; i < 9; i++)
         {
             this.m_Separator[i + 1] = image = new GImage(0x3a, 30 + (i * 0x10), base.m_Height);
             base.m_Children.Add(image);
         }
         this.m_Separator[10] = image = new GImage(0x3b, 0xa5, base.m_Height);
         base.m_Children.Add(image);
     }
     else
     {
         this.m_Separator = new GImage[0];
     }
     if (Engine.Features.AOS)
     {
         base.Tooltip = new ItemTooltip(si.Item);
     }
 }
コード例 #10
0
ファイル: GNetwork.cs プロジェクト: Skinny1001/PlayUO
 private GNetwork()
     : base(Engine.ScreenWidth - 200, 0, 200, 400)
 {
     m_pcBytesIn = 0;
     m_pcBytesOut = 0;
     this.m_Start = Environment.TickCount;
     IFont uniFont = Engine.GetUniFont(1);
     IHue bright = Hues.Bright;
     GLabel toAdd = new GLabel("Network Statistics", uniFont, bright, 0, 0);
     base.m_Children.Add(toAdd);
     toAdd.Center();
     toAdd.Y = 3;
     int y = (toAdd.Y + toAdd.Height) + 3;
     m_Ping = new GLabel("<-> Ping:", uniFont, bright, 3, y);
     base.m_Children.Add(m_Ping);
     y += m_Ping.Height + 3;
     m_OutSpeed = new GLabel("--> Kbps:", uniFont, bright, 3, y);
     base.m_Children.Add(m_OutSpeed);
     base.m_Children.Add(m_OutTotal = new GLabel("", uniFont, bright, 3, y));
     y += m_OutSpeed.Height + 3;
     m_InSpeed = new GLabel("<-- Kbps:", uniFont, bright, 3, y);
     base.m_Children.Add(m_InSpeed);
     base.m_Children.Add(m_InTotal = new GLabel("", uniFont, bright, 3, y));
     y += m_InSpeed.Height + 3;
     GPacketStats stats = new GPacketStats {
         Y = y
     };
     base.m_Children.Add(stats);
     y += stats.Height + 3;
     base.m_Height = y;
 }
コード例 #11
0
ファイル: GItemList.cs プロジェクト: uotools/PlayUO
        public GItemList(int serial, int menuID, string question, AnswerEntry[] answers) : base(0x910, 0x19, 0x19)
        {
            this.m_xLast      = -1234;
            this.m_yLast      = -1234;
            this.m_Serial     = serial;
            this.m_MenuID     = menuID;
            this.m_EntryLabel = new GLabel("", Engine.GetFont(1), Hues.Load(0x75f), 0x27, 0x6a);
            base.m_Children.Add(this.m_EntryLabel);
            GLabel toAdd = new GLabel(question, Engine.GetFont(1), Hues.Load(0x75f), 0x27, 0x13);

            toAdd.Scissor(0, 0, 0xda, 11);
            base.m_Children.Add(toAdd);
            int x = 0x25;

            for (int i = 0; i < answers.Length; i++)
            {
                GItemListEntry entry = new GItemListEntry(x, answers[i], this);
                base.m_Children.Add(entry);
                x += entry.Width;
            }
            x -= 0x25;
            if (x >= 0xde)
            {
                this.m_xOffsetCap = -(x - 0xde);
                this.m_Left       = new GItemListScroller(0x17, this, 150);
                this.m_Right      = new GItemListScroller(0x105, this, -150);
                base.m_Children.Add(this.m_Left);
                base.m_Children.Add(this.m_Right);
            }
        }
コード例 #12
0
ファイル: GItemList.cs プロジェクト: Skinny1001/PlayUO
 public GItemList(int serial, int menuID, string question, AnswerEntry[] answers)
     : base(0x910, 0x19, 0x19)
 {
     this.m_xLast = -1234;
     this.m_yLast = -1234;
     this.m_Serial = serial;
     this.m_MenuID = menuID;
     this.m_EntryLabel = new GLabel("", Engine.GetFont(1), Hues.Load(0x75f), 0x27, 0x6a);
     base.m_Children.Add(this.m_EntryLabel);
     GLabel toAdd = new GLabel(question, Engine.GetFont(1), Hues.Load(0x75f), 0x27, 0x13);
     toAdd.Scissor(0, 0, 0xda, 11);
     base.m_Children.Add(toAdd);
     int x = 0x25;
     for (int i = 0; i < answers.Length; i++)
     {
         GItemListEntry entry = new GItemListEntry(x, answers[i], this);
         base.m_Children.Add(entry);
         x += entry.Width;
     }
     x -= 0x25;
     if (x >= 0xde)
     {
         this.m_xOffsetCap = -(x - 0xde);
         this.m_Left = new GItemListScroller(0x17, this, 150);
         this.m_Right = new GItemListScroller(0x105, this, -150);
         base.m_Children.Add(this.m_Left);
         base.m_Children.Add(this.m_Right);
     }
 }
コード例 #13
0
 public MiddleDeathEffect()
     : base(0, 1f, 1f, 1f)
 {
     this.m_Label = new GLabel("You are dead.", Engine.GetFont(3), Hues.Default, 0, 0);
     this.m_Label.Center();
     Gumps.Desktop.Children.Add(this.m_Label);
 }
コード例 #14
0
        public void UpdateColors()
        {
            switch (this.m_State)
            {
            case ButtonState.Inactive:
                base.FillColor = this.m_InactiveColor.ToArgb() & 0xffffff;
                break;

            case ButtonState.Active:
                base.FillColor = this.m_ActiveColor.ToArgb() & 0xffffff;
                break;

            case ButtonState.Pressed:
                base.FillColor = this.m_PressedColor.ToArgb() & 0xffffff;
                break;
            }
            GLabel label = null;

            if (base.m_Children.Count > 0)
            {
                label = base.m_Children[0] as GLabel;
            }
            if (label != null)
            {
                label.Hue = new Hues.HFill(this.m_ForeColor.ToArgb() & 0xffffff);
            }
        }
コード例 #15
0
 public GBuyGump_OfferMenu(GBuyGump owner)
     : base(0x871, 170, 0xd6)
 {
     string str;
     this.m_Owner = owner;
     Mobile player = World.Player;
     if (((player != null) && ((str = player.Name) != null)) && ((str = str.Trim()).Length > 0))
     {
         this.m_Signature = new GLabel(str, Engine.GetFont(5), Hues.Load(0x455), 0x48, 0xc2);
         this.m_Signature.Visible = false;
         base.m_Children.Add(this.m_Signature);
     }
     base.m_Children.Add(new GLabel((player != null) ? player.Gold.ToString() : "0", Engine.GetFont(6), Hues.Default, 0xbc, 0xa7));
     this.m_Total = new GLabel("0", Engine.GetFont(6), Hues.Default, 0x44, 0xa7);
     this.m_Accept = new GBuyAccept(owner);
     this.m_Clear = new GBuyClear(owner);
     base.m_Children.Add(this.m_Total);
     base.m_Children.Add(this.m_Accept);
     base.m_Children.Add(this.m_Clear);
     base.m_CanDrag = true;
     base.m_QuickDrag = true;
     GVSlider toAdd = new GVSlider(0x828, 0xed, 0x51, 0x22, 0x3a, 0.0, 0.0, 50.0, 1.0);
     this.m_Slider = toAdd;
     base.m_Children.Add(toAdd);
     base.m_Children.Add(new GHotspot(0xed, 0x42, 0x22, 0x54, toAdd));
 }
コード例 #16
0
        public GPropertyEntry(object obj, ObjectEditorEntry entry) : base(0, 0, 0x117, 0x16)
        {
            IFont uniFont;

            this.m_Object = obj;
            this.m_Entry  = entry;
            base.m_NonRestrictivePicking = true;
            this.m_NameBack               = new GAlphaBackground(0, 0, 140, 0x16);
            this.m_NameBack.FillColor     = GumpColors.Window;
            this.m_NameBack.FillAlpha     = 1f;
            this.m_NameBack.DrawBorder    = false;
            this.m_NameBack.ShouldHitTest = false;
            base.m_Children.Add(this.m_NameBack);
            this.m_ValueBack               = new GAlphaBackground(0x8b, 0, 140, 0x16);
            this.m_ValueBack.FillColor     = GumpColors.Window;
            this.m_ValueBack.FillAlpha     = 1f;
            this.m_ValueBack.BorderColor   = GumpColors.Control;
            this.m_ValueBack.ShouldHitTest = false;
            this.m_ValueBack.DrawBorder    = false;
            base.m_Children.Add(this.m_ValueBack);
            this.m_Name   = new GLabel(entry.Optionable.Name, Engine.GetUniFont(2), GumpHues.WindowText, 0, 0);
            this.m_Name.X = 5 - this.m_Name.Image.xMin;
            this.m_Name.Y = ((0x16 - ((this.m_Name.Image.yMax - this.m_Name.Image.yMin) + 1)) / 2) - this.m_Name.Image.yMin;
            this.m_NameBack.Children.Add(this.m_Name);
            object val       = entry.Property.GetValue(obj, null);
            string valString = this.GetValString(val);

            if ((val is ValueType) ? val.Equals(entry.Optionable.Default) : object.ReferenceEquals(val, entry.Optionable.Default))
            {
                uniFont = Engine.GetUniFont(2);
            }
            else
            {
                uniFont = Engine.GetUniFont(1);
            }
            this.m_Value = new GLabel(valString, uniFont, GumpHues.WindowText, 0, 0);
            if (entry.Hue != null)
            {
                GAlphaBackground toAdd = new GAlphaBackground(4, 4, 0x16, 14)
                {
                    FillColor     = Engine.C16232(Hues.Load((int)val).Pixel(0xffff)),
                    FillAlpha     = 1f,
                    ShouldHitTest = false
                };
                this.m_ValueBack.Children.Add(toAdd);
                this.m_Value.Text = "Hue";
                this.m_Value.X    = 30 - this.m_Value.Image.xMin;
                this.m_Value.Y    = ((0x16 - ((this.m_Value.Image.yMax - this.m_Value.Image.yMin) + 1)) / 2) - this.m_Value.Image.yMin;
                this.m_Hue        = toAdd;
            }
            else
            {
                this.m_Value.X = 5 - this.m_Value.Image.xMin;
                this.m_Value.Y = ((0x16 - ((this.m_Value.Image.yMax - this.m_Value.Image.yMin) + 1)) / 2) - this.m_Value.Image.yMin;
            }
            this.m_ValueBack.Children.Add(this.m_Value);
        }
コード例 #17
0
 public GWindowsButton(string text, int x, int y, int width, int height) : base(x, y)
 {
     this.m_ImageColor   = -1;
     this.m_Width        = width;
     this.m_Height       = height;
     this.m_Enabled      = true;
     this.m_CaptionLabel = new GLabel(text, Engine.GetUniFont(2), GumpHues.ControlText, 5, 5);
     base.m_Children.Add(this.m_CaptionLabel);
     this.m_CaptionLabel.Center();
 }
コード例 #18
0
ファイル: GAttributeCurMax.cs プロジェクト: uotools/PlayUO
 public GAttributeCurMax(int x, int y, int w, int h, int c, int m, IFont font, IHue hue) : base(x, y, w, h)
 {
     this.m_Current  = c;
     this.m_Maximum  = m;
     this.m_GCurrent = new GWrappedLabel(this.m_Current.ToString(), font, hue, 0, 0, w * 2);
     this.m_GMaximum = new GWrappedLabel(this.m_Maximum.ToString(), font, hue, 0, 11, w * 2);
     base.m_Children.Add(this.m_GCurrent);
     base.m_Children.Add(this.m_GMaximum);
     this.Update();
 }
コード例 #19
0
ファイル: GPartyHealthBar.cs プロジェクト: uotools/PlayUO
 public GPartyHealthBar(Mobile m, int x, int y) : base(x, y)
 {
     base.m_CanDrag   = true;
     base.m_QuickDrag = true;
     base.m_CanDrop   = true;
     this.m_Mobile    = m;
     this.m_Name      = new GLabel("", Engine.GetUniFont(0), m.Visible ? Hues.GetNotoriety(m.Notoriety) : Hues.Grayscale, 4, 4);
     this.SetName(m.Name);
     base.m_Children.Add(this.m_Name);
 }
コード例 #20
0
ファイル: GPropertyEntry.cs プロジェクト: Skinny1001/PlayUO
 public GPropertyEntry(object obj, ObjectEditorEntry entry)
     : base(0, 0, 0x117, 0x16)
 {
     IFont uniFont;
     this.m_Object = obj;
     this.m_Entry = entry;
     base.m_NonRestrictivePicking = true;
     this.m_NameBack = new GAlphaBackground(0, 0, 140, 0x16);
     this.m_NameBack.FillColor = GumpColors.Window;
     this.m_NameBack.FillAlpha = 1f;
     this.m_NameBack.DrawBorder = false;
     this.m_NameBack.ShouldHitTest = false;
     base.m_Children.Add(this.m_NameBack);
     this.m_ValueBack = new GAlphaBackground(0x8b, 0, 140, 0x16);
     this.m_ValueBack.FillColor = GumpColors.Window;
     this.m_ValueBack.FillAlpha = 1f;
     this.m_ValueBack.BorderColor = GumpColors.Control;
     this.m_ValueBack.ShouldHitTest = false;
     this.m_ValueBack.DrawBorder = false;
     base.m_Children.Add(this.m_ValueBack);
     this.m_Name = new GLabel(entry.Optionable.Name, Engine.GetUniFont(2), GumpHues.WindowText, 0, 0);
     this.m_Name.X = 5 - this.m_Name.Image.xMin;
     this.m_Name.Y = ((0x16 - ((this.m_Name.Image.yMax - this.m_Name.Image.yMin) + 1)) / 2) - this.m_Name.Image.yMin;
     this.m_NameBack.Children.Add(this.m_Name);
     object val = entry.Property.GetValue(obj, null);
     string valString = this.GetValString(val);
     if ((val is ValueType) ? val.Equals(entry.Optionable.Default) : object.ReferenceEquals(val, entry.Optionable.Default))
     {
         uniFont = Engine.GetUniFont(2);
     }
     else
     {
         uniFont = Engine.GetUniFont(1);
     }
     this.m_Value = new GLabel(valString, uniFont, GumpHues.WindowText, 0, 0);
     if (entry.Hue != null)
     {
         GAlphaBackground toAdd = new GAlphaBackground(4, 4, 0x16, 14) {
             FillColor = Engine.C16232(Hues.Load((int) val).Pixel(0xffff)),
             FillAlpha = 1f,
             ShouldHitTest = false
         };
         this.m_ValueBack.Children.Add(toAdd);
         this.m_Value.Text = "Hue";
         this.m_Value.X = 30 - this.m_Value.Image.xMin;
         this.m_Value.Y = ((0x16 - ((this.m_Value.Image.yMax - this.m_Value.Image.yMin) + 1)) / 2) - this.m_Value.Image.yMin;
         this.m_Hue = toAdd;
     }
     else
     {
         this.m_Value.X = 5 - this.m_Value.Image.xMin;
         this.m_Value.Y = ((0x16 - ((this.m_Value.Image.yMax - this.m_Value.Image.yMin) + 1)) / 2) - this.m_Value.Image.yMin;
     }
     this.m_ValueBack.Children.Add(this.m_Value);
 }
コード例 #21
0
 public GItemCounter(ItemIDValidator v) : base(0, 0, 100, 20)
 {
     this.m_Validator = v;
     this.m_Image     = new GItemArt(3, 3, v.List[0]);
     this.m_Label     = new GLabel("", Engine.DefaultFont, Hues.Bright, 0, 0);
     this.m_Image.X  -= this.m_Image.Image.xMin;
     this.m_Image.Y  -= this.m_Image.Image.yMin;
     base.m_Children.Add(this.m_Image);
     base.m_Children.Add(this.m_Label);
     this.m_LastAmount = -2147483648;
 }
コード例 #22
0
ファイル: GWindowsButton.cs プロジェクト: Skinny1001/PlayUO
 public GWindowsButton(string text, int x, int y, int width, int height)
     : base(x, y)
 {
     this.m_ImageColor = -1;
     this.m_Width = width;
     this.m_Height = height;
     this.m_Enabled = true;
     this.m_CaptionLabel = new GLabel(text, Engine.GetUniFont(2), GumpHues.ControlText, 5, 5);
     base.m_Children.Add(this.m_CaptionLabel);
     this.m_CaptionLabel.Center();
 }
コード例 #23
0
ファイル: GPartyHealthBar.cs プロジェクト: Skinny1001/PlayUO
 public GPartyHealthBar(Mobile m, int x, int y)
     : base(x, y)
 {
     base.m_CanDrag = true;
     base.m_QuickDrag = true;
     base.m_CanDrop = true;
     this.m_Mobile = m;
     this.m_Name = new GLabel("", Engine.GetUniFont(0), m.Visible ? Hues.GetNotoriety(m.Notoriety) : Hues.Grayscale, 4, 4);
     this.SetName(m.Name);
     base.m_Children.Add(this.m_Name);
 }
コード例 #24
0
ファイル: GAttributeCurMax.cs プロジェクト: Skinny1001/PlayUO
 public GAttributeCurMax(int x, int y, int w, int h, int c, int m, IFont font, IHue hue)
     : base(x, y, w, h)
 {
     this.m_Current = c;
     this.m_Maximum = m;
     this.m_GCurrent = new GWrappedLabel(this.m_Current.ToString(), font, hue, 0, 0, w * 2);
     this.m_GMaximum = new GWrappedLabel(this.m_Maximum.ToString(), font, hue, 0, 11, w * 2);
     base.m_Children.Add(this.m_GCurrent);
     base.m_Children.Add(this.m_GMaximum);
     this.Update();
 }
コード例 #25
0
ファイル: GItemCounter.cs プロジェクト: Skinny1001/PlayUO
 public GItemCounter(ItemIDValidator v)
     : base(0, 0, 100, 20)
 {
     this.m_Validator = v;
     this.m_Image = new GItemArt(3, 3, v.List[0]);
     this.m_Label = new GLabel("", Engine.DefaultFont, Hues.Bright, 0, 0);
     this.m_Image.X -= this.m_Image.Image.xMin;
     this.m_Image.Y -= this.m_Image.Image.yMin;
     base.m_Children.Add(this.m_Image);
     base.m_Children.Add(this.m_Label);
     this.m_LastAmount = -2147483648;
 }
コード例 #26
0
        public void SetHue(IHue hue)
        {
            GLabel label = null;

            if (base.m_Children.Count > 0)
            {
                label = base.m_Children[0] as GLabel;
            }
            if (label != null)
            {
                label.Hue = hue;
            }
        }
コード例 #27
0
        public GBuyGump_OfferedItem(GBuyGump owner, BuyInfo bi) : base(0x20, 0x43, 0xc4, 0)
        {
            this.m_OfferMenu = owner.OfferMenu;
            IFont uniFont = Engine.GetUniFont(3);
            IHue  hue     = Hues.Load(0x288);

            this.m_xAmount     = bi.ToBuy;
            this.m_Amount      = new GLabel(bi.ToBuy.ToString(), uniFont, hue, 0, 0);
            this.m_Description = new GWrappedLabel(string.Format("{0} at {1} gp", bi.Name, bi.Price), uniFont, hue, 0x29, 0, 0x69);
            this.m_More        = new GBuyGump_AmountButton(owner, bi, 5, 0x37, 0x9b);
            this.m_Less        = new GBuyGump_AmountButton(owner, bi, -5, 0x38, 0xad);
            int height = (this.m_Amount.Image.yMax - this.m_Amount.Image.yMin) + 1;

            base.m_Height = height;
            height        = (this.m_Description.Image.yMax - this.m_Description.Image.yMin) + 1;
            if (height > base.m_Height)
            {
                base.m_Height = height;
            }
            height = this.m_More.Height;
            if (height > base.m_Height)
            {
                base.m_Height = height;
            }
            height = this.m_Less.Height;
            if (height > base.m_Height)
            {
                base.m_Height = height;
            }
            this.m_Amount.X      -= this.m_Amount.Image.xMin;
            this.m_Amount.Y       = (base.m_Height - ((this.m_Amount.Image.yMax - this.m_Amount.Image.yMin) + 1)) / 2;
            this.m_Description.X -= this.m_Description.Image.xMin;
            this.m_Description.Y  = (base.m_Height - ((this.m_Description.Image.yMax - this.m_Description.Image.yMin) + 1)) / 2;
            if (this.m_Amount.Y > this.m_Description.Y)
            {
                this.m_Amount.Y = this.m_Description.Y;
            }
            this.m_Amount.Y      -= this.m_Amount.Image.yMin;
            this.m_Description.Y -= this.m_Description.Image.yMin;
            this.m_More.Y         = (base.m_Height - this.m_More.Height) / 2;
            this.m_Less.Y         = (base.m_Height - this.m_Less.Height) / 2;
            base.m_Children.Add(this.m_Amount);
            base.m_Children.Add(this.m_Description);
            base.m_Children.Add(this.m_More);
            base.m_Children.Add(this.m_Less);
            this.Clipper = this.m_OfferMenu.ContentClipper;
            if (Engine.Features.AOS)
            {
                base.Tooltip = new ItemTooltip(bi.Item);
            }
        }
コード例 #28
0
ファイル: GSystemButton.cs プロジェクト: Skinny1001/PlayUO
 public GSystemButton(int x, int y, int width, int height, Color backColor, Color foreColor, string text, IFont font)
     : base(x, y, width, height)
 {
     this.m_InactiveColor = backColor;
     this.m_ActiveColor = ControlPaint.Dark(backColor, -this.Darkness);
     this.m_PressedColor = ControlPaint.Light(backColor);
     this.m_ForeColor = foreColor;
     base.m_CanDrag = false;
     GLabel toAdd = new GLabel(text, font, Hues.Default, 0, 0);
     base.m_Children.Add(toAdd);
     toAdd.Center();
     base.FillAlpha = 1f;
     this.UpdateColors();
 }
コード例 #29
0
 public GSellGump_OfferedItem(GSellGump owner, SellInfo si)
     : base(0x20, 0x43, 0xc4, 0)
 {
     this.m_OfferMenu = owner.OfferMenu;
     IFont uniFont = Engine.GetUniFont(3);
     IHue hue = Hues.Load(0x288);
     this.m_xAmount = si.ToSell;
     this.m_Amount = new GLabel(si.ToSell.ToString(), uniFont, hue, 0, 0);
     this.m_Description = new GWrappedLabel(string.Format("{0} at {1} gp", si.Name, si.Price), uniFont, hue, 0x29, 0, 0x69);
     this.m_More = new GSellGump_AmountButton(owner, si, 5, 0x37, 0x9b);
     this.m_Less = new GSellGump_AmountButton(owner, si, -5, 0x38, 0xad);
     int height = (this.m_Amount.Image.yMax - this.m_Amount.Image.yMin) + 1;
     base.m_Height = height;
     height = (this.m_Description.Image.yMax - this.m_Description.Image.yMin) + 1;
     if (height > base.m_Height)
     {
         base.m_Height = height;
     }
     height = this.m_More.Height;
     if (height > base.m_Height)
     {
         base.m_Height = height;
     }
     height = this.m_Less.Height;
     if (height > base.m_Height)
     {
         base.m_Height = height;
     }
     this.m_Amount.X -= this.m_Amount.Image.xMin;
     this.m_Amount.Y = (base.m_Height - ((this.m_Amount.Image.yMax - this.m_Amount.Image.yMin) + 1)) / 2;
     this.m_Description.X -= this.m_Description.Image.xMin;
     this.m_Description.Y = (base.m_Height - ((this.m_Description.Image.yMax - this.m_Description.Image.yMin) + 1)) / 2;
     if (this.m_Amount.Y > this.m_Description.Y)
     {
         this.m_Amount.Y = this.m_Description.Y;
     }
     this.m_Amount.Y -= this.m_Amount.Image.yMin;
     this.m_Description.Y -= this.m_Description.Image.yMin;
     this.m_More.Y = (base.m_Height - this.m_More.Height) / 2;
     this.m_Less.Y = (base.m_Height - this.m_Less.Height) / 2;
     base.m_Children.Add(this.m_Amount);
     base.m_Children.Add(this.m_Description);
     base.m_Children.Add(this.m_More);
     base.m_Children.Add(this.m_Less);
     this.Clipper = this.m_OfferMenu.ContentClipper;
     if (Engine.Features.AOS)
     {
         base.Tooltip = new ItemTooltip(si.Item);
     }
 }
コード例 #30
0
ファイル: GEditAccount.cs プロジェクト: Skinny1001/PlayUO
 private GTextBox AddTextBox(string name, int index, string initialText, char pc)
 {
     GLabel label;
     int y = (30 + (index * 0x19)) - 0x16;
     label = new GLabel(name, Engine.GetUniFont(2), GumpHues.ControlText, 0, 0) {
         X = (10 - label.Image.xMin) - 4,
         Y = (y + ((0x16 - ((label.Image.yMax - label.Image.yMin) + 1)) / 2)) - label.Image.yMin
     };
     base.Client.Children.Add(label);
     IHue windowText = GumpHues.WindowText;
     GWindowsTextBox toAdd = new GWindowsTextBox(0x38, y, 200, 0x16, initialText, Engine.GetUniFont(2), windowText, windowText, windowText, pc);
     base.Client.Children.Add(toAdd);
     return toAdd.TextBox;
 }
コード例 #31
0
        public GSystemButton(int x, int y, int width, int height, Color backColor, Color foreColor, string text, IFont font) : base(x, y, width, height)
        {
            this.m_InactiveColor = backColor;
            this.m_ActiveColor   = ControlPaint.Dark(backColor, -this.Darkness);
            this.m_PressedColor  = ControlPaint.Light(backColor);
            this.m_ForeColor     = foreColor;
            base.m_CanDrag       = false;
            GLabel toAdd = new GLabel(text, font, Hues.Default, 0, 0);

            base.m_Children.Add(toAdd);
            toAdd.Center();
            base.FillAlpha = 1f;
            this.UpdateColors();
        }
コード例 #32
0
ファイル: GHealthBar.cs プロジェクト: Skinny1001/PlayUO
 public GHealthBar(Mobile m, int X, int Y)
     : base(m.Player ? (m.Flags[MobileFlag.Warmode] ? 0x807 : 0x803) : 0x804, X, Y)
 {
     this.m_xName = "";
     this.m_Mobile = m;
     base.m_CanDrop = true;
     base.m_QuickDrag = false;
     this.m_Player = m.Player;
     if (!this.m_Player)
     {
         base.Hue = Hues.GetNotoriety(m.Notoriety);
     }
     if (Engine.Features.AOS)
     {
         base.Tooltip = new MobileTooltip(m);
     }
     if (this.m_Player)
     {
         this.m_HP = new GImageClip(this.GetHealthGumpID(m.Flags), 0x22, 12, m.HPCur, m.HPMax);
         this.m_Mana = new GImageClip(0x806, 0x22, 0x19, m.ManaCur, m.ManaMax);
         this.m_Stam = new GImageClip(0x806, 0x22, 0x26, m.StamCur, m.StamMax);
         base.m_Children.Add(new GImage(0x805, 0x22, 12));
         base.m_Children.Add(new GImage(0x805, 0x22, 0x19));
         base.m_Children.Add(new GImage(0x805, 0x22, 0x26));
         base.m_Children.Add(this.m_HP);
         base.m_Children.Add(this.m_Mana);
         base.m_Children.Add(this.m_Stam);
         this.m_xHPCur = m.HPCur;
         this.m_xHPMax = m.HPMax;
         this.m_xStamCur = m.StamCur;
         this.m_xStamMax = m.StamMax;
         this.m_xManaCur = m.ManaCur;
         this.m_xManaMax = m.ManaMax;
         this.m_xFlags = m.Flags.Clone();
     }
     else
     {
         this.m_Name = new GLabel(m.Name, Engine.GetFont(1), Hues.Load(0x455), 0x10, 0);
         this.m_Name.Y = 11 + ((0x18 - this.m_Name.Height) / 2);
         this.m_Name.Scissor(0, 0, 0x7a, this.m_Name.Height);
         this.m_HP = new GImageClip(this.GetHealthGumpID(m.Flags), 0x22, 0x26, m.HPCur, m.HPMax);
         base.m_Children.Add(new GImage(0x805, 0x22, 0x26));
         base.m_Children.Add(this.m_Name);
         base.m_Children.Add(this.m_HP);
         this.m_xName = m.Name;
         this.m_xHPCur = m.HPCur;
         this.m_xHPMax = m.HPMax;
         this.m_xFlags = m.Flags.Clone();
     }
 }
コード例 #33
0
ファイル: GHealthBar.cs プロジェクト: uotools/PlayUO
 public GHealthBar(Mobile m, int X, int Y) : base(m.Player ? (m.Flags[MobileFlag.Warmode] ? 0x807 : 0x803) : 0x804, X, Y)
 {
     this.m_xName     = "";
     this.m_Mobile    = m;
     base.m_CanDrop   = true;
     base.m_QuickDrag = false;
     this.m_Player    = m.Player;
     if (!this.m_Player)
     {
         base.Hue = Hues.GetNotoriety(m.Notoriety);
     }
     if (Engine.Features.AOS)
     {
         base.Tooltip = new MobileTooltip(m);
     }
     if (this.m_Player)
     {
         this.m_HP   = new GImageClip(this.GetHealthGumpID(m.Flags), 0x22, 12, m.HPCur, m.HPMax);
         this.m_Mana = new GImageClip(0x806, 0x22, 0x19, m.ManaCur, m.ManaMax);
         this.m_Stam = new GImageClip(0x806, 0x22, 0x26, m.StamCur, m.StamMax);
         base.m_Children.Add(new GImage(0x805, 0x22, 12));
         base.m_Children.Add(new GImage(0x805, 0x22, 0x19));
         base.m_Children.Add(new GImage(0x805, 0x22, 0x26));
         base.m_Children.Add(this.m_HP);
         base.m_Children.Add(this.m_Mana);
         base.m_Children.Add(this.m_Stam);
         this.m_xHPCur   = m.HPCur;
         this.m_xHPMax   = m.HPMax;
         this.m_xStamCur = m.StamCur;
         this.m_xStamMax = m.StamMax;
         this.m_xManaCur = m.ManaCur;
         this.m_xManaMax = m.ManaMax;
         this.m_xFlags   = m.Flags.Clone();
     }
     else
     {
         this.m_Name   = new GLabel(m.Name, Engine.GetFont(1), Hues.Load(0x455), 0x10, 0);
         this.m_Name.Y = 11 + ((0x18 - this.m_Name.Height) / 2);
         this.m_Name.Scissor(0, 0, 0x7a, this.m_Name.Height);
         this.m_HP = new GImageClip(this.GetHealthGumpID(m.Flags), 0x22, 0x26, m.HPCur, m.HPMax);
         base.m_Children.Add(new GImage(0x805, 0x22, 0x26));
         base.m_Children.Add(this.m_Name);
         base.m_Children.Add(this.m_HP);
         this.m_xName  = m.Name;
         this.m_xHPCur = m.HPCur;
         this.m_xHPMax = m.HPMax;
         this.m_xFlags = m.Flags.Clone();
     }
 }
コード例 #34
0
 public GQuestionMenuEntry(int x, int y, int xWidth, AnswerEntry a) : base(x, y)
 {
     this.m_yBase  = y;
     this.m_Answer = a;
     this.m_Radio  = new GRadioButton(210, 0xd3, false, 0, 0);
     this.m_Label  = new GWrappedLabel(a.Text, Engine.GetFont(1), Hues.Load(0x455), this.m_Radio.Width + 4, 5, (xWidth - this.m_Radio.Width) - 4);
     this.m_Width  = xWidth;
     this.m_Height = this.m_Radio.Height;
     if ((this.m_Label.Y + this.m_Label.Height) > this.m_Height)
     {
         this.m_Height = this.m_Label.Y + this.m_Label.Height;
     }
     base.m_Children.Add(this.m_Radio);
     base.m_Children.Add(this.m_Label);
 }
コード例 #35
0
        public GMenuItem(string text) : base(0, 50, 120, 0x18)
        {
            this.m_Text          = text;
            this.m_DefaultColor  = Color.FromArgb(0xc0, 0xc0, 0xc0);
            this.m_OverColor     = Color.FromArgb(0x20, 0x40, 0x80);
            this.m_ExpandedColor = Color.FromArgb(0x20, 0x40, 0x80);
            base.FillAlpha       = 0.25f;
            base.m_CanDrag       = false;
            GLabel toAdd = new GLabel(text, Engine.DefaultFont, Hues.Load(0x481), 0, 0);

            base.m_Children.Add(toAdd);
            toAdd.Center();
            toAdd.X = 4 - toAdd.Image.xMin;
            base.m_NonRestrictivePicking = true;
        }
コード例 #36
0
ファイル: GMenuItem.cs プロジェクト: Skinny1001/PlayUO
 public GMenuItem(string text)
     : base(0, 50, 120, 0x18)
 {
     this.m_Text = text;
     this.m_DefaultColor = Color.FromArgb(0xc0, 0xc0, 0xc0);
     this.m_OverColor = Color.FromArgb(0x20, 0x40, 0x80);
     this.m_ExpandedColor = Color.FromArgb(0x20, 0x40, 0x80);
     base.FillAlpha = 0.25f;
     base.m_CanDrag = false;
     GLabel toAdd = new GLabel(text, Engine.DefaultFont, Hues.Load(0x481), 0, 0);
     base.m_Children.Add(toAdd);
     toAdd.Center();
     toAdd.X = 4 - toAdd.Image.xMin;
     base.m_NonRestrictivePicking = true;
 }
コード例 #37
0
 public GQuestionMenuEntry(int x, int y, int xWidth, AnswerEntry a)
     : base(x, y)
 {
     this.m_yBase = y;
     this.m_Answer = a;
     this.m_Radio = new GRadioButton(210, 0xd3, false, 0, 0);
     this.m_Label = new GWrappedLabel(a.Text, Engine.GetFont(1), Hues.Load(0x455), this.m_Radio.Width + 4, 5, (xWidth - this.m_Radio.Width) - 4);
     this.m_Width = xWidth;
     this.m_Height = this.m_Radio.Height;
     if ((this.m_Label.Y + this.m_Label.Height) > this.m_Height)
     {
         this.m_Height = this.m_Label.Y + this.m_Label.Height;
     }
     base.m_Children.Add(this.m_Radio);
     base.m_Children.Add(this.m_Label);
 }
コード例 #38
0
ファイル: GQuickHues.cs プロジェクト: uotools/PlayUO
        public GQuickHues(GHuePicker Picker, GBrightnessBar Brightness, GFlatButton Okay) : base(3, 0x57, 0x76, 20)
        {
            this.m_CompactHeight  = 20;
            this.m_ExpandedHeight = Engine.GameHeight / 2;
            this.m_Picker         = Picker;
            this.m_Brightness     = Brightness;
            this.m_Okay           = Okay;
            base.m_CanDrag        = false;
            this.m_Timer          = new Timer(new OnTick(this.Roll_OnTick), 0);
            GLabel toAdd = new GLabel("Quick Hues", Engine.GetUniFont(0), Hues.Default, 2, 2);

            this.Height          = 20;
            this.m_CompactHeight = base.m_Height;
            base.m_Children.Add(toAdd);
            toAdd.Center();
            QuickHues.Load();
            int         count   = QuickHues.Entries.Count;
            int         num2    = 0x16;
            Clipper     clipper = new Clipper(base.m_X + 1, base.m_Y + 1, base.m_Width - 2, base.m_Height - 2);
            GTextButton button  = new GTextButton("Create new..", Engine.GetUniFont(0), Hues.Default, Hues.Load(0x35), 2, 2, new OnClick(this.Add_OnClick));

            base.m_Children.Add(button);
            button.Center();
            button.Y = num2;
            button.Scissor(clipper);
            num2 += button.Height;
            OnClick     onClick   = new OnClick(this.Entry_OnClick);
            OnHighlight highlight = new OnHighlight(this.Entry_OnHighlight);

            for (int i = 0; i < count; i++)
            {
                QuickHueEntry entry   = (QuickHueEntry)QuickHues.Entries[i];
                GTextButton   button2 = new GTextButton(entry.Name, Engine.GetUniFont(0), Hues.Load(0x58), Hues.Load(0x35), 2, 2, onClick);
                base.m_Children.Add(button2);
                button2.Center();
                button2.Y = num2;
                button2.Scissor(clipper);
                button2.SetTag("HueID", entry.Hue);
                button2.SetTag("Index", i);
                num2 += button2.Height;
                button2.OnHighlight = highlight;
                button2.Tooltip     = new Tooltip(string.Format("0x{0:X}", entry.Hue));
            }
            num2 += 2;
            this.m_ExpandedHeight = num2;
        }
コード例 #39
0
ファイル: GWindowsForm.cs プロジェクト: uotools/PlayUO
 public GWindowsForm(int x, int y, int width, int height) : base(x, y)
 {
     base.m_CanDrag      = true;
     base.m_QuickDrag    = true;
     this.m_Width        = width;
     this.m_Height       = height;
     this.m_CaptionLabel = new GLabel("Form", Engine.GetUniFont(1), Hues.Default, 7, 3);
     base.m_Children.Add(this.m_CaptionLabel);
     this.m_Client = new GEmpty(0, 0, 0, 0);
     base.m_Children.Add(this.m_Client);
     this.m_CloseButton            = new GWindowsButton("", 0, 0, 0x10, 14);
     this.m_CloseButton.ImageColor = 0;
     this.m_CloseButton.Image      = Engine.m_FormX;
     this.m_CloseButton.Clicked   += new EventHandler(this.CloseButton_Clicked);
     base.m_Children.Add(this.m_CloseButton);
     this.ResizeClient();
 }
コード例 #40
0
        private GTextBox AddTextBox(string name, int index, char pc)
        {
            GLabel label;
            int    y = (30 + (index * 0x19)) - 0x16;

            label = new GLabel(name, Engine.GetUniFont(2), GumpHues.ControlText, 0, 0)
            {
                X = (10 - label.Image.xMin) - 4,
                Y = (y + ((0x16 - ((label.Image.yMax - label.Image.yMin) + 1)) / 2)) - label.Image.yMin
            };
            base.Client.Children.Add(label);
            IHue            windowText = GumpHues.WindowText;
            GWindowsTextBox toAdd      = new GWindowsTextBox(0x38, y, 200, 0x16, "", Engine.GetUniFont(2), windowText, windowText, windowText, pc);

            base.Client.Children.Add(toAdd);
            return(toAdd.TextBox);
        }
コード例 #41
0
ファイル: GWindowsForm.cs プロジェクト: Skinny1001/PlayUO
 public GWindowsForm(int x, int y, int width, int height)
     : base(x, y)
 {
     base.m_CanDrag = true;
     base.m_QuickDrag = true;
     this.m_Width = width;
     this.m_Height = height;
     this.m_CaptionLabel = new GLabel("Form", Engine.GetUniFont(1), Hues.Default, 7, 3);
     base.m_Children.Add(this.m_CaptionLabel);
     this.m_Client = new GEmpty(0, 0, 0, 0);
     base.m_Children.Add(this.m_Client);
     this.m_CloseButton = new GWindowsButton("", 0, 0, 0x10, 14);
     this.m_CloseButton.ImageColor = 0;
     this.m_CloseButton.Image = Engine.m_FormX;
     this.m_CloseButton.Clicked += new EventHandler(this.CloseButton_Clicked);
     base.m_Children.Add(this.m_CloseButton);
     this.ResizeClient();
 }
コード例 #42
0
ファイル: GQuickHues.cs プロジェクト: Skinny1001/PlayUO
 public GQuickHues(GHuePicker Picker, GBrightnessBar Brightness, GFlatButton Okay)
     : base(3, 0x57, 0x76, 20)
 {
     this.m_CompactHeight = 20;
     this.m_ExpandedHeight = Engine.GameHeight / 2;
     this.m_Picker = Picker;
     this.m_Brightness = Brightness;
     this.m_Okay = Okay;
     base.m_CanDrag = false;
     this.m_Timer = new Timer(new OnTick(this.Roll_OnTick), 0);
     GLabel toAdd = new GLabel("Quick Hues", Engine.GetUniFont(0), Hues.Default, 2, 2);
     this.Height = 20;
     this.m_CompactHeight = base.m_Height;
     base.m_Children.Add(toAdd);
     toAdd.Center();
     QuickHues.Load();
     int count = QuickHues.Entries.Count;
     int num2 = 0x16;
     Clipper clipper = new Clipper(base.m_X + 1, base.m_Y + 1, base.m_Width - 2, base.m_Height - 2);
     GTextButton button = new GTextButton("Create new..", Engine.GetUniFont(0), Hues.Default, Hues.Load(0x35), 2, 2, new OnClick(this.Add_OnClick));
     base.m_Children.Add(button);
     button.Center();
     button.Y = num2;
     button.Scissor(clipper);
     num2 += button.Height;
     OnClick onClick = new OnClick(this.Entry_OnClick);
     OnHighlight highlight = new OnHighlight(this.Entry_OnHighlight);
     for (int i = 0; i < count; i++)
     {
         QuickHueEntry entry = (QuickHueEntry) QuickHues.Entries[i];
         GTextButton button2 = new GTextButton(entry.Name, Engine.GetUniFont(0), Hues.Load(0x58), Hues.Load(0x35), 2, 2, onClick);
         base.m_Children.Add(button2);
         button2.Center();
         button2.Y = num2;
         button2.Scissor(clipper);
         button2.SetTag("HueID", entry.Hue);
         button2.SetTag("Index", i);
         num2 += button2.Height;
         button2.OnHighlight = highlight;
         button2.Tooltip = new Tooltip(string.Format("0x{0:X}", entry.Hue));
     }
     num2 += 2;
     this.m_ExpandedHeight = num2;
 }
コード例 #43
0
ファイル: InfoInputText.cs プロジェクト: Skinny1001/PlayUO
 public override Gump CreateGump()
 {
     GEmpty empty = new GEmpty(0, 0, 140, 0x18);
     GLabel toAdd = new GLabel(base.Name + ":", Engine.GetUniFont(2), GumpHues.ControlText, 0, 0);
     empty.Children.Add(toAdd);
     toAdd.Center();
     toAdd.X = 0x41 - toAdd.Image.xMax;
     GAlphaBackground background = new GAlphaBackground(70, 0, 60, 0x18) {
         FillAlpha = 1f,
         FillColor = GumpColors.Window,
         ShouldHitTest = false
     };
     empty.Children.Add(background);
     GTextBox box = new GTextBox(0, false, 70, 0, 60, 0x18, "0", Engine.GetUniFont(2), GumpHues.WindowText, GumpHues.WindowText, GumpHues.WindowText) {
         OnTextChange = new Client.OnTextChange(this.OnTextChange)
     };
     empty.Children.Add(box);
     return empty;
 }
コード例 #44
0
ファイル: GCombatGump.cs プロジェクト: uotools/PlayUO
        public GCombatGump() : base(0x2b02, 50, 50)
        {
            AbilityInfo[] abilities = AbilityInfo.Abilities;
            AbilityInfo   active    = AbilityInfo.Active;
            AbilityInfo   primary   = AbilityInfo.Primary;
            AbilityInfo   secondary = AbilityInfo.Secondary;
            IFont         uniFont   = Engine.GetUniFont(1);
            OnClick       onClick   = new OnClick(this.Name_OnClick);
            GLabel        toAdd     = new GLabel("INDEX", Engine.GetFont(6), Hues.Default, 100, 4);

            base.m_Children.Add(toAdd);
            toAdd = new GLabel("INDEX", Engine.GetFont(6), Hues.Default, 0x106, 4);
            base.m_Children.Add(toAdd);
            for (int i = 0; i < abilities.Length; i++)
            {
                AbilityInfo a      = abilities[i];
                IHue        hueFor = GetHueFor(a);
                toAdd       = new GTextButton(Localization.GetString(a.Name), uniFont, hueFor, hueFor, 0x38 + ((i / 9) * 0xa2), 0x26 + ((i % 9) * 15), onClick);
                a.NameLabel = (GTextButton)toAdd;
                toAdd.SetTag("Ability", a);
                toAdd.Tooltip       = new Tooltip(Localization.GetString(a.Tooltip), true, 240);
                toAdd.Tooltip.Delay = 0.25f;
                base.m_Children.Add(toAdd);
            }
            this.m_PrimaryIcon               = new GAbilityIcon(true, true, primary.Icon, 0xda, 0x69);
            this.m_PrimaryIcon.Tooltip       = new Tooltip(Localization.GetString(primary.Name), true);
            this.m_PrimaryIcon.Tooltip.Delay = 0.25f;
            this.m_PrimaryIcon.Hue           = (primary == AbilityInfo.Active) ? Hues.Load(0x8026) : Hues.Default;
            base.m_Children.Add(this.m_PrimaryIcon);
            toAdd = new GLabel("Primary", Engine.GetFont(6), Hues.Default, 0x10c, 0x69);
            base.m_Children.Add(toAdd);
            toAdd = new GLabel("Ability Icon", Engine.GetFont(6), Hues.Default, 0x10c, 0x77);
            base.m_Children.Add(toAdd);
            this.m_SecondaryIcon               = new GAbilityIcon(true, false, secondary.Icon, 0xda, 150);
            this.m_SecondaryIcon.Tooltip       = new Tooltip(Localization.GetString(secondary.Name), true);
            this.m_SecondaryIcon.Tooltip.Delay = 0.25f;
            this.m_SecondaryIcon.Hue           = (secondary == AbilityInfo.Active) ? Hues.Load(0x8026) : Hues.Default;
            base.m_Children.Add(this.m_SecondaryIcon);
            toAdd = new GLabel("Secondary", Engine.GetFont(6), Hues.Default, 0x10c, 150);
            base.m_Children.Add(toAdd);
            toAdd = new GLabel("Ability Icon", Engine.GetFont(6), Hues.Default, 0x10c, 0xa4);
            base.m_Children.Add(toAdd);
        }
コード例 #45
0
ファイル: GCombatGump.cs プロジェクト: Skinny1001/PlayUO
 public GCombatGump()
     : base(0x2b02, 50, 50)
 {
     AbilityInfo[] abilities = AbilityInfo.Abilities;
     AbilityInfo active = AbilityInfo.Active;
     AbilityInfo primary = AbilityInfo.Primary;
     AbilityInfo secondary = AbilityInfo.Secondary;
     IFont uniFont = Engine.GetUniFont(1);
     OnClick onClick = new OnClick(this.Name_OnClick);
     GLabel toAdd = new GLabel("INDEX", Engine.GetFont(6), Hues.Default, 100, 4);
     base.m_Children.Add(toAdd);
     toAdd = new GLabel("INDEX", Engine.GetFont(6), Hues.Default, 0x106, 4);
     base.m_Children.Add(toAdd);
     for (int i = 0; i < abilities.Length; i++)
     {
         AbilityInfo a = abilities[i];
         IHue hueFor = GetHueFor(a);
         toAdd = new GTextButton(Localization.GetString(a.Name), uniFont, hueFor, hueFor, 0x38 + ((i / 9) * 0xa2), 0x26 + ((i % 9) * 15), onClick);
         a.NameLabel = (GTextButton) toAdd;
         toAdd.SetTag("Ability", a);
         toAdd.Tooltip = new Tooltip(Localization.GetString(a.Tooltip), true, 240);
         toAdd.Tooltip.Delay = 0.25f;
         base.m_Children.Add(toAdd);
     }
     this.m_PrimaryIcon = new GAbilityIcon(true, true, primary.Icon, 0xda, 0x69);
     this.m_PrimaryIcon.Tooltip = new Tooltip(Localization.GetString(primary.Name), true);
     this.m_PrimaryIcon.Tooltip.Delay = 0.25f;
     this.m_PrimaryIcon.Hue = (primary == AbilityInfo.Active) ? Hues.Load(0x8026) : Hues.Default;
     base.m_Children.Add(this.m_PrimaryIcon);
     toAdd = new GLabel("Primary", Engine.GetFont(6), Hues.Default, 0x10c, 0x69);
     base.m_Children.Add(toAdd);
     toAdd = new GLabel("Ability Icon", Engine.GetFont(6), Hues.Default, 0x10c, 0x77);
     base.m_Children.Add(toAdd);
     this.m_SecondaryIcon = new GAbilityIcon(true, false, secondary.Icon, 0xda, 150);
     this.m_SecondaryIcon.Tooltip = new Tooltip(Localization.GetString(secondary.Name), true);
     this.m_SecondaryIcon.Tooltip.Delay = 0.25f;
     this.m_SecondaryIcon.Hue = (secondary == AbilityInfo.Active) ? Hues.Load(0x8026) : Hues.Default;
     base.m_Children.Add(this.m_SecondaryIcon);
     toAdd = new GLabel("Secondary", Engine.GetFont(6), Hues.Default, 0x10c, 150);
     base.m_Children.Add(toAdd);
     toAdd = new GLabel("Ability Icon", Engine.GetFont(6), Hues.Default, 0x10c, 0xa4);
     base.m_Children.Add(toAdd);
 }
コード例 #46
0
        public GUpdateScroll(string text) : base(0x13c2, 100, 100, 40, 30, true)
        {
            GLabel        toAdd      = new GLabel("Updates", Engine.DefaultFont, Hues.Load(0x1f0), base.OffsetX, base.OffsetY);
            GBackground   background = new GBackground(0xbbc, 100, 100, base.OffsetX, (toAdd.Y + toAdd.Height) + 4, true);
            GWrappedLabel label2     = new GWrappedLabel(text, Engine.GetFont(1), Hues.Load(0x455), background.OffsetX + 2, background.OffsetY + 2, 250);

            background.Width  = ((background.Width - background.UseWidth) + label2.Width) + 6;
            background.Height = ((background.Height - background.UseHeight) + label2.Height) + 2;
            background.Children.Add(label2);
            this.Width       = (this.Width - base.UseWidth) + background.Width;
            this.Height      = (((this.Height - base.UseHeight) + toAdd.Height) + 4) + background.Height;
            toAdd.X         += (base.UseWidth - toAdd.Width) / 2;
            base.m_CanDrag   = true;
            base.m_QuickDrag = true;
            base.CanClose    = true;
            background.SetMouseOverride(this);
            base.m_Children.Add(toAdd);
            base.m_Children.Add(background);
        }
コード例 #47
0
ファイル: GUpdateScroll.cs プロジェクト: Skinny1001/PlayUO
 public GUpdateScroll(string text)
     : base(0x13c2, 100, 100, 40, 30, true)
 {
     GLabel toAdd = new GLabel("Updates", Engine.DefaultFont, Hues.Load(0x1f0), base.OffsetX, base.OffsetY);
     GBackground background = new GBackground(0xbbc, 100, 100, base.OffsetX, (toAdd.Y + toAdd.Height) + 4, true);
     GWrappedLabel label2 = new GWrappedLabel(text, Engine.GetFont(1), Hues.Load(0x455), background.OffsetX + 2, background.OffsetY + 2, 250);
     background.Width = ((background.Width - background.UseWidth) + label2.Width) + 6;
     background.Height = ((background.Height - background.UseHeight) + label2.Height) + 2;
     background.Children.Add(label2);
     this.Width = (this.Width - base.UseWidth) + background.Width;
     this.Height = (((this.Height - base.UseHeight) + toAdd.Height) + 4) + background.Height;
     toAdd.X += (base.UseWidth - toAdd.Width) / 2;
     base.m_CanDrag = true;
     base.m_QuickDrag = true;
     base.CanClose = true;
     background.SetMouseOverride(this);
     base.m_Children.Add(toAdd);
     base.m_Children.Add(background);
 }
コード例 #48
0
ファイル: GEditAction.cs プロジェクト: Skinny1001/PlayUO
 private GTextBox AddTextBox(string name, int index, string initialText, char pc)
 {
     GLabel label;
     int y = 30 + (index * 0x19);
     label = new GLabel(name, Engine.GetUniFont(2), GumpHues.ControlText, 0, 0) {
         X = 10 - label.Image.xMin,
         Y = (y + ((0x16 - ((label.Image.yMax - label.Image.yMin) + 1)) / 2)) - label.Image.yMin
     };
     base.m_Children.Add(label);
     GAlphaBackground toAdd = new GAlphaBackground(60, y, 200, 0x16) {
         ShouldHitTest = false,
         FillColor = GumpColors.Window,
         FillAlpha = 1f
     };
     base.m_Children.Add(toAdd);
     IHue windowText = GumpHues.WindowText;
     GTextBox box = new GTextBox(0, false, 60, y, 200, 0x16, initialText, Engine.GetUniFont(2), windowText, windowText, windowText, pc);
     base.Client.Children.Add(box);
     return box;
 }
コード例 #49
0
ファイル: GSkills.cs プロジェクト: uotools/PlayUO
 public GSkills() : base(50, 50, 250, 0x7d)
 {
     base.m_Children.Add(new GVResizer(this));
     base.m_Children.Add(new GHResizer(this));
     base.m_Children.Add(new GLResizer(this));
     base.m_Children.Add(new GTResizer(this));
     base.m_Children.Add(new GHVResizer(this));
     base.m_Children.Add(new GLTResizer(this));
     base.m_Children.Add(new GHTResizer(this));
     base.m_Children.Add(new GLVResizer(this));
     this.m_ShowReal = false;
     this.m_Total    = new GLabel(string.Format("Total: {0:F1}", this.GetTotalSkillCount()), Engine.GetUniFont(1), Hues.Bright, 0, 0);
     base.m_Children.Add(this.m_Total);
     this.m_ValueType   = new GTextButton("Used Values", Engine.GetUniFont(1), Hues.Bright, Hues.Load(0x35), 0, 0, new OnClick(this.ValueType_OnClick));
     this.m_ValueType.X = 4 - this.m_ValueType.Image.xMin;
     base.m_Children.Add(this.m_ValueType);
     this.m_SkillList = new GSkillList(this);
     base.m_Children.Add(this.m_SkillList);
     this.Width  = 250;
     this.Height = 0x7d;
 }
コード例 #50
0
ファイル: GContextMenu.cs プロジェクト: uotools/PlayUO
        private GContextMenu(object owner, PopupEntry[] list) : base(100, 100)
        {
            this.m_VertexPool = VertexConstructor.Create();
            this.m_Owner      = owner;
            base.m_GUID       = "MobilePopup";
            int     num      = 0;
            int     num2     = 0;
            int     length   = list.Length;
            IFont   uniFont  = Engine.GetUniFont(3);
            IHue    bright   = Hues.Bright;
            IHue    focusHue = Hues.Load(0x35);
            IHue    hue      = Hues.Default;
            OnClick onClick  = new OnClick(this.Entry_OnClick);

            for (int i = 0; i < length; i++)
            {
                PopupEntry entry = list[i];
                GLabel     toAdd = null;
                if (entry.Flags == 1)
                {
                    toAdd = new GLabel(entry.Text, uniFont, hue, 7, 7 + num2);
                }
                else
                {
                    toAdd = new GTextButton(entry.Text, uniFont, bright, focusHue, 7, 7 + num2, onClick);
                    toAdd.SetTag("EntryID", entry.EntryID);
                }
                toAdd.X -= toAdd.Image.xMin;
                toAdd.Y -= toAdd.Image.yMin;
                num2    += (toAdd.Image.yMax - toAdd.Image.yMin) + 4;
                if (((toAdd.Image.xMax - toAdd.Image.xMin) + 1) > num)
                {
                    num = (toAdd.Image.xMax - toAdd.Image.xMin) + 1;
                }
                base.m_Children.Add(toAdd);
            }
            num2         -= 3;
            this.m_Width  = num + 14;
            this.m_Height = num2 + 14;
        }
コード例 #51
0
ファイル: GContextMenu.cs プロジェクト: Skinny1001/PlayUO
 private GContextMenu(object owner, PopupEntry[] list)
     : base(100, 100)
 {
     this.m_VertexPool = VertexConstructor.Create();
     this.m_Owner = owner;
     base.m_GUID = "MobilePopup";
     int num = 0;
     int num2 = 0;
     int length = list.Length;
     IFont uniFont = Engine.GetUniFont(3);
     IHue bright = Hues.Bright;
     IHue focusHue = Hues.Load(0x35);
     IHue hue = Hues.Default;
     OnClick onClick = new OnClick(this.Entry_OnClick);
     for (int i = 0; i < length; i++)
     {
         PopupEntry entry = list[i];
         GLabel toAdd = null;
         if (entry.Flags == 1)
         {
             toAdd = new GLabel(entry.Text, uniFont, hue, 7, 7 + num2);
         }
         else
         {
             toAdd = new GTextButton(entry.Text, uniFont, bright, focusHue, 7, 7 + num2, onClick);
             toAdd.SetTag("EntryID", entry.EntryID);
         }
         toAdd.X -= toAdd.Image.xMin;
         toAdd.Y -= toAdd.Image.yMin;
         num2 += (toAdd.Image.yMax - toAdd.Image.yMin) + 4;
         if (((toAdd.Image.xMax - toAdd.Image.xMin) + 1) > num)
         {
             num = (toAdd.Image.xMax - toAdd.Image.xMin) + 1;
         }
         base.m_Children.Add(toAdd);
     }
     num2 -= 3;
     this.m_Width = num + 14;
     this.m_Height = num2 + 14;
 }
コード例 #52
0
ファイル: GSkills.cs プロジェクト: Skinny1001/PlayUO
 public GSkills()
     : base(50, 50, 250, 0x7d)
 {
     base.m_Children.Add(new GVResizer(this));
     base.m_Children.Add(new GHResizer(this));
     base.m_Children.Add(new GLResizer(this));
     base.m_Children.Add(new GTResizer(this));
     base.m_Children.Add(new GHVResizer(this));
     base.m_Children.Add(new GLTResizer(this));
     base.m_Children.Add(new GHTResizer(this));
     base.m_Children.Add(new GLVResizer(this));
     this.m_ShowReal = false;
     this.m_Total = new GLabel(string.Format("Total: {0:F1}", this.GetTotalSkillCount()), Engine.GetUniFont(1), Hues.Bright, 0, 0);
     base.m_Children.Add(this.m_Total);
     this.m_ValueType = new GTextButton("Used Values", Engine.GetUniFont(1), Hues.Bright, Hues.Load(0x35), 0, 0, new OnClick(this.ValueType_OnClick));
     this.m_ValueType.X = 4 - this.m_ValueType.Image.xMin;
     base.m_Children.Add(this.m_ValueType);
     this.m_SkillList = new GSkillList(this);
     base.m_Children.Add(this.m_SkillList);
     this.Width = 250;
     this.Height = 0x7d;
 }
コード例 #53
0
 public override void UpdateGump(Gump g)
 {
     g.Children.Clear();
     Table2DInfoNode active = base.Inputs[0].Active as Table2DInfoNode;
     if (active == null)
     {
         GLabel toAdd = new GLabel("Select a spell type from the list above.", Engine.GetUniFont(1), GumpHues.WindowText, 0, 0);
         g.Children.Add(toAdd);
     }
     else
     {
         int num = 0;
         for (int i = 0; i < active.Descriptors.Length; i++)
         {
             TableGump gump = new TableGump(active.Descriptors[i]) {
                 Y = num
             };
             num += gump.Height + 10;
             g.Children.Add(gump);
         }
     }
 }
コード例 #54
0
        public GSkillList(GSkills owner) : base(4, 4, 250, 50)
        {
            this.m_Owner   = owner;
            base.m_CanDrag = false;
            Skills skills = Engine.Skills;

            this.m_SkillGumps = new GSkillGump[0x100];
            int y = 4;

            for (int i = 0; i < skills.Groups.Length; i++)
            {
                GLabel     label;
                SkillGroup group = skills.Groups[i];
                label = new GLabel(group.Name, Engine.GetUniFont(1), Hues.Bright, 4, y)
                {
                    X = label.X - label.Image.xMin,
                    Y = label.Y - label.Image.yMin
                };
                label.SetTag("yBase", label.Y);
                base.m_Children.Add(label);
                y += 4 + (label.Image.yMax - label.Image.yMin);
                for (int j = 0; j < group.Skills.Count; j++)
                {
                    Skill      skill = (Skill)group.Skills[j];
                    GSkillGump toAdd = new GSkillGump(skill, y, base.m_Width - 20, this.m_Owner.ShowReal);
                    this.m_SkillGumps[skill.ID] = toAdd;
                    base.m_Children.Add(toAdd);
                    y += 4 + toAdd.Height;
                }
            }
            this.m_SliderBorder = new GSingleBorder(0, 0, 0x10, 100);
            base.m_Children.Add(this.m_SliderBorder);
            this.m_Slider = new GAlphaVSlider(0, 6, 0x10, 100, 0.0, 0.0, (double)(y + 1), 1.0);
            this.m_Slider.SetTag("Max", y + 1);
            this.m_Slider.OnValueChange = (OnValueChange)Delegate.Combine(this.m_Slider.OnValueChange, new OnValueChange(this.Slider_OnValueChange));
            base.m_Children.Add(this.m_Slider);
            this.m_Hotspot = new GHotspot(0, 0, 0x10, 100, this.m_Slider);
            base.m_Children.Add(this.m_Hotspot);
        }
コード例 #55
0
ファイル: GVirtueItem.cs プロジェクト: Skinny1001/PlayUO
 public GVirtueItem(GServerGump owner, int x, int y, int gumpID, IHue hue)
     : base(owner, x, y, gumpID, hue)
 {
     base.m_QuickDrag = false;
     int num = hue.HueID() - 1;
     int num2 = -1;
     int num3 = 0;
     for (int i = 0; i < m_Table.Length; i += 4)
     {
         if (m_Table[i] == gumpID)
         {
             num2 = i / 4;
             for (int j = 1; j < 4; j++)
             {
                 if (m_Table[i + j] == num)
                 {
                     num3 = j;
                     break;
                 }
             }
         }
     }
     if (num2 >= 0)
     {
         this.m_Title = new GAlphaBackground(30 - x, 40 - y, 0, 0);
         GLabel toAdd = new GLabel(Localization.GetString((0x100978 + (num3 * 8)) + num2), Engine.GetUniFont(0), hue, 3, 3);
         this.m_Title.Children.Add(toAdd);
         toAdd.X -= toAdd.Image.xMin;
         toAdd.Y -= toAdd.Image.yMin;
         this.m_Title.Width = (toAdd.Image.xMax - toAdd.Image.xMin) + 7;
         this.m_Title.Height = (toAdd.Image.yMax - toAdd.Image.yMin) + 7;
         Size size = Engine.m_Gumps.Measure(0x68);
         this.m_Title.X += (size.Width - this.m_Title.Width) / 2;
         this.m_Title.Y += (size.Height - this.m_Title.Height) / 2;
         this.m_Title.Visible = false;
         base.m_Children.Add(this.m_Title);
     }
 }
コード例 #56
0
ファイル: GPacketStats.cs プロジェクト: uotools/PlayUO
        public GPacketStats() : base(3, 3, 0xc2, 0xc2)
        {
            this.m_xLast = -12345;
            this.m_yLast = -12345;
            m_Labels     = new GLabel[0x100];
            m_Values     = new GLabel[0x100];
            IFont uniFont = Engine.GetUniFont(1);
            IHue  bright  = Hues.Bright;
            int   y       = 3;

            for (int i = 0; i < 0x100; i++)
            {
                if (PacketHandlers.m_Handlers[i] != null)
                {
                    PacketHandler handler = PacketHandlers.m_Handlers[i];
                    m_Labels[i] = new GLabel(handler.Name, uniFont, bright, 3, y);
                    m_Labels[i].SetTag("BaseY", y);
                    base.m_Children.Add(m_Labels[i]);
                    m_Values[i] = new GLabel(handler.Count.ToString(), uniFont, bright, 3, y);
                    m_Values[i].SetTag("BaseY", y);
                    m_Values[i].X = 0xaf - m_Values[i].Width;
                    base.m_Children.Add(m_Values[i]);
                    y += m_Labels[i].Height + 3;
                }
            }
            this.m_Slider = new GAlphaVSlider(0xb3, 6, 0x10, 0xb7, 0.0, 0.0, (double)(y - 0xc0), 1.0);
            this.m_Slider.OnValueChange = (OnValueChange)Delegate.Combine(this.m_Slider.OnValueChange, new OnValueChange(this.Slider_OnValueChange));
            this.m_Slider.ScrollOffset  = 15.0;
            base.m_Children.Add(this.m_Slider);
            GHotspot toAdd = new GHotspot(0xb2, 1, 0x10, 0xc0, this.m_Slider)
            {
                NormalHit = false
            };

            base.m_Children.Add(toAdd);
            this.m_Event           = new OnPacketHandle(this.OnRecv);
            Network.OnPacketHandle = (OnPacketHandle)Delegate.Combine(Network.OnPacketHandle, this.m_Event);
        }
コード例 #57
0
ファイル: GVirtueItem.cs プロジェクト: uotools/PlayUO
        public GVirtueItem(GServerGump owner, int x, int y, int gumpID, IHue hue) : base(owner, x, y, gumpID, hue)
        {
            base.m_QuickDrag = false;
            int num  = hue.HueID() - 1;
            int num2 = -1;
            int num3 = 0;

            for (int i = 0; i < m_Table.Length; i += 4)
            {
                if (m_Table[i] == gumpID)
                {
                    num2 = i / 4;
                    for (int j = 1; j < 4; j++)
                    {
                        if (m_Table[i + j] == num)
                        {
                            num3 = j;
                            break;
                        }
                    }
                }
            }
            if (num2 >= 0)
            {
                this.m_Title = new GAlphaBackground(30 - x, 40 - y, 0, 0);
                GLabel toAdd = new GLabel(Localization.GetString((0x100978 + (num3 * 8)) + num2), Engine.GetUniFont(0), hue, 3, 3);
                this.m_Title.Children.Add(toAdd);
                toAdd.X            -= toAdd.Image.xMin;
                toAdd.Y            -= toAdd.Image.yMin;
                this.m_Title.Width  = (toAdd.Image.xMax - toAdd.Image.xMin) + 7;
                this.m_Title.Height = (toAdd.Image.yMax - toAdd.Image.yMin) + 7;
                Size size = Engine.m_Gumps.Measure(0x68);
                this.m_Title.X      += (size.Width - this.m_Title.Width) / 2;
                this.m_Title.Y      += (size.Height - this.m_Title.Height) / 2;
                this.m_Title.Visible = false;
                base.m_Children.Add(this.m_Title);
            }
        }
コード例 #58
0
ファイル: TableGump.cs プロジェクト: uotools/PlayUO
        private void Place(int x, int y, string text, IHue hue)
        {
            int num;
            int num2;
            int num3;
            int num4;

            this.GetCellDetails(x, y, out num, out num2, out num3, out num4);
            GLabel toAdd = new GLabel(text, Engine.GetUniFont(((x > 0) && (y > 0)) ? 2 : 1), hue, num + (num3 / 2), num2 + (num4 / 2));

            if ((x == 0) || (this.m_ColWidth == 8))
            {
                toAdd.X -= ((toAdd.Image.xMax - toAdd.Image.xMin) + 1) / 2;
            }
            else
            {
                toAdd.X -= (num3 / 2) - 5;
            }
            toAdd.X -= toAdd.Image.xMin;
            toAdd.Y -= (toAdd.Image.yMax - toAdd.Image.yMin) / 2;
            toAdd.Y -= toAdd.Image.yMin;
            base.m_Children.Add(toAdd);
        }
コード例 #59
0
ファイル: GSkillList.cs プロジェクト: Skinny1001/PlayUO
 public GSkillList(GSkills owner)
     : base(4, 4, 250, 50)
 {
     this.m_Owner = owner;
     base.m_CanDrag = false;
     Skills skills = Engine.Skills;
     this.m_SkillGumps = new GSkillGump[0x100];
     int y = 4;
     for (int i = 0; i < skills.Groups.Length; i++)
     {
         GLabel label;
         SkillGroup group = skills.Groups[i];
         label = new GLabel(group.Name, Engine.GetUniFont(1), Hues.Bright, 4, y) {
             X = label.X - label.Image.xMin,
             Y = label.Y - label.Image.yMin
         };
         label.SetTag("yBase", label.Y);
         base.m_Children.Add(label);
         y += 4 + (label.Image.yMax - label.Image.yMin);
         for (int j = 0; j < group.Skills.Count; j++)
         {
             Skill skill = (Skill) group.Skills[j];
             GSkillGump toAdd = new GSkillGump(skill, y, base.m_Width - 20, this.m_Owner.ShowReal);
             this.m_SkillGumps[skill.ID] = toAdd;
             base.m_Children.Add(toAdd);
             y += 4 + toAdd.Height;
         }
     }
     this.m_SliderBorder = new GSingleBorder(0, 0, 0x10, 100);
     base.m_Children.Add(this.m_SliderBorder);
     this.m_Slider = new GAlphaVSlider(0, 6, 0x10, 100, 0.0, 0.0, (double) (y + 1), 1.0);
     this.m_Slider.SetTag("Max", y + 1);
     this.m_Slider.OnValueChange = (OnValueChange) Delegate.Combine(this.m_Slider.OnValueChange, new OnValueChange(this.Slider_OnValueChange));
     base.m_Children.Add(this.m_Slider);
     this.m_Hotspot = new GHotspot(0, 0, 0x10, 100, this.m_Slider);
     base.m_Children.Add(this.m_Hotspot);
 }
コード例 #60
0
ファイル: GCategoryPanel.cs プロジェクト: Skinny1001/PlayUO
 public GCategoryPanel(object obj, string category, ArrayList entries)
     : base(0, 0, 0x117, 0x16)
 {
     base.FillColor = GumpColors.Control;
     base.BorderColor = GumpColors.ControlDarkDark;
     base.FillAlpha = 1f;
     base.ShouldHitTest = false;
     base.m_NonRestrictivePicking = true;
     this.m_Label = new GLabel(category, Engine.GetUniFont(1), GumpHues.ControlText, 0, 0);
     this.m_Label.X = 5 - this.m_Label.Image.xMin;
     this.m_Label.Y = ((0x16 - ((this.m_Label.Image.yMax - this.m_Label.Image.yMin) + 1)) / 2) - this.m_Label.Image.yMin;
     base.m_Children.Add(this.m_Label);
     entries.Sort();
     this.m_Entries = new GPropertyEntry[entries.Count];
     int num = 0x15;
     for (int i = 0; i < entries.Count; i++)
     {
         this.m_Entries[i] = new GPropertyEntry(obj, (ObjectEditorEntry) entries[i]);
         this.m_Entries[i].Y = num;
         num += 0x15;
         base.m_Children.Add(this.m_Entries[i]);
     }
     this.Height = num + 1;
 }