コード例 #1
0
 public GItemListScroller(int x, GItemList owner, int offset)
     : base(x, 0x3b, 12, 0x13, null)
 {
     this.m_Owner = owner;
     this.m_Offset = offset;
     this.m_Last = -1234.56;
 }
コード例 #2
0
ファイル: GItemListEntry.cs プロジェクト: uotools/PlayUO
        public GItemListEntry(int x, AnswerEntry entry, GItemList owner) : base(x, 0x2d)
        {
            this.m_Entry = entry;
            this.m_Owner = owner;
            int hue = entry.Hue;

            if (hue > 0)
            {
                hue++;
            }
            this.m_Hue   = Hues.GetItemHue(entry.ItemID, hue);
            this.m_Image = this.m_Hue.GetItem(entry.ItemID);
            if ((this.m_Image != null) && !this.m_Image.IsEmpty())
            {
                this.m_Draw   = true;
                this.m_Height = 0x2f;
                int num2 = (this.m_Image.xMax - this.m_Image.xMin) + 1;
                this.m_Width = 0x2f;
                if (num2 > this.m_Width)
                {
                    this.m_Width = num2;
                }
                this.m_ImageOffsetX = ((this.m_Width - ((this.m_Image.xMax - this.m_Image.xMin) + 1)) / 2) - this.m_Image.xMin;
                this.m_ImageOffsetY = ((this.m_Height - ((this.m_Image.yMax - this.m_Image.yMin) + 1)) / 2) - this.m_Image.yMin;
            }
        }
コード例 #3
0
ファイル: GItemListEntry.cs プロジェクト: Skinny1001/PlayUO
 public GItemListEntry(int x, AnswerEntry entry, GItemList owner)
     : base(x, 0x2d)
 {
     this.m_Entry = entry;
     this.m_Owner = owner;
     int hue = entry.Hue;
     if (hue > 0)
     {
         hue++;
     }
     this.m_Hue = Hues.GetItemHue(entry.ItemID, hue);
     this.m_Image = this.m_Hue.GetItem(entry.ItemID);
     if ((this.m_Image != null) && !this.m_Image.IsEmpty())
     {
         this.m_Draw = true;
         this.m_Height = 0x2f;
         int num2 = (this.m_Image.xMax - this.m_Image.xMin) + 1;
         this.m_Width = 0x2f;
         if (num2 > this.m_Width)
         {
             this.m_Width = num2;
         }
         this.m_ImageOffsetX = ((this.m_Width - ((this.m_Image.xMax - this.m_Image.xMin) + 1)) / 2) - this.m_Image.xMin;
         this.m_ImageOffsetY = ((this.m_Height - ((this.m_Image.yMax - this.m_Image.yMin) + 1)) / 2) - this.m_Image.yMin;
     }
 }
コード例 #4
0
ファイル: GItemListScroller.cs プロジェクト: uotools/PlayUO
 public GItemListScroller(int x, GItemList owner, int offset) : base(x, 0x3b, 12, 0x13, null)
 {
     this.m_Owner  = owner;
     this.m_Offset = offset;
     this.m_Last   = -1234.56;
 }