private static void Disconnected() { Thread.Sleep(1000); FConsole.WriteLine("Socket disconnected!"); Client = new ClientSocket(ushort.MaxValue); Client.OnConnected += Connected; Client.OnDisconnect += Disconnected; Client.ConnectAsync(ServerHostname, ServerPort); }
public void ConnectAsync(string user, string pass) { User = user; Pass = pass; ReceiveQueue.OnPacket += OnPacket; Socket = new ClientSocket(this); Socket.OnDisconnect += Disconnected; Socket.OnConnected += Connected; Socket.ConnectAsync(Core.SERVER_IP, Core.SERVER_PORT); }
public static async Task Main() { FConsole.WriteLine("Host: "); ServerHostname = Console.ReadLine().Trim(); Client.OnConnected += Connected; Client.OnPacket += PacketRouter.Handle; Client.OnDisconnect += Disconnected; Client.ConnectAsync(ServerHostname, ServerPort); while (true) { var msg = Console.ReadLine(); switch (msg) { case "login": Client.Send(MsgLogin.Create("asd", "asdasd", true, MsgLoginType.Login)); break; case "ping": var array = new byte[MsgBench.MAX_ARRAY_LENGTH]; var random = new Random(); for (var i = 0; i < array.Length; i++) { array[i] = (byte)random.Next(0, 255); } Stopwatch.Start(); for (var i = 0; i < 1000; i++) { var msgBench = MsgBench.Create(array, false); Client.Send(msgBench); } break; case "send": var user = (User)Client.StateObject; FConsole.WriteLine("Requesting Token..."); user.Send(MsgToken.Create("transcoder", 0, true)); while (!user.Tokens.ContainsKey(0)) { Thread.Sleep(1); } FConsole.WriteLine("Uploading... using " + user.Tokens[0]); Stopwatch.Start(); await user.SendFile(@"/home/alumni/transcoder", 0); Stopwatch.Stop(); FConsole.WriteLine($"Done. {Stopwatch.Elapsed.TotalSeconds.ToString("##.##")}"); break; } } }