// Get vehicle in area private Vehicle GetVehicleInArea() { Vector3 PlayerPos = LocalPlayer.Character.Position; Vehicle vehicle; foreach (SawVehicle veh in SawVehicles) { var truck = API.GetClosestVehicle(LocalPlayer.Character.Position.X, LocalPlayer.Character.Position.Y, LocalPlayer.Character.Position.Z, 5f, (uint)API.GetHashKey(veh.Model), 70); if (truck != 0) { vehicle = new Vehicle(truck); return(vehicle); } } return(null); }