コード例 #1
0
ファイル: AutomatedGame.cs プロジェクト: Kittnz/BotFarm
            void ReadMovementUpdateData(InPacket packet)
            {
                flags = (ObjectUpdateFlags)packet.ReadUInt16();
                if (flags.HasFlag(ObjectUpdateFlags.UPDATEFLAG_LIVING))
                {
                    ReadMovementInfo(packet);

                    movementSpeeds = new Dictionary<UnitMoveType,float>();
                    movementSpeeds[UnitMoveType.MOVE_WALK] = packet.ReadSingle();
                    movementSpeeds[UnitMoveType.MOVE_RUN] = packet.ReadSingle();
                    movementSpeeds[UnitMoveType.MOVE_RUN_BACK] = packet.ReadSingle();
                    movementSpeeds[UnitMoveType.MOVE_SWIM] = packet.ReadSingle();
                    movementSpeeds[UnitMoveType.MOVE_SWIM_BACK] = packet.ReadSingle();
                    movementSpeeds[UnitMoveType.MOVE_FLIGHT] = packet.ReadSingle();
                    movementSpeeds[UnitMoveType.MOVE_FLIGHT_BACK] = packet.ReadSingle();
                    movementSpeeds[UnitMoveType.MOVE_TURN_RATE] = packet.ReadSingle();
                    movementSpeeds[UnitMoveType.MOVE_PITCH_RATE] = packet.ReadSingle();

                    if (movementInfo.Flags.HasFlag(MovementFlags.MOVEMENTFLAG_SPLINE_ENABLED))
                    {
                        splineFlags = (SplineFlags)packet.ReadUInt32();
                        if (splineFlags.HasFlag(SplineFlags.Final_Angle))
                            splineFacingAngle = packet.ReadSingle();
                        else if (splineFlags.HasFlag(SplineFlags.Final_Target))
                            splineFacingTargetGuid = packet.ReadUInt64();
                        else if (splineFlags.HasFlag(SplineFlags.Final_Point))
                            splineFacingPointX = packet.ReadVector3();

                        splineTimePassed = packet.ReadInt32();
                        splineDuration = packet.ReadInt32();
                        splineId = packet.ReadUInt32();
                        packet.ReadSingle();
                        packet.ReadSingle();
                        splineVerticalAcceleration = packet.ReadSingle();
                        splineEffectStartTime = packet.ReadInt32();
                        uint splineCount = packet.ReadUInt32();
                        for (uint index = 0; index < splineCount; index++)
                            splinePoints.Add(packet.ReadVector3());
                        splineEvaluationMode = (SplineEvaluationMode)packet.ReadByte();
                        splineEndPoint = packet.ReadVector3();
                    }
                }
                else if (flags.HasFlag(ObjectUpdateFlags.UPDATEFLAG_POSITION))
                {
                    transportGuid = packet.ReadPackedGuid();
                    position = packet.ReadVector3();
                    transportOffset = packet.ReadVector3();
                    o = packet.ReadSingle();
                    corpseOrientation = packet.ReadSingle();
                }
                else if (flags.HasFlag(ObjectUpdateFlags.UPDATEFLAG_STATIONARY_POSITION))
                {
                    position = packet.ReadVector3();
                    o = packet.ReadSingle();
                }

                if (flags.HasFlag(ObjectUpdateFlags.UPDATEFLAG_UNKNOWN))
                    packet.ReadUInt32();

                if (flags.HasFlag(ObjectUpdateFlags.UPDATEFLAG_LOWGUID))
                    lowGuid = packet.ReadUInt32();

                if (flags.HasFlag(ObjectUpdateFlags.UPDATEFLAG_HAS_TARGET))
                    targetGuid = packet.ReadPackedGuid();

                if (flags.HasFlag(ObjectUpdateFlags.UPDATEFLAG_TRANSPORT))
                    transportTimer = packet.ReadUInt32();

                if (flags.HasFlag(ObjectUpdateFlags.UPDATEFLAG_VEHICLE))
                {
                    vehicledID = packet.ReadUInt32();
                    vehicleOrientation = packet.ReadSingle();
                }

                if (flags.HasFlag(ObjectUpdateFlags.UPDATEFLAG_ROTATION))
                    goRotation = packet.ReadInt64();
            }