public void CreateBuff(ClientPoisonBuff buff) { var buffImage = BuffImage(buff.Type); var buffLibrary = Libraries.BuffIcon; if (buffImage >= 20000) { buffImage -= 20000; buffLibrary = Libraries.MagIcon; } if (buffImage >= 10000) { buffImage -= 10000; buffLibrary = Libraries.Prguse2; } var image = new MirImageControl { Library = buffLibrary, Parent = this, Visible = true, Sort = false, Index = buffImage }; _buffList.Insert(0, image); UpdateWindow(); }
public string BuffString(ClientPoisonBuff buff) { string text = RegexFunctions.SeperateCamelCase(buff.Type.ToString()) + "\n"; bool overridestats = false; switch (buff.Type) { case PoisonType.Green: { var tick = buff.TickSpeed / 1000; var tickName = tick > 1 ? "seconds" : "second"; text += $"Recieve {buff.Value} damage every {tick} {tickName}.\n"; } break; case PoisonType.Red: { var tick = buff.TickSpeed / 1000; var tickName = tick > 1 ? "seconds" : "second"; text += $"Reduces armour rate by 10% every {tick} {tickName}.\n"; } break; case PoisonType.Slow: text += "Reduces movement speed.\n"; break; case PoisonType.Frozen: text += "Prevents casting, movin\nand attacking.\n"; break; case PoisonType.Stun: { var tick = buff.TickSpeed / 1000; var tickName = tick > 1 ? "seconds" : "second"; text += $"Increases damage received by 20% every {tick} {tickName}.\n"; } break; case PoisonType.Paralysis: text += "Prevents moving and attacking.\n"; break; case PoisonType.DelayedExplosion: text += "Ticking time bomb.\n"; break; case PoisonType.Bleeding: { var tick = buff.TickSpeed / 1000; var tickName = tick > 1 ? "seconds" : "second"; text += $"Recieve {buff.Value} damage every {tick} {tickName}.\n"; } break; case PoisonType.LRParalysis: text += "Prevents moving and attacking.\nCancels when attacked\n"; break; case PoisonType.Blindness: text += "Causes temporary blindness.\n"; break; case PoisonType.Dazed: text += "Prevents attacking.\n"; break; } text += string.Format(GameLanguage.Expire, Functions.PrintTimeSpanFromSeconds(Math.Round((buff.ExpireTime - CMain.Time) / 1000D))); if (!string.IsNullOrEmpty(buff.Caster)) { text += string.Format("\nCaster: {0}", buff.Caster); } return(text); }