public void Release() { YuLegoRxStrcutPool.RestoreRxBool(IsOn); YuLegoRxStrcutPool.RestoreRxStr(BackgroundSpriteId); YuLegoRxStrcutPool.RestoreRxStr(CheckmarkSpriteId); YuLegoRxStrcutPool.RestoreRxStr(TextContent); }
public void Release() { YuLegoRxStrcutPool.RestoreRxFloat(Progress); YuLegoRxStrcutPool.RestoreRxBool(IsWholeNumbers); YuLegoRxStrcutPool.RestoreRxByte(Direction); YuLegoRxStrcutPool.RestoreRxFloat(MinValue); YuLegoRxStrcutPool.RestoreRxFloat(MaxValue); }
public void Reset() { foreach (var rxByte in RxBytes.Values) { YuLegoRxStrcutPool.RestoreRxByte(rxByte); } RxBytes.Clear(); foreach (var rxShort in RxShorts.Values) { YuLegoRxStrcutPool.RestoreRxShort(rxShort); } RxShorts.Clear(); foreach (var rxInt in RxInts.Values) { YuLegoRxStrcutPool.RestoreRxInt(rxInt); } RxInts.Clear(); foreach (var rxLong in RxLongs.Values) { YuLegoRxStrcutPool.RestoreRxLong(rxLong); } RxLongs.Clear(); foreach (var rxStr in RxStrs.Values) { YuLegoRxStrcutPool.RestoreRxStr(rxStr); } RxStrs.Clear(); foreach (var rxFloat in RxFloats.Values) { YuLegoRxStrcutPool.RestoreRxFloat(rxFloat); } RxFloats.Clear(); foreach (var rxDouble in RxDoubles.Values) { YuLegoRxStrcutPool.RestoreRxDouble(rxDouble); } RxDoubles.Clear(); foreach (var rxBool in RxBools.Values) { YuLegoRxStrcutPool.RestoreRxBool(rxBool); } RxBools.Clear(); }
public void Release() { YuLegoRxStrcutPool.RestoreRxStr(Content); YuLegoRxStrcutPool.RestoreRxStr(ColorStr); }
public override void Release() { base.Release(); YuLegoRxStrcutPool.RestoreRxStr(IconSpriteId); }
public void Release() { YuLegoRxStrcutPool.RestoreRxBool(IsOn); YuLegoRxStrcutPool.RestoreRxStr(FrontSpriteId); YuLegoRxStrcutPool.RestoreRxStr(BackgroundSpriteId); }
public void Release() { YuLegoRxStrcutPool.RestoreRxInt(SelectIndex); }
public void Release() { YuLegoRxStrcutPool.RestoreRxFloat(Progress); }
public void Release() { YuLegoRxStrcutPool.RestoreRxStr(BackgroundSpriteId); YuLegoRxStrcutPool.RestoreRxStr(HolderContent); YuLegoRxStrcutPool.RestoreRxStr(Content); }
public void Release() { YuLegoRxStrcutPool.RestoreRxStr(BgSpriteId); YuLegoRxStrcutPool.RestoreRxStr(RockerSpriteId); }
public virtual void Release() { YuLegoRxStrcutPool.RestoreRxStr(BgSpriteId); YuLegoRxStrcutPool.RestoreRxStr(TextContent); }
public void Release() { YuLegoRxStrcutPool.RestoreRxStr(SpriteId); }
public void Release() { YuLegoRxStrcutPool.RestoreRxStr(TextureId); }