public void Combine(DrawState state) { CombineShader shader = state.GetShader<CombineShader>(); shader.WorldTexture = _worldRenderTarget; shader.UITexture = _uiRenderTarget; shader.Bind(state); _vertices.Draw(state, null, PrimitiveType.TriangleStrip); }
private void Render(DrawState state) { SimpleTextureEffect shader = state.GetShader<SimpleTextureEffect>(); state.PushCamera(camera); shader.Texture = _texture; shader.Bind(state); _vertices.Draw(state, null, PrimitiveType.TriangleStrip); state.PopCamera(); }