/// <summary> /// Add data associated with the wings equip slot here, usually in <see cref="ModType.SetStaticDefaults"/>. /// <para>Don't forget the !Main.dedServ check!</para> /// </summary> /// <param name="wingSlot">Wings equip slot</param> /// <param name="data">Data</param> public static void RegisterData(int wingSlot, DrawLayerData data) { if (!WingsLayerData.ContainsKey(wingSlot)) { WingsLayerData.Add(wingSlot, data); } }
/// <summary> /// Add data associated with the leg equip slot here, usually in <see cref="ModType.SetStaticDefaults"/>. /// <para>Don't forget the !Main.dedServ check!</para> /// </summary> /// <param name="legSlot">Leg equip slot</param> /// <param name="data">Data</param> public static void RegisterData(int legSlot, DrawLayerData data) { if (!LegsLayerData.ContainsKey(legSlot)) { LegsLayerData.Add(legSlot, data); } }
/// <summary> /// Add data associated with the head equip slot here, usually in <see cref="ModType.SetStaticDefaults"/>. /// <para>Don't forget the !Main.dedServ check!</para> /// </summary> /// <param name="headSlot">Head equip slot</param> /// <param name="data">Data</param> public static void RegisterData(int headSlot, DrawLayerData data) { if (!HeadLayerData.ContainsKey(headSlot)) { HeadLayerData.Add(headSlot, data); } }