public override void OnStart() { var go = _dialogue.LocalDatabaseExtended.GameObjects.Get(_gameObject.key, _gameObject.defaultValue); var goWrapper = new GameObjectWrapper(go); var setActive = new SetActiveInternal(goWrapper); setActive.SetValue(_setActive); }
public void It_should_set_the_GameObject_active_to_true() { var go = Substitute.For <IGameObjectWrapper>(); var setActive = new SetActiveInternal(go); setActive.SetValue(true); go.Received(1).SetActive(true); }