private void OnCellStatusChanged(CellStateMessage message) { if (message.Cell.CachingState == CachingState.InUse && GameState == GameState.Started) { cells.CalculateFlagsCount(); } }
private void OnCellStatusChanged(CellStateMessage message) { if (Settings.Default.PlayAnimation && message.Cell.State == CellState.Shown && Game.GameState == GameState.Started) { Thread.Sleep(1); } }