コード例 #1
0
ファイル: GdiRenderer.cs プロジェクト: jfphilbin/ClearCanvas
		/// <summary>
		/// Dispose method.  Inheritors should override this method to do any additional cleanup.
		/// </summary>
		protected override void Dispose(bool disposing)
		{
			base.Dispose(disposing);

			if (disposing)
			{
				if (_pen != null)
				{
					_pen.Dispose();
					_pen = null;
				}

				if (_brush != null)
				{
					_brush.Dispose();
					_brush = null;
				}

				if (_fontFactory != null)
				{
					_fontFactory.Dispose();
					_fontFactory = null;
				}
			}
		}
コード例 #2
0
ファイル: GdiRenderer.cs プロジェクト: jfphilbin/ClearCanvas
		/// <summary>
		/// Default constructor.
		/// </summary>
		public GdiRenderer()
		{
			_pen = new Pen(Color.White);
			_brush = new SolidBrush(Color.Black);
			_fontFactory = new FontFactory();
		}
コード例 #3
0
ファイル: GdiRenderer.cs プロジェクト: jfphilbin/ClearCanvas
		/// <summary>
		/// Draws a text primitive to the specified destination buffer.
		/// </summary>
		/// <param name="buffer">The destination buffer.</param>
		/// <param name="brush">A GDI brush to use for drawing.</param>
		/// <param name="fontFactory">A GDI font factory to use for drawing.</param>
		/// <param name="text">The text primitive to be drawn.</param>
		/// <param name="dpi">The intended output DPI.</param>
		public static void DrawTextPrimitive(IGdiBuffer buffer, SolidBrush brush, FontFactory fontFactory, InvariantTextPrimitive text, float dpi = _nominalScreenDpi)
		{
			text.CoordinateSystem = CoordinateSystem.Destination;
			try
			{
				// We adjust the font size depending on the scale so that it's the same size
				// irrespective of the zoom
				var fontSize = CalculateScaledFontPoints(text.SizeInPoints, dpi);
				var font = fontFactory.GetFont(text.Font, fontSize, FontStyle.Regular, GraphicsUnit.Point, FontFactory.GenericSansSerif);

				// Calculate how big the text will be so we can set the bounding box
				text.Dimensions = buffer.Graphics.MeasureString(text.Text, font);

				// Draw drop shadow
				brush.Color = Color.Black;

				var dropShadowOffset = new SizeF(1, 1);
				var boundingBoxTopLeft = new PointF(text.BoundingBox.Left, text.BoundingBox.Top);

				buffer.Graphics.DrawString(
					text.Text,
					font,
					brush,
					boundingBoxTopLeft + dropShadowOffset);

				// Draw text
				brush.Color = text.Color;

				buffer.Graphics.DrawString(
					text.Text,
					font,
					brush,
					boundingBoxTopLeft);
			}
			finally
			{
				text.ResetCoordinateSystem();
			}
		}
コード例 #4
0
ファイル: GdiRenderer.cs プロジェクト: jfphilbin/ClearCanvas
		/// <summary>
		/// Draws an annotation box to the specified destination buffer.
		/// </summary>
		/// <param name="buffer">The destination buffer.</param>
		/// <param name="brush">A GDI brush to use for drawing.</param>
		/// <param name="fontFactory">A GDI font factory to use for drawing.</param>
		/// <param name="annotationText">The annotation text to be drawn.</param>
		/// <param name="annotationBox">The annotation box to be drawn.</param>
		/// <param name="dpi">The intended output DPI.</param>
		public static void DrawAnnotationBox(IGdiBuffer buffer, SolidBrush brush, FontFactory fontFactory, string annotationText, AnnotationBox annotationBox, float dpi = _nominalScreenDpi)
		{
			// if there's nothing to draw, there's nothing to do. go figure.
			if (string.IsNullOrEmpty(annotationText))
				return;

			var clientRectangle = RectangleUtilities.CalculateSubRectangle(buffer.Bounds, annotationBox.NormalizedRectangle);

			//Deflate the client rectangle by 4 pixels to allow some space 
			//between neighbouring rectangles whose borders coincide.
			Rectangle.Inflate(clientRectangle, -4, -4);

			var fontSize = (clientRectangle.Height/annotationBox.NumberOfLines) - 1;

			//don't draw it if it's too small to read, anyway.
			if (fontSize < MinimumFontSizeInPixels)
				return;

			using (var format = new StringFormat())
			{
				if (annotationBox.Truncation == AnnotationBox.TruncationBehaviour.Truncate)
					format.Trimming = StringTrimming.Character;
				else
					format.Trimming = StringTrimming.EllipsisCharacter;

				if (annotationBox.FitWidth)
					format.Trimming = StringTrimming.None;

				if (annotationBox.Justification == AnnotationBox.JustificationBehaviour.Right)
					format.Alignment = StringAlignment.Far;
				else if (annotationBox.Justification == AnnotationBox.JustificationBehaviour.Center)
					format.Alignment = StringAlignment.Center;
				else
					format.Alignment = StringAlignment.Near;

				if (annotationBox.VerticalAlignment == AnnotationBox.VerticalAlignmentBehaviour.Top)
					format.LineAlignment = StringAlignment.Near;
				else if (annotationBox.VerticalAlignment == AnnotationBox.VerticalAlignmentBehaviour.Center)
					format.LineAlignment = StringAlignment.Center;
				else
					format.LineAlignment = StringAlignment.Far;

				//allow p's and q's, etc to extend slightly beyond the bounding rectangle.  Only completely visible lines are shown.
				format.FormatFlags = StringFormatFlags.NoClip;

				if (annotationBox.NumberOfLines == 1)
					format.FormatFlags |= StringFormatFlags.NoWrap;

				var style = FontStyle.Regular;
				if (annotationBox.Bold)
					style |= FontStyle.Bold;
				if (annotationBox.Italics)
					style |= FontStyle.Italic;

				//don't draw it if it's too small to read, anyway.
				if (fontSize < MinimumFontSizeInPixels)
					return;

				var font = fontFactory.GetFont(annotationBox.Font, fontSize, style, GraphicsUnit.Pixel, AnnotationBox.DefaultFont);
				var layoutArea = new SizeF(clientRectangle.Width, clientRectangle.Height);
				var size = buffer.Graphics.MeasureString(annotationText, font, layoutArea, format);
				if (annotationBox.FitWidth && size.Width > clientRectangle.Width)
				{
					fontSize = (int) (Math.Round(fontSize*clientRectangle.Width/(double) size.Width - 0.5));

					//don't draw it if it's too small to read, anyway.
					if (fontSize < MinimumFontSizeInPixels)
						return;

					font = fontFactory.GetFont(annotationBox.Font, fontSize, style, GraphicsUnit.Pixel, AnnotationBox.DefaultFont);
				}

				// Draw drop shadow
				brush.Color = Color.Black;
				clientRectangle.Offset(1, 1);

				buffer.Graphics.DrawString(
					annotationText,
					font,
					brush,
					clientRectangle,
					format);

				brush.Color = Color.FromName(annotationBox.Color);
				clientRectangle.Offset(-1, -1);

				buffer.Graphics.DrawString(
					annotationText,
					font,
					brush,
					clientRectangle,
					format);
			}
		}
コード例 #5
0
 /// <summary>
 /// Default constructor.
 /// </summary>
 public GdiRenderer()
 {
     _pen         = new Pen(Color.White);
     _brush       = new SolidBrush(Color.Black);
     _fontFactory = new FontFactory();
 }
コード例 #6
0
        /// <summary>
        /// Draws an annotation box to the specified destination buffer.
        /// </summary>
        /// <param name="buffer">The destination buffer.</param>
        /// <param name="brush">A GDI brush to use for drawing.</param>
        /// <param name="fontFactory">A GDI font factory to use for drawing.</param>
        /// <param name="annotationText">The annotation text to be drawn.</param>
        /// <param name="annotationBox">The annotation box to be drawn.</param>
        /// <param name="dpi">The intended output DPI.</param>
        public static void DrawAnnotationBox(IGdiBuffer buffer, SolidBrush brush, FontFactory fontFactory, string annotationText, AnnotationBox annotationBox, float dpi = _nominalScreenDpi)
        {
            // if there's nothing to draw, there's nothing to do. go figure.
            if (string.IsNullOrEmpty(annotationText))
            {
                return;
            }

            var clientRectangle = RectangleUtilities.CalculateSubRectangle(buffer.Bounds, annotationBox.NormalizedRectangle);

            //Deflate the client rectangle by 4 pixels to allow some space
            //between neighbouring rectangles whose borders coincide.
            Rectangle.Inflate(clientRectangle, -4, -4);

            var fontSize = (clientRectangle.Height / annotationBox.NumberOfLines) - 1;

            //don't draw it if it's too small to read, anyway.
            if (fontSize < MinimumFontSizeInPixels)
            {
                return;
            }

            using (var format = new StringFormat())
            {
                if (annotationBox.Truncation == AnnotationBox.TruncationBehaviour.Truncate)
                {
                    format.Trimming = StringTrimming.Character;
                }
                else
                {
                    format.Trimming = StringTrimming.EllipsisCharacter;
                }

                if (annotationBox.FitWidth)
                {
                    format.Trimming = StringTrimming.None;
                }

                if (annotationBox.Justification == AnnotationBox.JustificationBehaviour.Right)
                {
                    format.Alignment = StringAlignment.Far;
                }
                else if (annotationBox.Justification == AnnotationBox.JustificationBehaviour.Center)
                {
                    format.Alignment = StringAlignment.Center;
                }
                else
                {
                    format.Alignment = StringAlignment.Near;
                }

                if (annotationBox.VerticalAlignment == AnnotationBox.VerticalAlignmentBehaviour.Top)
                {
                    format.LineAlignment = StringAlignment.Near;
                }
                else if (annotationBox.VerticalAlignment == AnnotationBox.VerticalAlignmentBehaviour.Center)
                {
                    format.LineAlignment = StringAlignment.Center;
                }
                else
                {
                    format.LineAlignment = StringAlignment.Far;
                }

                //allow p's and q's, etc to extend slightly beyond the bounding rectangle.  Only completely visible lines are shown.
                format.FormatFlags = StringFormatFlags.NoClip;

                if (annotationBox.NumberOfLines == 1)
                {
                    format.FormatFlags |= StringFormatFlags.NoWrap;
                }

                var style = FontStyle.Regular;
                if (annotationBox.Bold)
                {
                    style |= FontStyle.Bold;
                }
                if (annotationBox.Italics)
                {
                    style |= FontStyle.Italic;
                }

                //don't draw it if it's too small to read, anyway.
                if (fontSize < MinimumFontSizeInPixels)
                {
                    return;
                }

                var font       = fontFactory.GetFont(annotationBox.Font, fontSize, style, GraphicsUnit.Pixel, AnnotationBox.DefaultFont);
                var layoutArea = new SizeF(clientRectangle.Width, clientRectangle.Height);
                var size       = buffer.Graphics.MeasureString(annotationText, font, layoutArea, format);
                if (annotationBox.FitWidth && size.Width > clientRectangle.Width)
                {
                    fontSize = (int)(Math.Round(fontSize * clientRectangle.Width / (double)size.Width - 0.5));

                    //don't draw it if it's too small to read, anyway.
                    if (fontSize < MinimumFontSizeInPixels)
                    {
                        return;
                    }

                    font = fontFactory.GetFont(annotationBox.Font, fontSize, style, GraphicsUnit.Pixel, AnnotationBox.DefaultFont);
                }

                // Draw drop shadow
                brush.Color = Color.Black;
                clientRectangle.Offset(1, 1);

                buffer.Graphics.DrawString(
                    annotationText,
                    font,
                    brush,
                    clientRectangle,
                    format);

                brush.Color = Color.FromName(annotationBox.Color);
                clientRectangle.Offset(-1, -1);

                buffer.Graphics.DrawString(
                    annotationText,
                    font,
                    brush,
                    clientRectangle,
                    format);
            }
        }