void CycleDistanceForwards(int[] viewDists) { for (int i = 0; i < viewDists.Length; i++) { int dist = viewDists[i]; if (dist > game.UserViewDistance) { game.UserSetViewDistance(dist); return; } } game.UserSetViewDistance(viewDists[0]); }
void CycleDistanceForwards(int[] viewDists) { for (int i = 0; i < viewDists.Length; i++) { int dist = viewDists[i]; if (dist > game.UserViewDistance) { game.UserSetViewDistance(dist); return; } } game.UserSetViewDistance(viewDists[0]); }