public void UpdateProjection() { Matrix4 projection = Camera.GetProjection(out HeldBlockProjection); Projection = projection; Graphics.SetMatrixMode(MatrixType.Projection); Graphics.LoadMatrix(ref projection); Graphics.SetMatrixMode(MatrixType.Modelview); }
public void UpdateProjection() { DefaultFov = Options.GetInt(OptionsKey.FieldOfView, 1, 150, 70); Camera.GetProjection(out Graphics.Projection); Graphics.SetMatrixMode(MatrixType.Projection); Graphics.LoadMatrix(ref Graphics.Projection); Graphics.SetMatrixMode(MatrixType.Modelview); Events.RaiseProjectionChanged(); }