internal static void ExtractDefault(Game game) { TexturePackExtractor extractor = new TexturePackExtractor(); extractor.Extract(game.DefaultTexturePack, game); game.World.TextureUrl = null; }
internal static void ExtractTexturePack(Game game, DownloadedItem item) { if (item.Data != null) { game.World.TextureUrl = item.Url; byte[] data = (byte[])item.Data; TexturePackExtractor extractor = new TexturePackExtractor(); using (Stream ms = new MemoryStream(data)) { extractor.Extract(ms, game); } TextureCache.Add(item.Url, data); TextureCache.AddETag(item.Url, item.ETag, game.ETags); TextureCache.AdddLastModified(item.Url, item.LastModified, game.LastModified); } else { FileStream data = TextureCache.GetStream(item.Url); if (data == null) // e.g. 404 errors { ExtractDefault(game); } else if (item.Url != game.World.TextureUrl) { game.World.TextureUrl = item.Url; TexturePackExtractor extractor = new TexturePackExtractor(); extractor.Extract(data, game); } } }
protected override void TextButtonClick( Game game, Widget widget ) { string path = ((ButtonWidget)widget).Text; if( File.Exists( path ) ) { TexturePackExtractor extractor = new TexturePackExtractor(); extractor.Extract( path, game ); } }
protected override void TextButtonClick( Game game, Widget widget, MouseButton mouseBtn ) { if( mouseBtn != MouseButton.Left ) return; string file = ((ButtonWidget)widget).Text; string dir = Path.Combine( Program.AppDirectory, TexturePackExtractor.Dir ); string path = Path.Combine( dir, file ); if( !File.Exists( path ) ) return; int index = currentIndex; game.DefaultTexturePack = file; game.World.TextureUrl = null; TexturePackExtractor extractor = new TexturePackExtractor(); extractor.Extract( path, game ); Recreate(); SetCurrentIndex( index ); }
protected override void OnLoad( EventArgs e ) { #if !USE_DX Graphics = new OpenGLApi(); #else Graphics = new Direct3D9Api( this ); #endif try { Options.Load(); } catch( IOException ) { Utils.LogWarning( "Unable to load options.txt" ); } ViewDistance = Options.GetInt( "viewdist", 16, 8192, 512 ); Keys = new KeyMap(); InputHandler = new InputHandler( this ); Chat = new ChatLog( this ); Drawer2D = new GdiPlusDrawer2D( Graphics ); defaultIb = Graphics.MakeDefaultIb(); ModelCache = new ModelCache( this ); ModelCache.InitCache(); AsyncDownloader = new AsyncDownloader( skinServer ); Graphics.PrintGraphicsInfo(); TerrainAtlas1D = new TerrainAtlas1D( Graphics ); TerrainAtlas = new TerrainAtlas2D( Graphics, Drawer2D ); Animations = new Animations( this ); TexturePackExtractor extractor = new TexturePackExtractor(); extractor.Extract( defaultTexPack, this ); Inventory = new Inventory( this ); BlockInfo = new BlockInfo(); BlockInfo.Init(); BlockInfo.SetDefaultBlockPermissions( Inventory.CanPlace, Inventory.CanDelete ); Map = new Map( this ); LocalPlayer = new LocalPlayer( this ); Players[255] = LocalPlayer; width = Width; height = Height; MapRenderer = new MapRenderer( this ); MapEnvRenderer = new MapEnvRenderer( this ); EnvRenderer = new StandardEnvRenderer( this ); if( IPAddress == null ) { Network = new Singleplayer.SinglePlayerServer( this ); } else { Network = new NetworkProcessor( this ); } Graphics.LostContextFunction = Network.Tick; firstPersonCam = new FirstPersonCamera( this ); thirdPersonCam = new ThirdPersonCamera( this ); Camera = firstPersonCam; CommandManager = new CommandManager(); CommandManager.Init( this ); SelectionManager = new SelectionManager( this ); ParticleManager = new ParticleManager( this ); WeatherRenderer = new WeatherRenderer( this ); WeatherRenderer.Init(); Graphics.SetVSync( this, true ); Graphics.DepthTest = true; Graphics.DepthTestFunc( CompareFunc.LessEqual ); //Graphics.DepthWrite = true; Graphics.AlphaBlendFunc( BlendFunc.SourceAlpha, BlendFunc.InvSourceAlpha ); Graphics.AlphaTestFunc( CompareFunc.Greater, 0.5f ); Title = Utils.AppName; fpsScreen = new FpsScreen( this ); fpsScreen.Init(); Culling = new FrustumCulling(); EnvRenderer.Init(); MapEnvRenderer.Init(); Picking = new PickingRenderer( this ); string connectString = "Connecting to " + IPAddress + ":" + Port + ".."; SetNewScreen( new LoadingMapScreen( this, connectString, "Reticulating splines" ) ); Network.Connect( IPAddress, Port ); }
void ExtractDefault() { TexturePackExtractor extractor = new TexturePackExtractor(); extractor.Extract( game.DefaultTexturePack, game ); }
void CheckForNewTerrainAtlas() { DownloadedItem item; if( game.AsyncDownloader.TryGetItem( "terrain", out item ) ) { if( item.Data != null ) { game.ChangeTerrainAtlas( (Bitmap)item.Data ); TextureCache.AddToCache( item.Url, (Bitmap)item.Data ); } else if( Is304Status( item.WebEx ) ) { Bitmap bmp = TextureCache.GetBitmapFromCache( item.Url ); if( bmp == null ) // Should never happen, but handle anyways. ExtractDefault(); else game.ChangeTerrainAtlas( bmp ); } else { ExtractDefault(); } } if( game.AsyncDownloader.TryGetItem( "texturePack", out item ) ) { if( item.Data != null ) { TexturePackExtractor extractor = new TexturePackExtractor(); extractor.Extract( (byte[])item.Data, game ); TextureCache.AddToCache( item.Url, (byte[])item.Data ); } else if( Is304Status( item.WebEx ) ) { byte[] data = TextureCache.GetDataFromCache( item.Url ); if( data == null ) { // Should never happen, but handle anyways. ExtractDefault(); } else { TexturePackExtractor extractor = new TexturePackExtractor(); extractor.Extract( data, game ); } } else { ExtractDefault(); } } }
void CheckForNewTerrainAtlas() { DownloadedItem item; if( game.AsyncDownloader.TryGetItem( "terrain", out item ) ) { if( item.Data != null ) { game.ChangeTerrainAtlas( (Bitmap)item.Data ); } else { TexturePackExtractor extractor = new TexturePackExtractor(); extractor.Extract( game.defaultTexPack, game ); } } if( game.AsyncDownloader.TryGetItem( "texturePack", out item ) ) { TexturePackExtractor extractor = new TexturePackExtractor(); if( item.Data != null ) { extractor.Extract( (byte[])item.Data, game ); } else { extractor.Extract( game.defaultTexPack, game ); } } }
void ReadPacket( byte opcode ) { reader.Remove( 1 ); // remove opcode lastOpcode = (PacketId)opcode; switch( (PacketId)opcode ) { case PacketId.Handshake: { byte protocolVer = reader.ReadUInt8(); ServerName = reader.ReadAsciiString(); ServerMotd = reader.ReadAsciiString(); game.LocalPlayer.SetUserType( reader.ReadUInt8() ); receivedFirstPosition = false; game.LocalPlayer.ParseHackFlags( ServerName, ServerMotd ); } break; case PacketId.Ping: break; case PacketId.LevelInitialise: { game.Map.Reset(); game.SetNewScreen( new LoadingMapScreen( game, ServerName, ServerMotd ) ); if( ServerMotd.Contains( "cfg=" ) ) { ReadWomConfigurationAsync(); } receivedFirstPosition = false; gzipHeader = new GZipHeaderReader(); // Workaround because built in mono stream assumes that the end of stream // has been reached the first time a read call returns 0. (MS.NET doesn't) #if __MonoCS__ gzipStream = new DeflateStream( gzippedMap, true ); #else gzipStream = new DeflateStream( gzippedMap, CompressionMode.Decompress ); if( OpenTK.Configuration.RunningOnMono ) { Utils.LogWarning( "You are running on Mono, but this build does not support the Mono workaround." ); Utils.LogWarning( "You should either download the Mono compatible build or define '__MonoCS__' when targeting Mono. " + "(The Mono compiler already defines this by default)" ); Utils.LogWarning( "You will likely experience an 'Internal error (no progress possible) ReadInternal' exception when decompressing the map." ); } #endif mapSizeIndex = 0; mapIndex = 0; receiveStart = DateTime.UtcNow; } break; case PacketId.LevelDataChunk: { int usedLength = reader.ReadInt16(); gzippedMap.Position = 0; gzippedMap.SetLength( usedLength ); if( gzipHeader.done || gzipHeader.ReadHeader( gzippedMap ) ) { if( mapSizeIndex < 4 ) { mapSizeIndex += gzipStream.Read( mapSize, mapSizeIndex, 4 - mapSizeIndex ); } if( mapSizeIndex == 4 ) { if( map == null ) { int size = mapSize[0] << 24 | mapSize[1] << 16 | mapSize[2] << 8 | mapSize[3]; map = new byte[size]; } mapIndex += gzipStream.Read( map, mapIndex, map.Length - mapIndex ); } } reader.Remove( 1024 ); byte progress = reader.ReadUInt8(); game.Events.RaiseMapLoading( progress ); } break; case PacketId.LevelFinalise: { game.SetNewScreen( new NormalScreen( game ) ); int mapWidth = reader.ReadInt16(); int mapHeight = reader.ReadInt16(); int mapLength = reader.ReadInt16(); double loadingMs = ( DateTime.UtcNow - receiveStart ).TotalMilliseconds; Utils.LogDebug( "map loading took:" + loadingMs ); game.Map.UseRawMap( map, mapWidth, mapHeight, mapLength ); game.Events.RaiseOnNewMapLoaded(); map = null; gzipStream.Close(); if( sendWomId && !sentWomId ) { SendChat( "/womid WoMClient-2.0.7" ); sentWomId = true; } gzipStream = null; GC.Collect( 0 ); } break; case PacketId.SetBlock: { int x = reader.ReadInt16(); int y = reader.ReadInt16(); int z = reader.ReadInt16(); byte type = reader.ReadUInt8(); if( !game.Map.IsNotLoaded ) game.UpdateBlock( x, y, z, type ); else Utils.LogWarning( "Server tried to update a block while still sending us the map!" ); } break; case PacketId.AddEntity: { byte entityId = reader.ReadUInt8(); string name = reader.ReadAsciiString(); AddEntity( entityId, name, name, true ); } break; case PacketId.EntityTeleport: { byte entityId = reader.ReadUInt8(); ReadAbsoluteLocation( entityId, true ); } break; case PacketId.RelPosAndOrientationUpdate: ReadRelativeLocation(); break; case PacketId.RelPosUpdate: ReadRelativePosition(); break; case PacketId.OrientationUpdate: ReadOrientation(); break; case PacketId.RemoveEntity: { byte entityId = reader.ReadUInt8(); Player player = game.Players[entityId]; if( entityId != 0xFF && player != null ) { game.Events.RaiseEntityRemoved( entityId ); player.Despawn(); game.Players[entityId] = null; } } break; case PacketId.Message: { byte messageType = reader.ReadUInt8(); string text = reader.ReadChatString( ref messageType, useMessageTypes ); game.Chat.Add( text, (CpeMessage)messageType ); } break; case PacketId.Kick: { string reason = reader.ReadAsciiString(); game.Disconnect( "&eLost connection to the server", reason ); Dispose(); } break; case PacketId.SetPermission: { game.LocalPlayer.SetUserType( reader.ReadUInt8() ); } break; case PacketId.CpeExtInfo: { string appName = reader.ReadAsciiString(); Utils.LogDebug( "Server identified itself as: " + appName ); cpeServerExtensionsCount = reader.ReadInt16(); } break; case PacketId.CpeExtEntry: { string extName = reader.ReadAsciiString(); int extVersion = reader.ReadInt32(); Utils.LogDebug( "cpe ext: " + extName + " , " + extVersion ); if( extName == "HeldBlock" ) { sendHeldBlock = true; } else if( extName == "MessageTypes" ) { useMessageTypes = true; } else if( extName == "ExtPlayerList" ) { UsingExtPlayerList = true; } else if( extName == "PlayerClick" ) { UsingPlayerClick = true; } else if( extName == "EnvMapAppearance" && extVersion == 2 ) { usingTexturePack = true; } cpeServerExtensionsCount--; if( cpeServerExtensionsCount == 0 ) { MakeExtInfo( Utils.AppName, clientExtensions.Length ); SendPacket(); for( int i = 0; i < clientExtensions.Length; i++ ) { string name = clientExtensions[i]; int version = (name == "ExtPlayerList" || name == "EnvMapApperance") ? 2 : 1; MakeExtEntry( name, version ); SendPacket(); } } } break; case PacketId.CpeSetClickDistance: { game.LocalPlayer.ReachDistance = reader.ReadInt16() / 32f; } break; case PacketId.CpeCustomBlockSupportLevel: { byte supportLevel = reader.ReadUInt8(); MakeCustomBlockSupportLevel( 1 ); SendPacket(); if( supportLevel == 1 ) { for( int i = (int)Block.CobblestoneSlab; i <= (int)Block.StoneBrick; i++ ) { game.Inventory.CanPlace[i] = true; game.Inventory.CanDelete[i] = true; } game.Events.RaiseBlockPermissionsChanged(); } else { Utils.LogWarning( "Server's block support level is {0}, this client only supports level 1.", supportLevel ); Utils.LogWarning( "You won't be able to see or use blocks from levels above level 1" ); } } break; case PacketId.CpeHoldThis: { byte blockType = reader.ReadUInt8(); bool canChange = reader.ReadUInt8() == 0; game.Inventory.CanChangeHeldBlock = true; game.Inventory.HeldBlock = (Block)blockType; game.Inventory.CanChangeHeldBlock = canChange; } break; case PacketId.CpeExtAddPlayerName: { short nameId = reader.ReadInt16(); string playerName = Utils.StripColours( reader.ReadAsciiString() ); string listName = reader.ReadAsciiString(); string groupName = reader.ReadAsciiString(); byte groupRank = reader.ReadUInt8(); if( nameId >= 0 && nameId <= 255 ) { CpeListInfo oldInfo = game.CpePlayersList[nameId]; CpeListInfo info = new CpeListInfo( (byte)nameId, playerName, listName, groupName, groupRank ); game.CpePlayersList[nameId] = info; if( oldInfo != null ) { game.Events.RaiseCpeListInfoChanged( (byte)nameId ); } else { game.Events.RaiseCpeListInfoAdded( (byte)nameId ); } } } break; case PacketId.CpeExtAddEntity: { byte entityId = reader.ReadUInt8(); string displayName = reader.ReadAsciiString(); string skinName = reader.ReadAsciiString(); AddEntity( entityId, displayName, skinName, false ); } break; case PacketId.CpeExtRemovePlayerName: { short nameId = reader.ReadInt16(); if( nameId >= 0 && nameId <= 255 ) { game.Events.RaiseCpeListInfoRemoved( (byte)nameId ); game.CpePlayersList[nameId] = null; } } break; case PacketId.CpeMakeSelection: { byte selectionId = reader.ReadUInt8(); string label = reader.ReadAsciiString(); short startX = reader.ReadInt16(); short startY = reader.ReadInt16(); short startZ = reader.ReadInt16(); short endX = reader.ReadInt16(); short endY = reader.ReadInt16(); short endZ = reader.ReadInt16(); byte r = (byte)reader.ReadInt16(); byte g = (byte)reader.ReadInt16(); byte b = (byte)reader.ReadInt16(); byte a = (byte)reader.ReadInt16(); Vector3I p1 = Vector3I.Min( startX, startY, startZ, endX, endY, endZ ); Vector3I p2 = Vector3I.Max( startX, startY, startZ, endX, endY, endZ ); FastColour col = new FastColour( r, g, b, a ); game.SelectionManager.AddSelection( selectionId, p1, p2, col ); } break; case PacketId.CpeRemoveSelection: { byte selectionId = reader.ReadUInt8(); game.SelectionManager.RemoveSelection( selectionId ); } break; case PacketId.CpeEnvColours: { byte variable = reader.ReadUInt8(); short red = reader.ReadInt16(); short green = reader.ReadInt16(); short blue = reader.ReadInt16(); bool invalid = red < 0 || red > 255 || green < 0 || green > 255 || blue < 0 || blue > 255; FastColour col = new FastColour( red, green, blue ); if( variable == 0 ) { // sky colour game.Map.SetSkyColour( invalid ? Map.DefaultSkyColour : col ); } else if( variable == 1 ) { // clouds colour game.Map.SetCloudsColour( invalid ? Map.DefaultCloudsColour : col ); } else if( variable == 2 ) { // fog colour game.Map.SetFogColour( invalid ? Map.DefaultFogColour : col ); } else if( variable == 3 ) { // ambient light (shadow light) game.Map.SetShadowlight( invalid ? Map.DefaultShadowlight : col ); } else if( variable == 4 ) { // diffuse light (sun light) game.Map.SetSunlight( invalid ? Map.DefaultSunlight : col ); } } break; case PacketId.CpeSetBlockPermission: { byte blockId = reader.ReadUInt8(); bool canPlace = reader.ReadUInt8() != 0; bool canDelete = reader.ReadUInt8() != 0; Inventory inv = game.Inventory; if( blockId == 0 ) { for( int i = 1; i < BlockInfo.CpeBlocksCount; i++ ) { inv.CanPlace.SetNotOverridable( canPlace, i ); inv.CanDelete.SetNotOverridable( canDelete, i ); } } else { inv.CanPlace.SetNotOverridable( canPlace, blockId ); inv.CanDelete.SetNotOverridable( canDelete, blockId ); } game.Events.RaiseBlockPermissionsChanged(); } break; case PacketId.CpeChangeModel: { byte playerId = reader.ReadUInt8(); string modelName = reader.ReadAsciiString().ToLowerInvariant(); Player player = game.Players[playerId]; if( player != null ) { player.SetModel( modelName ); } } break; case PacketId.CpeEnvSetMapApperance: { string url = reader.ReadAsciiString(); byte sideBlock = reader.ReadUInt8(); byte edgeBlock = reader.ReadUInt8(); short waterLevel = reader.ReadInt16(); game.Map.SetWaterLevel( waterLevel ); game.Map.SetEdgeBlock( (Block)edgeBlock ); game.Map.SetSidesBlock( (Block)sideBlock ); if( url == String.Empty ) { TexturePackExtractor extractor = new TexturePackExtractor(); extractor.Extract( game.defaultTexPack, game ); } else { game.Animations.Dispose(); if( usingTexturePack ) game.AsyncDownloader.DownloadData( url, true, "texturePack" ); else game.AsyncDownloader.DownloadImage( url, true, "terrain" ); } Utils.LogDebug( "Image url: " + url ); } break; case PacketId.CpeEnvWeatherType: game.Map.SetWeather( (Weather)reader.ReadUInt8() ); break; case PacketId.CpeHackControl: { game.LocalPlayer.CanFly = reader.ReadUInt8() != 0; game.LocalPlayer.CanNoclip = reader.ReadUInt8() != 0; game.LocalPlayer.CanSpeed = reader.ReadUInt8() != 0; game.LocalPlayer.CanRespawn = reader.ReadUInt8() != 0; game.CanUseThirdPersonCamera = reader.ReadUInt8() != 0; if( !game.CanUseThirdPersonCamera ) { game.SetCamera( false ); } float jumpHeight = reader.ReadInt16() / 32f; if( jumpHeight < 0 ) jumpHeight = 1.4f; game.LocalPlayer.CalculateJumpVelocity( jumpHeight ); } break; case PacketId.CpeExtAddEntity2: { byte entityId = reader.ReadUInt8(); string displayName = reader.ReadAsciiString(); string skinName = reader.ReadAsciiString(); AddEntity( entityId, displayName, skinName, true ); } break; case PacketId.CpeDefineBlock: case PacketId.CpeDefineLiquid: { byte block = reader.ReadUInt8(); BlockInfo info = game.BlockInfo; info.ResetBlockInfo( block ); info.Name[block] = reader.ReadAsciiString(); info.CollideType[block] = (BlockCollideType)reader.ReadUInt8(); // TODO: Liquid collide type not properly supported. info.SpeedMultiplier[block] = (float)Math.Pow( 2, (reader.ReadUInt8() - 128) / 64f ); info.SetTop( reader.ReadUInt8(), (Block)block ); info.SetSide( reader.ReadUInt8(), (Block)block ); info.SetBottom( reader.ReadUInt8(), (Block)block ); reader.ReadUInt8(); // opacity hint, but we ignore this. info.BlocksLight[block] = reader.ReadUInt8() == 0; reader.ReadUInt8(); // walk sound, but we ignore this. info.EmitsLight[block] = reader.ReadUInt8() != 0; if( opcode == (byte)PacketId.CpeDefineBlock ) { byte shape = reader.ReadUInt8(); if( shape == 1 ) info.Height[block] = 1; else if( shape == 2 ) info.Height[block] = 0.5f; // TODO: upside down slab not properly supported else if( shape == 3 ) info.Height[block] = 0.5f; else if( shape == 4 ) info.IsSprite[block] = true; byte blockDraw = reader.ReadUInt8(); if( blockDraw == 0 ) info.IsOpaque[block] = true; else if( blockDraw == 1 ) info.IsTransparent[block] = true; else if( blockDraw == 2 ) info.IsTranslucent[block] = true; else if( blockDraw == 3 ) info.IsTranslucent[block] = true; Console.WriteLine( block + " : " + shape + "," + blockDraw ); } else { byte fogDensity = reader.ReadUInt8(); info.FogDensity[block] = fogDensity == 0 ? 0 : (fogDensity + 1) / 128f; info.FogColour[block] = new FastColour( reader.ReadUInt8(), reader.ReadUInt8(), reader.ReadUInt8() ); } info.SetupCullingCache(); } break; case PacketId.CpeRemoveBlockDefinition: game.BlockInfo.ResetBlockInfo( reader.ReadUInt8() ); break; default: throw new NotImplementedException( "Unsupported packet:" + (PacketId)opcode ); } }
void CheckForNewTerrainAtlas() { DownloadedItem item; game.AsyncDownloader.TryGetItem( "terrain", out item ); if( item != null && item.Data != null ) { game.ChangeTerrainAtlas( (Bitmap)item.Data ); } game.AsyncDownloader.TryGetItem( "texturePack", out item ); if( item != null && item.Data != null ) { TexturePackExtractor extractor = new TexturePackExtractor(); extractor.Extract( (byte[])item.Data, game ); } }
void HandleCpeEnvSetMapApperance() { string url = reader.ReadAsciiString(); game.Map.SetSidesBlock( (Block)reader.ReadUInt8() ); game.Map.SetEdgeBlock( (Block)reader.ReadUInt8() ); game.Map.SetWaterLevel( reader.ReadInt16() ); if( usingTexturePack ) { game.Map.SetCloudsLevel( reader.ReadInt16() ); short maxViewDist = reader.ReadInt16(); // TODO: what to do with this? } if( url == String.Empty ) { TexturePackExtractor extractor = new TexturePackExtractor(); extractor.Extract( game.defaultTexPack, game ); } else { game.Animations.Dispose(); if( usingTexturePack ) game.AsyncDownloader.DownloadData( url, true, "texturePack" ); else game.AsyncDownloader.DownloadImage( url, true, "terrain" ); } Utils.LogDebug( "Image url: " + url ); }
protected override void OnLoad( EventArgs e ) { #if !USE_DX Graphics = new OpenGLApi(); #else Graphics = new Direct3D9Api( this ); #endif Graphics.MakeGraphicsInfo(); Options.Load(); ViewDistance = Options.GetInt( OptionsKey.ViewDist, 16, 4096, 512 ); InputHandler = new InputHandler( this ); Chat = new ChatLog( this ); Chat.FontSize = Options.GetInt( OptionsKey.FontSize, 6, 30, 12 ); defaultIb = Graphics.MakeDefaultIb(); MouseSensitivity = Options.GetInt( OptionsKey.Sensitivity, 1, 100, 30 ); BlockInfo = new BlockInfo(); BlockInfo.Init(); ChatLines = Options.GetInt( OptionsKey.ChatLines, 1, 30, 12 ); ModelCache = new ModelCache( this ); ModelCache.InitCache(); AsyncDownloader = new AsyncDownloader( skinServer ); Drawer2D = new GdiPlusDrawer2D( Graphics ); Drawer2D.UseBitmappedChat = !Options.GetBool( OptionsKey.ArialChatFont, false ); TerrainAtlas1D = new TerrainAtlas1D( Graphics ); TerrainAtlas = new TerrainAtlas2D( Graphics, Drawer2D ); Animations = new Animations( this ); TexturePackExtractor extractor = new TexturePackExtractor(); extractor.Extract( defaultTexPack, this ); Inventory = new Inventory( this ); BlockInfo.SetDefaultBlockPermissions( Inventory.CanPlace, Inventory.CanDelete ); Map = new Map( this ); LocalPlayer = new LocalPlayer( this ); LocalPlayer.SpeedMultiplier = Options.GetInt( OptionsKey.Speed, 1, 50, 10 ); Players[255] = LocalPlayer; width = Width; height = Height; MapRenderer = new MapRenderer( this ); MapEnvRenderer = new MapEnvRenderer( this ); EnvRenderer = new StandardEnvRenderer( this ); if( IPAddress == null ) { Network = new Singleplayer.SinglePlayerServer( this ); } else { Network = new NetworkProcessor( this ); } Graphics.LostContextFunction = Network.Tick; firstPersonCam = new FirstPersonCamera( this ); thirdPersonCam = new ThirdPersonCamera( this ); forwardThirdPersonCam = new ForwardThirdPersonCamera( this ); Camera = firstPersonCam; CommandManager = new CommandManager(); CommandManager.Init( this ); SelectionManager = new SelectionManager( this ); ParticleManager = new ParticleManager( this ); WeatherRenderer = new WeatherRenderer( this ); WeatherRenderer.Init(); bool vsync = Options.GetBool( OptionsKey.VSync, true ); Graphics.SetVSync( this, vsync ); Graphics.DepthTest = true; Graphics.DepthTestFunc( CompareFunc.LessEqual ); //Graphics.DepthWrite = true; Graphics.AlphaBlendFunc( BlendFunc.SourceAlpha, BlendFunc.InvSourceAlpha ); Graphics.AlphaTestFunc( CompareFunc.Greater, 0.5f ); fpsScreen = new FpsScreen( this ); fpsScreen.Init(); Culling = new FrustumCulling(); EnvRenderer.Init(); MapEnvRenderer.Init(); Picking = new PickingRenderer( this ); string connectString = "Connecting to " + IPAddress + ":" + Port + ".."; Graphics.WarnIfNecessary( Chat ); SetNewScreen( new LoadingMapScreen( this, connectString, "Reticulating splines" ) ); Network.Connect( IPAddress, Port ); }
protected void CheckAsyncResources() { DownloadedItem item; if( game.AsyncDownloader.TryGetItem( "terrain", out item ) ) { if( item.Data != null ) { Bitmap bmp = (Bitmap)item.Data; game.World.TextureUrl = item.Url; game.Events.RaiseTexturePackChanged(); if( !FastBitmap.CheckFormat( bmp.PixelFormat ) ) { Utils.LogDebug( "Converting terrain atlas to 32bpp image" ); game.Drawer2D.ConvertTo32Bpp( ref bmp ); } if( !game.ChangeTerrainAtlas( bmp ) ) { bmp.Dispose(); return; } TextureCache.AddToCache( item.Url, bmp ); TextureCache.AddETagToCache( item.Url, item.ETag, game.ETags ); } else if( item.ResponseCode == HttpStatusCode.NotModified ) { Bitmap bmp = TextureCache.GetBitmapFromCache( item.Url ); if( bmp == null ) {// Should never happen, but handle anyways. ExtractDefault(); } else if( item.Url != game.World.TextureUrl ) { game.Events.RaiseTexturePackChanged(); if( !game.ChangeTerrainAtlas( bmp ) ) { bmp.Dispose(); return; } } if( bmp != null ) game.World.TextureUrl = item.Url; } else { ExtractDefault(); } } if( game.AsyncDownloader.TryGetItem( "texturePack", out item ) ) { if( item.Data != null ) { game.World.TextureUrl = item.Url; TexturePackExtractor extractor = new TexturePackExtractor(); extractor.Extract( (byte[])item.Data, game ); TextureCache.AddToCache( item.Url, (byte[])item.Data ); TextureCache.AddETagToCache( item.Url, item.ETag, game.ETags ); } else if( item.ResponseCode == HttpStatusCode.NotModified ) { byte[] data = TextureCache.GetDataFromCache( item.Url ); if( data == null ) { // Should never happen, but handle anyways. ExtractDefault(); } else if( item.Url != game.World.TextureUrl ) { TexturePackExtractor extractor = new TexturePackExtractor(); extractor.Extract( data, game ); } if( data != null ) game.World.TextureUrl = item.Url; } else { ExtractDefault(); } } }
protected void ExtractDefault() { TexturePackExtractor extractor = new TexturePackExtractor(); extractor.Extract( game.DefaultTexturePack, game ); game.World.TextureUrl = null; }
void HandleCpeEnvSetMapApperance() { string url = reader.ReadAsciiString(); game.Map.SetSidesBlock( (Block)reader.ReadUInt8() ); game.Map.SetEdgeBlock( (Block)reader.ReadUInt8() ); game.Map.SetEdgeLevel( reader.ReadInt16() ); if( usingTexturePack ) { // TODO: proper envmapappearance version 2 support game.Map.SetCloudsLevel( reader.ReadInt16() ); short maxViewDist = reader.ReadInt16(); // TODO: what to do with this? } if( url == String.Empty ) { TexturePackExtractor extractor = new TexturePackExtractor(); extractor.Extract( game.DefaultTexturePack, game ); } else if( Utils.IsUrlPrefix( url ) ) { if( !game.AcceptedUrls.HasAccepted( url ) ) { game.AsyncDownloader.RetrieveContentLength( url, true, "CL_" + url ); game.ShowWarning( new WarningScreen( game, "CL_" + url, "Do you want to download the server's terrain image?", DownloadTexturePack, null, WarningScreenTick, "The terrain image is located at:", url, "Terrain image size: Determining..." ) ); } else { DownloadTexturePack( url ); } } Utils.LogDebug( "Image url: " + url ); }
public override void Execute( CommandReader reader ) { string path = reader.NextAll(); if( String.IsNullOrEmpty( path ) ) return; try { TexturePackExtractor extractor = new TexturePackExtractor(); extractor.Extract( path, game ); } catch( FileNotFoundException ) { game.Chat.Add( "&e/client texturepack: Couldn't find file \"" + path + "\"" ); } }