コード例 #1
0
        public void WriteChunk(Chunk chunk, string path)
        {
            try {
                using (FileStream fs = new FileStream(path, FileMode.CreateNew, FileAccess.Write)) {
                    using (GZipStream wrapper = new GZipStream(fs, CompressionMode.Compress)) {
                        BinaryWriter writer = new BinaryWriter(wrapper);
                        NbtFile      nbt    = new NbtFile(writer);

                        nbt.Write(NbtTagType.Compound);
                        nbt.Write("");

                        nbt.Write(NbtTagType.Compound);
                        nbt.Write("Level");

                        nbt.Write(NbtTagType.Int8);
                        nbt.Write("TerrainPopulated"); nbt.WriteUInt8((byte)1);

                        nbt.Write(NbtTagType.Int8Array);
                        nbt.Write("Blocks"); nbt.WriteInt32(chunk.blocks.Length);
                        nbt.WriteBytes(chunk.blocks);

                        nbt.Write(NbtTagType.Int8Array);
                        nbt.Write("Data"); nbt.WriteInt32(chunk.metadata.Data.Length);
                        nbt.WriteBytes(chunk.metadata.Data);

                        nbt.Write(NbtTagType.End);

                        nbt.Write(NbtTagType.End);
                    }
                }
            } catch (Exception ex) {
                ErrorHandler.LogError("saving chunk", ex);
                game.Chat.Add("Failed to save chunk.");
            }
        }
コード例 #2
0
        public void Save(Stream stream, Game game)
        {
            using (GZipStream wrapper = new GZipStream(stream, CompressionMode.Compress)) {
                writer    = new BinaryWriter(wrapper);
                nbt       = new NbtFile(writer);
                this.game = game;
                map       = game.World;

                nbt.Write(NbtTagType.Compound); nbt.Write("ClassicWorld");

                nbt.Write(NbtTagType.Int8);
                nbt.Write("FormatVersion"); nbt.WriteUInt8(1);

                nbt.Write(NbtTagType.Int8Array);
                nbt.Write("UUID"); nbt.WriteInt32(16);
                nbt.WriteBytes(map.Uuid.ToByteArray());

                nbt.Write(NbtTagType.Int16);
                nbt.Write("X"); nbt.WriteInt16((short)map.Width);

                nbt.Write(NbtTagType.Int16);
                nbt.Write("Y"); nbt.WriteInt16((short)map.Height);

                nbt.Write(NbtTagType.Int16);
                nbt.Write("Z"); nbt.WriteInt16((short)map.Length);

                WriteSpawnCompoundTag();

                nbt.Write(NbtTagType.Int8Array);
                nbt.Write("BlockArray"); nbt.WriteInt32(map.blocks.Length);
                                #if USE16_BIT
                nbt.WriteBytes(Utils.UInt16sToUInt8s(map.blocks));
                                #else
                nbt.WriteBytes(map.blocks);
                                #endif

                WriteMetadata();

                nbt.Write(NbtTagType.End);
            }
        }
コード例 #3
0
ファイル: MapCw.Exporter.cs プロジェクト: dhtdht020/GTTMCube
        public void Save(Stream stream, Game game)
        {
            using (GZipStream s = new GZipStream(stream, CompressionMode.Compress)) {
                writer    = new BinaryWriter(s);
                nbt       = new NbtFile(writer);
                this.game = game;
                map       = game.World;

                nbt.Write(NbtTagType.Compound, "ClassicWorld");

                nbt.Write(NbtTagType.Int8, "FormatVersion");
                nbt.WriteUInt8(1);

                nbt.Write(NbtTagType.Int8Array, "UUID");
                nbt.WriteInt32(16);
                nbt.WriteBytes(map.Uuid.ToByteArray());

                nbt.Write(NbtTagType.Int16, "X");
                nbt.WriteInt16((short)map.Width);

                nbt.Write(NbtTagType.Int16, "Y");
                nbt.WriteInt16((short)map.Height);

                nbt.Write(NbtTagType.Int16, "Z");
                nbt.WriteInt16((short)map.Length);

                WriteSpawnCompoundTag();

                nbt.Write(NbtTagType.Int8Array, "BlockArray");
                nbt.WriteInt32(map.blocks.Length);
                nbt.WriteBytes(map.blocks);

                WriteMetadata();

                nbt.Write(NbtTagType.End);
            }
        }
コード例 #4
0
        void WriteSpawnCompoundTag()
        {
            nbt.Write(NbtTagType.Compound); nbt.Write("Spawn");
            LocalPlayer p     = game.LocalPlayer;
            Vector3     spawn = p.Position;         // TODO: Maybe also keep real spawn too?

            nbt.Write(NbtTagType.Int16);
            nbt.Write("X"); nbt.WriteInt16((short)spawn.X);

            nbt.Write(NbtTagType.Int16);
            nbt.Write("Y"); nbt.WriteInt16((short)spawn.Y);

            nbt.Write(NbtTagType.Int16);
            nbt.Write("Z"); nbt.WriteInt16((short)spawn.Z);

            nbt.Write(NbtTagType.Int8);
            nbt.Write("H");
            nbt.WriteUInt8(Utils.DegreesToPacked(p.SpawnRotY));

            nbt.Write(NbtTagType.Int8);
            nbt.Write("P");
            nbt.WriteUInt8(Utils.DegreesToPacked(p.SpawnHeadX));

            nbt.Write(NbtTagType.End);
        }