void OnBindingClick(Game game, Widget widget, MouseButton mouseBtn) { if (mouseBtn == MouseButton.Right && (curWidget == null || curWidget == widget)) { curWidget = (ButtonWidget)widget; int index = Array.IndexOf <Widget>(widgets, curWidget) - 2; KeyBind mapping = Get(index, left, right); HandlesKeyDown(game.InputHandler.Keys.GetDefault(mapping)); } if (mouseBtn != MouseButton.Left) { return; } if (curWidget == widget) { curWidget = null; statusWidget.SetText(""); } else { curWidget = (ButtonWidget)widget; int index = Array.IndexOf <Widget>(widgets, curWidget) - 2; string desc = Get(index, leftDesc, rightDesc); string text = "&ePress new key binding for " + desc + ":"; statusWidget.SetText(text); } }
public override void Init() { font = new Font(game.FontName, 14); posFont = new Font(game.FontName, 14, FontStyle.Italic); game.Events.ChatFontChanged += ChatFontChanged; fpsText = new ChatTextWidget(game, font); fpsText.XOffset = 2; fpsText.YOffset = 2; fpsText.ReducePadding = true; fpsText.Init(); string msg = text.Length > 0 ? text.GetString() : "FPS: no data yet"; fpsText.SetText(msg); MakePosTextWidget(); hackStates = new ChatTextWidget(game, posFont); hackStates.XOffset = 2; hackStates.YOffset = fpsText.Height + posTex.Height + 2; hackStates.ReducePadding = true; hackStates.Init(); UpdateHackState(true); }
public static TextWidget Create( Game game, int x, int y, string text, Anchor horizontal, Anchor vertical, Font font ) { TextWidget widget = new TextWidget( game, font ); widget.Init(); widget.HorizontalAnchor = horizontal; widget.VerticalAnchor = vertical; widget.XOffset = x; widget.YOffset = y; widget.SetText( text ); return widget; }
public static TextWidget Create(Game game, int x, int y, string text, Anchor horizontal, Anchor vertical, Font font) { TextWidget widget = new TextWidget(game, font); widget.Init(); widget.HorizontalAnchor = horizontal; widget.VerticalAnchor = vertical; widget.XOffset = x; widget.YOffset = y; widget.SetText(text); return(widget); }
void UpdateFPS(double delta) { fpsCount++; maxDelta = Math.Max(maxDelta, delta); accumulator += delta; if (accumulator < 1) { return; } int index = 0; totalSeconds++; int FPS = (int)(fpsCount / accumulator); if (game.ClassicMode) { text.Clear() .AppendNum(ref index, FPS).Append(ref index, " fps, ") .AppendNum(ref index, game.ChunkUpdates).Append(ref index, " chunk updates"); } else { text.Clear() .AppendNum(ref index, FPS).Append(ref index, " fps (") .AppendNum(ref index, (int)(1f / maxDelta)).Append(ref index, " min), ") .AppendNum(ref index, game.ChunkUpdates).Append(ref index, " chunks/s, ") .AppendNum(ref index, game.Vertices).Append(ref index, " vertices"); } CheckClock(); string textString = text.GetString(); fpsText.SetText(textString); maxDelta = 0; accumulator = 0; fpsCount = 0; game.ChunkUpdates = 0; }
public override void Init() { font = new Font( game.FontName, 14 ); posFont = new Font( game.FontName, 14, FontStyle.Italic ); game.Events.ChatFontChanged += ChatFontChanged; fpsText = new ChatTextWidget( game, font ); fpsText.XOffset = 2; fpsText.YOffset = 2; fpsText.ReducePadding = true; fpsText.Init(); string msg = text.Length > 0 ? text.GetString() : "FPS: no data yet"; fpsText.SetText( msg ); MakePosTextWidget(); hackStates = new ChatTextWidget( game, posFont ); hackStates.XOffset = 2; hackStates.YOffset = fpsText.Height + posTex.Height + 2; hackStates.ReducePadding = true; hackStates.Init(); UpdateHackState( true ); }