コード例 #1
0
        public static void OnMessage(Entity entity, UOMessageEventArgs args)
        {
            switch (args.Type)
            {
            case MessageType.Regular:

                if (entity != null && entity.Serial.IsValid)
                {
                    entity.AddGameText(args.Type, args.Text, (byte)args.Font, args.Hue, args.IsUnicode);
                    Engine.SceneManager.GetScene <GameScene>().Journal.Add(args.Text, args.Font, args.Hue, entity.Name);
                }
                else
                {
                    Service.Get <ChatControl>().AddLine(args.Text, (byte)args.Font, args.Hue, args.IsUnicode);
                    Engine.SceneManager.GetScene <GameScene>().Journal.Add(args.Text, args.Font, args.Hue, "System");
                }

                break;

            case MessageType.System:
                Service.Get <ChatControl>().AddLine(args.Text, (byte)args.Font, args.Hue, args.IsUnicode);
                Engine.SceneManager.GetScene <GameScene>().Journal.Add(args.Text, args.Font, args.Hue, "System");

                break;

            case MessageType.Emote:

                if (entity != null && entity.Serial.IsValid)
                {
                    entity.AddGameText(args.Type, $"*{args.Text}*", (byte)args.Font, args.Hue, args.IsUnicode);
                    Engine.SceneManager.GetScene <GameScene>().Journal.Add($"*{args.Text}*", args.Font, args.Hue, entity.Name);
                }
                else
                {
                    Engine.SceneManager.GetScene <GameScene>().Journal.Add($"*{args.Text}*", args.Font, args.Hue, "System");
                }

                break;

            case MessageType.Label:

                if (entity != null && entity.Serial.IsValid)
                {
                    entity.AddGameText(args.Type, args.Text, (byte)args.Font, args.Hue, args.IsUnicode);
                }
                Engine.SceneManager.GetScene <GameScene>().Journal.Add(args.Text, args.Font, args.Hue, "You see");

                break;

            case MessageType.Focus:

                break;

            case MessageType.Whisper:

                break;

            case MessageType.Yell:

                break;

            case MessageType.Spell:

                if (entity != null && entity.Serial.IsValid)
                {
                    entity.AddGameText(args.Type, args.Text, (byte)args.Font, args.Hue, args.IsUnicode);
                    Engine.SceneManager.GetScene <GameScene>().Journal.Add(args.Text, args.Font, args.Hue, entity.Name);
                }

                break;

            case MessageType.Party:
                Service.Get <ChatControl>().AddLine(args.Text, (byte)args.Font, args.Hue, args.IsUnicode);
                Engine.SceneManager.GetScene <GameScene>().Journal.Add(args.Text, args.Font, args.Hue, "Party");

                break;

            case MessageType.Guild:
                Service.Get <ChatControl>().AddLine($"[Guild] [{entity.Name}]: {args.Text}", (byte)args.Font, args.Hue, args.IsUnicode);
                Engine.SceneManager.GetScene <GameScene>().Journal.Add(args.Text, args.Font, args.Hue, "Party");
                break;

            case MessageType.Alliance:
                Service.Get <ChatControl>().AddLine($"[Alliance] [{entity.Name}]: {args.Text}", (byte)args.Font, args.Hue, args.IsUnicode);
                Engine.SceneManager.GetScene <GameScene>().Journal.Add(args.Text, args.Font, args.Hue, "Party");
                break;

            case MessageType.Command:

                break;

            case MessageType.Encoded:

                break;

            default:

                throw new ArgumentOutOfRangeException();
            }

            Message.Raise(args, entity ?? _system);
        }
コード例 #2
0
 public static void OnLocalizedMessage(Entity entity, UOMessageEventArgs args)
 {
     LocalizedMessage.Raise(args, entity ?? _system);
 }
コード例 #3
0
 public static void OnLocalizedMessage(Entity entity, UOMessageEventArgs args)
 {
     LocalizedMessageReceived.Raise(args, entity);
 }