public WorldViewportGump(GameScene scene) : base(0, 0) { _scene = scene; AcceptMouseInput = false; CanMove = !ProfileManager.Current.GameWindowLock; CanCloseWithEsc = false; CanCloseWithRightClick = false; ControlInfo.Layer = UILayer.Under; X = ProfileManager.Current.GameWindowPosition.X; Y = ProfileManager.Current.GameWindowPosition.Y; _worldWidth = ProfileManager.Current.GameWindowSize.X; _worldHeight = ProfileManager.Current.GameWindowSize.Y; _savedSize = _lastSize = ProfileManager.Current.GameWindowSize; _button = new Button(0, 0x837, 0x838, 0x838); _button.MouseDown += (sender, e) => { if (!ProfileManager.Current.GameWindowLock) { _clicked = true; } }; _button.MouseUp += (sender, e) => { if (!ProfileManager.Current.GameWindowLock) { Point n = ResizeGameWindow(_lastSize); UIManager.GetGump <OptionsGump>() ?.UpdateVideo(); if (Client.Version >= ClientVersion.CV_200) { NetClient.Socket.Send(new PGameWindowSize((uint)n.X, (uint)n.Y)); } _clicked = false; } }; _button.SetTooltip(ResGumps.ResizeGameWindow); Width = _worldWidth + BORDER_WIDTH * 2; Height = _worldHeight + BORDER_WIDTH * 2; _borderControl = new BorderControl(0, 0, Width, Height, 4); _borderControl.DragEnd += (sender, e) => { UIManager.GetGump <OptionsGump>() ?.UpdateVideo(); }; UIManager.SystemChat = _systemChatControl = new SystemChatControl(BORDER_WIDTH, BORDER_WIDTH, _worldWidth, _worldHeight); Add(_borderControl); Add(_button); Add(_systemChatControl); Resize(); }
public void ReloadChatControl(SystemChatControl chat) { _systemChatControl.Dispose(); Engine.UI.SystemChat = _systemChatControl = chat; Add(_systemChatControl); Resize(); }
public void ReloadChatControl(SystemChatControl chat) { _systemChatControl.Dispose(); UIManager.SystemChat = _systemChatControl = chat; Add(_systemChatControl); Resize(); }
public WorldViewportGump(GameScene scene) : base(0, 0) { AcceptMouseInput = false; CanMove = !Engine.Profile.Current.GameWindowLock; CanCloseWithEsc = false; CanCloseWithRightClick = false; ControlInfo.Layer = UILayer.Under; X = Engine.Profile.Current.GameWindowPosition.X; Y = Engine.Profile.Current.GameWindowPosition.Y; _worldWidth = Engine.Profile.Current.GameWindowSize.X; _worldHeight = Engine.Profile.Current.GameWindowSize.Y; _button = new Button(0, 0x837, 0x838, 0x838); _button.MouseDown += (sender, e) => { if (!Engine.Profile.Current.GameWindowLock) { _clicked = true; } }; _button.MouseUp += (sender, e) => { if (!Engine.Profile.Current.GameWindowLock) { Point n = ResizeWindow(_lastSize); OptionsGump options = Engine.UI.GetGump <OptionsGump>(); options?.UpdateVideo(); if (FileManager.ClientVersion >= ClientVersions.CV_200) { NetClient.Socket.Send(new PGameWindowSize((uint)n.X, (uint)n.Y)); } _clicked = false; } }; _button.SetTooltip("Resize game window"); Width = _worldWidth + BORDER_WIDTH * 2; Height = _worldHeight + BORDER_HEIGHT * 2; _border = new GameBorder(0, 0, Width, Height, 4); _border.DragEnd += (sender, e) => { OptionsGump options = Engine.UI.GetGump <OptionsGump>(); options?.UpdateVideo(); }; _viewport = new WorldViewport(scene, BORDER_WIDTH, BORDER_HEIGHT, _worldWidth, _worldHeight); Engine.UI.SystemChat = _systemChatControl = new SystemChatControl(BORDER_WIDTH, BORDER_HEIGHT, _worldWidth, _worldHeight); Add(_border); Add(_button); Add(_viewport); Add(_systemChatControl); Resize(); _savedSize = _lastSize = Engine.Profile.Current.GameWindowSize; }