コード例 #1
0
ファイル: MacroControl.cs プロジェクト: binff04/MobileUO
        public MacroControl(string name)
        {
            CanMove = true;

            _hotkeyBox = new HotkeyBox();

            _hotkeyBox.HotkeyChanged   += BoxOnHotkeyChanged;
            _hotkeyBox.HotkeyCancelled += BoxOnHotkeyCancelled;


            Add(_hotkeyBox);

            Add(new NiceButton(0, _hotkeyBox.Height + 3, 170, 25, ButtonAction.Activate, "+ Create macro button", 0, IO.Resources.TEXT_ALIGN_TYPE.TS_LEFT)
            {
                ButtonParameter = 2, IsSelectable = false
            });

            Add(new NiceButton(0, _hotkeyBox.Height + 30, 50, 25, ButtonAction.Activate, "Add")
            {
                IsSelectable = false
            });
            Add(new NiceButton(52, _hotkeyBox.Height + 30, 50, 25, ButtonAction.Activate, "Remove")
            {
                ButtonParameter = 1, IsSelectable = false
            });


            Add(_collection = new MacroCollectionControl(name, 280, 280)
            {
                Y = _hotkeyBox.Height + 50 + 10
            });

            SetupKeyByDefault();
        }
コード例 #2
0
ファイル: MacroControl.cs プロジェクト: seand88/ClassicUO
        public MacroControl(string name)
        {
            CanMove = true;

            _hotkeyBox = new HotkeyBox();
            _hotkeyBox.HotkeyChanged   += BoxOnHotkeyChanged;
            _hotkeyBox.HotkeyCancelled += BoxOnHotkeyCancelled;


            Add(_hotkeyBox);

            Add
            (
                new NiceButton
                (
                    0, _hotkeyBox.Height + 3, 170, 25, ButtonAction.Activate, ResGumps.CreateMacroButton, 0,
                    TEXT_ALIGN_TYPE.TS_LEFT
                )
            {
                ButtonParameter = 2, IsSelectable = false
            }
            );

            Add
            (
                new NiceButton(0, _hotkeyBox.Height + 30, 50, 25, ButtonAction.Activate, ResGumps.Add)
            {
                IsSelectable = false
            }
            );

            Add
            (
                new NiceButton(52, _hotkeyBox.Height + 30, 50, 25, ButtonAction.Activate, ResGumps.Remove)
            {
                ButtonParameter = 1, IsSelectable = false
            }
            );


            ScrollArea area = new ScrollArea(10, _hotkeyBox.Bounds.Bottom + 80, 280, 280, true);

            Add(area);

            _databox = new DataBox(0, 0, 280, 280);
            _databox.WantUpdateSize = true;
            area.Add(_databox);


            Macro = Client.Game.GetScene <GameScene>().Macros.FindMacro(name) ?? Macro.CreateEmptyMacro(name);

            SetupKeyByDefault();
            SetupMacroUI();
        }
コード例 #3
0
ファイル: MacroControl.cs プロジェクト: xoozyx/ClassicUO
        public MacroControl(string name)
        {
            CanMove = true;

            HotkeyBox box = new HotkeyBox();

            box.HotkeyChanged   += BoxOnHotkeyChanged;
            box.HotkeyCancelled += BoxOnHotkeyCancelled;


            Add(box);

            Add(new NiceButton(0, box.Height + 3, 170, 25, ButtonAction.Activate, "+ Create macro button", 0, IO.Resources.TEXT_ALIGN_TYPE.TS_LEFT)
            {
                ButtonParameter = 2, IsSelectable = false
            });

            Add(new NiceButton(0, box.Height + 30, 50, 25, ButtonAction.Activate, "Add")
            {
                IsSelectable = false
            });
            Add(new NiceButton(52, box.Height + 30, 50, 25, ButtonAction.Activate, "Remove")
            {
                ButtonParameter = 1, IsSelectable = false
            });


            Add(_collection = new MacroCollectionControl(name, 280, 280)
            {
                Y = box.Height + 50 + 10
            });

            if (_collection.Macro.Key != SDL.SDL_Keycode.SDLK_UNKNOWN)
            {
                SDL.SDL_Keymod mod = SDL.SDL_Keymod.KMOD_NONE;

                if (_collection.Macro.Alt)
                {
                    mod |= SDL.SDL_Keymod.KMOD_ALT;
                }

                if (_collection.Macro.Shift)
                {
                    mod |= SDL.SDL_Keymod.KMOD_SHIFT;
                }

                if (_collection.Macro.Ctrl)
                {
                    mod |= SDL.SDL_Keymod.KMOD_CTRL;
                }

                box.SetKey(_collection.Macro.Key, mod);
            }
        }
コード例 #4
0
ファイル: MacroControl.cs プロジェクト: G0PLY/ClassicUO
        public MacroControl(string name)
        {
            CanMove = true;

            HotkeyBox box = new HotkeyBox();

            box.HotkeyChanged   += BoxOnHotkeyChanged;
            box.HotkeyCancelled += BoxOnHotkeyCancelled;


            Add(box);

            Add(new NiceButton(0, box.Height + 3, 50, 25, ButtonAction.Activate, "Add")
            {
                IsSelectable = false
            });
            Add(new NiceButton(52, box.Height + 3, 50, 25, ButtonAction.Activate, "Remove")
            {
                ToPage = 1, IsSelectable = false
            });


            Add(_collection = new MacroCollectionControl(name, 280, 280)
            {
                Y = box.Height + 25 + 10
            });

            if (_collection.Macro.Key != SDL.SDL_Keycode.SDLK_UNKNOWN)
            {
                SDL.SDL_Keymod mod = SDL.SDL_Keymod.KMOD_NONE;

                if (_collection.Macro.Alt)
                {
                    mod |= SDL.SDL_Keymod.KMOD_LALT;
                }

                if (_collection.Macro.Shift)
                {
                    mod |= SDL.SDL_Keymod.KMOD_LSHIFT;
                }

                if (_collection.Macro.Ctrl)
                {
                    mod |= SDL.SDL_Keymod.KMOD_LCTRL;
                }

                box.SetKey(_collection.Macro.Key, mod);
            }
        }
コード例 #5
0
ファイル: HotkeyControl.cs プロジェクト: soufflee/ClassicUO
        public void AddNew(HotkeyAction action)
        {
            HotkeyBox box = new HotkeyBox
            {
                X = 150
            };

            box.HotkeyChanged += (sender, e) =>
            {
                GameScene gs = Client.Game.GetScene <GameScene>();

                if (gs == null)
                {
                    return;
                }

                if (gs.Hotkeys.Bind(_key, box.Key, box.Mod))
                {
                }
                else // show a popup
                {
                    UIManager.Add(new MessageBoxGump(400, 200, ResGumps.KeyCombinationAlreadyExists, null));
                }
            };

            box.HotkeyCancelled += (sender, e) =>
            {
                GameScene gs = Client.Game.GetScene <GameScene>();

                if (gs == null)
                {
                    return;
                }

                gs.Hotkeys.UnBind(_key);
            };

            if (_hotkesBoxes.Count != 0)
            {
                box.Y = _hotkesBoxes[_hotkesBoxes.Count - 1]
                        .Bounds.Bottom;
            }


            _hotkesBoxes.Add(box);

            Add(box);
        }
コード例 #6
0
        public MacroControl(string name)
        {
            CanMove = true;

            _hotkeyBox = new HotkeyBox();

            _hotkeyBox.HotkeyChanged   += BoxOnHotkeyChanged;
            _hotkeyBox.HotkeyCancelled += BoxOnHotkeyCancelled;


            Add(_hotkeyBox);

            Add(new NiceButton(0, _hotkeyBox.Height + 3, 170, 25, ButtonAction.Activate, LanguageManager.Current.UI_AddMacroButton, 0, IO.Resources.TEXT_ALIGN_TYPE.TS_LEFT)
            {
                ButtonParameter = 2, IsSelectable = false
            });

            Add(new NiceButton(0, _hotkeyBox.Height + 30, 50, 25, ButtonAction.Activate, LanguageManager.Current.UI_Add)
            {
                IsSelectable = false
            });
            Add(new NiceButton(52, _hotkeyBox.Height + 30, 50, 25, ButtonAction.Activate, LanguageManager.Current.UI_Remove)
            {
                ButtonParameter = 1, IsSelectable = false
            });


            Add(_collection = new MacroCollectionControl(name, 280, 280)
            {
                Y = _hotkeyBox.Height + 50 + 10
            });

            SetupKeyByDefault();
            _checkbox = new Checkbox(0x00D2, 0x00D3, LanguageManager.Current.UI_Macro_Repeat, 0xFF, 999)
            {
                IsChecked = _collection.Macro.Repeat
            };
            _checkbox.X             = 0;
            _checkbox.Y             = _hotkeyBox.Height + 60;
            _checkbox.ValueChanged += Ischecked;
            Add(_checkbox);
            _delaybar = new HSliderBar(50, _hotkeyBox.Height + 85, 150, 100, 5000, _collection.Macro.Delay, HSliderBarStyle.MetalWidgetRecessedBar, true, 0xff, 999);
            _delaybar.ValueChanged += Delaychanged;
            Add(_delaybar);
        }
コード例 #7
0
        public void AddNew(HotkeyAction action)
        {
            HotkeyBox box = new HotkeyBox()
            {
                X = 150,
            };

            box.HotkeyChanged += (sender, e) =>
            {
                GameScene gs = Engine.SceneManager.GetScene <GameScene>();
                if (gs == null)
                {
                    return;
                }

                if (gs.Hotkeys.Bind(_key, box.Key, box.Mod))
                {
                }
                else // show a popup
                {
                    Engine.UI.Add(new MessageBoxGump(400, 200, "Key combination already exists.", null));
                }
            };
            box.HotkeyCancelled += (sender, e) =>
            {
                GameScene gs = Engine.SceneManager.GetScene <GameScene>();
                if (gs == null)
                {
                    return;
                }

                gs.Hotkeys.UnBind(_key);
            };

            if (_hotkesBoxes.Count != 0)
            {
                box.Y = _hotkesBoxes[_hotkesBoxes.Count - 1].Bounds.Bottom;
            }


            _hotkesBoxes.Add(box);

            Add(box);
        }
コード例 #8
0
ファイル: MacroControl.cs プロジェクト: xoozyx/ClassicUO
        private void BoxOnHotkeyChanged(object sender, EventArgs e)
        {
            HotkeyBox b = (HotkeyBox)sender;

            bool shift = (b.Mod & SDL.SDL_Keymod.KMOD_SHIFT) != SDL.SDL_Keymod.KMOD_NONE;
            bool alt   = (b.Mod & SDL.SDL_Keymod.KMOD_ALT) != SDL.SDL_Keymod.KMOD_NONE;
            bool ctrl  = (b.Mod & SDL.SDL_Keymod.KMOD_CTRL) != SDL.SDL_Keymod.KMOD_NONE;

            if (b.Key != SDL.SDL_Keycode.SDLK_UNKNOWN && CUOEnviroment.Client.GetScene <GameScene>().Macros.FindMacro(b.Key, alt, ctrl, shift) != null)
            {
                MessageBoxGump gump = new MessageBoxGump(250, 250, "This key combination\nalready exists.", s => { b.SetKey(SDL.SDL_Keycode.SDLK_UNKNOWN, SDL.SDL_Keymod.KMOD_NONE); });
                UIManager.Add(gump);
            }
            else
            {
                Macro m = _collection.Macro;
                m.Key   = b.Key;
                m.Shift = shift;
                m.Alt   = alt;
                m.Ctrl  = ctrl;
            }
        }
コード例 #9
0
        public MacroControl(string name, bool isFastAssign = false)
        {
            CanMove = true;

            _hotkeyBox = new HotkeyBox();
            _hotkeyBox.HotkeyChanged   += BoxOnHotkeyChanged;
            _hotkeyBox.HotkeyCancelled += BoxOnHotkeyCancelled;


            Add(_hotkeyBox);

            Add
            (
                new NiceButton
                (
                    0,
                    _hotkeyBox.Height + 3,
                    170,
                    25,
                    ButtonAction.Activate,
                    ResGumps.CreateMacroButton,
                    0,
                    TEXT_ALIGN_TYPE.TS_LEFT
                )
            {
                ButtonParameter = (int)buttonsOption.CreateNewMacro, IsSelectable = false
            }
            );

            if (!isFastAssign)
            {
                Add
                (
                    new NiceButton
                    (
                        0,
                        _hotkeyBox.Height + 30,
                        50,
                        25,
                        ButtonAction.Activate,
                        ResGumps.Add
                    )
                {
                    ButtonParameter = (int)buttonsOption.AddBtn, IsSelectable = false
                }
                );

                Add
                (
                    new NiceButton
                    (
                        52,
                        _hotkeyBox.Height + 30,
                        50,
                        25,
                        ButtonAction.Activate,
                        ResGumps.Remove,
                        0,
                        TEXT_ALIGN_TYPE.TS_LEFT
                    )
                {
                    ButtonParameter = (int)buttonsOption.RemoveBtn, IsSelectable = false
                }
                );
            }
            else
            {
                Add
                (
                    new NiceButton
                    (
                        0,
                        _hotkeyBox.Height + 30,
                        170,
                        25,
                        ButtonAction.Activate,
                        ResGumps.OpenMacroSettings
                    )
                {
                    ButtonParameter = (int)buttonsOption.OpenMacroOptions, IsSelectable = false
                }
                );
            }

            var scrollAreaH = isFastAssign ? 80 : 280;
            var scrollAreaW = isFastAssign ? 230 : 280;

            ScrollArea area = new ScrollArea
                              (
                10,
                _hotkeyBox.Bounds.Bottom + 80,
                scrollAreaW,
                scrollAreaH,
                true
                              );

            Add(area);

            _databox = new DataBox(0, 0, 280, 280)
            {
                WantUpdateSize = true
            };
            area.Add(_databox);


            Macro = Client.Game.GetScene <GameScene>().Macros.FindMacro(name) ?? Macro.CreateEmptyMacro(name);

            SetupKeyByDefault();
            SetupMacroUI();
        }