/// <summary> /// Distance to object /// </summary> internal float DistanceTo(WoWObject parOtherObject) { return(this.Position.DistanceTo(parOtherObject.Position)); }
/// <summary> /// Set the target by guid /// </summary> internal void SetTarget(WoWObject parObject) { TargetGuid = parObject.Guid; Functions.SetTarget(parObject.Guid); }
/// <summary> /// Are we in LoS with object? /// </summary> internal bool InLoSWith(WoWObject parObject) { // return 1 if something is inbetween the two coordinates //return Functions.Intersect(Position, parObject.Position) == 0; return(false); }
/// <summary> /// Set Facing /// </summary> internal void Face(WoWObject parObject) { Face(parObject.Position); }