public Lava(Bomb pbomb) { this.LiveTime = Config.Lava_livetime; this.PlayerID = pbomb.PlayerID; }
public object Clone() { GameBoard nGameBoard = new GameBoard(); nGameBoard = (GameBoard)this.MemberwiseClone(); nGameBoard.Cells = new Cell[nGameBoard.W, nGameBoard.H]; for (int i = 0; i < nGameBoard.Cells.GetLength(0); i++) { for (int j = 0; j < nGameBoard.Cells.GetLength(1); j++) { if (this.Cells[i, j] is Cell_destructible) { nGameBoard.Cells[i, j] = new Cell_destructible(); } else if (this.Cells[i, j] is Cell_indestructible) { nGameBoard.Cells[i, j] = new Cell_indestructible(); } else { nGameBoard.Cells[i, j] = new Cell_free(); } nGameBoard.Cells[i, j].X = i; nGameBoard.Cells[i, j].Y = j; } } nGameBoard.Bonuses = new List <Bonus>(); for (int i = 0; i < this.Bonuses.Count; i++) { Bonus nbonus; if (this.Bonuses[i] is Bonus_big) { nbonus = new Bonus_big(this.Bonuses[i].X, this.Bonuses[i].Y); } else { nbonus = new Bonus_fast(this.Bonuses[i].X, this.Bonuses[i].Y); } nbonus.Visible = this.Bonuses[i].Visible; nbonus.Color = this.Bonuses[i].Color; nGameBoard.Bonuses.Add(nbonus); } nGameBoard.Bombs = new List <Bomb>(); for (int i = 0; i < this.Bombs.Count; i++) { Bomb nbomb; if (this.Bombs[i] is Bomb_big) { nbomb = new Bomb_big(); } else { nbomb = new Bomb(); } nbomb.X = this.Bombs[i].X; nbomb.Y = this.Bombs[i].Y; nbomb.Color = this.Bombs[i].Color; nbomb.PlayerID = this.Bombs[i].PlayerID; nbomb.LiveTime = this.Bombs[i].LiveTime; nGameBoard.Bombs.Add(nbomb); } nGameBoard.Lavas = new List <Lava>(); for (int i = 0; i < this.Lavas.Count; i++) { var tlava = this.Lavas[i]; Lava nlava = new Lava(); nlava.Color = tlava.Color; nlava.LiveTime = tlava.LiveTime; nlava.PlayerID = tlava.PlayerID; nlava.Radius = tlava.Radius; nlava.X = tlava.X; nlava.Y = tlava.Y; nGameBoard.Lavas.Add(nlava); } nGameBoard.Players = new List <Player>(); for (int i = 0; i < this.Players.Count; i++) { Player nplayer = new Player(); nplayer.X = this.Players[i].X; nplayer.Y = this.Players[i].Y; nplayer.Health = this.Players[i].Health; nplayer.ID = this.Players[i].ID; nplayer.Name = this.Players[i].Name; nplayer.Points = this.Players[i].Points; nplayer.BombsCount = this.Players[i].BombsCount; nplayer.BonusType = this.Players[i].BonusType; nplayer.Color = this.Players[i].Color; nplayer.ACTION = this.Players[i].ACTION; nGameBoard.Players.Add(nplayer); } nGameBoard.DeadPlayers = new List <Player>(); for (int i = 0; i < this.DeadPlayers.Count; i++) { Player nplayer = new Player(); nplayer.X = this.DeadPlayers[i].X; nplayer.Y = this.DeadPlayers[i].Y; nplayer.Health = this.DeadPlayers[i].Health; nplayer.ID = this.DeadPlayers[i].ID; nplayer.Name = this.DeadPlayers[i].Name; nplayer.Points = this.DeadPlayers[i].Points; nplayer.BombsCount = this.DeadPlayers[i].BombsCount; nplayer.BonusType = this.DeadPlayers[i].BonusType; nplayer.Color = this.DeadPlayers[i].Color; nplayer.ACTION = this.DeadPlayers[i].ACTION; nGameBoard.DeadPlayers.Add(nplayer); } return(nGameBoard); }
public object Clone() { GameBoard nGameBoard = new GameBoard(); nGameBoard = (GameBoard)MemberwiseClone(); nGameBoard.Cells = new Cell[nGameBoard.W, nGameBoard.H]; for (int i = 0; i < nGameBoard.Cells.GetLength(0); i++) { for (int j = 0; j < nGameBoard.Cells.GetLength(1); j++) { nGameBoard.Cells[i, j] = new Cell(); nGameBoard.Cells[i, j].X = i; nGameBoard.Cells[i, j].Y = j; nGameBoard.cells[i, j].Type = Cells[i, j].Type; } } nGameBoard.Bonuses = new List <Bonus>(); for (int i = 0; i < Bonuses.Count; i++) { if (Bonuses[i].Visible == false) { continue; } Bonus nbonus = new Bonus(Bonuses[i]); nGameBoard.Bonuses.Add(nbonus); } nGameBoard.Bombs = new List <Bomb>(); for (int i = 0; i < Bombs.Count; i++) { Bomb nbomb = new Bomb(Bombs[i]); nGameBoard.Bombs.Add(nbomb); } nGameBoard.Lavas = new List <Lava>(); for (int i = 0; i < Lavas.Count; i++) { Lava nlava = new Lava(Lavas[i]); nGameBoard.Lavas.Add(nlava); } nGameBoard.Players = new List <Player>(); for (int i = 0; i < Players.Count; i++) { Player nplayer = new Player(Players[i]); nGameBoard.Players.Add(nplayer); } nGameBoard.XYinfo = new XYInfo[15, 15]; for (int i = 0; i < nGameBoard.XYinfo.GetLength(0); i++) { for (int j = 0; j < nGameBoard.XYinfo.GetLength(1); j++) { nGameBoard.XYinfo[i, j] = new XYInfo(XYinfo[i, j]); } } return(nGameBoard); }