/// <summary> /// Parsuje wiadomość. /// </summary> /// <param name="msg">Wiadomość.</param> public PlayerHurt(Message msg) { if (msg.Type != (MessageType)GameMessageType.PlayerHurt) { throw new InvalidCastException("Cannot convert this message to PlayerHurt"); } BinarySerializer s = new BinarySerializer(msg.Data); this.PlayerId = s.GetByte(); this.Value = s.GetInt32(); }