public RenderableMesh(VertexBufferObject<Vertex3V3N> vertexBuffer, VertexBufferObject<uint> elementBuffer, VertexArrayObject vertexArrayObject, int length, ResourceAllocator resourceAllocator) { _resourceAllocator = resourceAllocator; Faces = length; _vertexArrayObject = vertexArrayObject; _elementBuffer = elementBuffer; _vertexBuffer = vertexBuffer; }
public RenderableMesh(VertexBufferObject <Vertex3V3N> vertexBuffer, VertexBufferObject <uint> elementBuffer, VertexArrayObject vertexArrayObject, int length, ResourceAllocator resourceAllocator) { _resourceAllocator = resourceAllocator; Faces = length; _vertexArrayObject = vertexArrayObject; _elementBuffer = elementBuffer; _vertexBuffer = vertexBuffer; }
public RenderSystem(ICamera camera) { _camera = camera; _resourceAllocator = new ResourceAllocator(new OpenGlResourceFactory()); _simpleMaterial = new SimpleMaterial(); _simpleMaterial.Create(); _normalDebugProgram = new NormalDebugProgram(); _normalDebugProgram.Create(); }
public Cube() { _simpleMaterial = new SimpleMaterial(); var resourceAllocator = new ResourceAllocator(new OpenGlResourceFactory()); _simpleMaterial.Create(); var mesh = MeshCreator.CreateXZGrid(10, 10); _renderable = resourceAllocator.AllocateResourceFor(mesh); _renderable.CreateVAO(); }