/// <summary> /// Handles the Click event of the addCivilizationButton control. /// </summary> /// <param name="sender">The source of the event.</param> /// <param name="e">The <see cref="RoutedEventArgs" /> instance containing the event data.</param> private void addCivilizationButton_Click(object sender, RoutedEventArgs e) { var msgBox = new CivilizationMessageBox(); msgBox.ShowDialog(); var civ = new Civilization.ClockWork.Civilization(msgBox.CivilizationName, new PrototypeCivilizationFactory()); civilizations.Add(civ); }