public void Start() { if (builder == null) { builder = new CivPopKerbalBuilder(this.GenerateKerbalName); } if (contractors == null) { contractors = new CivPopServiceContractors(builder); } if (death == null) { death = new CivPopServiceDeath(); } if (growth == null) { growth = new CivPopServiceGrowth(builder); } if (rent == null) { rent = new CivPopServiceRent(); } if (gui == null) { gui = new CivilianPopulationGUI(rent); } this.rng = new System.Random(); this.service = new CivilianPopulationService(); this.monitor = new CivilianPopulationMonitor(); }
public void Start() { Instance = this; if (builder == null) { builder = new CivPopKerbalBuilder(this.GenerateKerbalName); } if (contractors == null) { contractors = new CivPopServiceContractors(builder); } if (death == null) { death = new CivPopServiceDeath(); } if (growth == null) { growth = new CivPopServiceGrowth(builder); } if (rent == null) { rent = new CivPopServiceRent(); } if (gui == null) { gui = new CivilianPopulationGUI(rent); } else { gui.InitButton(); } this.rng = new System.Random(); this.service = new CivilianPopulationService(); #if DEBUG this.monitor = new CivilianPopulationMonitor(); #endif DontDestroyOnLoad(this); StartCoroutine(SlowUpdate()); }