コード例 #1
0
ファイル: LoadGame.cs プロジェクト: ivan866/CivOne
 private MenuItemEventHandler <int> LoadFileHandler(SaveGameFile file)
 {
     if (file.ValidFile)
     {
         return(LoadSaveFile);
     }
     return(LoadEmptyFile);
 }
コード例 #2
0
        private void SaveFile(object sender, EventArgs args)
        {
            int item = (sender as Menu.Item).Value;

            SaveGameFile file = GetSaveGames().ToArray()[item];

            Game.Save(file.SveFile, file.MapFile);
            _gameId      = item;
            SelectedGame = item;
            _saving      = true;
            _update      = true;
        }
コード例 #3
0
        public override bool KeyDown(KeyboardEventArgs args)
        {
            if (Cancel)
            {
                return(false);
            }

            char c = Char.ToUpper(args.KeyChar);

            if (args.Key == Key.Escape)
            {
                Log("Cancel");
                Cancel  = true;
                _update = true;
                BackToCredits();
                return(true);
            }
            else if (_menu != null)
            {
                return(_menu.KeyDown(args));
            }
            else if (args.Key == Key.Enter)
            {
                _menu = new Menu(Palette)
                {
                    Title        = "Select Load File...",
                    X            = 51,
                    Y            = 70,
                    MenuWidth    = 217,
                    TitleColour  = 12,
                    ActiveColour = 11,
                    TextColour   = 5,
                    FontId       = 0,
                    IndentTitle  = 2,
                    RowHeight    = 8
                };

                int i = 0;
                foreach (SaveGameFile file in SaveGameFile.GetSaveGames(_driveLetter))
                {
                    _menu.Items.Add(file.Name, i++).OnSelect(LoadFileHandler(file));
                }
                _cursor = MouseCursor.Pointer;
            }
            else if (c >= 'A' && c <= 'Z')
            {
                _driveLetter = c;
                _update      = true;
                return(true);
            }
            return(false);
        }
コード例 #4
0
ファイル: LoadGame.cs プロジェクト: ivan866/CivOne
        private void LoadSaveFile(object sender, MenuItemEventArgs <int> args)
        {
            int item = args.Value;

            SaveGameFile file = GetSaveGames().ToArray()[item];

            SaveGame.SelectedGame = (item > 3 ? 3 : item);

            Log("Load game: {0}", file.Name);

            Destroy();

            Game.LoadGame(file.SveFile, file.MapFile);
            Common.AddScreen(new GamePlay());
        }
コード例 #5
0
        private void LoadSaveFile(object sender, EventArgs args)
        {
            int item = (sender as Menu.Item).Value;

            SaveGameFile file = GetSaveGames().ToArray()[item];

            SaveGame.SelectedGame = (item > 3 ? 3 : item);

            Console.WriteLine("Load game: {0}", file.Name);

            Destroy();

            Game.LoadGame(file.SveFile, file.MapFile);
            Common.AddScreen(new GamePlay());
        }
コード例 #6
0
ファイル: SaveGame.cs プロジェクト: ybug/CivOne
        public override bool KeyDown(KeyboardEventArgs args)
        {
            if (_saving)
            {
                Destroy();
                return(true);
            }

            char c = Char.ToUpper(args.KeyChar);

            if (args.Key == Key.Escape)
            {
                Log("Cancel");
                Destroy();
                return(true);
            }
            else if (_menu != null)
            {
                return(_menu.KeyDown(args));
            }
            else if (args.Key == Key.Enter)
            {
                if (_gameId >= 0)
                {
                    SaveGameFile file = GetSaveGames().ToArray()[_gameId];
                    Game.Save(file.SveFile, file.MapFile);
                    _saving = true;
                    _update = true;
                    return(true);
                }

                _menu = new Menu(Palette)
                {
                    Title        = "Select Save File...",
                    X            = 51,
                    Y            = 38,
                    MenuWidth    = 217,
                    TitleColour  = 12,
                    ActiveColour = 11,
                    TextColour   = 5,
                    FontId       = 0,
                    IndentTitle  = 2,
                    RowHeight    = 8
                };

                int i = 0;
                foreach (SaveGameFile file in GetSaveGames().Take(4))
                {
                    _menu.Items.Add(file.Name, i++).OnSelect(SaveFile);
                }

                _menu.ActiveItem = SelectedGame;
            }
            else if (c >= 'A' && c <= 'Z')
            {
                _driveLetter = c;
                _update      = true;
                return(true);
            }
            return(false);
        }