public void Remove() { CelestialBody celestialBody = Tools.GetCelestialBody(body); CityLightsManager.Log("Removing City Lights obj"); Transform transform = Tools.GetScaledTransform(body); if (transform != null) { CityLightsManager.Log("Removing scaled obj"); OverlayRenderer.Remove(transform.gameObject, scaledMat); GameObject.DestroyImmediate(transform.gameObject.GetComponents <ScaledCityComponent>().First(sc => sc.GUID == materialName)); LocalCityComponent lc = FlightCamera.fetch.mainCamera.gameObject.GetComponents <LocalCityComponent>().FirstOrDefault(sc => sc.GUID == materialName); if (lc != null) { GameObject.DestroyImmediate(lc); } } if (mainMenuBody != null) { GameObject.DestroyImmediate(mainMenuBody.GetComponents <ScaledCityComponent>().First(sc => sc.GUID == materialName)); } materialPQS.Remove(); GameEvents.onGameSceneLoadRequested.Remove(SceneLoaded); GameObject.DestroyImmediate(materialPQS); }
public void Apply() { CelestialBody celestialBody = Tools.GetCelestialBody(body); if (celestialBody != null) { GameObject go = new GameObject(); materialPQS = go.AddComponent <MaterialPQS>(); macroMat = materialPQS.Apply(celestialBody, cityLightsMaterial, ShaderLoaderClass.FindShader("EVE/TerrainCityLight"), true, false); macroMat.name = materialName; macroMat.renderQueue = (int)Tools.Queue.Geometry + 1; } Transform transform = Tools.GetScaledTransform(body); if (transform != null) { Renderer r = transform.GetComponent <Renderer>(); if (r != null) { scaledMat = new Material(ShaderLoaderClass.FindShader("EVE/PlanetCityLight")); cityLightsMaterial.ApplyMaterialProperties(scaledMat); scaledMat.SetTexture("_MainTex", r.material.GetTexture("_MainTex")); scaledMat.name = materialName; scaledMat.renderQueue = (int)Tools.Queue.Geometry + 1; OverlayRenderer.Add(r.gameObject, scaledMat); ScaledCityComponent sc = transform.gameObject.AddComponent <ScaledCityComponent>(); FieldInfo field = typeof(Sun).GetFields(BindingFlags.Instance | BindingFlags.NonPublic).First( f => f.Name == "scaledSunLight"); Light slight = (Light)field.GetValue(Sun.Instance); sc.Apply(scaledMat, slight); } } LocalCityComponent lsc = FlightCamera.fetch.mainCamera.gameObject.AddComponent <LocalCityComponent>(); Light light = Sun.Instance.GetComponent <Light>(); lsc.Apply(macroMat, light); ApplyToMainMenu(); GameEvents.onGameSceneLoadRequested.Add(SceneLoaded); if (HighLogic.LoadedScene == GameScenes.MAINMENU) { ApplyToMainMenu(); } }