/// <summary> /// Deprecated Method for adding a new object to the MapPoints EntitySet. Consider using the .Add method of the associated ObjectSet<T> property instead. /// </summary> public void AddToMapPoints(MapPoint mapPoint) { base.AddObject("MapPoints", mapPoint); }
public static Location LocationFromMapPoint(MapPoint mapPoint) { return new Location(mapPoint.Lat, mapPoint.Lng); }
/// <summary> /// Create a new MapPoint object. /// </summary> /// <param name="id">Initial value of the Id property.</param> /// <param name="lat">Initial value of the Lat property.</param> /// <param name="lng">Initial value of the Lng property.</param> public static MapPoint CreateMapPoint(global::System.Int32 id, global::System.Double lat, global::System.Double lng) { MapPoint mapPoint = new MapPoint(); mapPoint.Id = id; mapPoint.Lat = lat; mapPoint.Lng = lng; return mapPoint; }
private static Poi SelectPoi(IEnumerable<Poi> matchingPois, MapPoint personMapPoint, string selectionMethodName) { Poi selectedPoi = null; if (selectionMethodName == SymulationType.ShortestDistance) { var personLocation = GeoUtilities.LocationFromMapPoint(personMapPoint); var shortestDistance = double.MaxValue; foreach (var matchingPoi in matchingPois) { var poiLocation = GeoUtilities.LocationFromMapPoint(matchingPoi.MapPoint); var distance = GeoUtilities.DirectDistance(personLocation, poiLocation); if (distance >= shortestDistance) continue; shortestDistance = distance; selectedPoi = matchingPoi; } } else if (selectionMethodName == SymulationType.Random) selectedPoi = matchingPois.ElementAt(Random.Next(0, matchingPois.Count())); return selectedPoi; }