public override void OnCreated(IThreading threading) { _helper = MonitorHelper.Instance; _zombieManager = ZombieManager.instance; _initialized = false; _terminated = false; base.OnCreated(threading); }
public void SetRenderParameters(Vector3 position, Quaternion rotation, Vector3 velocity, Color color, int state, bool underground) { ZombieManager instance = Singleton <ZombieManager> .instance; ZombieManager expr_0C_cp_0 = instance; expr_0C_cp_0.m_drawCallData.m_defaultCalls = expr_0C_cp_0.m_drawCallData.m_defaultCalls + 1; Transform transform = base.transform; transform.position = position; transform.rotation = rotation; float magnitude = velocity.magnitude; this.m_animator.SetFloat(instance.ID_Speed, magnitude); this.m_animator.SetInteger(instance.ID_State, state); if (this.m_instanceChanged) { this.m_instanceChanged = false; switch (state) { case 0: if (magnitude > 0.1f) { this.m_animator.Play("walk 0", -1, UnityEngine.Random.value); } else { this.m_animator.Play("idle", -1, UnityEngine.Random.value); } break; case 1: if (magnitude > 0.1f) { this.m_animator.Play("walk 0", -1, UnityEngine.Random.value); } else { this.m_animator.Play("panic", -1, UnityEngine.Random.value); } break; case 2: this.m_animator.Play("sitting idle", -1, UnityEngine.Random.value); break; case 3: if (magnitude > 0.1f) { this.m_animator.Play("bike-ride", -1, UnityEngine.Random.value); } else { this.m_animator.Play("bike-idle", -1, UnityEngine.Random.value); } break; case 4: if (magnitude > 0.1f) { this.m_animator.Play("walk 0", -1, UnityEngine.Random.value); } else { this.m_animator.Play("idle2", -1, UnityEngine.Random.value); } break; } } if (magnitude < 0.1f) { this.m_animator.speed = (1f - magnitude * 9f) * Singleton <SimulationManager> .instance.m_simulationTimeSpeed; } else { this.m_animator.speed = magnitude * Singleton <SimulationManager> .instance.m_simulationTimeSpeed; } if (this.m_renderer != null) { if (this.m_material != null) { this.m_renderer.sharedMaterial = this.m_material; } this.m_renderer.gameObject.layer = Singleton <CitizenManager> .instance.m_citizenLayer; } else if (this.m_material != null) { this.m_material.color = color; } }