public HumanPrefabMapping() { _helper = MonitorHelper.Instance; _data = HumanMonitorData.Instance; _mapping = new PrefabMapping <uint>(); }
public HumanPrefabMapping() { _helper = MonitorHelper.Instance; _data = HumanMonitorData.Instance; _mapping = new PrefabMapping<uint>(); }
public override void OnCreated(IThreading threading) { _helper = MonitorHelper.Instance; _zombieManager = ZombieManager.instance; _initialized = false; _terminated = false; base.OnCreated(threading); }
public override void OnCreated(ILoading loading) { _helper = MonitorHelper.Instance; _helper.GameLoaded = loading.loadingComplete; }