コード例 #1
0
        /// <summary>
        /// Extract the bufferdata from an ogg-file.
        /// </summary>
        /// <param name="file">The file to load the data from.</param>
        /// <returns>A SoundBufferData object containing the data from the specified file.</returns>
        public static SoundBufferData FromOgg(Stream file)
        {
            var buffers = new List <short[]>();

            ALFormat format;
            int      sampleRate;

            using (var vorbis = new VorbisReader(file, true))
            {
                // Save format and samplerate for playback
                format     = vorbis.Channels == 1 ? ALFormat.Mono16 : ALFormat.Stereo16;
                sampleRate = vorbis.SampleRate;

                var buffer = new float[16384];
                int count;

                while ((count = vorbis.ReadSamples(buffer, 0, buffer.Length)) > 0)
                {
                    // Sample value range is -0.99999994f to 0.99999994f
                    // Samples are interleaved (chan0, chan1, chan0, chan1, etc.)

                    // Use the OggStreamer method to cast to the right format
                    var castBuffer = new short[count];
                    SoundBufferData.CastBuffer(buffer, castBuffer, count);
                    buffers.Add(castBuffer);
                }
            }

            return(new SoundBufferData(buffers, format, sampleRate));
        }
コード例 #2
0
ファイル: OggStream.cs プロジェクト: tomrijnbeek/Cireon.Audio
        /// <summary>
        /// Fills the buffers of the specified stream.
        /// </summary>
        /// <param name="stream">The stream.</param>
        /// <param name="bufferId">The id of the buffer to be filled.</param>
        /// <returns></returns>
        public bool FillBuffer(OggStream stream, int bufferId)
        {
            int readSamples;

            lock (this.readMutex)
            {
                readSamples = stream.Reader.ReadSamples(this.readSampleBuffer, 0, this.BufferSize);
                SoundBufferData.CastBuffer(this.readSampleBuffer, this.castBuffer, readSamples);
            }
            if (readSamples > 0)
            {
                AL.BufferData(bufferId, stream.Reader.Channels == 1 ? ALFormat.Mono16 : ALFormat.Stereo16, this.castBuffer,
                              readSamples * sizeof(short), stream.Reader.SampleRate);
                ALHelper.Check();
            }

            return(readSamples != this.BufferSize);
        }
コード例 #3
0
 public static void CastBuffer(float[] inBuffer, short[] outBuffer, int length)
 {
     SoundBufferData.CastBuffer(inBuffer, outBuffer, length);
 }