protected LevelBase() { TransitionOnTime = TimeSpan.FromSeconds( 0.75 ); TransitionOffTime = TimeSpan.FromSeconds( 0.75 ); HasCursor = true; EnableCameraControl = true; _userAgent = null; World = null; Camera = null; DebugView = null; }
public override void LoadContent() { base.LoadContent(); //We enable diagnostics to show get values for our performance counters. Settings.EnableDiagnostics = true; if ( World == null ) { World = new World( Vector2.Zero ); } else { World.Clear(); } if ( DebugView == null ) { DebugView = new DebugViewXNA( World ); DebugView.RemoveFlags( DebugViewFlags.Shape ); DebugView.RemoveFlags( DebugViewFlags.Joint ); DebugView.DefaultShapeColor = Color.White; DebugView.SleepingShapeColor = Color.LightGray; DebugView.LoadContent( ScreenManager.GraphicsDevice, ScreenManager.Content ); } if ( Camera == null ) { Camera = new Camera( ScreenManager.GraphicsDevice ); } else { Camera.ResetCamera(); } // Loading may take a while... so prevent the game from "catching up" once we finished loading ScreenManager.Game.ResetElapsedTime(); }