コード例 #1
0
        /// <summary>
        /// Figures out everything a given logic gate should be
        /// connected to, and connects them appropriately.
        ///
        /// Assumption: Every wire-mesh has a unique name.
        ///
        /// Note: this currently only deals with connections to wires.
        /// Hence, it does not make any connections for notbubbles yet.
        /// </summary>
        /// <param name="gate">The gate to connect</param>
        private void connectWiresTo(LogicGate gate)
        {
            // We keep track of what wire-meshes are inputs and outputs
            // so we can do sanity checks before actually connecting
            // them to the logic gate.
            List <string> inputWires  = new List <string>();
            List <string> outputWires = new List <string>();

            int maxOutputs = LogicDomain.MaxOutputs(gate.Type);

            // Cycle through everything connected to the gate's associated
            // shape and categorize their connection type accordingly
            foreach (Sketch.Shape connectedShape in gate.Shape.ConnectedShapes)
            {
                if (!Domain.LogicDomain.IsWire(connectedShape.Type))
                {
                    throw new Exception("Gate " + gate + " was connected to non-wire shape " + connectedShape);
                }

                Sketch.EndPoint connectingEndpoint =
                    gate.Shape.ClosestEndpointFrom(connectedShape);

                if (gate.ShouldBeInput(connectingEndpoint))
                {
                    inputWires.Add(connectedShape.Name);
                }
                else
                {
                    outputWires.Add(connectedShape.Name);
                }
            }

            // If it looks like we mixed up the output and input wires,
            // swap them so they're more correct (this can happen if the
            // gate's orientation was recognized in the wrong direction)
            if ((outputWires.Count > maxOutputs) && (inputWires.Count <= maxOutputs))
            {
                swap(ref outputWires, ref inputWires);
            }

            // Make the connections.
            foreach (string wireName in inputWires)
            {
                WireMesh inputWire = _wireMeshes[wireName];
                gate.ConnectInput(inputWire);
            }
            foreach (string wireName in outputWires)
            {
                WireMesh outputWire = _wireMeshes[wireName];
                gate.ConnectOutput(outputWire);
            }
            gate.ConnectAllInputs();
            gate.ConnectAllOutputs();
        }
コード例 #2
0
        /// <summary>
        /// Figures out everything a given logic gate should be
        /// connected to, and connects them appropriately.
        ///
        /// Assumption: Every wire-mesh has a unique name.
        ///
        /// Note: this currently only deals with connections to wires.
        /// Hence, it does not make any connections for notbubbles yet.
        /// </summary>
        /// <param name="gate">The gate to connect</param>
        private void connectWiresTo(LogicGate gate)
        {
            // We keep track of what wire-meshes are inputs and outputs
            // so we can do sanity checks before actually connecting
            // them to the logic gate.
            List <Shape> inputWires  = new List <Shape>();
            List <Shape> outputWires = new List <Shape>();

            int maxOutputs = _domain.NumberOutputs(gate.Type).Max;

            // Cycle through everything connected to the gate's associated
            // shape and categorize their connection type accordingly
            foreach (Sketch.Shape connectedShape in gate.Shape.ConnectedShapes)
            {
                // We'll take care of the not bubbles when they come up seprately
                if (connectedShape.Type == LogicDomain.NOTBUBBLE)
                {
                    continue;
                }
                // If it's not a wire or a not bubble, something is wrong
                else if (!Domain.LogicDomain.IsWire(connectedShape.Type))
                {
                    throw new Exception("Gate " + gate + " was connected to non-wire, non-notbubble shape " + connectedShape);
                }

                Sketch.EndPoint connectingEndpoint =
                    gate.Shape.ClosestEndpointFrom(connectedShape);

                if (gate.ShouldBeInput(connectingEndpoint))
                {
                    inputWires.Add(connectedShape);
                }
                else
                {
                    outputWires.Add(connectedShape);
                }
            }

            // Make the connections.
            foreach (Shape wire in inputWires)
            {
                WireMesh inputWire = _wireMeshes[wire];
                gate.ConnectInput(inputWire);
            }
            foreach (Shape wire in outputWires)
            {
                WireMesh outputWire = _wireMeshes[wire];
                gate.ConnectOutput(outputWire);
            }
            gate.ConnectAllInputs();
            gate.ConnectAllOutputs();
        }