// Use this for initialization void Start() { playerVirtualCamera = transform.GetComponent <Cinemachine.CinemachineFreeLook>(); antiCrosshair = GameObject.FindGameObjectWithTag("antiCrosshair"); antiCrosshair.SetActive(false); }
private static void DrawFreeLookGizmos(CinemachineFreeLook vcam, GizmoType selectionType) { // Standard frustum and logo CinemachineVirtualCameraBaseEditor.DrawVirtualCameraBaseGizmos(vcam, selectionType); Color originalGizmoColour = Gizmos.color; bool isActiveVirtualCam = CinemachineCore.Instance.IsLive(vcam); Gizmos.color = isActiveVirtualCam ? CinemachineSettings.CinemachineCoreSettings.ActiveGizmoColour : CinemachineSettings.CinemachineCoreSettings.InactiveGizmoColour; if (vcam.Follow != null) { Vector3 pos = vcam.Follow.position; var TopRig = vcam.GetRig(0).GetCinemachineComponent <CinemachineOrbitalTransposer>(); var MiddleRig = vcam.GetRig(1).GetCinemachineComponent <CinemachineOrbitalTransposer>(); var BottomRig = vcam.GetRig(2).GetCinemachineComponent <CinemachineOrbitalTransposer>(); DrawCircleAtPointWithRadius(pos + Vector3.up * TopRig.m_HeightOffset, TopRig.m_Radius, vcam); DrawCircleAtPointWithRadius(pos + Vector3.up * MiddleRig.m_HeightOffset, MiddleRig.m_Radius, vcam); DrawCircleAtPointWithRadius(pos + Vector3.up * BottomRig.m_HeightOffset, BottomRig.m_Radius, vcam); DrawCameraPath(pos, vcam); } Gizmos.color = originalGizmoColour; }
/// <summary>If we are transitioning from another FreeLook, grab the axis values from it.</summary> /// <param name="fromCam">The camera being deactivated. May be null.</param> /// <param name="worldUp">Default world Up, set by the CinemachineBrain</param> /// <param name="deltaTime">Delta time for time-based effects (ignore if less than or equal to 0)</param> public override void OnTransitionFromCamera( ICinemachineCamera fromCam, Vector3 worldUp, float deltaTime) { base.OnTransitionFromCamera(fromCam, worldUp, deltaTime); bool doUpdate = false; if ((fromCam != null) && (fromCam is CinemachineFreeLook)) { CinemachineFreeLook freeLookFrom = fromCam as CinemachineFreeLook; if (freeLookFrom.Follow == Follow) { m_XAxis.Value = freeLookFrom.m_XAxis.Value; m_YAxis.Value = freeLookFrom.m_YAxis.Value; doUpdate = true; } } if (m_Transitions.m_InheritPosition && fromCam != null) { PreviousStateIsValid = false; transform.position = fromCam.State.CorrectedPosition; doUpdate = true; } if (doUpdate) { PreviousStateIsValid = false; InternalUpdateCameraState(worldUp, deltaTime); } if (m_Transitions.m_CameraActivated != null) { m_Transitions.m_CameraActivated.Invoke(this); } }
public void initCamera() { dissolve -= Time.deltaTime * 1.0f; transform.Find("Ch44").GetComponent <SkinnedMeshRenderer>().materials[0].SetFloat("_Dissolve", dissolve); transform.Find("Ch44").GetComponent <SkinnedMeshRenderer>().materials[1].SetFloat("_Dissolve", dissolve); if (currentCamera is null) { Camera cam = FindObjectOfType <Camera>(); currentCamera = cam; } //transform.position = new Vector3(0,5,0); Cinemachine.CinemachineFreeLook c = currentCamera.gameObject.GetComponent <Cinemachine.CinemachineFreeLook>(); Debug.Log(c); GameObject.Find("UI").GetComponent <Menu>().HideMenu(); GameObject.Find("UI").GetComponent <Menu>().ShowHUD(); c.GetComponent <Cinemachine.CinemachineFreeLook>().m_XAxis.m_InputAxisName = "Mouse X"; c.GetComponent <Cinemachine.CinemachineFreeLook>().m_YAxis.m_InputAxisName = "Mouse Y"; c.GetComponent <Cinemachine.CinemachineFreeLook>().Priority = 100; GameObject.Find("Menu Song").GetComponent <AudioSource>().Stop(); c.m_LookAt = transform.GetChild(0).transform; c.m_Follow = transform; Cursor.lockState = CursorLockMode.Locked; Cursor.visible = false; }
private void DestroyRigs() { CinemachineVirtualCamera[] array = new CinemachineVirtualCamera[CinemachineFreeLook.RigNames.Length]; for (int i = 0; i < CinemachineFreeLook.RigNames.Length; i++) { foreach (object obj in base.transform) { Transform transform = (Transform)obj; if (transform.gameObject.name == CinemachineFreeLook.RigNames[i]) { array[i] = transform.GetComponent <CinemachineVirtualCamera>(); } } } for (int j = 0; j < array.Length; j++) { if (array[j] != null) { if (CinemachineFreeLook.DestroyRigOverride != null) { CinemachineFreeLook.DestroyRigOverride(array[j].gameObject); } else { UnityEngine.Object.Destroy(array[j].gameObject); } } } this.m_Rigs = null; this.mOrbitals = null; }
void Start() { freeLook = freeLookCam.GetComponent <Cinemachine.CinemachineFreeLook>(); //zero-in speed to restrict camera movement without mouse button clicked freeLook.m_XAxis.m_MaxSpeed = 0f; freeLook.m_YAxis.m_MaxSpeed = 0f; }
private void Awake() { playerMovement = GetComponent <PlayerMovement>(); playerGFX = transform.Find("Graphics").gameObject; playerCollider = GetComponent <CapsuleCollider>(); playerBody = GetComponent <Rigidbody>(); cinemachineFreeLookCam = FindObjectOfType <Cinemachine.CinemachineFreeLook>(); }
public HumanoidAim(HumanoidAimAttribute attribute, Humanoid character) : base(character) { input = character.Input; freeCam = character.FreeCam; input.GamePlay.Aim.performed += OnAimPerformed; input.GamePlay.Aim.canceled += OnAimCanceled; attr = attribute; this.character = character; }
void Awake() { _canvas = gameObject.GetComponent <Canvas>(); var players = GameObject.FindGameObjectsWithTag("Player"); SceneManager.sceneUnloaded += SaveSlots; for (int i = 0; i < players.Length; i++) { applier = players[i].GetComponent <InventoryApplier>(); if (applier != null) { break; } } Button[] buttons = GetComponentsInChildren <Button>(); foreach (Button button in buttons) { button.onClick.AddListener(Click); } Cursor.visible = false; Cursor.lockState = CursorLockMode.Locked; //_canvas.enabled = false; cameraController = GameObject.FindGameObjectWithTag("CameraController").GetComponent <Cinemachine.CinemachineFreeLook>(); car = GameObject.FindGameObjectWithTag("Player"); if (savedItems == null) { savedItems = new Item[29]; } else { slots = gameObject.GetComponentsInChildren <InventorySlot>(); for (int i = 0; i < slots.Length; i++) { slots[i].Content = savedItems[i]; } if (weaponSlot.Content != null) { applier.SetWeapon(weaponSlot.Content?.prefab); } applier.SetCarmor(carmorSlot.Content); if (bumperSlot.Content != null) { applier.SetBumpers(bumperSlot.Content?.prefab); } } money = 0; }
public override void Attached() { if (entity.IsOwner) { cam = GetComponent <Cinemachine.CinemachineFreeLook>(); rig0 = cam.GetRig(0).GetCinemachineComponent <CinemachineBasicMultiChannelPerlin>(); rig1 = cam.GetRig(1).GetCinemachineComponent <CinemachineBasicMultiChannelPerlin>(); rig2 = cam.GetRig(2).GetCinemachineComponent <CinemachineBasicMultiChannelPerlin>(); } }
//public float speed; public void Initialize() { //vCam = GetComponent<Cinemachine.CinemachineVirtualCameraBase>(); freeLook = GetComponent <Cinemachine.CinemachineFreeLook>(); player = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerController>(); WM = player.GetComponentInChildren <WeaponManager>(); items = player.GetComponentInChildren <Items>(); point.SetActive(false); ammo.SetActive(false); }
void Start() { Cinemachine.CinemachineFreeLook cinemachine = GetComponent <Cinemachine.CinemachineFreeLook>(); cinemachine.LookAt = FindObjectOfType <PlayerMovement>().gameObject.transform; cinemachine.Follow = FindObjectOfType <PlayerMovement>().gameObject.transform; cinemachine.m_BindingMode = Cinemachine.CinemachineTransposer.BindingMode.WorldSpace; Cinemachine.CinemachineCollider collider = GetComponent <Cinemachine.CinemachineCollider>(); collider.m_CollideAgainst = LayerMask.GetMask("Ground"); collider.m_IgnoreTag = "Player"; }
/// <summary>If we are transitioning from another FreeLook, grab the axis values from it.</summary> /// <param name="fromCam">The camera being deactivated. May be null.</param> override public void OnTransitionFromCamera(ICinemachineCamera fromCam) { if ((fromCam != null) && (fromCam is CinemachineFreeLook)) { CinemachineFreeLook freeLookFrom = fromCam as CinemachineFreeLook; if (freeLookFrom.Follow == Follow) { m_XAxis.Value = freeLookFrom.m_XAxis.Value; m_YAxis.Value = freeLookFrom.m_YAxis.Value; PushSettingsToRigs(); } } }
void Start() { freelookCamera = GetComponent <Cinemachine.CinemachineFreeLook>(); startHighOffset = (freelookCamera.GetRig(0).GetCinemachineComponent <CinemachineComposer>()).m_TrackedObjectOffset; startMidOffset = (freelookCamera.GetRig(1).GetCinemachineComponent <CinemachineComposer>()).m_TrackedObjectOffset; startLowOffset = (freelookCamera.GetRig(2).GetCinemachineComponent <CinemachineComposer>()).m_TrackedObjectOffset; // Ugly shit due to camera prefab being shitty cameraXAdjuster = 0.4f; cameraYAdjuster = 0.4f; notGroundedAttenuationFactor = 0.33f; lerpTendToMiddleRigSpeed = 0.85f; /////////////////////////////////////////////////// }
public override void OnTransitionFromCamera(ICinemachineCamera fromCam, Vector3 worldUp, float deltaTime) { base.OnTransitionFromCamera(fromCam, worldUp, deltaTime); if (fromCam != null && fromCam is CinemachineFreeLook) { CinemachineFreeLook cinemachineFreeLook = fromCam as CinemachineFreeLook; if (cinemachineFreeLook.Follow == this.Follow) { this.m_XAxis.Value = cinemachineFreeLook.m_XAxis.Value; this.m_YAxis.Value = cinemachineFreeLook.m_YAxis.Value; this.UpdateCameraState(worldUp, deltaTime); } } }
/// <summary>If we are transitioning from another FreeLook, grab the axis values from it.</summary> /// <param name="fromCam">The camera being deactivated. May be null.</param> /// <param name="worldUp">Default world Up, set by the CinemachineBrain</param> /// <param name="deltaTime">Delta time for time-based effects (ignore if less than or equal to 0)</param> public override void OnTransitionFromCamera( ICinemachineCamera fromCam, Vector3 worldUp, float deltaTime) { base.OnTransitionFromCamera(fromCam, worldUp, deltaTime); if ((fromCam != null) && (fromCam is CinemachineFreeLook)) { CinemachineFreeLook freeLookFrom = fromCam as CinemachineFreeLook; if (freeLookFrom.Follow == Follow) { m_XAxis.Value = freeLookFrom.m_XAxis.Value; m_YAxis.Value = freeLookFrom.m_YAxis.Value; UpdateCameraState(worldUp, deltaTime); } } }
public override void OnStartLocalPlayer() { cam = FindObjectOfType<Cinemachine.CinemachineFreeLook>(); cam.Follow = transform; cam.LookAt = transform; camera = Camera.main.transform; MovementMenuManager movementMenu = GameObject.Find("UI").GetComponent<MovementMenuManager>(); jumpSpeedSlider = movementMenu.jumpSpeedSlider; gravitySlider = movementMenu.gravitySlider; walkSpeedSlider = movementMenu.walkSpeedSlider; dancingToggle = movementMenu.dancingToggle; sittingToggle = movementMenu.sittingToggle; gameObject.name = "Local"; }
void Awake() { freelook = GetComponentInChildren <CinemachineFreeLook>(); if (freelook != null) { originalOrbits = new CinemachineFreeLook.Orbit[freelook.m_Orbits.Length]; for (int i = 0; i < originalOrbits.Length; i++) { originalOrbits[i].m_Height = freelook.m_Orbits[i].m_Height; originalOrbits[i].m_Radius = freelook.m_Orbits[i].m_Radius; } #if UNITY_EDITOR SaveDuringPlay.SaveDuringPlay.OnHotSave -= RestoreOriginalOrbits; SaveDuringPlay.SaveDuringPlay.OnHotSave += RestoreOriginalOrbits; #endif } }
void Awake() { #if false // make this true for CM 2.1.10 and earlier, false otherwise zAxis.SetThresholds(0, 1, false); #endif freelook = GetComponentInChildren <CinemachineFreeLook>(); if (freelook != null && originalOrbits.Length == 0) { zAxis.Update(Time.deltaTime); float scale = Mathf.Lerp(minScale, maxScale, zAxis.Value); for (int i = 0; i < Mathf.Min(originalOrbits.Length, freelook.m_Orbits.Length); i++) { freelook.m_Orbits[i].m_Height = originalOrbits[i].m_Height * scale; freelook.m_Orbits[i].m_Radius = originalOrbits[i].m_Radius * scale; } } }
/// <summary>If we are transitioning from another FreeLook, grab the axis values from it.</summary> /// <param name="fromCam">The camera being deactivated. May be null.</param> /// <param name="worldUp">Default world Up, set by the CinemachineBrain</param> /// <param name="deltaTime">Delta time for time-based effects (ignore if less than or equal to 0)</param> public override void OnTransitionFromCamera( ICinemachineCamera fromCam, Vector3 worldUp, float deltaTime) { base.OnTransitionFromCamera(fromCam, worldUp, deltaTime); bool forceUpdate = false; if (fromCam != null) { CinemachineFreeLook freeLookFrom = fromCam as CinemachineFreeLook; if (freeLookFrom != null && freeLookFrom.Follow == Follow) { if (m_BindingMode != CinemachineTransposer.BindingMode.SimpleFollowWithWorldUp) { m_XAxis.Value = freeLookFrom.m_XAxis.Value; } m_YAxis.Value = freeLookFrom.m_YAxis.Value; forceUpdate = true; } } if (m_Transitions.m_InheritPosition) { var brain = CinemachineCore.Instance.FindPotentialTargetBrain(this); if (brain != null) { transform.position = brain.transform.position; transform.rotation = brain.transform.rotation; m_State = PullStateFromVirtualCamera(worldUp, m_Lens); PreviousStateIsValid = false; PushSettingsToRigs(); forceUpdate = true; } } if (forceUpdate) { InternalUpdateCameraState(worldUp, deltaTime); } else { UpdateCameraState(worldUp, deltaTime); } if (m_Transitions.m_OnCameraLive != null) { m_Transitions.m_OnCameraLive.Invoke(this, fromCam); } }
private void DestroyRigs() { CinemachineVirtualCamera[] array = new CinemachineVirtualCamera[CinemachineFreeLook.RigNames.Length]; for (int i = 0; i < CinemachineFreeLook.RigNames.Length; i++) { IEnumerator enumerator = base.transform.GetEnumerator(); try { while (enumerator.MoveNext()) { object obj = enumerator.Current; Transform transform = (Transform)obj; if (transform.gameObject.name == CinemachineFreeLook.RigNames[i]) { array[i] = transform.GetComponent <CinemachineVirtualCamera>(); } } } finally { IDisposable disposable; if ((disposable = (enumerator as IDisposable)) != null) { disposable.Dispose(); } } } for (int j = 0; j < array.Length; j++) { if (array[j] != null) { if (CinemachineFreeLook.DestroyRigOverride != null) { CinemachineFreeLook.DestroyRigOverride(array[j].gameObject); } else { UnityEngine.Object.Destroy(array[j].gameObject); } } } this.m_Rigs = null; this.mOrbitals = null; }
private static void DrawCameraPath(Vector3 atPos, Quaternion orient, CinemachineFreeLook vcam) { Matrix4x4 prevMatrix = Gizmos.matrix; Gizmos.matrix = Matrix4x4.TRS(atPos, orient, Vector3.one); const int kNumStepsPerPair = 30; Vector3 currPos = vcam.GetLocalPositionForCameraFromInput(0f); for (int i = 1; i < kNumStepsPerPair + 1; ++i) { float t = (float)i / (float)kNumStepsPerPair; Vector3 nextPos = vcam.GetLocalPositionForCameraFromInput(t); Gizmos.DrawLine(currPos, nextPos); Gizmos.DrawWireSphere(nextPos, 0.02f); currPos = nextPos; } Gizmos.matrix = prevMatrix; }
private static void DrawFreeLookGizmos(CinemachineFreeLook vcam, GizmoType selectionType) { // Standard frustum and logo CinemachineVirtualCameraBaseEditor.DrawVirtualCameraBaseGizmos(vcam, selectionType); Color originalGizmoColour = Gizmos.color; bool isActiveVirtualCam = CinemachineCore.Instance.IsLive(vcam); Gizmos.color = isActiveVirtualCam ? CinemachineSettings.CinemachineCoreSettings.ActiveGizmoColour : CinemachineSettings.CinemachineCoreSettings.InactiveGizmoColour; if (vcam.Follow != null) { Vector3 pos = vcam.Follow.position; var TopRig = vcam.GetRig(0).GetCinemachineComponent <CinemachineOrbitalTransposer>(); var MiddleRig = vcam.GetRig(1).GetCinemachineComponent <CinemachineOrbitalTransposer>(); var BottomRig = vcam.GetRig(2).GetCinemachineComponent <CinemachineOrbitalTransposer>(); Vector3 up = Vector3.up; CinemachineBrain brain = CinemachineCore.Instance.FindPotentialTargetBrain(vcam); if (brain != null) { up = brain.DefaultWorldUp; } Quaternion orient = TopRig.GetReferenceOrientation(up); up = orient * Vector3.up; float rotation = vcam.m_XAxis.Value + vcam.m_Heading.m_HeadingBias; orient = Quaternion.AngleAxis(rotation, up) * orient; CinemachineOrbitalTransposerEditor.DrawCircleAtPointWithRadius( pos + up * TopRig.m_FollowOffset.y, orient, TopRig.m_FollowOffset.z); CinemachineOrbitalTransposerEditor.DrawCircleAtPointWithRadius( pos + up * MiddleRig.m_FollowOffset.y, orient, MiddleRig.m_FollowOffset.z); CinemachineOrbitalTransposerEditor.DrawCircleAtPointWithRadius( pos + up * BottomRig.m_FollowOffset.y, orient, BottomRig.m_FollowOffset.z); DrawCameraPath(pos, orient, vcam); } Gizmos.color = originalGizmoColour; }
private static void DrawCameraPath(Vector3 atPos, CinemachineFreeLook vcam) { Matrix4x4 prevMatrix = Gizmos.matrix; Matrix4x4 localToWorld = Matrix4x4.TRS( atPos, Quaternion.AngleAxis(vcam.m_XAxis.Value, Vector3.up), Vector3.one); Gizmos.matrix = localToWorld; const int kNumStepsPerPair = 30; Vector3 currPos = vcam.GetLocalPositionForCameraFromInput(0f); for (int i = 1; i < kNumStepsPerPair + 1; ++i) { float t = (float)i / (float)kNumStepsPerPair; Vector3 nextPos = vcam.GetLocalPositionForCameraFromInput(t); Gizmos.DrawLine(currPos, nextPos); currPos = nextPos; } Gizmos.matrix = prevMatrix; }
private static void DrawCircleAtPointWithRadius(Vector3 point, float radius, CinemachineFreeLook vcam) { Matrix4x4 prevMatrix = Gizmos.matrix; Gizmos.matrix = Matrix4x4.TRS(point, Quaternion.identity, radius * Vector3.one); Color prevGizmosColour = Gizmos.color; const int kNumPoints = 25; Vector3 currPoint = Vector3.forward; Quaternion rot = Quaternion.AngleAxis(360f / (float)kNumPoints, Vector3.up); for (int i = 0; i < kNumPoints + 1; ++i) { Vector3 nextPoint = rot * currPoint; Gizmos.DrawLine(currPoint, nextPoint); currPoint = nextPoint; } Gizmos.matrix = prevMatrix; Gizmos.color = prevGizmosColour; }
private void Awake() { cam = GetComponent <Cinemachine.CinemachineFreeLook>(); playerInput = new PlayerActions(); playerInput.MoveAction.Look.performed += ctx => camMovement = ctx.ReadValue <Vector2>(); }
/// <summary> /// On Awake we grab our virtual camera /// </summary> protected virtual void Awake() { _freeLookCamera = this.gameObject.GetComponent <Cinemachine.CinemachineFreeLook>(); _initialFieldOfView = _freeLookCamera.m_Lens.FieldOfView; }
private CinemachineVirtualCamera[] CreateRigs(CinemachineVirtualCamera[] copyFrom) { this.mOrbitals = null; float[] array = new float[] { 0.5f, 0.55f, 0.6f }; CinemachineVirtualCamera[] array2 = new CinemachineVirtualCamera[3]; for (int i = 0; i < CinemachineFreeLook.RigNames.Length; i++) { CinemachineVirtualCamera cinemachineVirtualCamera = null; if (copyFrom != null && copyFrom.Length > i) { cinemachineVirtualCamera = copyFrom[i]; } if (CinemachineFreeLook.CreateRigOverride != null) { array2[i] = CinemachineFreeLook.CreateRigOverride(this, CinemachineFreeLook.RigNames[i], cinemachineVirtualCamera); } else { array2[i] = new GameObject(CinemachineFreeLook.RigNames[i]) { transform = { parent = base.transform } }.AddComponent <CinemachineVirtualCamera>(); if (cinemachineVirtualCamera != null) { ReflectionHelpers.CopyFields(cinemachineVirtualCamera, array2[i], BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic); } else { GameObject gameObject = array2[i].GetComponentOwner().gameObject; gameObject.AddComponent <CinemachineOrbitalTransposer>(); gameObject.AddComponent <CinemachineComposer>(); } } array2[i].InvalidateComponentPipeline(); CinemachineOrbitalTransposer cinemachineOrbitalTransposer = array2[i].GetCinemachineComponent <CinemachineOrbitalTransposer>(); if (cinemachineOrbitalTransposer == null) { cinemachineOrbitalTransposer = array2[i].AddCinemachineComponent <CinemachineOrbitalTransposer>(); } if (cinemachineVirtualCamera == null) { cinemachineOrbitalTransposer.m_YawDamping = 0f; CinemachineComposer cinemachineComponent = array2[i].GetCinemachineComponent <CinemachineComposer>(); if (cinemachineComponent != null) { cinemachineComponent.m_HorizontalDamping = (cinemachineComponent.m_VerticalDamping = 0f); cinemachineComponent.m_ScreenX = 0.5f; cinemachineComponent.m_ScreenY = array[i]; cinemachineComponent.m_DeadZoneWidth = (cinemachineComponent.m_DeadZoneHeight = 0.1f); cinemachineComponent.m_SoftZoneWidth = (cinemachineComponent.m_SoftZoneHeight = 0.8f); cinemachineComponent.m_BiasX = (cinemachineComponent.m_BiasY = 0f); } } } return(array2); }
private void Awake() { freeLookCamera = GetComponent <Cinemachine.CinemachineFreeLook>(); }
private void Awake() { rb = GetComponent <Rigidbody>(); cameraBrain = GetComponentInChildren <Cinemachine.CinemachineFreeLook>(); }