/// <summary> /// The cutscene has been set to an arbitrary time by the user. /// Processing must take place to catch up to the new time. /// </summary> /// <param name="time">The new cutscene running time</param> public virtual void SetTime(float time) { float previousTime = elapsedTime; elapsedTime = time; foreach (TimelineItem item in GetTimelineItems()) { // Check if it is a global event. CinemaGlobalEvent cinemaEvent = item as CinemaGlobalEvent; if (cinemaEvent != null) { if ((previousTime < cinemaEvent.Firetime) && (((elapsedTime >= cinemaEvent.Firetime)))) { cinemaEvent.Trigger(); } else if (((previousTime >= cinemaEvent.Firetime) && (elapsedTime < cinemaEvent.Firetime))) { cinemaEvent.Reverse(); } } // Check if it is a global action. CinemaGlobalAction action = item as CinemaGlobalAction; if (action != null) { action.SetTime((time - action.Firetime), time - previousTime); } } }
/// <summary> /// The cutscene has been set to an arbitrary time by the user. /// Processing must take place to catch up to the new time. /// </summary> /// <param name="time">The new cutscene running time</param> public virtual void SetTime(float time) { float previousTime = elapsedTime; elapsedTime = time; TimelineItem[] timelineItemArr = GetTimelineItems(); for (int i = 0; i < timelineItemArr.Length; i++) { TimelineItem item = timelineItemArr[i]; // Check if it is a global event. CinemaGlobalEvent cinemaEvent = item as CinemaGlobalEvent; if (cinemaEvent != null) { if ((previousTime < cinemaEvent.Firetime) && (((elapsedTime >= cinemaEvent.Firetime)))) { cinemaEvent.Trigger(); } else if (((previousTime >= cinemaEvent.Firetime) && (elapsedTime < cinemaEvent.Firetime))) { cinemaEvent.Reverse(); } } // Check if it is a global action. CinemaGlobalAction action = item as CinemaGlobalAction; if (action != null) { action.SetTime((time - action.Firetime), time - previousTime); } } }
/// <summary> /// The cutscene has been set to an arbitrary time by the user. /// Processing must take place to catch up to the new time. /// </summary> /// <param name="time">The new cutscene running time</param> public virtual void SetTime(float time) { float previousTime = elapsedTime; elapsedTime = time; TimelineItem[] items = GetTimelineItems(); for (int i = 0; i < items.Length; i++) { // Check if it is a global event. CinemaGlobalEvent cinemaEvent = items[i] as CinemaGlobalEvent; if (cinemaEvent != null) { if ((previousTime < cinemaEvent.Firetime && time >= cinemaEvent.Firetime) || (cinemaEvent.Firetime == 0f && previousTime <= cinemaEvent.Firetime && time > cinemaEvent.Firetime)) { cinemaEvent.Trigger(); } else if (previousTime > cinemaEvent.Firetime && elapsedTime <= cinemaEvent.Firetime) { cinemaEvent.Reverse(); } } // Check if it is a global action. CinemaGlobalAction action = items[i] as CinemaGlobalAction; if (action != null) { action.SetTime((time - action.Firetime), time - previousTime); } } }
/// <summary> /// Update the track to the given time /// </summary> /// <param name="time"></param> public virtual void UpdateTrack(float runningTime, float deltaTime) { if (mute) { return; } float previousTime = elapsedTime; elapsedTime = runningTime; TimelineItem[] items = GetTimelineItems(); for (int i = 0; i < items.Length; i++) { CinemaGlobalEvent cinemaEvent = items[i] as CinemaGlobalEvent; if (cinemaEvent == null) { continue; } if ((previousTime < cinemaEvent.Firetime || previousTime <= 0f) && elapsedTime >= cinemaEvent.Firetime) { cinemaEvent.Trigger(); } else if (previousTime >= cinemaEvent.Firetime && elapsedTime <= cinemaEvent.Firetime) { cinemaEvent.Reverse(); } } for (int i = 0; i < items.Length; i++) { CinemaGlobalAction action = items[i] as CinemaGlobalAction; if (action == null) { continue; } if (((previousTime < action.Firetime || previousTime <= 0f) && elapsedTime >= action.Firetime) && elapsedTime < action.EndTime) { action.Trigger(); } else if ((previousTime <= action.EndTime) && (elapsedTime >= action.EndTime)) { action.End(); } else if (previousTime > action.Firetime && previousTime <= action.EndTime && elapsedTime <= action.Firetime) { action.ReverseTrigger(); } else if ((previousTime > action.EndTime || previousTime >= action.Cutscene.Duration) && (elapsedTime > action.Firetime) && (elapsedTime <= action.EndTime)) { action.ReverseEnd(); } else if ((elapsedTime > action.Firetime) && (elapsedTime < action.EndTime)) { float t = runningTime - action.Firetime; action.UpdateTime(t, deltaTime); } } }
/// <summary> /// Update the track to the given time /// </summary> /// <param name="time"></param> public virtual void UpdateTrack(float runningTime, float deltaTime) { float previousTime = elapsedTime; elapsedTime = runningTime; TimelineItem[] timelineItemArr = GetTimelineItems(); for (int i = 0; i < timelineItemArr.Length; i++) { TimelineItem item = timelineItemArr[i]; CinemaGlobalEvent cinemaEvent = item as CinemaGlobalEvent; if (cinemaEvent == null) { continue; } if ((previousTime < cinemaEvent.Firetime) && (((elapsedTime >= cinemaEvent.Firetime)))) { cinemaEvent.Trigger(); } else if (((previousTime >= cinemaEvent.Firetime) && (elapsedTime < cinemaEvent.Firetime))) { cinemaEvent.Reverse(); } } for (int i = 0; i < timelineItemArr.Length; i++) { TimelineItem item = timelineItemArr[i]; CinemaGlobalAction action = item as CinemaGlobalAction; if (action == null) { continue; } if ((previousTime < action.Firetime && elapsedTime >= action.Firetime) && elapsedTime < action.EndTime) { action.Trigger(); } else if ((previousTime < action.EndTime) && (elapsedTime >= action.EndTime)) { action.End(); } else if (previousTime > action.Firetime && previousTime <= action.EndTime && elapsedTime < action.Firetime) { action.ReverseTrigger(); } else if ((previousTime > (action.EndTime) && (elapsedTime > action.Firetime) && (elapsedTime <= action.EndTime))) { action.ReverseEnd(); } else if ((elapsedTime > action.Firetime) && (elapsedTime < action.EndTime)) { float t = runningTime - action.Firetime; action.UpdateTime(t, deltaTime); } } }
/// <summary> /// Update the track to the given time /// </summary> /// <param name="time"></param> public virtual void UpdateTrack(float runningTime, float deltaTime) { float previousTime = elapsedTime; elapsedTime = runningTime; List <TimelineItem> items = GetAllTimelineItems(); for (int i = 0; i < items.Count; i++) { CinemaGlobalEvent cinemaEvent = items[i] as CinemaGlobalEvent; if (cinemaEvent == null) { continue; } if ((previousTime < cinemaEvent.Firetime || previousTime <= 0f) && elapsedTime >= cinemaEvent.Firetime) { cinemaEvent.Trigger(); } else if (previousTime >= cinemaEvent.Firetime && elapsedTime <= cinemaEvent.Firetime) { cinemaEvent.Reverse(); } } for (int i = 0; i < items.Count; i++) { CinemaGlobalAction action = items[i] as CinemaGlobalAction; if (action == null) { continue; } var actionScene = action.GetCutScene(); if (((previousTime < action.Firetime || previousTime <= 0f) && elapsedTime >= action.Firetime) && elapsedTime < action.EndTime) { action.Trigger(); } else if ((previousTime <= action.EndTime) && (elapsedTime >= action.EndTime)) { action.End(); } else if (previousTime > action.Firetime && previousTime <= action.EndTime && elapsedTime <= action.Firetime) { action.ReverseTrigger(); } else if ((previousTime > action.EndTime || (actionScene != null && previousTime >= actionScene.Duration)) && (elapsedTime > action.Firetime) && (elapsedTime <= action.EndTime)) { action.ReverseEnd(); } else if ((elapsedTime > action.Firetime) && (elapsedTime < action.EndTime)) { float t = runningTime - action.Firetime; action.UpdateTime(t, deltaTime); } } }
static public int Trigger(IntPtr l) { try { CinemaDirector.CinemaGlobalEvent self = (CinemaDirector.CinemaGlobalEvent)checkSelf(l); self.Trigger(); return(0); } catch (Exception e) { return(error(l, e)); } }
/// <summary> /// The cutscene has been set to an arbitrary time by the user. /// Processing must take place to catch up to the new time. /// </summary> /// <param name="time">The new cutscene running time</param> public virtual void SetTime(float time) { #if PROFILE_FILE Profiler.BeginSample("TimelineTrack.SetTime"); #endif // PROFILE_FILE float previousTime = elapsedTime; elapsedTime = time; var timeLines = GetTimelineItems(); var length = timeLines.Length; for (var i = 0; i < length; i++) { var item = timeLines[i]; // Check if it is a global event. CinemaGlobalEvent cinemaEvent = item as CinemaGlobalEvent; if (cinemaEvent != null) { if ((previousTime < cinemaEvent.Firetime) && (((elapsedTime >= cinemaEvent.Firetime)))) { cinemaEvent.Trigger(); } else if (((previousTime >= cinemaEvent.Firetime) && (elapsedTime < cinemaEvent.Firetime))) { cinemaEvent.Reverse(); } } // Check if it is a global action. CinemaGlobalAction action = item as CinemaGlobalAction; if (action != null) { action.SetTime((time - action.Firetime), time - previousTime); } } #if PROFILE_FILE Profiler.EndSample(); #endif // PROFILE_FILE }
/// <summary> /// The cutscene has been set to an arbitrary time by the user. /// Processing must take place to catch up to the new time. /// </summary> /// <param name="time">The new cutscene running time</param> public virtual void SetTime(float time) { float previousTime = elapsedTime; elapsedTime = time; { var __array5 = GetTimelineItems(); var __arrayLength5 = __array5.Length; for (int __i5 = 0; __i5 < __arrayLength5; ++__i5) { var item = (TimelineItem)__array5[__i5]; { // Check if it is a global event. CinemaGlobalEvent cinemaEvent = item as CinemaGlobalEvent; if (cinemaEvent != null) { if ((previousTime < cinemaEvent.Firetime) && (((elapsedTime >= cinemaEvent.Firetime)))) { cinemaEvent.Trigger(); } else if (((previousTime >= cinemaEvent.Firetime) && (elapsedTime < cinemaEvent.Firetime))) { cinemaEvent.Reverse(); } } // Check if it is a global action. CinemaGlobalAction action = item as CinemaGlobalAction; if (action != null) { action.SetTime((time - action.Firetime), time - previousTime); } } } } }
/// <summary> /// Update the track to the given time /// </summary> /// <param name="time"></param> public virtual void UpdateTrack(float runningTime, float deltaTime) { float previousTime = elapsedTime; elapsedTime = runningTime; { var __array3 = GetTimelineItems(); var __arrayLength3 = __array3.Length; for (int __i3 = 0; __i3 < __arrayLength3; ++__i3) { var item = (TimelineItem)__array3[__i3]; { CinemaGlobalEvent cinemaEvent = item as CinemaGlobalEvent; if (cinemaEvent == null) { continue; } if ((previousTime < cinemaEvent.Firetime) && (((elapsedTime >= cinemaEvent.Firetime)))) { cinemaEvent.Trigger(); } else if (((previousTime >= cinemaEvent.Firetime) && (elapsedTime < cinemaEvent.Firetime))) { cinemaEvent.Reverse(); } } } } { var __array4 = GetTimelineItems(); var __arrayLength4 = __array4.Length; for (int __i4 = 0; __i4 < __arrayLength4; ++__i4) { var item = (TimelineItem)__array4[__i4]; { CinemaGlobalAction action = item as CinemaGlobalAction; if (action == null) { continue; } if ((previousTime < action.Firetime && elapsedTime >= action.Firetime) && elapsedTime < action.EndTime) { action.Trigger(); } else if ((previousTime < action.EndTime) && (elapsedTime >= action.EndTime)) { action.End(); } else if (previousTime > action.Firetime && previousTime <= action.EndTime && elapsedTime < action.Firetime) { action.ReverseTrigger(); } else if ((previousTime > (action.EndTime) && (elapsedTime > action.Firetime) && (elapsedTime <= action.EndTime))) { action.ReverseEnd(); } else if ((elapsedTime > action.Firetime) && (elapsedTime < action.EndTime)) { float t = runningTime - action.Firetime; action.UpdateTime(t, deltaTime); } } } } }
/// <summary> /// Update the track to the given time /// </summary> /// <param name="time"></param> public virtual void UpdateTrack(float runningTime, float deltaTime) { #if PROFILE_FILE Profiler.BeginSample("TimelineTrack.UpdateTrack"); #endif // PROFILE_FILE float previousTime = elapsedTime; elapsedTime = runningTime; #if PROFILE_FILE Profiler.BeginSample("TimelineTrack.UpdateTrack.seg_1"); #endif // PROFILE_FILE var timeLines = GetTimelineItems(); var length = timeLines.Length; for (var i = 0; i < length; i++) { var item = timeLines[i]; CinemaGlobalEvent cinemaEvent = item as CinemaGlobalEvent; if (cinemaEvent == null) { continue; } if ((previousTime < cinemaEvent.Firetime) && (((elapsedTime >= cinemaEvent.Firetime)))) { cinemaEvent.Trigger(); } else if (((previousTime >= cinemaEvent.Firetime) && (elapsedTime < cinemaEvent.Firetime))) { cinemaEvent.Reverse(); } } #if PROFILE_FILE Profiler.EndSample(); #endif // PROFILE_FILE #if PROFILE_FILE Profiler.BeginSample("TimelineTrack.UpdateTrack.seg_2"); #endif // PROFILE_FILE timeLines = GetTimelineItems(); length = timeLines.Length; for (var i = 0; i < length; i++) { var item = timeLines[i]; CinemaGlobalAction action = item as CinemaGlobalAction; if (action == null) { continue; } if ((previousTime < action.Firetime && elapsedTime >= action.Firetime) && elapsedTime < action.EndTime) { action.Trigger(); } else if ((previousTime < action.EndTime) && (elapsedTime >= action.EndTime)) { action.End(); } else if (previousTime > action.Firetime && previousTime <= action.EndTime && elapsedTime < action.Firetime) { action.ReverseTrigger(); } else if ((previousTime > (action.EndTime) && (elapsedTime > action.Firetime) && (elapsedTime <= action.EndTime))) { action.ReverseEnd(); } else if ((elapsedTime > action.Firetime) && (elapsedTime < action.EndTime)) { float t = runningTime - action.Firetime; action.UpdateTime(t, deltaTime); } } #if PROFILE_FILE Profiler.EndSample(); #endif // PROFILE_FILE #if PROFILE_FILE Profiler.EndSample(); #endif // PROFILE_FILE }