コード例 #1
0
ファイル: ChunkEditorForm.cs プロジェクト: Metapyziks/LewtRPG
        private void RemoveConnector(int x, int y)
        {
            if (x == 0 || x == myCurrentMap.Width - 1)
            {
                int arrno = x == 0 ? 0 : 2;

                for (int i = 0; i < myConArrows[arrno].Count; ++i)
                {
                    ConnectorArrow arr = myConArrows[arrno][i];

                    if (y < arr.ConnectorInfo.Y || y > arr.ConnectorInfo.Y + arr.ConnectorInfo.Size)
                    {
                        continue;
                    }

                    int end = arr.ConnectorInfo.Y + arr.ConnectorInfo.Size;

                    arr.ConnectorInfo.Size = y - arr.ConnectorInfo.Y;

                    if (arr.ConnectorInfo.Size == 0)
                    {
                        myConArrows[arrno].Remove(arr);
                    }

                    if (end - y - 1 > 0)
                    {
                        myConArrows[arrno].Add(new ConnectorArrow(arr.ConnectorInfo.X, y + 1, true, end - y - 1));
                    }

                    return;
                }
            }
            else if (y == 0 || y == myCurrentMap.Height - 1)
            {
                int arrno = y == 0 ? 1 : 3;

                for (int i = 0; i < myConArrows[arrno].Count; ++i)
                {
                    ConnectorArrow arr = myConArrows[arrno][i];

                    if (x < arr.ConnectorInfo.X || x > arr.ConnectorInfo.X + arr.ConnectorInfo.Size)
                    {
                        continue;
                    }

                    int end = arr.ConnectorInfo.X + arr.ConnectorInfo.Size;

                    arr.ConnectorInfo.Size = x - arr.ConnectorInfo.X;

                    if (arr.ConnectorInfo.Size == 0)
                    {
                        myConArrows[arrno].Remove(arr);
                    }

                    if (end - x - 1 > 0)
                    {
                        myConArrows[arrno].Add(new ConnectorArrow(x + 1, arr.ConnectorInfo.Y, false, end - x - 1));
                    }

                    return;
                }
            }
        }
コード例 #2
0
ファイル: ChunkEditorForm.cs プロジェクト: Metapyziks/LewtRPG
        private void AddConnector(int x, int y)
        {
            ConnectorArrow addedTo = null;

            if (x == 0 || x == myCurrentMap.Width - 1)
            {
                int arrno = x == 0 ? 0 : 2;

                foreach (ConnectorArrow arr in myConArrows[arrno])
                {
                    if (arr.ConnectorInfo.Y == y + 1)
                    {
                        arr.ConnectorInfo.Y -= 1;
                        arr.ConnectorInfo.Size++;
                        addedTo = arr;
                        break;
                    }
                    else if (arr.ConnectorInfo.Y + arr.ConnectorInfo.Size == y)
                    {
                        arr.ConnectorInfo.Size++;
                        addedTo = arr;
                        break;
                    }
                    else if (y < arr.ConnectorInfo.Y || y > arr.ConnectorInfo.Y + arr.ConnectorInfo.Size)
                    {
                        continue;
                    }

                    return;
                }

                if (addedTo == null)
                {
                    myConArrows[arrno].Add(new ConnectorArrow(x, y, true, 1));
                }
                else
                {
                    myConArrows[arrno].Remove(addedTo);
                    foreach (ConnectorArrow arr in myConArrows[arrno])
                    {
                        if (arr.ConnectorInfo.Y + arr.ConnectorInfo.Size == addedTo.ConnectorInfo.Y)
                        {
                            arr.ConnectorInfo.Size += addedTo.ConnectorInfo.Size;
                            return;
                        }
                        else if (arr.ConnectorInfo.Y == addedTo.ConnectorInfo.Y + addedTo.ConnectorInfo.Size)
                        {
                            arr.ConnectorInfo.Y    -= addedTo.ConnectorInfo.Size;
                            arr.ConnectorInfo.Size += addedTo.ConnectorInfo.Size;
                            return;
                        }
                    }
                    myConArrows[arrno].Add(addedTo);
                }
            }
            else if (y == 0 || y == myCurrentMap.Height - 1)
            {
                int arrno = y == 0 ? 1 : 3;

                foreach (ConnectorArrow arr in myConArrows[arrno])
                {
                    if (arr.ConnectorInfo.X == x + 1)
                    {
                        arr.ConnectorInfo.X -= 1;
                        arr.ConnectorInfo.Size++;
                        addedTo = arr;
                        break;
                    }
                    else if (arr.ConnectorInfo.X + arr.ConnectorInfo.Size == x)
                    {
                        arr.ConnectorInfo.Size++;
                        addedTo = arr;
                        break;
                    }
                    else if (x < arr.ConnectorInfo.X || x > arr.ConnectorInfo.X + arr.ConnectorInfo.Size)
                    {
                        continue;
                    }

                    return;
                }

                if (addedTo == null)
                {
                    myConArrows[arrno].Add(new ConnectorArrow(x, y, false, 1));
                }
                else
                {
                    myConArrows[arrno].Remove(addedTo);
                    foreach (ConnectorArrow arr in myConArrows[arrno])
                    {
                        if (arr.ConnectorInfo.X + arr.ConnectorInfo.Size == addedTo.ConnectorInfo.X)
                        {
                            arr.ConnectorInfo.Size += addedTo.ConnectorInfo.Size;
                            return;
                        }
                        else if (arr.ConnectorInfo.X == addedTo.ConnectorInfo.X + addedTo.ConnectorInfo.Size)
                        {
                            arr.ConnectorInfo.X    -= addedTo.ConnectorInfo.Size;
                            arr.ConnectorInfo.Size += addedTo.ConnectorInfo.Size;
                            return;
                        }
                    }
                    myConArrows[arrno].Add(addedTo);
                }
            }
        }