コード例 #1
0
        public frmSelectCyberwareSuite(Improvement.ImprovementSource objSource, Character objCharacter)
        {
            InitializeComponent();
            _objSource = objSource;
            LanguageManager.Instance.Load(GlobalOptions.Instance.Language, this);

            if (_objSource == Improvement.ImprovementSource.Cyberware)
                _strType = "cyberware";
            else
            {
                _strType = "bioware";
                this.Text = LanguageManager.Instance.GetString("Title_SelectBiowareSuite");
                lblCyberwareLabel.Text = LanguageManager.Instance.GetString("Label_SelectBiowareSuite_PartsInSuite");
            }

            _objCharacter = objCharacter;
        }
コード例 #2
0
        public frmCreateCyberwareSuite(Character objCharacter, Improvement.ImprovementSource objSource)
        {
            InitializeComponent();
            _objSource = objSource;
            LanguageManager.Instance.Load(GlobalOptions.Instance.Language, this);
            _objCharacter = objCharacter;

            if (_objSource == Improvement.ImprovementSource.Cyberware)
                _strType = "cyberware";
            else
            {
                _strType = "bioware";
                this.Text = LanguageManager.Instance.GetString("Title_CreateBiowareSuite");
            }

            txtFileName.Text = "custom_" + _strType + ".xml";
        }
コード例 #3
0
ファイル: frmCreate.cs プロジェクト: cormanater/chummer5a
        /// <summary>
        /// Create a Cyberware Suite from the Cyberware the character currently has.
        /// </summary>
        private void CreateCyberwareSuite(Improvement.ImprovementSource objSource)
        {
            // Make sure all of the Cyberware the character has is of the same grade.
            string strGrade = "";
            bool blnOK = true;
            foreach (Cyberware objCyberware in _objCharacter.Cyberware)
            {
                if (objCyberware.SourceType == objSource)
                {
                    if (strGrade == "")
                        strGrade = objCyberware.Grade.ToString();
                    else
                    {
                        if (strGrade != objCyberware.Grade.ToString())
                        {
                            blnOK = false;
                            break;
                        }
                    }
                }
            }
            if (!blnOK)
            {
                MessageBox.Show(LanguageManager.Instance.GetString("Message_CyberwareGradeMismatch"), LanguageManager.Instance.GetString("MessageTitle_CyberwareGradeMismatch"), MessageBoxButtons.OK, MessageBoxIcon.Error);
                return;
            }
            // The character has no Cyberware!
            if (strGrade == "")
            {
                MessageBox.Show(LanguageManager.Instance.GetString("Message_NoCyberware"), LanguageManager.Instance.GetString("MessageTitle_NoCyberware"), MessageBoxButtons.OK, MessageBoxIcon.Exclamation);
                return;
            }

            frmCreateCyberwareSuite frmBuildCyberwareSuite = new frmCreateCyberwareSuite(_objCharacter, objSource);
            frmBuildCyberwareSuite.ShowDialog(this);
        }
コード例 #4
0
ファイル: frmCreate.cs プロジェクト: cormanater/chummer5a
        /// <summary>
        /// Open the Select Cyberware window and handle adding to the Tree and Character.
        /// </summary>
        private bool PickCyberware(Improvement.ImprovementSource objSource = Improvement.ImprovementSource.Cyberware)
        {
            Cyberware objSelectedCyberware = new Cyberware(_objCharacter);
            int intNode = 0;
            if (objSource == Improvement.ImprovementSource.Bioware)
                intNode = 1;

            // Attempt to locate the selected piece of Cyberware.
            try
            {
                if (treCyberware.SelectedNode.Level > 0)
                    objSelectedCyberware = _objFunctions.FindCyberware(treCyberware.SelectedNode.Tag.ToString(), _objCharacter.Cyberware);
            }
            catch
            {
            }

            frmSelectCyberware frmPickCyberware = new frmSelectCyberware(_objCharacter);
            double dblMultiplier = 1;
            // Apply the character's Cyberware Essence cost multiplier if applicable.
            if (_objImprovementManager.ValueOf(Improvement.ImprovementType.CyberwareEssCost) != 0 && objSource == Improvement.ImprovementSource.Cyberware)
            {
                foreach (Improvement objImprovement in _objCharacter.Improvements)
                {
                    if (objImprovement.ImproveType == Improvement.ImprovementType.CyberwareEssCost && objImprovement.Enabled)
                        dblMultiplier -= (1 - (Convert.ToDouble(objImprovement.Value, GlobalOptions.Instance.CultureInfo) / 100));
                }
                frmPickCyberware.CharacterESSMultiplier = dblMultiplier;
            }

            // Apply the character's Bioware Essence cost multiplier if applicable.
            if (_objImprovementManager.ValueOf(Improvement.ImprovementType.BiowareEssCost) != 0 && objSource == Improvement.ImprovementSource.Bioware)
            {
                foreach (Improvement objImprovement in _objCharacter.Improvements)
                {
                    if (objImprovement.ImproveType == Improvement.ImprovementType.BiowareEssCost && objImprovement.Enabled)
                        dblMultiplier -= (1 - (Convert.ToDouble(objImprovement.Value, GlobalOptions.Instance.CultureInfo) / 100));
                }
                frmPickCyberware.CharacterESSMultiplier = dblMultiplier;
            }

            // Apply the character's Basic Bioware Essence cost multiplier if applicable.
            if (_objImprovementManager.ValueOf(Improvement.ImprovementType.BasicBiowareEssCost) != 0 && objSource == Improvement.ImprovementSource.Bioware)
            {
                double dblBasicMultiplier = 1;
                foreach (Improvement objImprovement in _objCharacter.Improvements)
                {
                    if (objImprovement.ImproveType == Improvement.ImprovementType.BasicBiowareEssCost && objImprovement.Enabled)
                        dblBasicMultiplier -= (1 - (Convert.ToDouble(objImprovement.Value, GlobalOptions.Instance.CultureInfo) / 100));
                }
                frmPickCyberware.BasicBiowareESSMultiplier = dblBasicMultiplier;
            }

            // Genetech Cost multiplier.
            if (_objImprovementManager.ValueOf(Improvement.ImprovementType.GenetechCostMultiplier) != 0 && objSource == Improvement.ImprovementSource.Bioware)
            {
                dblMultiplier = 1;
                foreach (Improvement objImprovement in _objCharacter.Improvements)
                {
                    if (objImprovement.ImproveType == Improvement.ImprovementType.GenetechCostMultiplier && objImprovement.Enabled)
                        dblMultiplier -= (1 - (Convert.ToDouble(objImprovement.Value, GlobalOptions.Instance.CultureInfo) / 100));
                }
                frmPickCyberware.GenetechCostMultiplier = dblMultiplier;
            }

            // Transgenics Cost multiplier.
            if (_objImprovementManager.ValueOf(Improvement.ImprovementType.TransgenicsBiowareCost) != 0 && objSource == Improvement.ImprovementSource.Bioware)
            {
                dblMultiplier = 1;
                foreach (Improvement objImprovement in _objCharacter.Improvements)
                {
                    if (objImprovement.ImproveType == Improvement.ImprovementType.TransgenicsBiowareCost && objImprovement.Enabled)
                        dblMultiplier -= (1 - (Convert.ToDouble(objImprovement.Value, GlobalOptions.Instance.CultureInfo) / 100));
                }
                frmPickCyberware.TransgenicsBiowareCostMultiplier = dblMultiplier;
            }

            try
            {
                if (treCyberware.SelectedNode.Level > 0)
                {
                    frmPickCyberware.SetGrade = cboCyberwareGrade.SelectedValue.ToString();
                    frmPickCyberware.LockGrade();
                    // If the Cyberware has a Capacity with no brackets (meaning it grants Capacity), show only Subsystems (those that conume Capacity).
                    if (!objSelectedCyberware.Capacity.Contains('['))
                    {
                        frmPickCyberware.ShowOnlySubsystems = true;
                        frmPickCyberware.Subsystems = objSelectedCyberware.Subsytems;
                        frmPickCyberware.MaximumCapacity = objSelectedCyberware.CapacityRemaining;
                    }
                }
            }
            catch
            {
            }

            if (objSource == Improvement.ImprovementSource.Bioware)
                frmPickCyberware.WindowMode = frmSelectCyberware.Mode.Bioware;

            frmPickCyberware.AllowModularPlugins = objSelectedCyberware.AllowModularPlugins;

            frmPickCyberware.ShowDialog(this);

            // Make sure the dialogue window was not canceled.
            if (frmPickCyberware.DialogResult == DialogResult.Cancel)
                return false;

            // Open the Cyberware XML file and locate the selected piece.
            XmlDocument objXmlDocument = new XmlDocument();
            if (objSource == Improvement.ImprovementSource.Bioware)
                objXmlDocument = XmlManager.Instance.Load("bioware.xml");
            else
                objXmlDocument = XmlManager.Instance.Load("cyberware.xml");

            XmlNode objXmlCyberware;
            if (objSource == Improvement.ImprovementSource.Bioware)
                objXmlCyberware = objXmlDocument.SelectSingleNode("/chummer/biowares/bioware[name = \"" + frmPickCyberware.SelectedCyberware + "\"]");
            else
                objXmlCyberware = objXmlDocument.SelectSingleNode("/chummer/cyberwares/cyberware[name = \"" + frmPickCyberware.SelectedCyberware + "\"]");

            // Create the Cyberware object.
            Cyberware objCyberware = new Cyberware(_objCharacter);
            List<Weapon> objWeapons = new List<Weapon>();
            TreeNode objNode = new TreeNode();
            List<TreeNode> objWeaponNodes = new List<TreeNode>();
            objCyberware.Create(objXmlCyberware, _objCharacter, frmPickCyberware.SelectedGrade, objSource, frmPickCyberware.SelectedRating, objNode, objWeapons, objWeaponNodes);
            if (objCyberware.InternalId == Guid.Empty.ToString())
                return false;

            // Force the item to be Transgenic if selected.
            if (frmPickCyberware.ForceTransgenic)
                objCyberware.Category = "Genetech: Transgenics";

            // Apply the ESS discount if applicable.
            if (_objOptions.AllowCyberwareESSDiscounts)
                objCyberware.ESSDiscount = frmPickCyberware.SelectedESSDiscount;

            if (frmPickCyberware.FreeCost)
                objCyberware.Cost = "0";

            try
            {
                if (treCyberware.SelectedNode.Level > 0)
                {
                    treCyberware.SelectedNode.Nodes.Add(objNode);
                    treCyberware.SelectedNode.Expand();
                    objSelectedCyberware.Children.Add(objCyberware);
                    objCyberware.Parent = objSelectedCyberware;
                }
                else
                {
                    treCyberware.Nodes[intNode].Nodes.Add(objNode);
                    treCyberware.Nodes[intNode].Expand();
                    _objCharacter.Cyberware.Add(objCyberware);
                }
            }
            catch
            {
                treCyberware.Nodes[intNode].Nodes.Add(objNode);
                treCyberware.Nodes[intNode].Expand();
                _objCharacter.Cyberware.Add(objCyberware);
            }

            // Select the node that was just added.
            _blnSkipRefresh = true;
            if (objSource == Improvement.ImprovementSource.Cyberware)
                objNode.ContextMenuStrip = cmsCyberware;
            else if (objSource == Improvement.ImprovementSource.Bioware)
                objNode.ContextMenuStrip = cmsBioware;
            _blnSkipRefresh = true;

            foreach (Weapon objWeapon in objWeapons)
                _objCharacter.Weapons.Add(objWeapon);

            // Create the Weapon Node if one exists.
            foreach (TreeNode objWeaponNode in objWeaponNodes)
            {
                objWeaponNode.ContextMenuStrip = cmsWeapon;
                treWeapons.Nodes[0].Nodes.Add(objWeaponNode);
                treWeapons.Nodes[0].Expand();
            }

			// Add any additional Qualities that are forced on the character.
			if (objXmlCyberware.SelectNodes("addqualities/addquality").Count > 0)
			{
				XmlDocument objXmlQuality = XmlManager.Instance.Load("qualities.xml");
				foreach (XmlNode objXmlAddQuality in objXmlCyberware.SelectNodes("addqualities/addquality"))
				{
					XmlNode objXmlSelectedQuality = objXmlQuality.SelectSingleNode("/chummer/qualities/quality[name = \"" + objXmlAddQuality.InnerText + "\"]");
					Quality objQuality = new Quality(_objCharacter);
					objQuality = AddQuality(objXmlAddQuality, objXmlSelectedQuality, objWeapons, objWeaponNodes);
					objQuality.BP = 0;
					objQuality.ContributeToLimit = false;
					objQuality.OriginSource = QualitySource.BuiltIn;
					if (objQuality != null)
					{
						_objCharacter.Qualities.Add(objQuality);
					}
				}
			}

			treCyberware.SortCustom();
            treCyberware.SelectedNode = objNode;
            _blnSkipRefresh = true;
            PopulateCyberwareGradeList();
            UpdateCharacterInfo();
            RefreshSelectedCyberware();
            _blnSkipRefresh = false;

            _blnIsDirty = true;
            PopulateGearList();
            UpdateWindowTitle();

            return frmPickCyberware.AddAgain;
        }
コード例 #5
0
ファイル: clsCharacter.cs プロジェクト: ercflemng/chummer5a
        /// <summary>
        /// Determine whether or not the character has any Improvements of a given ImprovementType.
        /// </summary>
        /// <param name="objImprovementType">ImprovementType to search for.</param>
        public bool HasImprovement(Improvement.ImprovementType objImprovementType, bool blnRequireEnabled = false)
        {
            foreach (Improvement objImprovement in _lstImprovements)
            {
                if (objImprovement.ImproveType == objImprovementType)
                {
                    if (!blnRequireEnabled || (blnRequireEnabled && objImprovement.Enabled))
                        return true;
                }
            }

            return false;
        }
コード例 #6
0
ファイル: CharacterTests.cs プロジェクト: janhelke/chummer2
        public void CMOverflowTest()
        {
            // Create a new Human character.
            Character objCharacter = new Character();
            objCharacter.LoadMetatype(Guid.Parse("e28e7075-f635-4c02-937c-e4fc61c51602"));

            // Set the character's BOD to 4 and verify the Overflow.
            objCharacter.BOD.Value = 4;
            Assert.AreEqual(5, objCharacter.CMOverflow, "CM Overflow does not equal the expected value of 5.");

            // Add an Overflow Improvement and verify it is correct.
            Improvement objImprovement = new Improvement();
            objImprovement.ImproveType = Improvement.ImprovementType.CMOverflow;
            objImprovement.Value = 1;
            objImprovement.ImproveSource = Improvement.ImprovementSource.Quality;
            objCharacter.Improvements.Add(objImprovement);

            Assert.AreEqual(6, objCharacter.CMOverflow, "CM Overflow does not equal the expected value of 6.");
        }
コード例 #7
0
ファイル: clsImprovement.cs プロジェクト: Rockzo/chummer5a
        /// <summary>
        /// Remove all of the Improvements for an XML Node.
        /// </summary>
        /// <param name="objImprovementSource">Type of object that granted these Improvements.</param>
        /// <param name="strSourceName">Name of the item that granted these Improvements.</param>
        public void RemoveImprovements(Improvement.ImprovementSource objImprovementSource, string strSourceName)
        {
            Log.Enter("RemoveImprovements");
            Log.Info("objImprovementSource = " + objImprovementSource.ToString());
            Log.Info("strSourceName = " + strSourceName);

            // If there is no character object, don't try to remove any Improvements.
            if (_objCharacter == null)
            {
                Log.Exit("RemoveImprovements");
                return;
            }

            // A List of Improvements to hold all of the items that will eventually be deleted.
            List<Improvement> objImprovementList = new List<Improvement>();
            foreach (Improvement objImprovement in _objCharacter.Improvements)
            {
                if (objImprovement.ImproveSource == objImprovementSource && objImprovement.SourceName == strSourceName)
                    objImprovementList.Add(objImprovement);
            }

            // Now that we have all of the applicable Improvements, remove them from the character.
            foreach (Improvement objImprovement in objImprovementList)
            {
                // Remove the Improvement.
                _objCharacter.Improvements.Remove(objImprovement);

                if (objImprovement.ImproveType == Improvement.ImprovementType.SkillLevel)
                {
                    //TODO: Come back here and figure out wtf this did? Think it removed nested lifemodule skills? //Didn't this handle the collapsing knowledge skills thing?
                    //for (int i = _objCharacter.SkillsSection.Skills.Count - 1; i >= 0; i--)
                    //{
                    //	//wrote as foreach first, modify collection, not want rename
                    //	Skill skill = _objCharacter.SkillsSection.Skills[i];
                    //	for (int j = skill.Fold.Count - 1; j >= 0; j--)
                    //	{
                    //		Skill fold = skill.Fold[i];
                    //		if (fold.Id.ToString() == objImprovement.ImprovedName)
                    //		{
                    //			skill.Free(fold);
                    //			_objCharacter.SkillsSection.Skills.Remove(fold);
                    //		}
                    //	}

                    //	if (skill.Id.ToString() == objImprovement.ImprovedName)
                    //	{
                    //		while(skill.Fold.Count > 0) skill.Free(skill.Fold[0]);
                    //		//empty list, can't call clear as exposed list is RO

                    //		_objCharacter.SkillsSection.Skills.Remove(skill);
                    //	}
                    //}
                }

                if (objImprovement.ImproveType == Improvement.ImprovementType.SkillsoftAccess)
                {
                    _objCharacter.SkillsSection.KnowledgeSkills.RemoveAll(_objCharacter.SkillsSection.KnowsoftSkills.Contains);
                }

                if (objImprovement.ImproveType == Improvement.ImprovementType.SkillKnowledgeForced)
                {
                    Guid guid = Guid.Parse(objImprovement.ImprovedName);
                    _objCharacter.SkillsSection.KnowledgeSkills.RemoveAll(skill => skill.Id == guid);
                    _objCharacter.SkillsSection.KnowsoftSkills.RemoveAll(skill => skill.Id == guid);
                }

                // Remove "free" adept powers if any.
                if (objImprovement.ImproveType == Improvement.ImprovementType.AdeptPower)
                {
                    // Load the power from XML.
                    // objImprovement.Notes = name of the mentor spirit choice. Find the power name from here.
                    // TODO: Fix this properly. Generates a null exception if multiple adept powers are added by the improvement, as with the Dragonslayer Mentor Spirit.
                    try
                    {
                        XmlDocument objXmlMentorDocument = new XmlDocument();
                        objXmlMentorDocument = XmlManager.Instance.Load("mentors.xml");
                        XmlNode objXmlMentorBonus =
                            objXmlMentorDocument.SelectSingleNode("/chummer/mentors/mentor/choices/choice[name = \"" +
                                                                  objImprovement.Notes +
                                                                  "\"]");
                        XmlNodeList objXmlPowerList = objXmlMentorBonus["bonus"].SelectNodes("specificpower");
                        foreach (XmlNode objXmlSpecificPower in objXmlPowerList)
                        {
                            // Get the Power information
                            XmlDocument objXmlDocument = new XmlDocument();
                            objXmlDocument = XmlManager.Instance.Load("powers.xml");

                            string strPowerName = objXmlSpecificPower["name"].InnerText;

                            // Find the power (if it still exists)
                            foreach (Power objPower in _objCharacter.Powers)
                            {
                                if (objPower.Name == strPowerName)
                                {
                                    // Disable the free property and remove any free levels.
                                    objPower.Free = false;
                                    objPower.FreeLevels = 0;
                                }
                            }
                        }
                    }
                    catch
                    {

                    }
                }
                if (objImprovement.ImproveType == Improvement.ImprovementType.Attribute)
                {
                    CharacterAttrib objChangedAttribute = null;
                    switch (objImprovement.ImprovedName)
                    {
                        case "AGI":
                            objChangedAttribute = _objCharacter.AGI;
                            break;
                        case "REA":
                            objChangedAttribute = _objCharacter.REA;
                            break;
                        case "STR":
                            objChangedAttribute = _objCharacter.STR;
                            break;
                        case "CHA":
                            objChangedAttribute = _objCharacter.CHA;
                            break;
                        case "INT":
                            objChangedAttribute = _objCharacter.INT;
                            break;
                        case "LOG":
                            objChangedAttribute = _objCharacter.LOG;
                            break;
                        case "WIL":
                            objChangedAttribute = _objCharacter.WIL;
                            break;
                        case "EDG":
                            objChangedAttribute = _objCharacter.EDG;
                            break;
                        case "MAG":
                            objChangedAttribute = _objCharacter.MAG;
                            break;
                        case "RES":
                            objChangedAttribute = _objCharacter.RES;
                            break;
                        case "DEP":
                            objChangedAttribute = _objCharacter.DEP;
                            break;
                        case "BOD":
                        default:
                            objChangedAttribute = _objCharacter.BOD;
                            break;
                    }
                    if (objImprovement.Minimum > 0)
                    {
                        objChangedAttribute.Value -= objImprovement.Minimum;
                    }
                }
                // Determine if access to any Special Attributes have been lost.
                if (objImprovement.ImproveType == Improvement.ImprovementType.Attribute &&
                    objImprovement.UniqueName == "enableattribute")
                {
                    if (objImprovement.ImprovedName == "MAG")
                    {
                        // See if the character has anything else that is granting them access to MAG.
                        bool blnFound = false;
                        foreach (Improvement objCharacterImprovement in _objCharacter.Improvements)
                        {
                            // Skip items from the current Improvement source.
                            if (objCharacterImprovement.SourceName != objImprovement.SourceName)
                            {
                                if (objCharacterImprovement.ImproveType == Improvement.ImprovementType.Attribute &&
                                    objCharacterImprovement.UniqueName == "enableattribute" && objCharacterImprovement.ImprovedName == "MAG")
                                {
                                    blnFound = true;
                                    break;
                                }
                            }
                        }

                        if (!blnFound)
                            _objCharacter.MAGEnabled = false;
                    }
                    else if (objImprovement.ImprovedName == "RES")
                    {
                        // See if the character has anything else that is granting them access to RES.
                        bool blnFound = false;
                        foreach (Improvement objCharacterImprovement in _objCharacter.Improvements)
                        {
                            // Skip items from the current Improvement source.
                            if (objCharacterImprovement.SourceName != objImprovement.SourceName)
                            {
                                if (objCharacterImprovement.ImproveType == Improvement.ImprovementType.Attribute &&
                                    objCharacterImprovement.UniqueName == "enableattribute" && objCharacterImprovement.ImprovedName == "RES")
                                {
                                    blnFound = true;
                                    break;
                                }
                            }
                        }

                        if (!blnFound)
                            _objCharacter.RESEnabled = false;
                    }
                }

                // Determine if access to any special tabs have been lost.
                if (objImprovement.ImproveType == Improvement.ImprovementType.SpecialTab && objImprovement.UniqueName == "enabletab")
                {
                    bool blnFound = false;
                    switch (objImprovement.ImprovedName)
                    {
                        case "Magician":
                            // See if the character has anything else that is granting them access to the Magician tab.
                            foreach (Improvement objCharacterImprovement in _objCharacter.Improvements)
                            {
                                // Skip items from the current Improvement source.
                                if (objCharacterImprovement.SourceName != objImprovement.SourceName)
                                {
                                    if (objCharacterImprovement.ImproveType == Improvement.ImprovementType.SpecialTab &&
                                        objCharacterImprovement.UniqueName == "enabletab" && objCharacterImprovement.ImprovedName == "Magician")
                                    {
                                        blnFound = true;
                                        break;
                                    }
                                }
                            }

                            if (!blnFound)
                                _objCharacter.MagicianEnabled = false;
                            break;
                        case "Adept":
                            // See if the character has anything else that is granting them access to the Adept tab.
                            foreach (Improvement objCharacterImprovement in _objCharacter.Improvements)
                            {
                                // Skip items from the current Improvement source.
                                if (objCharacterImprovement.SourceName != objImprovement.SourceName)
                                {
                                    if (objCharacterImprovement.ImproveType == Improvement.ImprovementType.SpecialTab &&
                                        objCharacterImprovement.UniqueName == "enabletab" && objCharacterImprovement.ImprovedName == "Adept")
                                    {
                                        blnFound = true;
                                        break;
                                    }
                                }
                            }

                            if (!blnFound)
                                _objCharacter.AdeptEnabled = false;
                            break;
                        case "Technomancer":
                            // See if the character has anything else that is granting them access to the Technomancer tab.
                            foreach (Improvement objCharacterImprovement in _objCharacter.Improvements)
                            {
                                // Skip items from the current Improvement source.
                                if (objCharacterImprovement.SourceName != objImprovement.SourceName)
                                {
                                    if (objCharacterImprovement.ImproveType == Improvement.ImprovementType.SpecialTab &&
                                        objCharacterImprovement.UniqueName == "enabletab" && objCharacterImprovement.ImprovedName == "Technomancer")
                                    {
                                        blnFound = true;
                                        break;
                                    }
                                }
                            }

                            if (!blnFound)
                                _objCharacter.TechnomancerEnabled = false;
                            break;
                        case "Critter":
                            // See if the character has anything else that is granting them access to the Critter tab.
                            foreach (Improvement objCharacterImprovement in _objCharacter.Improvements)
                            {
                                // Skip items from the current Improvement source.
                                if (objCharacterImprovement.SourceName != objImprovement.SourceName)
                                {
                                    if (objCharacterImprovement.ImproveType == Improvement.ImprovementType.SpecialTab &&
                                        objCharacterImprovement.UniqueName == "enabletab" && objCharacterImprovement.ImprovedName == "Critter")
                                    {
                                        blnFound = true;
                                        break;
                                    }
                                }
                            }

                            if (!blnFound)
                                _objCharacter.CritterEnabled = false;
                            break;
                        case "Initiation":
                            // See if the character has anything else that is granting them access to the Initiation tab.
                            foreach (Improvement objCharacterImprovement in _objCharacter.Improvements)
                            {
                                // Skip items from the current Improvement source.
                                if (objCharacterImprovement.SourceName != objImprovement.SourceName)
                                {
                                    if (objCharacterImprovement.ImproveType == Improvement.ImprovementType.SpecialTab &&
                                        objCharacterImprovement.UniqueName == "enabletab" && objCharacterImprovement.ImprovedName == "Initiation")
                                    {
                                        blnFound = true;
                                        break;
                                    }
                                }
                            }

                            if (!blnFound)
                                _objCharacter.InitiationEnabled = false;
                            break;
                    }
                }

                // Turn of the Black Market flag if it is being removed.
                if (objImprovement.ImproveType == Improvement.ImprovementType.BlackMarketDiscount)
                {
                    bool blnFound = false;
                    // See if the character has anything else that is granting them access to Black Market.
                    foreach (Improvement objCharacterImprovement in _objCharacter.Improvements)
                    {
                        // Skip items from the current Improvement source.
                        if (objCharacterImprovement.SourceName != objImprovement.SourceName)
                        {
                            if (objCharacterImprovement.ImproveType == Improvement.ImprovementType.BlackMarketDiscount)
                            {
                                blnFound = true;
                                break;
                            }
                        }
                    }

                    if (!blnFound)
                    {
                        _objCharacter.BlackMarketDiscount = false;
                        if (!_objCharacter.Created)
                        {
                            foreach (Vehicle objVehicle in _objCharacter.Vehicles)
                            {
                                objVehicle.BlackMarketDiscount = false;
                                foreach (Weapon objWeapon in objVehicle.Weapons)
                                {
                                    objWeapon.DiscountCost = false;
                                    foreach (WeaponAccessory objWeaponAccessory in objWeapon.WeaponAccessories)
                                    {
                                        objWeaponAccessory.DiscountCost = false;
                                    }
                                }
                                foreach (Gear objGear in objVehicle.Gear)
                                {
                                    objGear.DiscountCost = false;
                                }
                                foreach (VehicleMod objMod in objVehicle.Mods)
                                {
                                    objMod.DiscountCost = false;
                                }
                            }
                            foreach (Weapon objWeapon in _objCharacter.Weapons)
                            {
                                objWeapon.DiscountCost = false;
                                foreach (WeaponAccessory objWeaponAccessory in objWeapon.WeaponAccessories)
                                {
                                    objWeaponAccessory.DiscountCost = false;
                                }
                            }
                            foreach (Gear objGear in _objCharacter.Gear)
                            {
                                objGear.DiscountCost = false;

                                foreach (Gear objChild in objGear.Children)
                                {
                                    objGear.DiscountCost = false;
                                }
                            }
                        }
                    }
                }

                // Turn of the Uneducated flag if it is being removed.
                if (objImprovement.ImproveType == Improvement.ImprovementType.Uneducated)
                {
                    bool blnFound = false;
                    // See if the character has anything else that is granting them access to Uneducated.
                    foreach (Improvement objCharacterImprovement in _objCharacter.Improvements)
                    {
                        // Skip items from the current Improvement source.
                        if (objCharacterImprovement.SourceName != objImprovement.SourceName)
                        {
                            if (objCharacterImprovement.ImproveType == Improvement.ImprovementType.Uneducated)
                            {
                                blnFound = true;
                                break;
                            }
                        }
                    }

                    if (!blnFound)
                        _objCharacter.SkillsSection.Uneducated = false;
                }

                // Turn off the Uncouth flag if it is being removed.
                if (objImprovement.ImproveType == Improvement.ImprovementType.Uncouth)
                {
                    bool blnFound = false;
                    // See if the character has anything else that is granting them access to Uncouth.
                    foreach (Improvement objCharacterImprovement in _objCharacter.Improvements)
                    {
                        // Skip items from the current Improvement source.
                        if (objCharacterImprovement.SourceName != objImprovement.SourceName)
                        {
                            if (objCharacterImprovement.ImproveType == Improvement.ImprovementType.Uncouth)
                            {
                                blnFound = true;
                                break;
                            }
                        }
                    }

                    if (!blnFound)
                        _objCharacter.SkillsSection.Uncouth = false;
                }

                // Turn off the FriendsInHighPlaces flag if it is being removed.
                if (objImprovement.ImproveType == Improvement.ImprovementType.FriendsInHighPlaces)
                {
                    bool blnFound = false;
                    // See if the character has anything else that is granting them access to FriendsInHighPlaces.
                    foreach (Improvement objCharacterImprovement in _objCharacter.Improvements)
                    {
                        // Skip items from the current Improvement source.
                        if (objCharacterImprovement.SourceName != objImprovement.SourceName)
                        {
                            if (objCharacterImprovement.ImproveType == Improvement.ImprovementType.FriendsInHighPlaces)
                            {
                                blnFound = true;
                                break;
                            }
                        }
                    }

                    if (!blnFound)
                        _objCharacter.FriendsInHighPlaces = false;
                }

                // Turn off the SchoolOfHardKnocks flag if it is being removed.
                if (objImprovement.ImproveType == Improvement.ImprovementType.SchoolOfHardKnocks)
                {
                    bool blnFound = false;
                    // See if the character has anything else that is granting them access to SchoolOfHardKnocks.
                    foreach (Improvement objCharacterImprovement in _objCharacter.Improvements)
                    {
                        // Skip items from the current Improvement source.
                        if (objCharacterImprovement.SourceName != objImprovement.SourceName)
                        {
                            if (objCharacterImprovement.ImproveType == Improvement.ImprovementType.SchoolOfHardKnocks)
                            {
                                blnFound = true;
                                break;
                            }
                        }
                    }

                    if (!blnFound)
                        _objCharacter.SkillsSection.SchoolOfHardKnocks = false;
                }

                //Turn off the Ex-Con flag if it is being removed
                if (objImprovement.ImproveType == Improvement.ImprovementType.ExCon)
                {
                     bool blnFound = false;
                     // See if the character has anything else that is granting them access to SchoolOfHardKnocks.
                     foreach (Improvement objCharacterImprovement in _objCharacter.Improvements)
                     {
                         // Skip items from the current Improvement source.
                         if (objCharacterImprovement.SourceName != objImprovement.SourceName)
                         {
                             if (objCharacterImprovement.ImproveType == Improvement.ImprovementType.ExCon)
                             {
                                 blnFound = true;
                                 break;
                             }
                         }
                     }

                     if (!blnFound)
                         _objCharacter.ExCon = false;
             			    }

                // Turn off the FriendsInHighPlaces flag if it is being removed.
                if (objImprovement.ImproveType == Improvement.ImprovementType.FriendsInHighPlaces)
                {
                    bool blnFound = false;
                    // See if the character has anything else that is granting them access to FriendsInHighPlaces.
                    foreach (Improvement objCharacterImprovement in _objCharacter.Improvements)
                    {
                        // Skip items from the current Improvement source.
                        if (objCharacterImprovement.SourceName != objImprovement.SourceName)
                        {
                            if (objCharacterImprovement.ImproveType == Improvement.ImprovementType.FriendsInHighPlaces)
                            {
                                blnFound = true;
                                break;
                            }
                        }
                    }

                    if (!blnFound)
                        _objCharacter.FriendsInHighPlaces = false;
                }
                // Turn off the JackOfAllTrades flag if it is being removed.
                if (objImprovement.ImproveType == Improvement.ImprovementType.JackOfAllTrades)
                {
                    bool blnFound = false;
                    // See if the character has anything else that is granting them access to JackOfAllTrades.
                    foreach (Improvement objCharacterImprovement in _objCharacter.Improvements)
                    {
                        // Skip items from the current Improvement source.
                        if (objCharacterImprovement.SourceName != objImprovement.SourceName)
                        {
                            if (objCharacterImprovement.ImproveType == Improvement.ImprovementType.JackOfAllTrades)
                            {
                                blnFound = true;
                                break;
                            }
                        }
                    }

                    if (!blnFound)
                        _objCharacter.SkillsSection.JackOfAllTrades = false;
                }
                // Turn off the prototypetranshuman flag if it is being removed.
                if (objImprovement.ImproveType == Improvement.ImprovementType.PrototypeTranshuman)
                {
                    bool blnFound = false;
                    // See if the character has anything else that is granting them access to prototypetranshuman.
                    foreach (Improvement objCharacterImprovement in _objCharacter.Improvements)
                    {
                        // Skip items from the current Improvement source.
                        if (objCharacterImprovement.SourceName != objImprovement.SourceName)
                        {
                            if (objCharacterImprovement.ImproveType == Improvement.ImprovementType.PrototypeTranshuman)
                            {
                                blnFound = true;
                                break;
                            }
                        }
                    }

                    if (!blnFound)
                        _objCharacter.PrototypeTranshuman = 0;
                }
                // Turn off the CollegeEducation flag if it is being removed.
                if (objImprovement.ImproveType == Improvement.ImprovementType.CollegeEducation)
                {
                    bool blnFound = false;
                    // See if the character has anything else that is granting them access to CollegeEducation.
                    foreach (Improvement objCharacterImprovement in _objCharacter.Improvements)
                    {
                        // Skip items from the current Improvement source.
                        if (objCharacterImprovement.SourceName != objImprovement.SourceName)
                        {
                            if (objCharacterImprovement.ImproveType == Improvement.ImprovementType.CollegeEducation)
                            {
                                blnFound = true;
                                break;
                            }
                        }
                    }

                    if (!blnFound)
                        _objCharacter.SkillsSection.CollegeEducation = false;
                }
                // Turn off the Erased flag if it is being removed.
                if (objImprovement.ImproveType == Improvement.ImprovementType.Erased)
                {
                    bool blnFound = false;
                    // See if the character has anything else that is granting them access to Erased.
                    foreach (Improvement objCharacterImprovement in _objCharacter.Improvements)
                    {
                        // Skip items from the current Improvement source.
                        if (objCharacterImprovement.SourceName != objImprovement.SourceName)
                        {
                            if (objCharacterImprovement.ImproveType == Improvement.ImprovementType.Erased)
                            {
                                blnFound = true;
                                break;
                            }
                        }
                    }

                    if (!blnFound)
                        _objCharacter.Erased = false;
                }
                // Turn off the BornRich flag if it is being removed.
                if (objImprovement.ImproveType == Improvement.ImprovementType.BornRich)
                {
                    bool blnFound = false;
                    // See if the character has anything else that is granting them access to BornRich.
                    foreach (Improvement objCharacterImprovement in _objCharacter.Improvements)
                    {
                        // Skip items from the current Improvement source.
                        if (objCharacterImprovement.SourceName != objImprovement.SourceName)
                        {
                            if (objCharacterImprovement.ImproveType == Improvement.ImprovementType.BornRich)
                            {
                                blnFound = true;
                                break;
                            }
                        }
                    }

                    if (!blnFound)
                        _objCharacter.BornRich = false;
                }
                // Turn off the Fame flag if it is being removed.
                if (objImprovement.ImproveType == Improvement.ImprovementType.Fame)
                {
                    bool blnFound = false;
                    // See if the character has anything else that is granting them access to Fame.
                    foreach (Improvement objCharacterImprovement in _objCharacter.Improvements)
                    {
                        // Skip items from the current Improvement source.
                        if (objCharacterImprovement.SourceName != objImprovement.SourceName)
                        {
                            if (objCharacterImprovement.ImproveType == Improvement.ImprovementType.Fame)
                            {
                                blnFound = true;
                                break;
                            }
                        }
                    }

                    if (!blnFound)
                        _objCharacter.Fame = false;
                }
                // Turn off the LightningReflexes flag if it is being removed.
                if (objImprovement.ImproveType == Improvement.ImprovementType.LightningReflexes)
                {
                    bool blnFound = false;
                    // See if the character has anything else that is granting them access to LightningReflexes.
                    foreach (Improvement objCharacterImprovement in _objCharacter.Improvements)
                    {
                        // Skip items from the current Improvement source.
                        if (objCharacterImprovement.SourceName != objImprovement.SourceName)
                        {
                            if (objCharacterImprovement.ImproveType == Improvement.ImprovementType.LightningReflexes)
                            {
                                blnFound = true;
                                break;
                            }
                        }
                    }

                    if (!blnFound)
                        _objCharacter.LightningReflexes = false;
                }
                // Turn off the Linguist flag if it is being removed.
                if (objImprovement.ImproveType == Improvement.ImprovementType.Linguist)
                {
                    bool blnFound = false;
                    // See if the character has anything else that is granting them access to Linguist.
                    foreach (Improvement objCharacterImprovement in _objCharacter.Improvements)
                    {
                        // Skip items from the current Improvement source.
                        if (objCharacterImprovement.SourceName != objImprovement.SourceName)
                        {
                            if (objCharacterImprovement.ImproveType == Improvement.ImprovementType.Linguist)
                            {
                                blnFound = true;
                                break;
                            }
                        }
                    }

                    if (!blnFound)
                        _objCharacter.SkillsSection.Linguist = false;
                }
                // Turn off the MadeMan flag if it is being removed.
                if (objImprovement.ImproveType == Improvement.ImprovementType.MadeMan)
                {
                    bool blnFound = false;
                    // See if the character has anything else that is granting them access to MadeMan.
                    foreach (Improvement objCharacterImprovement in _objCharacter.Improvements)
                    {
                        // Skip items from the current Improvement source.
                        if (objCharacterImprovement.SourceName != objImprovement.SourceName)
                        {
                            if (objCharacterImprovement.ImproveType == Improvement.ImprovementType.MadeMan)
                            {
                                blnFound = true;
                                break;
                            }
                        }
                    }

                    if (!blnFound)
                        _objCharacter.MadeMan = false;
                }
                // Turn off the Overclocker flag if it is being removed.
                if (objImprovement.ImproveType == Improvement.ImprovementType.Overclocker)
                {
                    bool blnFound = false;
                    // See if the character has anything else that is granting them access to Overclocker.
                    foreach (Improvement objCharacterImprovement in _objCharacter.Improvements)
                    {
                        // Skip items from the current Improvement source.
                        if (objCharacterImprovement.SourceName != objImprovement.SourceName)
                        {
                            if (objCharacterImprovement.ImproveType == Improvement.ImprovementType.Overclocker)
                            {
                                blnFound = true;
                                break;
                            }
                        }
                    }

                    if (!blnFound)
                        _objCharacter.Overclocker = false;
                }
                // Turn off the RestrictedGear flag if it is being removed.
                if (objImprovement.ImproveType == Improvement.ImprovementType.RestrictedGear)
                {
                    bool blnFound = false;
                    // See if the character has anything else that is granting them access to RestrictedGear.
                    foreach (Improvement objCharacterImprovement in _objCharacter.Improvements)
                    {
                        // Skip items from the current Improvement source.
                        if (objCharacterImprovement.SourceName != objImprovement.SourceName)
                        {
                            if (objCharacterImprovement.ImproveType == Improvement.ImprovementType.RestrictedGear)
                            {
                                blnFound = true;
                                break;
                            }
                        }
                    }

                    if (!blnFound)
                        _objCharacter.RestrictedGear = false;
                }
                // Turn off the TechSchool flag if it is being removed.
                if (objImprovement.ImproveType == Improvement.ImprovementType.TechSchool)
                {
                    bool blnFound = false;
                    // See if the character has anything else that is granting them access to TechSchool.
                    foreach (Improvement objCharacterImprovement in _objCharacter.Improvements)
                    {
                        // Skip items from the current Improvement source.
                        if (objCharacterImprovement.SourceName != objImprovement.SourceName)
                        {
                            if (objCharacterImprovement.ImproveType == Improvement.ImprovementType.TechSchool)
                            {
                                blnFound = true;
                                break;
                            }
                        }
                    }

                    if (!blnFound)
                        _objCharacter.SkillsSection.TechSchool = false;
                }
                // Turn off the TrustFund flag if it is being removed.
                if (objImprovement.ImproveType == Improvement.ImprovementType.TrustFund)
                {
                    bool blnFound = false;
                    // See if the character has anything else that is granting them access to TrustFund.
                    foreach (Improvement objCharacterImprovement in _objCharacter.Improvements)
                    {
                        // Skip items from the current Improvement source.
                        if (objCharacterImprovement.SourceName != objImprovement.SourceName)
                        {
                            if (objCharacterImprovement.ImproveType == Improvement.ImprovementType.TrustFund)
                            {
                                blnFound = true;
                                break;
                            }
                        }
                    }

                    if (!blnFound)
                        _objCharacter.TrustFund = 0;
                }
                // Turn off the ExCon flag if it is being removed.
                if (objImprovement.ImproveType == Improvement.ImprovementType.ExCon)
                {
                    bool blnFound = false;
                    // See if the character has anything else that is granting them access to ExCon.
                    foreach (Improvement objCharacterImprovement in _objCharacter.Improvements)
                    {
                        // Skip items from the current Improvement source.
                        if (objCharacterImprovement.SourceName != objImprovement.SourceName)
                        {
                            if (objCharacterImprovement.ImproveType == Improvement.ImprovementType.ExCon)
                            {
                                blnFound = true;
                                break;
                            }
                        }
                    }

                    if (!blnFound)
                        _objCharacter.ExCon = false;
                }
                // Turn off the BlackMarketDiscount flag if it is being removed.
                if (objImprovement.ImproveType == Improvement.ImprovementType.BlackMarketDiscount)
                {
                    bool blnFound = false;
                    // See if the character has anything else that is granting them access to BlackMarket.
                    foreach (Improvement objCharacterImprovement in _objCharacter.Improvements)
                    {
                        // Skip items from the current Improvement source.
                        if (objCharacterImprovement.SourceName != objImprovement.SourceName)
                        {
                            if (objCharacterImprovement.ImproveType == Improvement.ImprovementType.BlackMarketDiscount)
                            {
                                blnFound = true;
                                break;
                            }
                        }
                    }

                    if (!blnFound)
                    {
                        _objCharacter.BlackMarketDiscount = false;
                    }
                }
                // If the last instance of Adapsin is being removed, convert all Adapsin Cyberware Grades to their non-Adapsin version.
                if (objImprovement.ImproveType == Improvement.ImprovementType.Adapsin)
                {
                    if (!_objCharacter.AdapsinEnabled)
                    {
                        foreach (Cyberware objCyberware in _objCharacter.Cyberware)
                        {
                            if (objCyberware.Grade.Adapsin)
                            {
                                // Determine which GradeList to use for the Cyberware.
                                GradeList objGradeList;
                                if (objCyberware.SourceType == Improvement.ImprovementSource.Bioware)
                                    objGradeList = GlobalOptions.BiowareGrades;
                                else
                                    objGradeList = GlobalOptions.CyberwareGrades;

                                objCyberware.Grade = objGradeList.GetGrade(objCyberware.Grade.Name.Replace("(Adapsin)", string.Empty).Trim());
                            }
                        }
                    }
                }

                // Remove MadeMan tag from a contact
                if (objImprovement.ImproveType == Improvement.ImprovementType.ContactMadeMan)
                {
                    Contact contact = (from c in _objCharacter.Contacts
                        where c.GUID == objImprovement.ImprovedName
                        select c).First();

                    contact.MadeMan = false;
                }

                if (objImprovement.ImproveType == Improvement.ImprovementType.AddContact)
                {
                    Contact contact = (from c in _objCharacter.Contacts
                                       where c.GUID == objImprovement.ImprovedName
                                       select c).First();

                    _objCharacter.Contacts.Remove(contact);
                }

                // Decrease the character's Initiation Grade.
                if (objImprovement.ImproveType == Improvement.ImprovementType.Initiation)
                    _objCharacter.InitiateGrade -= objImprovement.Value;

                // Decrease the character's Submersion Grade.
                if (objImprovement.ImproveType == Improvement.ImprovementType.Submersion)
                    _objCharacter.SubmersionGrade -= objImprovement.Value;

                //Remove special (magical/resonance) skills
                if (objImprovement.ImproveType == Improvement.ImprovementType.SpecialSkills)
                {
                    _objCharacter.SkillsSection.RemoveSkills((SkillsSection.FilterOptions)Enum.Parse(typeof(SkillsSection.FilterOptions), objImprovement.ImprovedName));
                }
            }

            _objCharacter.ImprovementHook(objImprovementList, this);

            Log.Exit("RemoveImprovements");
        }
コード例 #8
0
ファイル: clsImprovement.cs プロジェクト: Rockzo/chummer5a
        /// <summary>
        /// Create a new Improvement and add it to the Character.
        /// </summary>
        /// <param name="strImprovedName">Speicific name of the Improved object - typically the name of an CharacterAttribute being improved.</param>
        /// <param name="objImprovementSource">Type of object that grants this Improvement.</param>
        /// <param name="strSourceName">Name of the item that grants this Improvement.</param>
        /// <param name="objImprovementType">Type of object the Improvement applies to.</param>
        /// <param name="strUnique">Name of the pool this Improvement should be added to - only the single higest value in the pool will be applied to the character.</param>
        /// <param name="intValue">Set a Value for the Improvement.</param>
        /// <param name="intRating">Set a Rating for the Improvement - typically used for Adept Powers.</param>
        /// <param name="intMinimum">Improve the Minimum for an CharacterAttribute by the given amount.</param>
        /// <param name="intMaximum">Improve the Maximum for an CharacterAttribute by the given amount.</param>
        /// <param name="intAugmented">Improve the Augmented value for an CharacterAttribute by the given amount.</param>
        /// <param name="intAugmentedMaximum">Improve the Augmented Maximum value for an CharacterAttribute by the given amount.</param>
        /// <param name="strExclude">A list of child items that should not receive the Improvement's benefit (typically for Skill Groups).</param>
        /// <param name="blnAddToRating">Whether or not the bonus applies to a Skill's Rating instead of the dice pool in general.</param>
        public void CreateImprovement(string strImprovedName, Improvement.ImprovementSource objImprovementSource,
			string strSourceName, Improvement.ImprovementType objImprovementType, string strUnique,
			int intValue = 0, int intRating = 1, int intMinimum = 0, int intMaximum = 0, int intAugmented = 0,
			int intAugmentedMaximum = 0, string strExclude = "", bool blnAddToRating = false)
        {
            Log.Enter("CreateImprovement");
            Log.Info(
                "strImprovedName = " + strImprovedName);
            Log.Info(
                "objImprovementSource = " + objImprovementSource.ToString());
            Log.Info(
                "strSourceName = " + strSourceName);
            Log.Info(
                "objImprovementType = " + objImprovementType.ToString());
            Log.Info( "strUnique = " + strUnique);
            Log.Info(
                "intValue = " + intValue.ToString());
            Log.Info(
                "intRating = " + intRating.ToString());
            Log.Info(
                "intMinimum = " + intMinimum.ToString());
            Log.Info(
                "intMaximum = " + intMaximum.ToString());
            Log.Info(
                "intAugmented = " + intAugmented.ToString());
            Log.Info(
                "intAugmentedMaximum = " + intAugmentedMaximum.ToString());
            Log.Info( "strExclude = " + strExclude);
            Log.Info(
                "blnAddToRating = " + blnAddToRating.ToString());

            // Record the improvement.
            Improvement objImprovement = new Improvement();
            objImprovement.ImprovedName = strImprovedName;
            objImprovement.ImproveSource = objImprovementSource;
            objImprovement.SourceName = strSourceName;
            objImprovement.ImproveType = objImprovementType;
            objImprovement.UniqueName = strUnique;
            objImprovement.Value = intValue;
            objImprovement.Rating = intRating;
            objImprovement.Minimum = intMinimum;
            objImprovement.Maximum = intMaximum;
            objImprovement.Augmented = intAugmented;
            objImprovement.AugmentedMaximum = intAugmentedMaximum;
            objImprovement.Exclude = strExclude;
            objImprovement.AddToRating = blnAddToRating;

            // Do not attempt to add the Improvements if the Character is null (as a result of Cyberware being added to a VehicleMod).
            if (_objCharacter != null)
            {
                // Add the Improvement to the list.
                _objCharacter.Improvements.Add(objImprovement);

                // Add the Improvement to the Transaction List.
                _lstTransaction.Add(objImprovement);
            }

            Log.Exit("CreateImprovement");
        }
コード例 #9
0
ファイル: frmCreate.cs プロジェクト: janhelke/chummer2
        private void chkImprovementActive_CheckedChanged(object sender, EventArgs e)
        {
            if (_blnSkipRefresh)
                return;

            try
            {
                if (treImprovements.SelectedNode.Level > 0)
                {
                    Improvement objImprovement = new Improvement();
                    foreach (Improvement objCharacterImprovement in _objCharacter.Improvements)
                    {
                        if (objCharacterImprovement.SourceName == treImprovements.SelectedNode.Tag.ToString())
                        {
                            objImprovement = objCharacterImprovement;
                            break;
                        }
                    }

                    objImprovement.Enabled = chkImprovementActive.Checked;

                    UpdateCharacterInfo();

                    _blnIsDirty = true;
                    UpdateWindowTitle();
                }
            }
            catch
            {
            }
        }
コード例 #10
0
ファイル: frmCreate.cs プロジェクト: janhelke/chummer2
        private void tsImprovementNotes_Click(object sender, EventArgs e)
        {
            try
            {
                if (treImprovements.SelectedNode.Level > 0)
                {
                    Improvement objImprovement = new Improvement();
                    foreach (Improvement objCharacterImprovement in _objCharacter.Improvements)
                    {
                        if (objCharacterImprovement.SourceName == treImprovements.SelectedNode.Tag.ToString())
                        {
                            objImprovement = objCharacterImprovement;
                            break;
                        }
                    }

                    frmNotes frmItemNotes = new frmNotes();
                    frmItemNotes.Notes = objImprovement.Notes;
                    string strOldValue = objImprovement.Notes;
                    frmItemNotes.ShowDialog(this);

                    if (frmItemNotes.DialogResult == DialogResult.OK)
                    {
                        objImprovement.Notes = frmItemNotes.Notes;
                        if (objImprovement.Notes != strOldValue)
                        {
                            _blnIsDirty = true;
                            UpdateWindowTitle();
                        }
                    }

                    if (objImprovement.Notes != string.Empty)
                    {
                        if (objImprovement.Enabled)
                            treImprovements.SelectedNode.ForeColor = Color.SaddleBrown;
                        else
                            treImprovements.SelectedNode.ForeColor = Color.SandyBrown;
                    }
                    else
                    {
                        if (objImprovement.Enabled)
                            treImprovements.SelectedNode.ForeColor = SystemColors.WindowText;
                        else
                            treImprovements.SelectedNode.ForeColor = SystemColors.GrayText;
                    }
                    treImprovements.SelectedNode.ToolTipText = objImprovement.Notes;
                }
            }
            catch
            {
            }
        }
コード例 #11
0
ファイル: frmCreate.cs プロジェクト: janhelke/chummer2
        private void treImprovements_DoubleClick(object sender, EventArgs e)
        {
            try
            {
                if (treImprovements.SelectedNode.Level > 0)
                {
                    Improvement objImprovement = new Improvement();
                    foreach (Improvement objCharacterImprovement in _objCharacter.Improvements)
                    {
                        if (objCharacterImprovement.SourceName == treImprovements.SelectedNode.Tag.ToString())
                        {
                            objImprovement = objCharacterImprovement;
                            break;
                        }
                    }

                    // Edit the selected Improvement.
                    frmCreateImprovement frmPickImprovement = new frmCreateImprovement(_objCharacter);
                    frmPickImprovement.EditImprovementObject = objImprovement;
                    frmPickImprovement.ShowDialog(this);

                    if (frmPickImprovement.DialogResult != DialogResult.Cancel)
                    {
                        UpdateCharacterInfo();

                        _blnIsDirty = true;
                        UpdateWindowTitle();
                    }
                }
            }
            catch
            {
            }
        }
コード例 #12
0
ファイル: frmCreate.cs プロジェクト: janhelke/chummer2
        private void treImprovements_AfterSelect(object sender, TreeViewEventArgs e)
        {
            lblImprovementType.Text = "";
            lblImprovementValue.Text = "";

            if (treImprovements.SelectedNode.Level == 0)
            {
                cmdImprovementsEnableAll.Visible = true;
                cmdImprovementsDisableAll.Visible = true;
            }
            else
            {
                cmdImprovementsEnableAll.Visible = false;
                cmdImprovementsDisableAll.Visible = false;
            }

            _blnSkipRefresh = true;
            try
            {
                if (treImprovements.SelectedNode.Level == 0)
                {
                    lblImprovementType.Text = "";
                    lblImprovementValue.Text = "";
                    chkImprovementActive.Checked = false;
                }
                else
                {
                    Improvement objImprovement = new Improvement();
                    foreach (Improvement objCharacterImprovement in _objCharacter.Improvements)
                    {
                        if (objCharacterImprovement.SourceName == treImprovements.SelectedNode.Tag.ToString())
                        {
                            objImprovement = objCharacterImprovement;
                            break;
                        }
                    }

                    // Get the human-readable name of the Improvement from the Improvements file.
                    XmlDocument objXmlDocument = XmlManager.Instance.Load("improvements.xml");

                    XmlNode objNode = objXmlDocument.SelectSingleNode("/chummer/improvements/improvement[id = \"" + objImprovement.CustomId + "\"]");
                    string strName = objNode["name"].InnerText;
                    if (objNode["translate"] != null)
                        strName = objNode["translate"].InnerText;

                    // Build a string that contains the value(s) of the Improvement.
                    string strValue = "";
                    if (objImprovement.Value != 0)
                        strValue += LanguageManager.Instance.GetString("Label_CreateImprovementValue") + " " + objImprovement.Value.ToString() + ", ";
                    if (objImprovement.Minimum != 0)
                        strValue += LanguageManager.Instance.GetString("Label_CreateImprovementMinimum") + " " + objImprovement.Minimum.ToString() + ", ";
                    if (objImprovement.Maximum != 0)
                        strValue += LanguageManager.Instance.GetString("Label_CreateImprovementMaximum") + " " + objImprovement.Maximum.ToString() + ", ";
                    if (objImprovement.Augmented != 0)
                        strValue += LanguageManager.Instance.GetString("Label_CreateImprovementAugmented") + " " + objImprovement.Augmented.ToString() + ", ";

                    // Remove the trailing comma.
                    if (strValue != "")
                        strValue = strValue.Substring(0, strValue.Length - 2);

                    lblImprovementType.Text = strName;
                    lblImprovementValue.Text = strValue;
                    chkImprovementActive.Checked = objImprovement.Enabled;
                }
            }
            catch
            {
            }
            _blnSkipRefresh = false;
        }
コード例 #13
0
ファイル: frmCreate.cs プロジェクト: janhelke/chummer2
        /// <summary>
        /// Refresh the list of Improvements.
        /// </summary>
        private void RefreshImprovements()
        {
            treImprovements.Nodes.Clear();

            TreeNode objRoot = new TreeNode();
            objRoot.Tag = null;
            objRoot.Text = LanguageManager.Instance.GetString("Node_SelectedImprovements");
            objRoot.Tag = "";
            treImprovements.Nodes.Add(objRoot);

            // Populate the Locations.
            foreach (string strGroup in _objCharacter.ImprovementGroups)
            {
                TreeNode objGroup = new TreeNode();
                objGroup.Tag = strGroup;
                try
                {
                    Guid.Parse(strGroup);
                    objGroup.Text = _objFunctions.GetObjectName(strGroup);
                    objGroup.Tag = strGroup;
                }
                catch
                {
                    objGroup.Text = strGroup;
                    objGroup.Tag = strGroup;
                }
                objGroup.ContextMenuStrip = cmsImprovementLocation;
                treImprovements.Nodes.Add(objGroup);
            }

            List<ListItem> lstImprovements = new List<ListItem>();
            foreach (Improvement objImprovement in _objCharacter.Improvements)
            {
                if (objImprovement.ImproveSource == Improvement.ImprovementSource.Custom || objImprovement.CustomGroup != string.Empty)
                {
                    string strName = "000000";
                    strName = strName.Substring(0, 6 - objImprovement.SortOrder.ToString().Length) + objImprovement.SortOrder.ToString();
                    ListItem objItem = new ListItem();
                    objItem.Value = objImprovement.SourceName;
                    objItem.Name = strName;
                    lstImprovements.Add(objItem);
                }
            }

            // Populate the Improvements TreeView.
            int i = -1;
            foreach (ListItem objItem in lstImprovements)
            {
                i++;
                Improvement objImprovement = new Improvement();
                foreach (Improvement objCharacterImprovement in _objCharacter.Improvements)
                {
                    if (objCharacterImprovement.SourceName == objItem.Value)
                    {
                        objImprovement = objCharacterImprovement;
                        break;
                    }
                }

                TreeNode nodImprovement = new TreeNode();
                nodImprovement.Tag = objImprovement.SourceName;
                nodImprovement.Text = objImprovement.CustomName;
                if (objImprovement.Notes != string.Empty)
                {
                    if (objImprovement.Enabled)
                        nodImprovement.ForeColor = Color.SaddleBrown;
                    else
                        nodImprovement.ForeColor = Color.SandyBrown;
                }
                else
                {
                    if (objImprovement.Enabled)
                        nodImprovement.ForeColor = SystemColors.WindowText;
                    else
                        nodImprovement.ForeColor = SystemColors.GrayText;
                }
                nodImprovement.ToolTipText = objImprovement.Notes;
                nodImprovement.ContextMenuStrip = cmsImprovement;

                TreeNode objParent = new TreeNode();
                if (objImprovement.CustomGroup == "")
                    objParent = treImprovements.Nodes[0];
                else
                {
                    foreach (TreeNode objFind in treImprovements.Nodes)
                    {
                        if (objFind.Tag.ToString() == objImprovement.CustomGroup)
                        {
                            objParent = objFind;
                            break;
                        }
                    }
                }

                objParent.Nodes.Add(nodImprovement);
                objParent.Expand();
            }

            // Sort the list of Custom Improvements in alphabetical order based on their Custom Name within each Group.
            _objFunctions.SortTree(treImprovements);
        }
コード例 #14
0
ファイル: frmCareer.cs プロジェクト: Althalusdlg/chummer5a
        private void AddCyberwareSuite(Improvement.ImprovementSource objSource)
        {
            frmSelectCyberwareSuite frmPickCyberwareSuite = new frmSelectCyberwareSuite(objSource, _objCharacter);
            frmPickCyberwareSuite.ShowDialog(this);

            if (frmPickCyberwareSuite.DialogResult == DialogResult.Cancel)
                return;

            int intCost = frmPickCyberwareSuite.TotalCost;
            if (intCost > _objCharacter.Nuyen)
            {
                MessageBox.Show(LanguageManager.Instance.GetString("Message_NotEnoughNuyen"), LanguageManager.Instance.GetString("MessageTitle_NotEnoughNuyen"), MessageBoxButtons.OK, MessageBoxIcon.Information);
                return;
            }
            else
            {
                // Create the Expense Log Entry.
                ExpenseLogEntry objExpense = new ExpenseLogEntry();
                objExpense.Create(intCost * -1, LanguageManager.Instance.GetString("String_ExpensePurchaseCyberwareSuite") + " " + frmPickCyberwareSuite.SelectedSuite, ExpenseType.Nuyen, DateTime.Now);
                _objCharacter.ExpenseEntries.Add(objExpense);
                _objCharacter.Nuyen -= intCost;
            }

            string strType = "";
            int intParentNode = 0;
            if (objSource == Improvement.ImprovementSource.Cyberware)
            {
                strType = "cyberware";
                intParentNode = 0;
            }
            else
            {
                strType = "bioware";
                intParentNode = 1;
            }
            XmlDocument objXmlDocument = XmlManager.Instance.Load(strType + ".xml");

            XmlNode objXmlSuite = objXmlDocument.SelectSingleNode("/chummer/suites/suite[name = \"" + frmPickCyberwareSuite.SelectedSuite + "\"]");
            Cyberware objTemp = new Cyberware(_objCharacter);
            Grade objGrade = new Grade();
            objGrade = objTemp.ConvertToCyberwareGrade(objXmlSuite["grade"].InnerText, objSource);

            // Run through each of the items in the Suite and add them to the character.
            foreach (XmlNode objXmlItem in objXmlSuite.SelectNodes(strType + "s/" + strType))
            {
                XmlNode objXmlCyberware = objXmlDocument.SelectSingleNode("/chummer/" + strType + "s/" + strType + "[name = \"" + objXmlItem["name"].InnerText + "\"]");
                TreeNode objNode = new TreeNode();
                int intRating = 0;

                if (objXmlItem["rating"] != null)
                    intRating = Convert.ToInt32(objXmlItem["rating"].InnerText);

                objNode = CreateSuiteCyberware(objXmlItem, objXmlCyberware, objGrade, intRating, true, objSource, strType, null);

                objNode.Expand();
                treCyberware.Nodes[intParentNode].Nodes.Add(objNode);
                treCyberware.Nodes[intParentNode].Expand();
            }

            _blnIsDirty = true;
            UpdateWindowTitle();
            UpdateCharacterInfo();
        }
コード例 #15
0
ファイル: frmCareer.cs プロジェクト: Althalusdlg/chummer5a
        /// <summary>
        /// Open the Select Cyberware window and handle adding to the Tree and Character.
        /// </summary>
        private bool PickCyberware(Improvement.ImprovementSource objSource = Improvement.ImprovementSource.Cyberware)
        {
            // Determine the lowest whole number for the character's current Essence.
            decimal decStartingESS = Math.Floor(_objCharacter.Essence);

            Cyberware objSelectedCyberware = new Cyberware(_objCharacter);
            int intNode = 0;
            if (objSource == Improvement.ImprovementSource.Bioware)
                intNode = 1;

            // Attempt to locate the selected piece of Cyberware.
            try
            {
                if (treCyberware.SelectedNode.Level > 0)
                    objSelectedCyberware = _objFunctions.FindCyberware(treCyberware.SelectedNode.Tag.ToString(), _objCharacter.Cyberware);
            }
            catch
            {
            }

            frmSelectCyberware frmPickCyberware = new frmSelectCyberware(_objCharacter, true);
            double dblMultiplier = 1;
            // Apply the character's Cyberware Essence cost multiplier if applicable.
            if (_objImprovementManager.ValueOf(Improvement.ImprovementType.CyberwareEssCost) != 0 && objSource == Improvement.ImprovementSource.Cyberware)
            {
                foreach (Improvement objImprovement in _objCharacter.Improvements)
                {
                    if (objImprovement.ImproveType == Improvement.ImprovementType.CyberwareEssCost && objImprovement.Enabled)
                        dblMultiplier -= (1 - (Convert.ToDouble(objImprovement.Value, GlobalOptions.Instance.CultureInfo) / 100));
                }
                frmPickCyberware.CharacterESSMultiplier = dblMultiplier;
            }

            // Apply the character's Bioware Essence cost multiplier if applicable.
            if (_objImprovementManager.ValueOf(Improvement.ImprovementType.BiowareEssCost) != 0 && objSource == Improvement.ImprovementSource.Bioware)
            {
                foreach (Improvement objImprovement in _objCharacter.Improvements)
                {
                    if (objImprovement.ImproveType == Improvement.ImprovementType.BiowareEssCost && objImprovement.Enabled)
                        dblMultiplier -= (1 - (Convert.ToDouble(objImprovement.Value, GlobalOptions.Instance.CultureInfo) / 100));
                }
                frmPickCyberware.CharacterESSMultiplier = dblMultiplier;
            }

            // Apply the character's Basic Bioware Essence cost multiplier if applicable.
            if (_objImprovementManager.ValueOf(Improvement.ImprovementType.BasicBiowareEssCost) != 0 && objSource == Improvement.ImprovementSource.Bioware)
            {
                double dblBasicMultiplier = 1;
                foreach (Improvement objImprovement in _objCharacter.Improvements)
                {
                    if (objImprovement.ImproveType == Improvement.ImprovementType.BasicBiowareEssCost && objImprovement.Enabled)
                        dblBasicMultiplier -= (1 - (Convert.ToDouble(objImprovement.Value, GlobalOptions.Instance.CultureInfo) / 100));
                }
                frmPickCyberware.BasicBiowareESSMultiplier = dblBasicMultiplier;
            }

            // Genetech Cost multiplier.
            if (_objImprovementManager.ValueOf(Improvement.ImprovementType.GenetechCostMultiplier) != 0 && objSource == Improvement.ImprovementSource.Bioware)
            {
                dblMultiplier = 1;
                foreach (Improvement objImprovement in _objCharacter.Improvements)
                {
                    if (objImprovement.ImproveType == Improvement.ImprovementType.GenetechCostMultiplier && objImprovement.Enabled)
                        dblMultiplier -= (1 - (Convert.ToDouble(objImprovement.Value, GlobalOptions.Instance.CultureInfo) / 100));
                }
                frmPickCyberware.GenetechCostMultiplier = dblMultiplier;
            }

            // Transgenics Cost multiplier.
            if (_objImprovementManager.ValueOf(Improvement.ImprovementType.TransgenicsBiowareCost) != 0 && objSource == Improvement.ImprovementSource.Bioware)
            {
                dblMultiplier = 1;
                foreach (Improvement objImprovement in _objCharacter.Improvements)
                {
                    if (objImprovement.ImproveType == Improvement.ImprovementType.TransgenicsBiowareCost && objImprovement.Enabled)
                        dblMultiplier -= (1 - (Convert.ToDouble(objImprovement.Value, GlobalOptions.Instance.CultureInfo) / 100));
                }
                frmPickCyberware.TransgenicsBiowareCostMultiplier = dblMultiplier;
            }

            try
            {
                if (treCyberware.SelectedNode.Level > 0)
                {
                    frmPickCyberware.SetGrade = lblCyberwareGrade.Text;
                    frmPickCyberware.LockGrade();
                    // If the Cyberware has a Capacity with no brackets (meaning it grants Capacity), show only Subsystems (those that conume Capacity).
                    if (!objSelectedCyberware.Capacity.Contains('['))
                    {
                        frmPickCyberware.ShowOnlySubsystems = true;
                        frmPickCyberware.Subsystems = objSelectedCyberware.Subsytems;
                        frmPickCyberware.MaximumCapacity = objSelectedCyberware.CapacityRemaining;

                        // Do not allow the user to add a new piece of Cyberware if its Capacity has been reached.
                        if (_objOptions.EnforceCapacity && objSelectedCyberware.CapacityRemaining < 0)
                        {
                            MessageBox.Show(LanguageManager.Instance.GetString("Message_CapacityReached"), LanguageManager.Instance.GetString("MessageTitle_CapacityReached"), MessageBoxButtons.OK, MessageBoxIcon.Information);
                            return false;
                        }
                    }
                }
            }
            catch
            {
            }

            if (objSource == Improvement.ImprovementSource.Bioware)
                frmPickCyberware.WindowMode = frmSelectCyberware.Mode.Bioware;

            frmPickCyberware.AllowModularPlugins = objSelectedCyberware.AllowModularPlugins;

            frmPickCyberware.ShowDialog(this);

            // Make sure the dialogue window was not canceled.
            if (frmPickCyberware.DialogResult == DialogResult.Cancel)
                return false;

            // Open the Cyberware XML file and locate the selected piece.
            XmlDocument objXmlDocument = new XmlDocument();
            if (objSource == Improvement.ImprovementSource.Bioware)
                objXmlDocument = XmlManager.Instance.Load("bioware.xml");
            else
                objXmlDocument = XmlManager.Instance.Load("cyberware.xml");

            XmlNode objXmlCyberware;
            if (objSource == Improvement.ImprovementSource.Bioware)
                objXmlCyberware = objXmlDocument.SelectSingleNode("/chummer/biowares/bioware[name = \"" + frmPickCyberware.SelectedCyberware + "\"]");
            else
                objXmlCyberware = objXmlDocument.SelectSingleNode("/chummer/cyberwares/cyberware[name = \"" + frmPickCyberware.SelectedCyberware + "\"]");

            // Create the Cyberware object.
            Cyberware objCyberware = new Cyberware(_objCharacter);
            List<Weapon> objWeapons = new List<Weapon>();
            TreeNode objNode = new TreeNode();
            List<TreeNode> objWeaponNodes = new List<TreeNode>();
            objCyberware.Create(objXmlCyberware, _objCharacter, frmPickCyberware.SelectedGrade, objSource, frmPickCyberware.SelectedRating, objNode, objWeapons, objWeaponNodes);
            if (objCyberware.InternalId == Guid.Empty.ToString())
                return false;

            // Force the item to be Transgenic if selected.
            if (frmPickCyberware.ForceTransgenic)
                objCyberware.Category = "Genetech: Transgenics";

            // Apply the ESS discount if applicable.
            if (_objOptions.AllowCyberwareESSDiscounts)
                objCyberware.ESSDiscount = frmPickCyberware.SelectedESSDiscount;

            int intCost = objCyberware.TotalCost;

            // Multiply the cost if applicable.
            if (objCyberware.TotalAvail.EndsWith(LanguageManager.Instance.GetString("String_AvailRestricted")) && _objOptions.MultiplyRestrictedCost)
                intCost *= _objOptions.RestrictedCostMultiplier;
            if (objCyberware.TotalAvail.EndsWith(LanguageManager.Instance.GetString("String_AvailForbidden")) && _objOptions.MultiplyForbiddenCost)
                intCost *= _objOptions.ForbiddenCostMultiplier;

            // Check the item's Cost and make sure the character can afford it.
            if (!frmPickCyberware.FreeCost)
            {
                if (intCost > _objCharacter.Nuyen)
                {
                    MessageBox.Show(LanguageManager.Instance.GetString("Message_NotEnoughNuyen"), LanguageManager.Instance.GetString("MessageTitle_NotEnoughNuyen"), MessageBoxButtons.OK, MessageBoxIcon.Information);
                    // Remove any Improvements created by the Cyberware.
                    _objImprovementManager.RemoveImprovements(objCyberware.SourceType, objCyberware.InternalId);
                    return frmPickCyberware.AddAgain;
                }
                else
                {
                    // Create the Expense Log Entry.
                    ExpenseLogEntry objExpense = new ExpenseLogEntry();
                    string strEntry = "";
                    if (objCyberware.SourceType == Improvement.ImprovementSource.Cyberware)
                        strEntry = LanguageManager.Instance.GetString("String_ExpensePurchaseCyberware");
                    else
                        strEntry = LanguageManager.Instance.GetString("String_ExpensePurchaseBioware");
                    objExpense.Create(intCost * -1, strEntry + " " + objCyberware.DisplayNameShort, ExpenseType.Nuyen, DateTime.Now);
                    _objCharacter.ExpenseEntries.Add(objExpense);
                    _objCharacter.Nuyen -= intCost;

                    ExpenseUndo objUndo = new ExpenseUndo();
                    objUndo.CreateNuyen(NuyenExpenseType.AddCyberware, objCyberware.InternalId);
                    objExpense.Undo = objUndo;
                }
            }

            try
            {
                if (treCyberware.SelectedNode.Level > 0)
                {
                    treCyberware.SelectedNode.Nodes.Add(objNode);
                    treCyberware.SelectedNode.Expand();
                    objSelectedCyberware.Children.Add(objCyberware);
                    objCyberware.Parent = objSelectedCyberware;
                }
                else
                {
                    treCyberware.Nodes[intNode].Nodes.Add(objNode);
                    treCyberware.Nodes[intNode].Expand();
                    _objCharacter.Cyberware.Add(objCyberware);
                }
            }
            catch
            {
                treCyberware.Nodes[intNode].Nodes.Add(objNode);
                treCyberware.Nodes[intNode].Expand();
                _objCharacter.Cyberware.Add(objCyberware);
            }

            // Select the node that was just added.
            if (objSource == Improvement.ImprovementSource.Cyberware)
                objNode.ContextMenuStrip = cmsCyberware;
            else if (objSource == Improvement.ImprovementSource.Bioware)
                objNode.ContextMenuStrip = cmsBioware;

            foreach (Weapon objWeapon in objWeapons)
                _objCharacter.Weapons.Add(objWeapon);

            // Create the Weapon Node if one exists.
            foreach (TreeNode objWeaponNode in objWeaponNodes)
            {
                objWeaponNode.ContextMenuStrip = cmsWeapon;
                treWeapons.Nodes[0].Nodes.Add(objWeaponNode);
                treWeapons.Nodes[0].Expand();
            }

            _objFunctions.SortTree(treCyberware);
            treCyberware.SelectedNode = objNode;
            UpdateCharacterInfo();
            RefreshSelectedCyberware();
            PopulateGearList();

            if (frmPickCyberware.DialogResult != DialogResult.Cancel)
            {
                _blnIsDirty = true;
                UpdateWindowTitle();
            }

            return frmPickCyberware.AddAgain;
        }
コード例 #16
0
ファイル: clsImprovement.cs プロジェクト: Rockzo/chummer5a
        /// <summary>
        /// Retrieve the total Improvement value for the specified ImprovementType.
        /// </summary>
        /// <param name="objImprovementType">ImprovementType to retrieve the value of.</param>
        /// <param name="blnAddToRating">Whether or not we should only retrieve values that have AddToRating enabled.</param>
        /// <param name="strImprovedName">Name to assign to the Improvement.</param>
        public int ValueOf(Improvement.ImprovementType objImprovementType, bool blnAddToRating = false,
			string strImprovedName = null)
        {
            //Log.Enter("ValueOf");
            //Log.Info("objImprovementType = " + objImprovementType.ToString());
            //Log.Info("blnAddToRating = " + blnAddToRating.ToString());
            //Log.Info("strImprovedName = " + ("" + strImprovedName).ToString());

            if (_objCharacter == null)
            {
                //Log.Exit("ValueOf");
                return 0;
            }

            List<string> lstUniqueName = new List<string>();
            List<string[,]> lstUniquePair = new List<string[,]>();
            int intValue = 0;
            foreach (Improvement objImprovement in _objCharacter.Improvements)
            {
                if (objImprovement.Enabled && !objImprovement.Custom)
                {
                    bool blnAllowed = true;
                    // Technomancers cannot benefit from Gear-based Matrix Initiative Pass modifiers (Gear - Sim Modules).
                    if (_objCharacter.RESEnabled && objImprovement.ImproveSource == Improvement.ImprovementSource.Gear &&
                        objImprovementType == Improvement.ImprovementType.MatrixInitiativePass)
                        blnAllowed = false;
                    // Ignore items that apply to a Skill's Rating.
                    if (objImprovement.AddToRating != blnAddToRating)
                        blnAllowed = false;
                    // If an Improved Name has been passed, only retrieve values that have this Improved Name.
                    if (strImprovedName != null)
                    {
                        if (strImprovedName != objImprovement.ImprovedName)
                            blnAllowed = false;
                    }

                    if (blnAllowed)
                    {
                        if (objImprovement.UniqueName != "" && objImprovement.ImproveType == objImprovementType)
                        {
                            // If this has a UniqueName, run through the current list of UniqueNames seen. If it is not already in the list, add it.
                            bool blnFound = false;
                            foreach (string strName in lstUniqueName)
                            {
                                if (strName == objImprovement.UniqueName)
                                    blnFound = true;
                                break;
                            }
                            if (!blnFound)
                                lstUniqueName.Add(objImprovement.UniqueName);

                            // Add the values to the UniquePair List so we can check them later.
                            string[,] strValues = new string[,] {{objImprovement.UniqueName, objImprovement.Value.ToString()}};
                            lstUniquePair.Add(strValues);
                        }
                        else
                        {
                            if (objImprovement.ImproveType == objImprovementType)
                                intValue += objImprovement.Value;
                        }
                    }
                }
            }

            // Run through the list of UniqueNames and pick out the highest value for each one.
            foreach (string strName in lstUniqueName)
            {
                int intHighest = -999;
                foreach (string[,] strValues in lstUniquePair)
                {
                    if (strValues[0, 0] == strName)
                    {
                        if (Convert.ToInt32(strValues[0, 1]) > intHighest)
                            intHighest = Convert.ToInt32(strValues[0, 1]);
                    }
                }
                intValue += intHighest;
            }

            if (lstUniqueName.Contains("precedence1"))
            {
                intValue = 0;
                // Retrieve all of the items that are precedence1 and nothing else.
                foreach (string[,] strValues in lstUniquePair)
                {
                    if (strValues[0, 0] == "precedence1")
                        intValue += Convert.ToInt32(strValues[0, 1]);
                }
            }

            if (lstUniqueName.Contains("precedence0"))
            {
                // Retrieve only the highest precedence0 value.
                // Run through the list of UniqueNames and pick out the highest value for each one.
                int intHighest = -999;
                foreach (string[,] strValues in lstUniquePair)
                {
                    if (strValues[0, 0] == "precedence0")
                    {
                        if (Convert.ToInt32(strValues[0, 1]) > intHighest)
                            intHighest = Convert.ToInt32(strValues[0, 1]);
                    }
                }
                intValue = intHighest;
            }

            // Factor in Custom Improvements.
            lstUniqueName = new List<string>();
            lstUniquePair = new List<string[,]>();
            int intCustomValue = 0;
            foreach (Improvement objImprovement in _objCharacter.Improvements)
            {
                if (objImprovement.Enabled && objImprovement.Custom)
                {
                    bool blnAllowed = true;
                    // Technomancers cannot benefit from Gear-based Matrix Initiative Pass modifiers (Gear - Sim Modules).
                    if (_objCharacter.RESEnabled && objImprovement.ImproveSource == Improvement.ImprovementSource.Gear &&
                        objImprovementType == Improvement.ImprovementType.MatrixInitiativePass)
                        blnAllowed = false;
                    // Ignore items that apply to a Skill's Rating.
                    if (objImprovement.AddToRating != blnAddToRating)
                        blnAllowed = false;
                    // If an Improved Name has been passed, only retrieve values that have this Improved Name.
                    if (strImprovedName != null)
                    {
                        if (strImprovedName != objImprovement.ImprovedName)
                            blnAllowed = false;
                    }

                    if (blnAllowed)
                    {
                        if (objImprovement.UniqueName != "" && objImprovement.ImproveType == objImprovementType)
                        {
                            // If this has a UniqueName, run through the current list of UniqueNames seen. If it is not already in the list, add it.
                            bool blnFound = false;
                            foreach (string strName in lstUniqueName)
                            {
                                if (strName == objImprovement.UniqueName)
                                    blnFound = true;
                                break;
                            }
                            if (!blnFound)
                                lstUniqueName.Add(objImprovement.UniqueName);

                            // Add the values to the UniquePair List so we can check them later.
                            string[,] strValues = new string[,] {{objImprovement.UniqueName, objImprovement.Value.ToString()}};
                            lstUniquePair.Add(strValues);
                        }
                        else
                        {
                            if (objImprovement.ImproveType == objImprovementType)
                                intCustomValue += objImprovement.Value;
                        }
                    }
                }
            }

            // Run through the list of UniqueNames and pick out the highest value for each one.
            foreach (string strName in lstUniqueName)
            {
                int intHighest = -999;
                foreach (string[,] strValues in lstUniquePair)
                {
                    if (strValues[0, 0] == strName)
                    {
                        if (Convert.ToInt32(strValues[0, 1]) > intHighest)
                            intHighest = Convert.ToInt32(strValues[0, 1]);
                    }
                }
                intCustomValue += intHighest;
            }

            //Log.Exit("ValueOf");

            return intValue + intCustomValue;
        }
コード例 #17
0
ファイル: clsImprovement.cs プロジェクト: Rockzo/chummer5a
        private bool ProcessBonus(Improvement.ImprovementSource objImprovementSource, ref string strSourceName,
			bool blnConcatSelectedValue,
			int intRating, string strFriendlyName, XmlNode bonusNode, string strUnique)
        {
            Log.Info("Has Child Nodes");
            // Add an Attribute.
            if (bonusNode.LocalName == ("addattribute"))
            {
                Log.Info("addattribute");
                if (bonusNode["name"].InnerText == "MAG")
                {
                    _objCharacter.MAGEnabled = true;
                    Log.Info("Calling CreateImprovement for MAG");
                    CreateImprovement("MAG", objImprovementSource, strSourceName, Improvement.ImprovementType.Attribute,
                        "enableattribute", 0, 0);
                }
                else if (bonusNode["name"].InnerText == "RES")
                {
                    _objCharacter.RESEnabled = true;
                    Log.Info("Calling CreateImprovement for RES");
                    CreateImprovement("RES", objImprovementSource, strSourceName, Improvement.ImprovementType.Attribute,
                        "enableattribute", 0, 0);
                }
            }

            // Enable a special tab.
            if (bonusNode.LocalName == ("enabletab"))
            {
                Log.Info("enabletab");
                foreach (XmlNode objXmlEnable in bonusNode.ChildNodes)
                {
                    switch (objXmlEnable.InnerText)
                    {
                        case "magician":
                            _objCharacter.MagicianEnabled = true;
                            Log.Info("magician");
                            CreateImprovement("Magician", objImprovementSource, strSourceName, Improvement.ImprovementType.SpecialTab,
                                "enabletab", 0, 0);
                            break;
                        case "adept":
                            _objCharacter.AdeptEnabled = true;
                            Log.Info("adept");
                            CreateImprovement("Adept", objImprovementSource, strSourceName, Improvement.ImprovementType.SpecialTab,
                                "enabletab",
                                0, 0);
                            break;
                        case "technomancer":
                            _objCharacter.TechnomancerEnabled = true;
                            Log.Info("technomancer");
                            CreateImprovement("Technomancer", objImprovementSource, strSourceName, Improvement.ImprovementType.SpecialTab,
                                "enabletab", 0, 0);
                            break;
                        case "critter":
                            _objCharacter.CritterEnabled = true;
                            Log.Info("critter");
                            CreateImprovement("Critter", objImprovementSource, strSourceName, Improvement.ImprovementType.SpecialTab,
                                "enabletab", 0, 0);
                            break;
                        case "initiation":
                            _objCharacter.InitiationEnabled = true;
                            Log.Info("initiation");
                            CreateImprovement("Initiation", objImprovementSource, strSourceName, Improvement.ImprovementType.SpecialTab,
                                "enabletab", 0, 0);
                            break;
                    }
                }
            }

            // Select Restricted (select Restricted items for Fake Licenses).
            if (bonusNode.LocalName == ("selectrestricted"))
            {
                Log.Info("selectrestricted");
                frmSelectItem frmPickItem = new frmSelectItem();
                frmPickItem.Character = _objCharacter;
                if (_strForcedValue != string.Empty)
                    frmPickItem.ForceItem = _strForcedValue;
                frmPickItem.AllowAutoSelect = false;
                frmPickItem.ShowDialog();

                // Make sure the dialogue window was not canceled.
                if (frmPickItem.DialogResult == DialogResult.Cancel)
                {
                    Rollback();
                    _strForcedValue = "";
                    _strLimitSelection = "";
                    return false;
                }

                _strSelectedValue = frmPickItem.SelectedItem;
                if (blnConcatSelectedValue)
                    strSourceName += " (" + _strSelectedValue + ")";

                Log.Info("_strSelectedValue = " + _strSelectedValue);
                Log.Info("strSourceName = " + strSourceName);

                // Create the Improvement.
                Log.Info("Calling CreateImprovement");
                CreateImprovement(frmPickItem.SelectedItem, objImprovementSource, strSourceName,
                    Improvement.ImprovementType.Restricted, strUnique);
            }

            if (bonusNode.LocalName == "cyberseeker")
            {
                //Check if valid attrib
                if (new string[] {"BOD", "AGI", "STR", "REA", "LOG", "CHA", "INT", "WIL", "BOX"}.Any(x => x == bonusNode.InnerText))
                {
                    CreateImprovement(bonusNode.InnerText, objImprovementSource, strSourceName, Improvement.ImprovementType.Seeker, strUnique,0,0,0,0,0,0);

                }
                else
                {
                    Utils.BreakIfDebug();
                }

            }

            // Select a Skill.
            if (bonusNode.LocalName == ("selectskill"))
            {
                //TODO this don't work
                Log.Info("selectskill");
                if (_strForcedValue == "+2 to a Combat Skill")
                    _strForcedValue = "";

                Log.Info("_strSelectedValue = " + _strSelectedValue);
                Log.Info("_strForcedValue = " + _strForcedValue);

                // Display the Select Skill window and record which Skill was selected.
                frmSelectSkill frmPickSkill = new frmSelectSkill(_objCharacter);
                if (strFriendlyName != "")
                    frmPickSkill.Description = LanguageManager.Instance.GetString("String_Improvement_SelectSkillNamed")
                        .Replace("{0}", strFriendlyName);
                else
                    frmPickSkill.Description = LanguageManager.Instance.GetString("String_Improvement_SelectSkill");

                Log.Info("selectskill = " + bonusNode.OuterXml.ToString());
                if (bonusNode.OuterXml.Contains("skillgroup"))
                    frmPickSkill.OnlySkillGroup = bonusNode.Attributes["skillgroup"].InnerText;
                else if (bonusNode.OuterXml.Contains("skillcategory"))
                    frmPickSkill.OnlyCategory = bonusNode.Attributes["skillcategory"].InnerText;
                else if (bonusNode.OuterXml.Contains("excludecategory"))
                    frmPickSkill.ExcludeCategory = bonusNode.Attributes["excludecategory"].InnerText;
                else if (bonusNode.OuterXml.Contains("limittoskill"))
                    frmPickSkill.LimitToSkill = bonusNode.Attributes["limittoskill"].InnerText;
                else if (bonusNode.OuterXml.Contains("limittoattribute"))
                    frmPickSkill.LinkedAttribute = bonusNode.Attributes["limittoattribute"].InnerText;

                if (_strForcedValue != "")
                {
                    frmPickSkill.OnlySkill = _strForcedValue;
                    frmPickSkill.Opacity = 0;
                }
                frmPickSkill.ShowDialog();

                // Make sure the dialogue window was not canceled.
                if (frmPickSkill.DialogResult == DialogResult.Cancel)
                {
                    Rollback();
                    _strForcedValue = "";
                    _strLimitSelection = "";
                    return false;
                }

                bool blnAddToRating = false;
                if (bonusNode["applytorating"] != null)
                {
                    if (bonusNode["applytorating"].InnerText == "yes")
                        blnAddToRating = true;
                }

                _strSelectedValue = frmPickSkill.SelectedSkill;
                if (blnConcatSelectedValue)
                    strSourceName += " (" + _strSelectedValue + ")";

                Log.Info("_strSelectedValue = " + _strSelectedValue);
                Log.Info("strSourceName = " + strSourceName);

                // Find the selected Skill.
                foreach (Skill objSkill in _objCharacter.SkillsSection.Skills)
                {
                    if (frmPickSkill.SelectedSkill.Contains("Exotic Melee Weapon") ||
                        frmPickSkill.SelectedSkill.Contains("Exotic Ranged Weapon") ||
                        frmPickSkill.SelectedSkill.Contains("Pilot Exotic Vehicle"))
                    {
                        if (objSkill.Name + " (" + objSkill.Specialization + ")" == frmPickSkill.SelectedSkill)
                        {
                            // We've found the selected Skill.
                            if (bonusNode.InnerXml.Contains("val"))
                            {
                                Log.Info("Calling CreateImprovement");
                                CreateImprovement(objSkill.Name + " (" + objSkill.Specialization + ")", objImprovementSource, strSourceName,
                                    Improvement.ImprovementType.Skill, strUnique, ValueToInt(bonusNode["val"].InnerText, intRating), 1,
                                    0, 0, 0, 0, "", blnAddToRating);
                            }

                            if (bonusNode.InnerXml.Contains("max"))
                            {
                                Log.Info("Calling CreateImprovement");
                                CreateImprovement(objSkill.Name + " (" + objSkill.Specialization + ")", objImprovementSource, strSourceName,
                                    Improvement.ImprovementType.Skill, strUnique, 0, 1, 0,
                                    ValueToInt(bonusNode["max"].InnerText, intRating), 0, 0, "", blnAddToRating);
                            }
                        }
                    }
                    else
                    {
                        if (objSkill.Name == frmPickSkill.SelectedSkill)
                        {
                            // We've found the selected Skill.
                            if (bonusNode.InnerXml.Contains("val"))
                            {
                                Log.Info("Calling CreateImprovement");
                                CreateImprovement(objSkill.Name, objImprovementSource, strSourceName, Improvement.ImprovementType.Skill,
                                    strUnique,
                                    ValueToInt(bonusNode["val"].InnerText, intRating), 1, 0, 0, 0, 0, "", blnAddToRating);
                            }

                            if (bonusNode.InnerXml.Contains("max"))
                            {
                                Log.Info("Calling CreateImprovement");
                                CreateImprovement(objSkill.Name, objImprovementSource, strSourceName, Improvement.ImprovementType.Skill,
                                    strUnique,
                                    0, 1, 0, ValueToInt(bonusNode["max"].InnerText, intRating), 0, 0, "", blnAddToRating);
                            }
                        }
                    }
                }
            }

            // Select a Skill Group.
            if (bonusNode.LocalName == ("selectskillgroup"))
            {
                Log.Info("selectskillgroup");
                string strExclude = "";
                if (bonusNode.Attributes["excludecategory"] != null)
                    strExclude = bonusNode.Attributes["excludecategory"].InnerText;

                frmSelectSkillGroup frmPickSkillGroup = new frmSelectSkillGroup();
                if (strFriendlyName != "")
                    frmPickSkillGroup.Description =
                        LanguageManager.Instance.GetString("String_Improvement_SelectSkillGroupName").Replace("{0}", strFriendlyName);
                else
                    frmPickSkillGroup.Description = LanguageManager.Instance.GetString("String_Improvement_SelectSkillGroup");

                Log.Info("_strForcedValue = " + _strForcedValue);
                Log.Info("_strLimitSelection = " + _strLimitSelection);

                if (_strForcedValue != "")
                {
                    frmPickSkillGroup.OnlyGroup = _strForcedValue;
                    frmPickSkillGroup.Opacity = 0;
                }

                if (strExclude != string.Empty)
                    frmPickSkillGroup.ExcludeCategory = strExclude;

                frmPickSkillGroup.ShowDialog();

                // Make sure the dialogue window was not canceled.
                if (frmPickSkillGroup.DialogResult == DialogResult.Cancel)
                {
                    Rollback();

                    _strForcedValue = "";
                    _strLimitSelection = "";
                    return false;
                }

                bool blnAddToRating = false;
                if (bonusNode["applytorating"] != null)
                {
                    if (bonusNode["applytorating"].InnerText == "yes")
                        blnAddToRating = true;
                }

                _strSelectedValue = frmPickSkillGroup.SelectedSkillGroup;

                Log.Info("_strSelectedValue = " + _strSelectedValue);
                Log.Info("strSourceName = " + strSourceName);

                if (bonusNode.SelectSingleNode("bonus") != null)
                {
                    Log.Info("Calling CreateImprovement");
                    CreateImprovement(_strSelectedValue, objImprovementSource, strSourceName, Improvement.ImprovementType.SkillGroup,
                        strUnique, ValueToInt(bonusNode["bonus"].InnerText, intRating), 1, 0, 0, 0, 0, strExclude,
                        blnAddToRating);
                }
                else
                {
                    Log.Info("Calling CreateImprovement");
                    CreateImprovement(_strSelectedValue, objImprovementSource, strSourceName, Improvement.ImprovementType.SkillGroup,
                        strUnique, 0, 0, 0, 1, 0, 0, strExclude,
                        blnAddToRating);
                }
            }

            if (bonusNode.LocalName == ("selectattributes"))
            {
                foreach (XmlNode objXmlAttribute in bonusNode.SelectNodes("selectattribute"))
                {
                    Log.Info("selectattribute");
                    // Display the Select Attribute window and record which Skill was selected.
                    frmSelectAttribute frmPickAttribute = new frmSelectAttribute();
                    if (strFriendlyName != "")
                        frmPickAttribute.Description =
                            LanguageManager.Instance.GetString("String_Improvement_SelectAttributeNamed").Replace("{0}", strFriendlyName);
                    else
                        frmPickAttribute.Description = LanguageManager.Instance.GetString("String_Improvement_SelectAttribute");

                    // Add MAG and/or RES to the list of Attributes if they are enabled on the form.
                    if (_objCharacter.MAGEnabled)
                        frmPickAttribute.AddMAG();
                    if (_objCharacter.RESEnabled)
                        frmPickAttribute.AddRES();

                    Log.Info("selectattribute = " + bonusNode.OuterXml.ToString());

                    if (objXmlAttribute.InnerXml.Contains("<attribute>"))
                    {
                        List<string> strValue = new List<string>();
                        foreach (XmlNode objSubNode in objXmlAttribute.SelectNodes("attribute"))
                            strValue.Add(objSubNode.InnerText);
                        frmPickAttribute.LimitToList(strValue);
                    }

                    if (bonusNode.InnerXml.Contains("<excludeattribute>"))
                    {
                        List<string> strValue = new List<string>();
                        foreach (XmlNode objSubNode in objXmlAttribute.SelectNodes("excludeattribute"))
                            strValue.Add(objSubNode.InnerText);
                        frmPickAttribute.RemoveFromList(strValue);
                    }

                    // Check to see if there is only one possible selection because of _strLimitSelection.
                    if (_strForcedValue != "")
                        _strLimitSelection = _strForcedValue;

                    Log.Info("_strForcedValue = " + _strForcedValue);
                    Log.Info("_strLimitSelection = " + _strLimitSelection);

                    if (_strLimitSelection != "")
                    {
                        frmPickAttribute.SingleAttribute(_strLimitSelection);
                        frmPickAttribute.Opacity = 0;
                    }

                    frmPickAttribute.ShowDialog();

                    // Make sure the dialogue window was not canceled.
                    if (frmPickAttribute.DialogResult == DialogResult.Cancel)
                    {
                        Rollback();
                        _strForcedValue = "";
                        return false;
                    }

                    _strSelectedValue = frmPickAttribute.SelectedAttribute;
                    if (blnConcatSelectedValue)
                        strSourceName += " (" + _strSelectedValue + ")";

                    Log.Info("_strSelectedValue = " + _strSelectedValue);
                    Log.Info("strSourceName = " + strSourceName);

                    // Record the improvement.
                    int intMin = 0;
                    int intAug = 0;
                    int intMax = 0;
                    int intAugMax = 0;

                    // Extract the modifiers.
                    if (objXmlAttribute.InnerXml.Contains("min"))
                        intMin = Convert.ToInt32(objXmlAttribute["min"].InnerText);
                    if (objXmlAttribute.InnerXml.Contains("val"))
                        intAug = Convert.ToInt32(objXmlAttribute["val"].InnerText);
                    if (objXmlAttribute.InnerXml.Contains("max"))
                        intMax = Convert.ToInt32(objXmlAttribute["max"].InnerText);
                    if (objXmlAttribute.InnerXml.Contains("aug"))
                        intAugMax = Convert.ToInt32(objXmlAttribute["aug"].InnerText);

                    string strAttribute = frmPickAttribute.SelectedAttribute;

                    if (objXmlAttribute["affectbase"] != null)
                        strAttribute += "Base";

                    Log.Info("Calling CreateImprovement");
                    CreateImprovement(strAttribute, objImprovementSource, strSourceName, Improvement.ImprovementType.Attribute,
                        strUnique,
                        0, 1, intMin, intMax, intAug, intAugMax);
                }
            }

            // Select an CharacterAttribute.
            if (bonusNode.LocalName == ("selectattribute"))
            {
                Log.Info("selectattribute");
                // Display the Select Attribute window and record which Skill was selected.
                frmSelectAttribute frmPickAttribute = new frmSelectAttribute();
                if (strFriendlyName != "")
                    frmPickAttribute.Description =
                        LanguageManager.Instance.GetString("String_Improvement_SelectAttributeNamed").Replace("{0}", strFriendlyName);
                else
                    frmPickAttribute.Description = LanguageManager.Instance.GetString("String_Improvement_SelectAttribute");

                // Add MAG and/or RES to the list of Attributes if they are enabled on the form.
                if (_objCharacter.MAGEnabled)
                    frmPickAttribute.AddMAG();
                if (_objCharacter.RESEnabled)
                    frmPickAttribute.AddRES();

                Log.Info("selectattribute = " + bonusNode.OuterXml.ToString());

                if (bonusNode.InnerXml.Contains("<attribute>"))
                {
                    List<string> strValue = new List<string>();
                    foreach (XmlNode objXmlAttribute in bonusNode.SelectNodes("attribute"))
                        strValue.Add(objXmlAttribute.InnerText);
                    frmPickAttribute.LimitToList(strValue);
                }

                if (bonusNode.InnerXml.Contains("<excludeattribute>"))
                {
                    List<string> strValue = new List<string>();
                    foreach (XmlNode objXmlAttribute in bonusNode.SelectNodes("excludeattribute"))
                        strValue.Add(objXmlAttribute.InnerText);
                    frmPickAttribute.RemoveFromList(strValue);
                }

                // Check to see if there is only one possible selection because of _strLimitSelection.
                if (_strForcedValue != "")
                    _strLimitSelection = _strForcedValue;

                Log.Info("_strForcedValue = " + _strForcedValue);
                Log.Info("_strLimitSelection = " + _strLimitSelection);

                if (_strLimitSelection != "")
                {
                    frmPickAttribute.SingleAttribute(_strLimitSelection);
                    frmPickAttribute.Opacity = 0;
                }

                frmPickAttribute.ShowDialog();

                // Make sure the dialogue window was not canceled.
                if (frmPickAttribute.DialogResult == DialogResult.Cancel)
                {
                    Rollback();
                    _strForcedValue = "";
                    return false;
                }

                _strSelectedValue = frmPickAttribute.SelectedAttribute;
                if (blnConcatSelectedValue)
                    strSourceName += " (" + _strSelectedValue + ")";

                Log.Info("_strSelectedValue = " + _strSelectedValue);
                Log.Info("strSourceName = " + strSourceName);

                // Record the improvement.
                int intMin = 0;
                int intAug = 0;
                int intMax = 0;
                int intAugMax = 0;

                // Extract the modifiers.
                if (bonusNode.InnerXml.Contains("min"))
                    intMin = ValueToInt(bonusNode["min"].InnerXml, intRating);
                if (bonusNode.InnerXml.Contains("val"))
                    intAug = ValueToInt(bonusNode["val"].InnerXml, intRating);
                if (bonusNode.InnerXml.Contains("max"))
                    intMax = ValueToInt(bonusNode["max"].InnerXml, intRating);
                if (bonusNode.InnerXml.Contains("aug"))
                    intAugMax = ValueToInt(bonusNode["aug"].InnerXml, intRating);

                string strAttribute = frmPickAttribute.SelectedAttribute;

                if (bonusNode["affectbase"] != null)
                    strAttribute += "Base";

                Log.Info("Calling CreateImprovement");
                CreateImprovement(strAttribute, objImprovementSource, strSourceName, Improvement.ImprovementType.Attribute,
                    strUnique,
                    0, 1, intMin, intMax, intAug, intAugMax);
            }

            // Select a Limit.
            if (bonusNode.LocalName == ("selectlimit"))
            {
                Log.Info("selectlimit");
                // Display the Select Limit window and record which Limit was selected.
                frmSelectLimit frmPickLimit = new frmSelectLimit();
                if (strFriendlyName != "")
                    frmPickLimit.Description = LanguageManager.Instance.GetString("String_Improvement_SelectLimitNamed")
                        .Replace("{0}", strFriendlyName);
                else
                    frmPickLimit.Description = LanguageManager.Instance.GetString("String_Improvement_SelectLimit");

                Log.Info("selectlimit = " + bonusNode.OuterXml.ToString());

                if (bonusNode.InnerXml.Contains("<limit>"))
                {
                    List<string> strValue = new List<string>();
                    foreach (XmlNode objXmlAttribute in bonusNode.SelectNodes("limit"))
                        strValue.Add(objXmlAttribute.InnerText);
                    frmPickLimit.LimitToList(strValue);
                }

                if (bonusNode.InnerXml.Contains("<excludelimit>"))
                {
                    List<string> strValue = new List<string>();
                    foreach (XmlNode objXmlAttribute in bonusNode.SelectNodes("excludelimit"))
                        strValue.Add(objXmlAttribute.InnerText);
                    frmPickLimit.RemoveFromList(strValue);
                }

                // Check to see if there is only one possible selection because of _strLimitSelection.
                if (_strForcedValue != "")
                    _strLimitSelection = _strForcedValue;

                Log.Info("_strForcedValue = " + _strForcedValue);
                Log.Info("_strLimitSelection = " + _strLimitSelection);

                if (_strLimitSelection != "")
                {
                    frmPickLimit.SingleLimit(_strLimitSelection);
                    frmPickLimit.Opacity = 0;
                }

                frmPickLimit.ShowDialog();

                // Make sure the dialogue window was not canceled.
                if (frmPickLimit.DialogResult == DialogResult.Cancel)
                {
                    Rollback();
                    _strForcedValue = "";
                    return false;
                }

                _strSelectedValue = frmPickLimit.SelectedLimit;
                if (blnConcatSelectedValue)
                    strSourceName += " (" + _strSelectedValue + ")";

                // Record the improvement.
                int intMin = 0;
                int intAug = 0;
                int intMax = 0;
                int intAugMax = 0;

                // Extract the modifiers.
                if (bonusNode.InnerXml.Contains("min"))
                    intMin = ValueToInt(bonusNode["min"].InnerXml, intRating);
                if (bonusNode.InnerXml.Contains("val"))
                    intAug = ValueToInt(bonusNode["val"].InnerXml, intRating);
                if (bonusNode.InnerXml.Contains("max"))
                    intMax = ValueToInt(bonusNode["max"].InnerXml, intRating);
                if (bonusNode.InnerXml.Contains("aug"))
                    intAugMax = ValueToInt(bonusNode["aug"].InnerXml, intRating);

                string strLimit = frmPickLimit.SelectedLimit;

                if (bonusNode["affectbase"] != null)
                    strLimit += "Base";

                Log.Info("_strSelectedValue = " + _strSelectedValue);
                Log.Info("strSourceName = " + strSourceName);

                LimitModifier objLimitMod = new LimitModifier(_objCharacter);
                // string strBonus = bonusNode["value"].InnerText;
                int intBonus = intAug;
                string strName = strFriendlyName;
                TreeNode nodTemp = new TreeNode();
                Improvement.ImprovementType objType = Improvement.ImprovementType.PhysicalLimit;

                switch (strLimit)
                {
                    case "Mental":
                        {
                            objType = Improvement.ImprovementType.MentalLimit;
                            break;
                        }
                    case "Social":
                        {
                            objType = Improvement.ImprovementType.SocialLimit;
                            break;
                        }
                    default:
                        {
                            objType = Improvement.ImprovementType.PhysicalLimit;
                            break;
                        }
                }

                Log.Info("Calling CreateImprovement");
                CreateImprovement(strLimit, objImprovementSource, strSourceName, objType, strFriendlyName, intBonus, 0, intMin,
                    intMax,
                    intAug, intAugMax);
            }

            // Select an CharacterAttribute to use instead of the default on a skill.
            if (bonusNode.LocalName == ("swapskillattribute"))
            {
                Log.Info("swapskillattribute");
                // Display the Select Attribute window and record which Skill was selected.
                frmSelectAttribute frmPickAttribute = new frmSelectAttribute();
                if (strFriendlyName != "")
                    frmPickAttribute.Description =
                        LanguageManager.Instance.GetString("String_Improvement_SelectAttributeNamed").Replace("{0}", strFriendlyName);
                else
                    frmPickAttribute.Description = LanguageManager.Instance.GetString("String_Improvement_SelectAttribute");

                List<string> strValue = new List<string>();
                strValue.Add("LOG");
                strValue.Add("WIL");
                strValue.Add("INT");
                strValue.Add("CHA");
                strValue.Add("EDG");
                strValue.Add("MAG");
                strValue.Add("RES");
                frmPickAttribute.RemoveFromList(strValue);

                Log.Info("swapskillattribute = " + bonusNode.OuterXml.ToString());

                if (bonusNode.InnerXml.Contains("<attribute>"))
                {
                    List<string> strLimitValue = new List<string>();
                    foreach (XmlNode objXmlAttribute in bonusNode.SelectNodes("attribute"))
                        strLimitValue.Add(objXmlAttribute.InnerText);
                    frmPickAttribute.LimitToList(strLimitValue);
                }

                // Check to see if there is only one possible selection because of _strLimitSelection.
                if (_strForcedValue != "")
                    _strLimitSelection = _strForcedValue;

                Log.Info("_strForcedValue = " + _strForcedValue);
                Log.Info("_strLimitSelection = " + _strLimitSelection);

                if (_strLimitSelection != "")
                {
                    frmPickAttribute.SingleAttribute(_strLimitSelection);
                    frmPickAttribute.Opacity = 0;
                }

                frmPickAttribute.ShowDialog();

                // Make sure the dialogue window was not canceled.
                if (frmPickAttribute.DialogResult == DialogResult.Cancel)
                {
                    Rollback();
                    _strForcedValue = "";
                    _strLimitSelection = "";
                    return false;
                }

                _strSelectedValue = frmPickAttribute.SelectedAttribute;
                if (blnConcatSelectedValue)
                    strSourceName += " (" + _strSelectedValue + ")";

                Log.Info("_strSelectedValue = " + _strSelectedValue);
                Log.Info("strSourceName = " + strSourceName);

                Log.Info("Calling CreateImprovement");
                CreateImprovement(frmPickAttribute.SelectedAttribute, objImprovementSource, strSourceName,
                    Improvement.ImprovementType.SwapSkillAttribute, strUnique);
            }

            // Select a Spell.
            if (bonusNode.LocalName == ("selectspell"))
            {
                Log.Info("selectspell");
                // Display the Select Spell window.
                frmSelectSpell frmPickSpell = new frmSelectSpell(_objCharacter);

                if (bonusNode.Attributes["category"] != null)
                    frmPickSpell.LimitCategory = bonusNode.Attributes["category"].InnerText;

                Log.Info("selectspell = " + bonusNode.OuterXml.ToString());
                Log.Info("_strForcedValue = " + _strForcedValue);
                Log.Info("_strLimitSelection = " + _strLimitSelection);

                if (_strForcedValue != "")
                {
                    frmPickSpell.ForceSpellName = _strForcedValue;
                    frmPickSpell.Opacity = 0;
                }

                frmPickSpell.ShowDialog();

                // Make sure the dialogue window was not canceled.
                if (frmPickSpell.DialogResult == DialogResult.Cancel)
                {
                    Rollback();
                    _strForcedValue = "";
                    _strLimitSelection = "";
                    return false;
                }

                _strSelectedValue = frmPickSpell.SelectedSpell;
                if (blnConcatSelectedValue)
                    strSourceName += " (" + _strSelectedValue + ")";

                Log.Info("_strSelectedValue = " + _strSelectedValue);
                Log.Info("strSourceName = " + strSourceName);

                Log.Info("Calling CreateImprovement");
                CreateImprovement(frmPickSpell.SelectedSpell, objImprovementSource, strSourceName, Improvement.ImprovementType.Text,
                    strUnique);
            }

            // Select a Contact
            if (bonusNode.LocalName == ("selectcontact"))
            {
                Log.Info("selectcontact");
                XmlNode nodSelect = bonusNode;

                frmSelectItem frmSelect = new frmSelectItem();

                String strMode = NodeExists(nodSelect, "type")
                    ? nodSelect["type"].InnerText
                    : "all";

                List<Contact> selectedContactsList;
                if (strMode == "all")
                {
                    selectedContactsList = new List<Contact>(_objCharacter.Contacts);
                }
                else if (strMode == "group" || strMode == "nongroup")
                {
                    bool blnGroup = strMode == "group";

                    //Select any contact where IsGroup equals blnGroup
                    //and add to a list
                    selectedContactsList =
                        new List<Contact>(from contact in _objCharacter.Contacts
                            where contact.IsGroup == blnGroup
                            select contact);
                }
                else
                {
                    Rollback();
                    return false;
                }

                if (selectedContactsList.Count == 0)
                {
                    MessageBox.Show(LanguageManager.Instance.GetString("Message_NoContactFound"),
                        LanguageManager.Instance.GetString("MessageTitle_NoContactFound"), MessageBoxButtons.OK, MessageBoxIcon.Error);
                    Rollback();
                    return false;
                }

                int count = 0;
                //Black magic LINQ to cast content of list to another type
                List<ListItem> contacts = new List<ListItem>(from x in selectedContactsList
                    select new ListItem() {Name = x.Name, Value = (count++).ToString()});

                String strPrice = NodeExists(nodSelect, "cost")
                    ? nodSelect["cost"].InnerText
                    : "";

                frmSelect.GeneralItems = contacts;
                frmSelect.ShowDialog();

                int index = int.Parse(frmSelect.SelectedItem);
                if (frmSelect.DialogResult != DialogResult.Cancel)
                {
                    Contact selectedContact = selectedContactsList[index];

                    if (nodSelect["mademan"] != null)
                    {
                        selectedContact.MadeMan = true;
                        CreateImprovement(selectedContact.GUID, Improvement.ImprovementSource.Quality, strSourceName,
                            Improvement.ImprovementType.ContactMadeMan, selectedContact.GUID);
                    }

                    if (String.IsNullOrWhiteSpace(_strSelectedValue))
                    {
                        _strSelectedValue = selectedContact.Name;
                    }
                    else
                    {
                        _strSelectedValue += (", " + selectedContact.Name);
                    }
                }
                else
                {
                    Rollback();
                    return false;
                }
            }

            if (bonusNode.LocalName == "addcontact")
            {
                Log.Info("addcontact");

                int loyalty, connection;

                bonusNode.TryGetField("loyalty", out loyalty, 1);
                bonusNode.TryGetField("connection", out connection, 1);
                bool group = bonusNode["group"] != null;
                bool free = bonusNode["free"] != null;

                Contact contact = new Contact(_objCharacter);
                contact.Free = free;
                contact.IsGroup = group;
                contact.Loyalty = loyalty;
                contact.Connection = connection;
                contact.ReadOnly = true;
                _objCharacter.Contacts.Add(contact);

                CreateImprovement(contact.GUID, Improvement.ImprovementSource.Quality, strSourceName,
                            Improvement.ImprovementType.AddContact, contact.GUID);
            }

            // Affect a Specific CharacterAttribute.
            if (bonusNode.LocalName == ("specificattribute"))
            {
                Log.Info("specificattribute");

                if (bonusNode["name"].InnerText != "ESS")
                {
                    // Display the Select CharacterAttribute window and record which CharacterAttribute was selected.
                    // Record the improvement.
                    int intMin = 0;
                    int intAug = 0;
                    int intMax = 0;
                    int intAugMax = 0;

                    // Extract the modifiers.
                    if (bonusNode.InnerXml.Contains("min"))
                        intMin = ValueToInt(bonusNode["min"].InnerXml, intRating);
                    if (bonusNode.InnerXml.Contains("val"))
                        intAug = ValueToInt(bonusNode["val"].InnerXml, intRating);
                    if (bonusNode.InnerXml.Contains("max"))
                    {
                        if (bonusNode["max"].InnerText.Contains("-natural"))
                        {
                            intMax = Convert.ToInt32(bonusNode["max"].InnerText.Replace("-natural", string.Empty)) -
                                     _objCharacter.GetAttribute(bonusNode["name"].InnerText).MetatypeMaximum;
                        }
                        else
                            intMax = ValueToInt(bonusNode["max"].InnerXml, intRating);
                    }
                    if (bonusNode.InnerXml.Contains("aug"))
                        intAugMax = ValueToInt(bonusNode["aug"].InnerXml, intRating);

                    string strUseUnique = strUnique;
                    if (bonusNode["name"].Attributes["precedence"] != null)
                        strUseUnique = "precedence" + bonusNode["name"].Attributes["precedence"].InnerText;

                    string strAttribute = bonusNode["name"].InnerText;

                    if (bonusNode["affectbase"] != null)
                        strAttribute += "Base";

                    CreateImprovement(strAttribute, objImprovementSource, strSourceName, Improvement.ImprovementType.Attribute,
                        strUseUnique, 0, 1, intMin, intMax, intAug, intAugMax);
                }
                else
                {
                    CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.Essence, "",
                        Convert.ToInt32(bonusNode["val"].InnerText));
                }
            }

            // Add a paid increase to an attribute
            if (bonusNode.LocalName == ("attributelevel"))
            {
                Log.Info(new object[] {"attributelevel", bonusNode.OuterXml});
                String strAttrib;
                int value;
                bonusNode.TryGetField("val", out value, 1);

                if (bonusNode.TryGetField("name", out strAttrib))
                {
                    CreateImprovement(strAttrib, objImprovementSource, strSourceName,
                        Improvement.ImprovementType.Attributelevel, "", value);
                }
                else
                {
                    Log.Error(new object[] {"attributelevel", bonusNode.OuterXml});
                }
            }

            if (bonusNode.LocalName == ("skilllevel"))
            {
                Log.Info(new object[] {"skilllevel", bonusNode.OuterXml});
                String strSkill;
                int value;
                bonusNode.TryGetField("val", out value, 1);
                if (bonusNode.TryGetField("name", out strSkill))
                {
                    CreateImprovement(strSkill, objImprovementSource, strSourceName,
                        Improvement.ImprovementType.SkillLevel, "", value);

                }
                else
                {
                    Log.Error(new object[] {"skilllevel", bonusNode.OuterXml});
                }
            }

            if (bonusNode.LocalName == "pushtext")
            {

                String push = bonusNode.InnerText;
                if (!String.IsNullOrWhiteSpace(push))
                {
                    _objCharacter.Pushtext.Push(push);
                }
            }

            if (bonusNode.LocalName == "knowsoft")
            {
                int val = bonusNode["val"] != null ? ValueToInt(bonusNode["val"].InnerText, intRating) : 1;

                string name;
                if (!string.IsNullOrWhiteSpace(_strForcedValue))
                {
                    name = _strForcedValue;
                }
                else if (bonusNode["pick"] != null)
                {
                    List<ListItem> types;
                    if (bonusNode["group"] != null)
                    {
                        var v = bonusNode.SelectNodes($"./group");
                        types =
                            KnowledgeSkill.KnowledgeTypes.Where(x => bonusNode.SelectNodes($"group[. = '{x.Value}']").Count > 0).ToList();

                    }
                    else if (bonusNode["notgroup"] != null)
                    {
                        types =
                            KnowledgeSkill.KnowledgeTypes.Where(x => bonusNode.SelectNodes($"notgroup[. = '{x.Value}']").Count == 0).ToList();
                    }
                    else
                    {
                        types = KnowledgeSkill.KnowledgeTypes;
                    }

                    frmSelectItem select = new frmSelectItem();
                    select.DropdownItems = KnowledgeSkill.KnowledgeSkillsWithCategory(types.Select(x => x.Value).ToArray());

                    select.ShowDialog();
                    if (select.DialogResult == DialogResult.Cancel)
                    {
                        return false;
                    }

                    name = select.SelectedItem;
                }
                else if (bonusNode["name"] != null)
                {
                    name = bonusNode["name"].InnerText;
                }
                else
                {
                    //TODO some kind of error handling
                    Log.Error(new[] {bonusNode.OuterXml, "Missing pick or name"});
                    return false;
                }
                _strSelectedValue = name;

                KnowledgeSkill skill = new KnowledgeSkill(_objCharacter, name);

                bool knowsoft = bonusNode.TryCheckValue("require", "skilljack");

                if (knowsoft)
                {
                    _objCharacter.SkillsSection.KnowsoftSkills.Add(skill);
                    if (_objCharacter.SkillsoftAccess)
                    {
                        _objCharacter.SkillsSection.KnowledgeSkills.Add(skill);
                    }
                }
                else
                {
                    _objCharacter.SkillsSection.KnowledgeSkills.Add(skill);
                }

                CreateImprovement(name, objImprovementSource, strSourceName, Improvement.ImprovementType.SkillBase, strUnique, val);
                CreateImprovement(skill.Id.ToString(), objImprovementSource, strSourceName,
                    Improvement.ImprovementType.SkillKnowledgeForced, strUnique);

            }

            if (bonusNode.LocalName == "knowledgeskilllevel")
            {
                //Theoretically life modules, right now we just give out free points and let people sort it out themselves.
                //Going to be fun to do the real way, from a computer science perspective, but i don't feel like using 2 weeks on that now

                int val = bonusNode["val"] != null ? ValueToInt(bonusNode["val"].InnerText, intRating) : 1;
                CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.FreeKnowledgeSkills, "", val);
            }

            if (bonusNode.LocalName == "knowledgeskillpoints")
            {
                CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.FreeKnowledgeSkills, "", ValueToInt(bonusNode.InnerText,Convert.ToInt32(bonusNode.Value)));
            }

            if (bonusNode.LocalName == ("skillgrouplevel"))
            {
                Log.Info(new object[] {"skillgrouplevel", bonusNode.OuterXml});
                String strSkillGroup;
                int value;
                if (bonusNode.TryGetField("name", out strSkillGroup) &&
                    bonusNode.TryGetField("val", out value))
                {
                    CreateImprovement(strSkillGroup, objImprovementSource, strSourceName,
                        Improvement.ImprovementType.SkillGroupLevel, "", value);
                }
                else
                {
                    Log.Error(new object[] {"skillgrouplevel", bonusNode.OuterXml});
                }
            }

            // Change the maximum number of BP that can be spent on Nuyen.
            if (bonusNode.LocalName == ("nuyenmaxbp"))
            {
                Log.Info("nuyenmaxbp");
                Log.Info("nuyenmaxbp = " + bonusNode.OuterXml.ToString());
                Log.Info("Calling CreateImprovement");
                CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.NuyenMaxBP, "",
                    ValueToInt(bonusNode.InnerText, intRating));
            }

            // Apply a bonus/penalty to physical limit.
            if (bonusNode.LocalName == ("physicallimit"))
            {
                Log.Info("physicallimit");
                Log.Info("physicallimit = " + bonusNode.OuterXml.ToString());
                Log.Info("Calling CreateImprovement");
                CreateImprovement("Physical", objImprovementSource, strSourceName, Improvement.ImprovementType.PhysicalLimit, strFriendlyName,
                    ValueToInt(bonusNode.InnerText, intRating));
            }

            // Apply a bonus/penalty to mental limit.
            if (bonusNode.LocalName == ("mentallimit"))
            {
                Log.Info("mentallimit");
                Log.Info("mentallimit = " + bonusNode.OuterXml.ToString());
                Log.Info("Calling CreateImprovement");
                CreateImprovement("Mental", objImprovementSource, strSourceName, Improvement.ImprovementType.MentalLimit, strFriendlyName,
                    ValueToInt(bonusNode.InnerText, intRating));
            }

            // Apply a bonus/penalty to social limit.
            if (bonusNode.LocalName == ("sociallimit"))
            {
                Log.Info("sociallimit");
                Log.Info("sociallimit = " + bonusNode.OuterXml.ToString());
                Log.Info("Calling CreateImprovement");
                CreateImprovement("Social", objImprovementSource, strSourceName, Improvement.ImprovementType.SocialLimit, strFriendlyName,
                    ValueToInt(bonusNode.InnerText, intRating));
            }

            // Change the amount of Nuyen the character has at creation time (this can put the character over the amount they're normally allowed).
            if (bonusNode.LocalName == ("nuyenamt"))
            {
                Log.Info("nuyenamt");
                Log.Info("nuyenamt = " + bonusNode.OuterXml.ToString());
                Log.Info("Calling CreateImprovement");
                CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.Nuyen, strUnique,
                    ValueToInt(bonusNode.InnerText, intRating));
            }

            // Improve Condition Monitors.
            if (bonusNode.LocalName == ("conditionmonitor"))
            {
                Log.Info("conditionmonitor");
                Log.Info("conditionmonitor = " + bonusNode.OuterXml.ToString());
                // Physical Condition.
                if (bonusNode.InnerXml.Contains("physical"))
                {
                    Log.Info("Calling CreateImprovement for Physical");
                    CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.PhysicalCM, strUnique,
                        ValueToInt(bonusNode["physical"].InnerText, intRating));
                }

                // Stun Condition.
                if (bonusNode.InnerXml.Contains("stun"))
                {
                    Log.Info("Calling CreateImprovement for Stun");
                    CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.StunCM, strUnique,
                        ValueToInt(bonusNode["stun"].InnerText, intRating));
                }

                // Condition Monitor Threshold.
                if (NodeExists(bonusNode, "threshold"))
                {
                    string strUseUnique = strUnique;
                    if (bonusNode["threshold"].Attributes["precedence"] != null)
                        strUseUnique = "precedence" + bonusNode["threshold"].Attributes["precedence"].InnerText;

                    Log.Info("Calling CreateImprovement for Threshold");
                    CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.CMThreshold, strUseUnique,
                        ValueToInt(bonusNode["threshold"].InnerText, intRating));
                }

                // Condition Monitor Threshold Offset. (Additioal boxes appear before the FIRST Condition Monitor penalty)
                if (NodeExists(bonusNode, "thresholdoffset"))
                {
                    string strUseUnique = strUnique;
                    if (bonusNode["thresholdoffset"].Attributes["precedence"] != null)
                        strUseUnique = "precedence" + bonusNode["thresholdoffset"].Attributes["precedence"].InnerText;

                    Log.Info("Calling CreateImprovement for Threshold Offset");
                    CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.CMThresholdOffset,
                        strUseUnique, ValueToInt(bonusNode["thresholdoffset"].InnerText, intRating));
                }

                // Condition Monitor Overflow.
                if (bonusNode.InnerXml.Contains("overflow"))
                {
                    Log.Info("Calling CreateImprovement for Overflow");
                    CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.CMOverflow, strUnique,
                        ValueToInt(bonusNode["overflow"].InnerText, intRating));
                }
            }

            // Improve Living Personal Attributes.
            if (bonusNode.LocalName == ("livingpersona"))
            {
                Log.Info("livingpersona");
                Log.Info("livingpersona = " + bonusNode.OuterXml.ToString());
                // Response.
                if (bonusNode.InnerXml.Contains("response"))
                {
                    Log.Info("Calling CreateImprovement for response");
                    CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.LivingPersonaResponse,
                        strUnique, ValueToInt(bonusNode["response"].InnerText, intRating));
                }

                // Signal.
                if (bonusNode.InnerXml.Contains("signal"))
                {
                    Log.Info("Calling CreateImprovement for signal");
                    CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.LivingPersonaSignal,
                        strUnique,
                        ValueToInt(bonusNode["signal"].InnerText, intRating));
                }

                // Firewall.
                if (bonusNode.InnerXml.Contains("firewall"))
                {
                    Log.Info("Calling CreateImprovement for firewall");
                    CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.LivingPersonaFirewall,
                        strUnique, ValueToInt(bonusNode["firewall"].InnerText, intRating));
                }

                // System.
                if (bonusNode.InnerXml.Contains("system"))
                {
                    Log.Info("Calling CreateImprovement for system");
                    CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.LivingPersonaSystem,
                        strUnique,
                        ValueToInt(bonusNode["system"].InnerText, intRating));
                }

                // Biofeedback Filter.
                if (bonusNode.InnerXml.Contains("biofeedback"))
                {
                    Log.Info("Calling CreateImprovement for biofeedback");
                    CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.LivingPersonaBiofeedback,
                        strUnique, ValueToInt(bonusNode["biofeedback"].InnerText, intRating));
                }
            }

            // The Improvement adjusts a specific Skill.
            if (bonusNode.LocalName == ("specificskill"))
            {
                Log.Info("specificskill");
                Log.Info("specificskill = " + bonusNode.OuterXml.ToString());
                bool blnAddToRating = false;
                if (bonusNode["applytorating"] != null)
                {
                    if (bonusNode["applytorating"].InnerText == "yes")
                        blnAddToRating = true;
                }

                string strUseUnique = strUnique;
                if (bonusNode.Attributes["precedence"] != null)
                    strUseUnique = "precedence" + bonusNode.Attributes["precedence"].InnerText;

                // Record the improvement.
                if (bonusNode["bonus"] != null)
                {
                    Log.Info("Calling CreateImprovement for bonus");
                    CreateImprovement(bonusNode["name"].InnerText, objImprovementSource, strSourceName,
                        Improvement.ImprovementType.Skill, strUseUnique, ValueToInt(bonusNode["bonus"].InnerXml, intRating), 1, 0, 0, 0,
                        0, "", blnAddToRating);
                }
                if (bonusNode["max"] != null)
                {
                    Log.Info("Calling CreateImprovement for max");
                    CreateImprovement(bonusNode["name"].InnerText, objImprovementSource, strSourceName,
                        Improvement.ImprovementType.Skill, strUseUnique, 0, 1, 0, ValueToInt(bonusNode["max"].InnerText, intRating), 0,
                        0,
                        "", blnAddToRating);
                }
            }

            if (bonusNode.LocalName == "reflexrecorderoptimization")
            {
                CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.ReflexRecorderOptimization, strUnique);
            }

            // The Improvement adds a martial art
            if (bonusNode.LocalName == ("martialart"))
            {
                Log.Info("martialart");
                Log.Info("martialart = " + bonusNode.OuterXml.ToString());
                XmlDocument _objXmlDocument = XmlManager.Instance.Load("martialarts.xml");
                XmlNode objXmlArt =
                    _objXmlDocument.SelectSingleNode("/chummer/martialarts/martialart[name = \"" + bonusNode.InnerText +
                                                     "\"]");

                TreeNode objNode = new TreeNode();
                MartialArt objMartialArt = new MartialArt(_objCharacter);
                objMartialArt.Create(objXmlArt, objNode, _objCharacter);
                objMartialArt.IsQuality = true;
                _objCharacter.MartialArts.Add(objMartialArt);
            }

            // The Improvement adds a limit modifier
            if (bonusNode.LocalName == ("limitmodifier"))
            {
                Log.Info("limitmodifier");
                Log.Info("limitmodifier = " + bonusNode.OuterXml.ToString());
                LimitModifier objLimitMod = new LimitModifier(_objCharacter);
                string strLimit = bonusNode["limit"].InnerText;
                string strBonus = bonusNode["value"].InnerText;
                if (strBonus == "Rating")
                {
                    strBonus = intRating.ToString();
                }
                string strCondition = "";
                try
                {
                    strCondition = bonusNode["condition"].InnerText;
                }
                catch
                {
                }
                int intBonus = 0;
                if (strBonus == "Rating")
                    intBonus = intRating;
                else
                    intBonus = Convert.ToInt32(strBonus);
                string strName = strFriendlyName;
                TreeNode nodTemp = new TreeNode();
                Log.Info("Calling CreateImprovement");
                CreateImprovement(strLimit, objImprovementSource, strSourceName, Improvement.ImprovementType.LimitModifier,
                    strFriendlyName, intBonus, 0, 0, 0, 0, 0, strCondition);
            }

            // The Improvement adjusts a Skill Category.
            if (bonusNode.LocalName == ("skillcategory"))
            {
                Log.Info("skillcategory");
                Log.Info("skillcategory = " + bonusNode.OuterXml.ToString());

                bool blnAddToRating = false;
                if (bonusNode["applytorating"] != null)
                {
                    if (bonusNode["applytorating"].InnerText == "yes")
                        blnAddToRating = true;
                }
                if (bonusNode.InnerXml.Contains("exclude"))
                {
                    Log.Info("Calling CreateImprovement - exclude");
                    CreateImprovement(bonusNode["name"].InnerText, objImprovementSource, strSourceName,
                        Improvement.ImprovementType.SkillCategory, strUnique, ValueToInt(bonusNode["bonus"].InnerXml, intRating), 1, 0,
                        0,
                        0, 0, bonusNode["exclude"].InnerText, blnAddToRating);
                }
                else
                {
                    Log.Info("Calling CreateImprovement");
                    CreateImprovement(bonusNode["name"].InnerText, objImprovementSource, strSourceName,
                        Improvement.ImprovementType.SkillCategory, strUnique, ValueToInt(bonusNode["bonus"].InnerXml, intRating), 1, 0,
                        0,
                        0, 0, "", blnAddToRating);
                }
            }

            // The Improvement adjusts a Skill Group.
            if (bonusNode.LocalName == ("skillgroup"))
            {
                Log.Info("skillgroup");
                Log.Info("skillgroup = " + bonusNode.OuterXml.ToString());

                bool blnAddToRating = false;
                if (bonusNode["applytorating"] != null)
                {
                    if (bonusNode["applytorating"].InnerText == "yes")
                        blnAddToRating = true;
                }
                if (bonusNode.InnerXml.Contains("exclude"))
                {
                    Log.Info("Calling CreateImprovement - exclude");
                    CreateImprovement(bonusNode["name"].InnerText, objImprovementSource, strSourceName,
                        Improvement.ImprovementType.SkillGroup, strUnique, ValueToInt(bonusNode["bonus"].InnerXml, intRating), 1, 0, 0, 0,
                        0, bonusNode["exclude"].InnerText, blnAddToRating);
                }
                else
                {
                    Log.Info("Calling CreateImprovement");
                    CreateImprovement(bonusNode["name"].InnerText, objImprovementSource, strSourceName,
                        Improvement.ImprovementType.SkillGroup, strUnique, ValueToInt(bonusNode["bonus"].InnerXml, intRating), 1, 0, 0, 0,
                        0, "", blnAddToRating);
                }
            }

            // The Improvement adjust Skills with the given CharacterAttribute.
            if (bonusNode.LocalName == ("skillattribute"))
            {
                Log.Info("skillattribute");
                Log.Info("skillattribute = " + bonusNode.OuterXml.ToString());

                string strUseUnique = strUnique;
                if (bonusNode["name"].Attributes["precedence"] != null)
                    strUseUnique = "precedence" + bonusNode["name"].Attributes["precedence"].InnerText;

                bool blnAddToRating = false;
                if (bonusNode["applytorating"] != null)
                {
                    if (bonusNode["applytorating"].InnerText == "yes")
                        blnAddToRating = true;
                }
                if (bonusNode.InnerXml.Contains("exclude"))
                {
                    Log.Info("Calling CreateImprovement - exclude");
                    CreateImprovement(bonusNode["name"].InnerText, objImprovementSource, strSourceName,
                        Improvement.ImprovementType.SkillAttribute, strUseUnique, ValueToInt(bonusNode["bonus"].InnerXml, intRating), 1,
                        0, 0, 0, 0, bonusNode["exclude"].InnerText, blnAddToRating);
                }
                else
                {
                    Log.Info("Calling CreateImprovement");
                    CreateImprovement(bonusNode["name"].InnerText, objImprovementSource, strSourceName,
                        Improvement.ImprovementType.SkillAttribute, strUseUnique, ValueToInt(bonusNode["bonus"].InnerXml, intRating), 1,
                        0, 0, 0, 0, "", blnAddToRating);
                }
            }

            // The Improvement comes from Enhanced Articulation (improves Physical Active Skills linked to a Physical CharacterAttribute).
            if (bonusNode.LocalName == ("skillarticulation"))
            {
                Log.Info("skillarticulation");
                Log.Info("skillarticulation = " + bonusNode.OuterXml.ToString());

                Log.Info("Calling CreateImprovement");
                CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.EnhancedArticulation,
                    strUnique,
                    ValueToInt(bonusNode["bonus"].InnerText, intRating));
            }

            // Check for Armor modifiers.
            if (bonusNode.LocalName == ("armor"))
            {
                Log.Info("armor");
                Log.Info("armor = " + bonusNode.OuterXml.ToString());
                Log.Info("Calling CreateImprovement");
                string strUseUnique = strUnique;
                if (bonusNode.Attributes["precedence"] != null)
                {
                    strUseUnique = "precedence" + bonusNode.Attributes["precedence"].InnerText;
                }
                else if (bonusNode.Attributes["group"] != null)
                {
                    strUseUnique = "group" + bonusNode.Attributes["group"].InnerText;
                }
                CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.Armor, strUseUnique,
                    ValueToInt(bonusNode.InnerText, intRating));
            }

            // Check for Reach modifiers.
            if (bonusNode.LocalName == ("reach"))
            {
                Log.Info("reach");
                Log.Info("reach = " + bonusNode.OuterXml.ToString());
                Log.Info("Calling CreateImprovement");
                CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.Reach, strUnique,
                    ValueToInt(bonusNode.InnerText, intRating));
            }

            // Check for Unarmed Damage Value modifiers.
            if (bonusNode.LocalName == ("unarmeddv"))
            {
                Log.Info("unarmeddv");
                Log.Info("unarmeddv = " + bonusNode.OuterXml.ToString());
                Log.Info("Calling CreateImprovement");
                CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.UnarmedDV, strUnique,
                    ValueToInt(bonusNode.InnerText, intRating));
            }

            // Check for Unarmed Damage Value Physical.
            if (bonusNode.LocalName == ("unarmeddvphysical"))
            {
                Log.Info("unarmeddvphysical");
                Log.Info("unarmeddvphysical = " + bonusNode.OuterXml.ToString());
                Log.Info("Calling CreateImprovement");
                CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.UnarmedDVPhysical, "");
            }

            // Check for Unarmed Armor Penetration.
            if (bonusNode.LocalName == ("unarmedap"))
            {
                Log.Info("unarmedap");
                Log.Info("unarmedap = " + bonusNode.OuterXml.ToString());
                Log.Info("Calling CreateImprovement");
                CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.UnarmedAP, strUnique,
                    ValueToInt(bonusNode.InnerText, intRating));
            }

            // Check for Initiative modifiers.
            if (bonusNode.LocalName == ("initiative"))
            {
                Log.Info("initiative");
                Log.Info("initiative = " + bonusNode.OuterXml.ToString());
                Log.Info("Calling CreateImprovement");
                CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.Initiative, strUnique,
                    ValueToInt(bonusNode.InnerText, intRating));
            }

            // Check for Initiative Pass modifiers. Only the highest one ever applies.
            if (bonusNode.LocalName == ("initiativepass"))
            {
                Log.Info("initiativepass");
                Log.Info("initiativepass = "******"Calling CreateImprovement");
                CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.InitiativePass,
                    "initiativepass", ValueToInt(bonusNode.InnerText, intRating));
            }

            // Check for Initiative Pass modifiers. Only the highest one ever applies.
            if (bonusNode.LocalName == ("initiativepassadd"))
            {
                Log.Info("initiativepassadd");
                Log.Info("initiativepassadd = " + bonusNode.OuterXml.ToString());
                Log.Info("Calling CreateImprovement");
                CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.InitiativePassAdd, strUnique,
                    ValueToInt(bonusNode.InnerText, intRating));
            }

            // Check for Matrix Initiative modifiers.
            if (bonusNode.LocalName == ("matrixinitiative"))
            {
                Log.Info("matrixinitiative");
                Log.Info("matrixinitiative = " + bonusNode.OuterXml.ToString());
                Log.Info("Calling CreateImprovement");
                CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.MatrixInitiative, strUnique,
                    ValueToInt(bonusNode.InnerText, intRating));
            }

            // Check for Matrix Initiative Pass modifiers.
            if (bonusNode.LocalName == ("matrixinitiativepass"))
            {
                Log.Info("matrixinitiativepass");
                Log.Info("matrixinitiativepass = "******"Calling CreateImprovement");
                CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.MatrixInitiativePass,
                    "matrixinitiativepass", ValueToInt(bonusNode.InnerText, intRating));
            }

            // Check for Matrix Initiative Pass modifiers.
            if (bonusNode.LocalName == ("matrixinitiativepassadd"))
            {
                Log.Info("matrixinitiativepassadd");
                Log.Info("matrixinitiativepassadd = " + bonusNode.OuterXml.ToString());
                Log.Info("Calling CreateImprovement");
                CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.MatrixInitiativePass,
                    strUnique,
                    ValueToInt(bonusNode.InnerText, intRating));
            }

            // Check for Lifestyle cost modifiers.
            if (bonusNode.LocalName == ("lifestylecost"))
            {
                Log.Info("lifestylecost");
                Log.Info("lifestylecost = " + bonusNode.OuterXml.ToString());
                Log.Info("Calling CreateImprovement");
                CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.LifestyleCost, strUnique,
                    ValueToInt(bonusNode.InnerText, intRating));
            }

            // Check for basic Lifestyle cost modifiers.
            if (bonusNode.LocalName == ("basiclifestylecost"))
            {
                Log.Info("basiclifestylecost");
                Log.Info("basiclifestylecost = " + bonusNode.OuterXml.ToString());
                Log.Info("Calling CreateImprovement");
                CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.BasicLifestyleCost, strUnique,
                    ValueToInt(bonusNode.InnerText, intRating));
            }

            // Check for Genetech Cost modifiers.
            if (bonusNode.LocalName == ("genetechcostmultiplier"))
            {
                Log.Info("genetechcostmultiplier");
                Log.Info("genetechcostmultiplier = " + bonusNode.OuterXml.ToString());
                Log.Info("Calling CreateImprovement");
                CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.GenetechCostMultiplier,
                    strUnique, ValueToInt(bonusNode.InnerText, intRating));
            }

            // Check for Genetech: Transgenics Cost modifiers.
            if (bonusNode.LocalName == ("transgenicsgenetechcost"))
            {
                Log.Info("transgenicsgenetechcost");
                Log.Info("transgenicsgenetechcost = " + bonusNode.OuterXml.ToString());
                Log.Info("Calling CreateImprovement");
                CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.TransgenicsBiowareCost,
                    strUnique, ValueToInt(bonusNode.InnerText, intRating));
            }

            // Check for Basic Bioware Essence Cost modifiers.
            if (bonusNode.LocalName == ("basicbiowareessmultiplier"))
            {
                Log.Info("basicbiowareessmultiplier");
                Log.Info("basicbiowareessmultiplier = " + bonusNode.OuterXml.ToString());
                Log.Info("Calling CreateImprovement");
                CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.BasicBiowareEssCost,
                    strUnique,
                    ValueToInt(bonusNode.InnerText, intRating));
            }

            // Check for Bioware Essence Cost modifiers.
            if (bonusNode.LocalName == ("biowareessmultiplier"))
            {
                Log.Info("biowareessmultiplier");
                Log.Info("biowareessmultiplier = " + bonusNode.OuterXml.ToString());
                Log.Info("Calling CreateImprovement");
                CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.BiowareEssCost, strUnique,
                    ValueToInt(bonusNode.InnerText, intRating));
            }

            // Check for Cybeware Essence Cost modifiers.
            if (bonusNode.LocalName == ("cyberwareessmultiplier"))
            {
                Log.Info("cyberwareessmultiplier");
                Log.Info("cyberwareessmultiplier = " + bonusNode.OuterXml.ToString());
                Log.Info("Calling CreateImprovement");
                CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.CyberwareEssCost, strUnique,
                    ValueToInt(bonusNode.InnerText, intRating));
            }

            // Check for Uneducated modifiers.
            if (bonusNode.LocalName == ("uneducated"))
            {
                Log.Info("uneducated");
                Log.Info("uneducated = " + bonusNode.OuterXml.ToString());
                Log.Info("Calling CreateImprovement");
                CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.Uneducated, strUnique);
                _objCharacter.SkillsSection.Uneducated = true;
            }

            // Check for College Education modifiers.
            if (bonusNode.LocalName == ("collegeeducation"))
            {
                Log.Info("collegeeducation");
                Log.Info("collegeeducation = " + bonusNode.OuterXml.ToString());
                Log.Info("Calling CreateImprovement");
                CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.CollegeEducation, strUnique);
                _objCharacter.SkillsSection.CollegeEducation = true;
            }

            // Check for Jack Of All Trades modifiers.
            if (bonusNode.LocalName == ("jackofalltrades"))
            {
                Log.Info("jackofalltrades");
                Log.Info("jackofalltrades = " + bonusNode.OuterXml.ToString());
                Log.Info("Calling CreateImprovement");
                CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.JackOfAllTrades, strUnique);
                _objCharacter.SkillsSection.JackOfAllTrades = true;
            }

            // Check for Prototype Transhuman modifiers.
            if (bonusNode.LocalName == ("prototypetranshuman"))
            {
                Log.Info("prototypetranshuman");
                Log.Info("prototypetranshuman = " + bonusNode.OuterXml.ToString());
                Log.Info("Calling CreateImprovement");

                CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.PrototypeTranshuman, strUnique);
                _objCharacter.PrototypeTranshuman = Convert.ToDecimal(bonusNode.InnerText);

            }
            // Check for Uncouth modifiers.
            if (bonusNode.LocalName == ("uncouth"))
            {
                Log.Info("uncouth");
                Log.Info("uncouth = " + bonusNode.OuterXml.ToString());
                Log.Info("Calling CreateImprovement");
                CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.Uncouth, strUnique);
                _objCharacter.SkillsSection.Uncouth = true;
            }

            // Check for Friends In High Places modifiers.
            if (bonusNode.LocalName == ("friendsinhighplaces"))
            {
                Log.Info("friendsinhighplaces");
                Log.Info("friendsinhighplaces = " + bonusNode.OuterXml.ToString());
                Log.Info("Calling CreateImprovement");
                CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.FriendsInHighPlaces,
                    strUnique);
                _objCharacter.FriendsInHighPlaces = true;
            }
            // Check for School of Hard Knocks modifiers.
            if (bonusNode.LocalName == ("schoolofhardknocks"))
            {
                Log.Info("schoolofhardknocks");
                Log.Info("schoolofhardknocks = " + bonusNode.OuterXml.ToString());
                Log.Info("Calling CreateImprovement");
                CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.SchoolOfHardKnocks, strUnique);
                _objCharacter.SkillsSection.SchoolOfHardKnocks = true;
            }
            // Check for ExCon modifiers.
            if (bonusNode.LocalName == ("excon"))
            {
                Log.Info("ExCon");
                Log.Info("ExCon = " + bonusNode.OuterXml.ToString());
                Log.Info("Calling CreateImprovement");
                CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.ExCon, strUnique);
                _objCharacter.ExCon = true;
            }

            // Check for TrustFund modifiers.
            if (bonusNode.LocalName == ("trustfund"))
            {
                Log.Info("TrustFund");
                Log.Info("TrustFund = " + bonusNode.OuterXml.ToString());
                Log.Info("Calling CreateImprovement");
                CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.TrustFund,
                    strUnique,
                    ValueToInt(bonusNode.InnerText, intRating));
                _objCharacter.TrustFund = ValueToInt(bonusNode.InnerText, intRating);
            }

            // Check for Tech School modifiers.
            if (bonusNode.LocalName == ("techschool"))
            {
                Log.Info("techschool");
                Log.Info("techschool = " + bonusNode.OuterXml.ToString());
                Log.Info("Calling CreateImprovement");
                CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.TechSchool, strUnique);
                _objCharacter.SkillsSection.TechSchool = true;
            }
            // Check for MadeMan modifiers.
            if (bonusNode.LocalName == ("mademan"))
            {
                Log.Info("MadeMan");
                Log.Info("MadeMan = " + bonusNode.OuterXml.ToString());
                Log.Info("Calling CreateImprovement");
                CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.MadeMan, strUnique);
                _objCharacter.MadeMan = true;
            }

            // Check for Linguist modifiers.
            if (bonusNode.LocalName == ("linguist"))
            {
                Log.Info("Linguist");
                Log.Info("Linguist = " + bonusNode.OuterXml.ToString());
                Log.Info("Calling CreateImprovement");
                CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.Linguist, strUnique);
                _objCharacter.SkillsSection.Linguist = true;
            }

            // Check for LightningReflexes modifiers.
            if (bonusNode.LocalName == ("lightningreflexes"))
            {
                Log.Info("LightningReflexes");
                Log.Info("LightningReflexes = " + bonusNode.OuterXml.ToString());
                Log.Info("Calling CreateImprovement");
                CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.LightningReflexes, strUnique);
                _objCharacter.LightningReflexes = true;
            }

            // Check for Fame modifiers.
            if (bonusNode.LocalName == ("fame"))
            {
                Log.Info("Fame");
                Log.Info("Fame = " + bonusNode.OuterXml.ToString());
                Log.Info("Calling CreateImprovement");
                CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.Fame, strUnique);
                _objCharacter.Fame = true;
            }
            // Check for BornRich modifiers.
            if (bonusNode.LocalName == ("bornrich"))
            {
                Log.Info("BornRich");
                Log.Info("BornRich = " + bonusNode.OuterXml.ToString());
                Log.Info("Calling CreateImprovement");
                CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.BornRich, strUnique);
                _objCharacter.BornRich = true;
            }
            // Check for Erased modifiers.
            if (bonusNode.LocalName == ("erased"))
            {
                Log.Info("Erased");
                Log.Info("Erased = " + bonusNode.OuterXml.ToString());
                Log.Info("Calling CreateImprovement");
                CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.Erased, strUnique);
                _objCharacter.Erased = true;
            }
            // Check for Erased modifiers.
            if (bonusNode.LocalName == ("overclocker"))
            {
                Log.Info("OverClocker");
                Log.Info("Overclocker = " + bonusNode.OuterXml.ToString());
                Log.Info("Calling CreateImprovement");
                CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.Overclocker, strUnique);
                _objCharacter.Overclocker = true;
            }

            // Check for Restricted Gear modifiers.
            if (bonusNode.LocalName == ("restrictedgear"))
            {
                Log.Info("restrictedgear");
                Log.Info("restrictedgear = " + bonusNode.OuterXml.ToString());
                Log.Info("Calling CreateImprovement");
                CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.RestrictedGear, strUnique);
                _objCharacter.RestrictedGear = true;
            }

            // Check for Adept Linguistics.
            if (bonusNode.LocalName == ("adeptlinguistics"))
            {
                Log.Info("adeptlinguistics");
                Log.Info("adeptlinguistics = " + bonusNode.OuterXml.ToString());
                Log.Info("Calling CreateImprovement");
                CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.AdeptLinguistics, strUnique,
                    1);
            }

            // Check for Weapon Category DV modifiers.
            if (bonusNode.LocalName == ("weaponcategorydv"))
            {
                //TODO: FIX THIS
                /*
                 * I feel like talking a little bit about improvementmanager at
                 * this point. It is an intresting class. First of all, it
                 * manages to throw out everything we ever learned about OOP
                 * and create a class based on functional programming.
                 *
                 * That is true, it is a class, based on manipulating a single
                 * list on another class.
                 *
                 * But atleast there is a reference to it somewhere right?
                 *
                 * No, you create one wherever you need it, meaning there are
                 * tens of instances of this class, all operating on the same
                 * list
                 *
                 * After that, it is just plain stupid.
                 * If you have an list of xmlNodes and some might be the same
                 * it checks if a specific node exists (sometimes even by text
                 * comparison on .OuterXml) and then runs specific code for
                 * each. If it is there multiple times either of those 2 things
                 * happen.
                 *
                 * 1. Sad, nothing we can do, guess you have to survive
                 * 2. Lets create a foreach in that specific part of the code
                 *
                 * F**k ImprovementManager, kill it with fire, burn the ashes
                 * and feed what remains to a dragon that eats unholy
                 * abominations
                 */

                Log.Info("weaponcategorydv");
                Log.Info("weaponcategorydv = " + bonusNode.OuterXml.ToString());
                XmlNodeList objXmlCategoryList = bonusNode.SelectNodes("weaponcategorydv");
                XmlNode nodWeapon = bonusNode;

                if (NodeExists(nodWeapon, "selectskill"))
                {
                    // Display the Select Skill window and record which Skill was selected.
                    frmSelectItem frmPickCategory = new frmSelectItem();
                    List<ListItem> lstGeneralItems = new List<ListItem>();

                    ListItem liBlades = new ListItem();
                    liBlades.Name = "Blades";
                    liBlades.Value = "Blades";

                    ListItem liClubs = new ListItem();
                    liClubs.Name = "Clubs";
                    liClubs.Value = "Clubs";

                    ListItem liUnarmed = new ListItem();
                    liUnarmed.Name = "Unarmed";
                    liUnarmed.Value = "Unarmed";

                    ListItem liAstral = new ListItem();
                    liAstral.Name = "Astral Combat";
                    liAstral.Value = "Astral Combat";

                    ListItem liExotic = new ListItem();
                    liExotic.Name = "Exotic Melee Weapons";
                    liExotic.Value = "Exotic Melee Weapons";

                    lstGeneralItems.Add(liAstral);
                    lstGeneralItems.Add(liBlades);
                    lstGeneralItems.Add(liClubs);
                    lstGeneralItems.Add(liExotic);
                    lstGeneralItems.Add(liUnarmed);
                    frmPickCategory.GeneralItems = lstGeneralItems;

                    if (strFriendlyName != "")
                        frmPickCategory.Description =
                            LanguageManager.Instance.GetString("String_Improvement_SelectSkillNamed").Replace("{0}", strFriendlyName);
                    else
                        frmPickCategory.Description = LanguageManager.Instance.GetString("Title_SelectWeaponCategory");

                    Log.Info("_strForcedValue = " + _strForcedValue);

                    if (_strForcedValue.StartsWith("Adept:") || _strForcedValue.StartsWith("Magician:"))
                        _strForcedValue = "";

                    if (_strForcedValue != "")
                    {
                        frmPickCategory.Opacity = 0;
                    }
                    frmPickCategory.ShowDialog();

                    // Make sure the dialogue window was not canceled.
                    if (frmPickCategory.DialogResult == DialogResult.Cancel)
                    {
                        Rollback();
                        _strForcedValue = "";
                        _strLimitSelection = "";
                        return false;
                    }

                    _strSelectedValue = frmPickCategory.SelectedItem;

                    Log.Info("strSelected = " + _strSelectedValue);

                    foreach (Power objPower in _objCharacter.Powers)
                    {
                        if (objPower.InternalId == strSourceName)
                        {
                            objPower.Extra = _strSelectedValue;
                        }
                    }

                    Log.Info("Calling CreateImprovement");
                    CreateImprovement(_strSelectedValue, objImprovementSource, strSourceName,
                        Improvement.ImprovementType.WeaponCategoryDV, strUnique, ValueToInt(nodWeapon["bonus"].InnerXml, intRating));
                }
                else
                {
                    // Run through each of the Skill Groups since there may be more than one affected.
                    foreach (XmlNode objXmlCategory in objXmlCategoryList)
                    {
                        Log.Info("Calling CreateImprovement");
                        CreateImprovement(objXmlCategory["name"].InnerText, objImprovementSource, strSourceName,
                            Improvement.ImprovementType.WeaponCategoryDV, strUnique, ValueToInt(objXmlCategory["bonus"].InnerXml, intRating));
                    }
                }
            }

            // Check for Mentor Spirit bonuses.
            if (bonusNode.LocalName == ("selectmentorspirit"))
            {
                Log.Info("selectmentorspirit");
                Log.Info("selectmentorspirit = " + bonusNode.OuterXml.ToString());
                frmSelectMentorSpirit frmPickMentorSpirit = new frmSelectMentorSpirit(_objCharacter);
                frmPickMentorSpirit.ShowDialog();

                // Make sure the dialogue window was not canceled.
                if (frmPickMentorSpirit.DialogResult == DialogResult.Cancel)
                {
                    Rollback();
                    _strForcedValue = "";
                    _strLimitSelection = "";
                    return false;
                }

                _strSelectedValue = frmPickMentorSpirit.SelectedMentor;

                string strHoldValue = _strSelectedValue;
                if (blnConcatSelectedValue)
                    strSourceName += " (" + _strSelectedValue + ")";

                Log.Info("_strSelectedValue = " + _strSelectedValue);
                Log.Info("strSourceName = " + strSourceName);

                if (frmPickMentorSpirit.BonusNode != null)
                {
                    if (!CreateImprovements(objImprovementSource, strSourceName, frmPickMentorSpirit.BonusNode,
                        blnConcatSelectedValue, intRating, strFriendlyName))
                    {
                        Rollback();
                        _strForcedValue = "";
                        _strLimitSelection = "";
                        return false;
                    }
                }

                if (frmPickMentorSpirit.Choice1BonusNode != null)
                {
                    Log.Info("frmPickMentorSpirit.Choice1BonusNode = " + frmPickMentorSpirit.Choice1BonusNode.OuterXml.ToString());
                    string strForce = _strForcedValue;
                    if (!frmPickMentorSpirit.Choice1.StartsWith("Adept:") && !frmPickMentorSpirit.Choice1.StartsWith("Magician:"))
                        _strForcedValue = frmPickMentorSpirit.Choice1;
                    else
                        _strForcedValue = "";
                    Log.Info("Calling CreateImprovement");
                    bool blnSuccess = CreateImprovements(objImprovementSource, strSourceName, frmPickMentorSpirit.Choice1BonusNode,
                        blnConcatSelectedValue, intRating, strFriendlyName);
                    if (!blnSuccess)
                    {
                        Rollback();
                        _strForcedValue = "";
                        _strLimitSelection = "";
                        return false;
                    }
                    _strForcedValue = strForce;
                    _objCharacter.Improvements.Last().Notes = frmPickMentorSpirit.Choice1;
                }

                if (frmPickMentorSpirit.Choice2BonusNode != null)
                {
                    Log.Info("frmPickMentorSpirit.Choice2BonusNode = " + frmPickMentorSpirit.Choice2BonusNode.OuterXml.ToString());
                    string strForce = _strForcedValue;
                    if (!frmPickMentorSpirit.Choice2.StartsWith("Adept:") && !frmPickMentorSpirit.Choice2.StartsWith("Magician:"))
                        _strForcedValue = frmPickMentorSpirit.Choice2;
                    else
                        _strForcedValue = "";
                    Log.Info("Calling CreateImprovement");
                    bool blnSuccess = CreateImprovements(objImprovementSource, strSourceName, frmPickMentorSpirit.Choice2BonusNode,
                        blnConcatSelectedValue, intRating, strFriendlyName);
                    if (!blnSuccess)
                    {
                        Rollback();
                        _strForcedValue = "";
                        _strLimitSelection = "";
                        return false;
                    }
                    _strForcedValue = strForce;
                    _objCharacter.Improvements.Last().Notes = frmPickMentorSpirit.Choice2;
                }

                _strSelectedValue = strHoldValue;
                Log.Info("_strSelectedValue = " + _strSelectedValue);
                Log.Info("_strForcedValue = " + _strForcedValue);
            }

            // Check for Paragon bonuses.
            if (bonusNode.LocalName == ("selectparagon"))
            {
                Log.Info("selectparagon");
                Log.Info("selectparagon = " + bonusNode.OuterXml.ToString());
                frmSelectMentorSpirit frmPickMentorSpirit = new frmSelectMentorSpirit(_objCharacter);
                frmPickMentorSpirit.XmlFile = "paragons.xml";
                frmPickMentorSpirit.ShowDialog();

                // Make sure the dialogue window was not canceled.
                if (frmPickMentorSpirit.DialogResult == DialogResult.Cancel)
                {
                    Rollback();
                    _strForcedValue = "";
                    _strLimitSelection = "";
                    return false;
                }

                _strSelectedValue = frmPickMentorSpirit.SelectedMentor;
                string strHoldValue = _strSelectedValue;
                if (blnConcatSelectedValue)
                    strSourceName += " (" + _strSelectedValue + ")";

                if (frmPickMentorSpirit.BonusNode != null)
                {
                    bool blnSuccess = CreateImprovements(objImprovementSource, strSourceName, frmPickMentorSpirit.BonusNode,
                        blnConcatSelectedValue, intRating, strFriendlyName);
                    if (!blnSuccess)
                    {
                        Rollback();
                        _strForcedValue = "";
                        _strLimitSelection = "";
                        return false;
                    }
                }

                if (frmPickMentorSpirit.Choice1BonusNode != null)
                {
                    string strForce = _strForcedValue;
                    _strForcedValue = frmPickMentorSpirit.Choice1;
                    bool blnSuccess = CreateImprovements(objImprovementSource, strSourceName, frmPickMentorSpirit.Choice1BonusNode,
                        blnConcatSelectedValue, intRating, strFriendlyName);
                    if (!blnSuccess)
                    {
                        Rollback();
                        _strForcedValue = "";
                        _strLimitSelection = "";
                        return false;
                    }
                    _strForcedValue = strForce;
                    _objCharacter.Improvements.Last().Notes = frmPickMentorSpirit.Choice1;
                }

                if (frmPickMentorSpirit.Choice2BonusNode != null)
                {
                    string strForce = _strForcedValue;
                    _strForcedValue = frmPickMentorSpirit.Choice2;
                    bool blnSuccess = CreateImprovements(objImprovementSource, strSourceName, frmPickMentorSpirit.Choice2BonusNode,
                        blnConcatSelectedValue, intRating, strFriendlyName);
                    if (!blnSuccess)
                    {
                        Rollback();
                        _strForcedValue = "";
                        _strLimitSelection = "";
                        return false;
                    }
                    _strForcedValue = strForce;
                    _objCharacter.Improvements.Last().Notes = frmPickMentorSpirit.Choice2;
                }

                _strSelectedValue = strHoldValue;
            }

            // Check for Smartlink bonus.
            if (bonusNode.LocalName == ("smartlink"))
            {
                Log.Info("smartlink");
                Log.Info("smartlink = " + bonusNode.OuterXml.ToString());
                Log.Info("Calling CreateImprovement");
                CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.Smartlink, "smartlink");
            }

            // Check for Adapsin bonus.
            if (bonusNode.LocalName == ("adapsin"))
            {
                Log.Info("adapsin");
                Log.Info("adapsin = " + bonusNode.OuterXml.ToString());
                Log.Info("Calling CreateImprovement");
                CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.Adapsin, "adapsin");
            }

            // Check for SoftWeave bonus.
            if (bonusNode.LocalName == ("softweave"))
            {
                Log.Info("softweave");
                Log.Info("softweave = " + bonusNode.OuterXml.ToString());
                Log.Info("Calling CreateImprovement");
                CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.SoftWeave, "softweave");
            }

            // Check for Sensitive System.
            if (bonusNode.LocalName == ("sensitivesystem"))
            {
                Log.Info("sensitivesystem");
                Log.Info("sensitivesystem = " + bonusNode.OuterXml.ToString());
                Log.Info("Calling CreateImprovement");
                CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.SensitiveSystem,
                    "sensitivesystem");
            }

            // Check for Movement Percent.
            if (bonusNode.LocalName == ("movementpercent"))
            {
                Log.Info("movementpercent");
                Log.Info("movementpercent = " + bonusNode.OuterXml.ToString());
                Log.Info("Calling CreateImprovement");
                CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.MovementPercent, "",
                    ValueToInt(bonusNode.InnerText, intRating));
            }

            // Check for Swim Percent.
            if (bonusNode.LocalName == ("swimpercent"))
            {
                Log.Info("swimpercent");
                Log.Info("swimpercent = " + bonusNode.OuterXml.ToString());
                Log.Info("Calling CreateImprovement");
                CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.SwimPercent, "",
                    ValueToInt(bonusNode.InnerText, intRating));
            }

            // Check for Fly Percent.
            if (bonusNode.LocalName == ("flypercent"))
            {
                Log.Info("flypercent");
                Log.Info("flypercent = " + bonusNode.OuterXml.ToString());
                Log.Info("Calling CreateImprovement");
                CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.FlyPercent, "",
                    ValueToInt(bonusNode.InnerText, intRating));
            }

            // Check for Fly Speed.
            if (bonusNode.LocalName == ("flyspeed"))
            {
                Log.Info("flyspeed");
                Log.Info("flyspeed = " + bonusNode.OuterXml.ToString());
                Log.Info("Calling CreateImprovement");
                CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.FlySpeed, "",
                    ValueToInt(bonusNode.InnerText, intRating));
            }

            // Check for free Positive Qualities.
            if (bonusNode.LocalName == ("freepositivequalities"))
            {
                Log.Info("freepositivequalities");
                Log.Info("freepositivequalities = " + bonusNode.OuterXml.ToString());
                Log.Info("Calling CreateImprovement");
                CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.FreePositiveQualities, "",
                    ValueToInt(bonusNode.InnerText, intRating));
            }

            // Check for free Negative Qualities.
            if (bonusNode.LocalName == ("freenegativequalities"))
            {
                Log.Info("freenegativequalities");
                Log.Info("freenegativequalities = " + bonusNode.OuterXml.ToString());
                Log.Info("Calling CreateImprovement");
                CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.FreeNegativeQualities, "",
                    ValueToInt(bonusNode.InnerText, intRating));
            }

            // Check for Select Side.
            if (bonusNode.LocalName == ("selectside"))
            {
                Log.Info("selectside");
                Log.Info("selectside = " + bonusNode.OuterXml.ToString());
                frmSelectSide frmPickSide = new frmSelectSide();
                frmPickSide.Description = LanguageManager.Instance.GetString("Label_SelectSide").Replace("{0}", strFriendlyName);
                if (_strForcedValue != "")
                    frmPickSide.ForceValue(_strForcedValue);
                else
                    frmPickSide.ShowDialog();

                // Make sure the dialogue window was not canceled.
                if (frmPickSide.DialogResult == DialogResult.Cancel)
                {
                    Rollback();
                    _strForcedValue = "";
                    _strLimitSelection = "";
                    return false;
                }

                _strSelectedValue = frmPickSide.SelectedSide;
                Log.Info("_strSelectedValue = " + _strSelectedValue);
            }

            // Check for Free Spirit Power Points.
            if (bonusNode.LocalName == ("freespiritpowerpoints"))
            {
                Log.Info("freespiritpowerpoints");
                Log.Info("freespiritpowerpoints = " + bonusNode.OuterXml.ToString());
                Log.Info("Calling CreateImprovement");
                CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.FreeSpiritPowerPoints, "",
                    ValueToInt(bonusNode.InnerText, intRating));
            }

            // Check for Adept Power Points.
            if (bonusNode.LocalName == ("adeptpowerpoints"))
            {
                Log.Info("adeptpowerpoints");
                Log.Info("adeptpowerpoints = " + bonusNode.OuterXml.ToString());
                Log.Info("Calling CreateImprovement");
                CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.AdeptPowerPoints, "",
                    ValueToInt(bonusNode.InnerText, intRating));
            }

            // Check for Adept Powers
            if (bonusNode.LocalName == ("specificpower"))
            {
                //TODO: Probably broken
                Log.Info("specificpower");
                Log.Info("specificpower = " + bonusNode.OuterXml.ToString());
                // If the character isn't an adept or mystic adept, skip the rest of this.
                if (_objCharacter.AdeptEnabled)
                {
                    string strSelection = "";
                    _strForcedValue = "";

                    Log.Info("objXmlSpecificPower = " + bonusNode.OuterXml.ToString());

                    string strPowerName = bonusNode["name"].InnerText;
                    int intLevels = 0;
                    if (bonusNode["val"] != null)
                        intLevels = Convert.ToInt32(bonusNode["val"].InnerText);
                    bool blnFree = false;
                    if (bonusNode["free"] != null)
                        blnFree = (bonusNode["free"].InnerText == "yes");

                    string strPowerNameLimit = strPowerName;
                    if (bonusNode["selectlimit"] != null)
                    {
                        Log.Info("selectlimit = " + bonusNode["selectlimit"].OuterXml.ToString());
                        _strForcedValue = "";
                        // Display the Select Limit window and record which Limit was selected.
                        frmSelectLimit frmPickLimit = new frmSelectLimit();
                        if (strFriendlyName != "")
                            frmPickLimit.Description = LanguageManager.Instance.GetString("String_Improvement_SelectLimitNamed")
                                .Replace("{0}", strFriendlyName);
                        else
                            frmPickLimit.Description = LanguageManager.Instance.GetString("String_Improvement_SelectLimit");

                        if (bonusNode["selectlimit"].InnerXml.Contains("<limit>"))
                        {
                            List<string> strValue = new List<string>();
                            foreach (XmlNode objXmlAttribute in bonusNode["selectlimit"].SelectNodes("limit"))
                                strValue.Add(objXmlAttribute.InnerText);
                            frmPickLimit.LimitToList(strValue);
                        }

                        if (bonusNode["selectlimit"].InnerXml.Contains("<excludelimit>"))
                        {
                            List<string> strValue = new List<string>();
                            foreach (XmlNode objXmlAttribute in bonusNode["selectlimit"].SelectNodes("excludelimit"))
                                strValue.Add(objXmlAttribute.InnerText);
                            frmPickLimit.RemoveFromList(strValue);
                        }

                        // Check to see if there is only one possible selection because of _strLimitSelection.
                        if (_strForcedValue != "")
                            _strLimitSelection = _strForcedValue;

                        Log.Info("_strForcedValue = " + _strForcedValue);
                        Log.Info("_strLimitSelection = " + _strLimitSelection);

                        if (_strLimitSelection != "")
                        {
                            frmPickLimit.SingleLimit(_strLimitSelection);
                            frmPickLimit.Opacity = 0;
                        }

                        frmPickLimit.ShowDialog();

                        // Make sure the dialogue window was not canceled.
                        if (frmPickLimit.DialogResult == DialogResult.Cancel)
                        {
                            Rollback();
                            _strForcedValue = "";
                            _strLimitSelection = "";
                            return false;
                        }

                        _strSelectedValue = frmPickLimit.SelectedLimit;
                        strSelection = _strSelectedValue;
                        _strForcedValue = _strSelectedValue;

                        Log.Info("_strForcedValue = " + _strForcedValue);
                        Log.Info("_strLimitSelection = " + _strLimitSelection);
                    }

                    if (bonusNode["selectskill"] != null)
                    {
                        Log.Info("selectskill = " + bonusNode["selectskill"].OuterXml.ToString());
                        XmlNode nodSkill = bonusNode;
                        // Display the Select Skill window and record which Skill was selected.
                        frmSelectSkill frmPickSkill = new frmSelectSkill(_objCharacter);
                        if (strFriendlyName != "")
                            frmPickSkill.Description = LanguageManager.Instance.GetString("String_Improvement_SelectSkillNamed")
                                .Replace("{0}", strFriendlyName);
                        else
                            frmPickSkill.Description = LanguageManager.Instance.GetString("String_Improvement_SelectSkill");

                        if (nodSkill.SelectSingleNode("selectskill").OuterXml.Contains("skillgroup"))
                            frmPickSkill.OnlySkillGroup = nodSkill.SelectSingleNode("selectskill").Attributes["skillgroup"].InnerText;
                        else if (nodSkill.SelectSingleNode("selectskill").OuterXml.Contains("skillcategory"))
                            frmPickSkill.OnlyCategory = nodSkill.SelectSingleNode("selectskill").Attributes["skillcategory"].InnerText;
                        else if (nodSkill.SelectSingleNode("selectskill").OuterXml.Contains("excludecategory"))
                            frmPickSkill.ExcludeCategory = nodSkill.SelectSingleNode("selectskill").Attributes["excludecategory"].InnerText;
                        else if (nodSkill.SelectSingleNode("selectskill").OuterXml.Contains("limittoskill"))
                            frmPickSkill.LimitToSkill = nodSkill.SelectSingleNode("selectskill").Attributes["limittoskill"].InnerText;

                        if (_strForcedValue.StartsWith("Adept:") || _strForcedValue.StartsWith("Magician:"))
                            _strForcedValue = "";

                        Log.Info("_strForcedValue = " + _strForcedValue);
                        Log.Info("_strLimitSelection = " + _strLimitSelection);

                        if (_strForcedValue != "")
                        {
                            frmPickSkill.OnlySkill = _strForcedValue;
                            frmPickSkill.Opacity = 0;
                        }
                        frmPickSkill.ShowDialog();

                        // Make sure the dialogue window was not canceled.
                        if (frmPickSkill.DialogResult == DialogResult.Cancel)
                        {
                            Rollback();
                            _strForcedValue = "";
                            _strLimitSelection = "";
                            return false;
                        }

                        _strSelectedValue = frmPickSkill.SelectedSkill;
                        _strForcedValue = _strSelectedValue;
                        strSelection = _strSelectedValue;

                        Log.Info("_strForcedValue = " + _strForcedValue);
                        Log.Info("_strSelectedValue = " + _strSelectedValue);
                        Log.Info("strSelection = " + strSelection);
                    }

                    if (bonusNode["selecttext"] != null)
                    {
                        Log.Info("selecttext = " + bonusNode["selecttext"].OuterXml.ToString());
                        frmSelectText frmPickText = new frmSelectText();

                        if (_objCharacter.Pushtext.Count > 0)
                        {
                            strSelection = _objCharacter.Pushtext.Pop();
                        }
                        else
                        {
                            frmPickText.Description = LanguageManager.Instance.GetString("String_Improvement_SelectText")
                                .Replace("{0}", strFriendlyName);

                            Log.Info("_strForcedValue = " + _strForcedValue);
                            Log.Info("_strLimitSelection = " + _strLimitSelection);

                            if (_strLimitSelection != "")
                            {
                                frmPickText.SelectedValue = _strLimitSelection;
                                frmPickText.Opacity = 0;
                            }

                            frmPickText.ShowDialog();

                            // Make sure the dialogue window was not canceled.
                            if (frmPickText.DialogResult == DialogResult.Cancel)
                            {
                                Rollback();
                                _strForcedValue = "";
                                _strLimitSelection = "";
                                return false;
                            }

                            strSelection = frmPickText.SelectedValue;
                            _strLimitSelection = strSelection;
                        }
                        Log.Info("_strLimitSelection = " + _strLimitSelection);
                        Log.Info("strSelection = " + strSelection);
                    }

                    if (bonusNode["specificattribute"] != null)
                    {
                        Log.Info("specificattribute = " + bonusNode["specificattribute"].OuterXml.ToString());
                        strSelection = bonusNode["specificattribute"]["name"].InnerText.ToString();
                        Log.Info(
                            "strSelection = " + strSelection);
                    }

                    if (bonusNode["selectattribute"] != null)
                    {
                        Log.Info("selectattribute = " + bonusNode["selectattribute"].OuterXml.ToString());
                        XmlNode nodSkill = bonusNode;
                        if (_strForcedValue.StartsWith("Adept"))
                            _strForcedValue = "";

                        // Display the Select CharacterAttribute window and record which CharacterAttribute was selected.
                        frmSelectAttribute frmPickAttribute = new frmSelectAttribute();
                        if (strFriendlyName != "")
                            frmPickAttribute.Description =
                                LanguageManager.Instance.GetString("String_Improvement_SelectAttributeNamed").Replace("{0}", strFriendlyName);
                        else
                            frmPickAttribute.Description = LanguageManager.Instance.GetString("String_Improvement_SelectAttribute");

                        // Add MAG and/or RES to the list of Attributes if they are enabled on the form.
                        if (_objCharacter.MAGEnabled)
                            frmPickAttribute.AddMAG();
                        if (_objCharacter.RESEnabled)
                            frmPickAttribute.AddRES();

                        if (nodSkill["selectattribute"].InnerXml.Contains("<attribute>"))
                        {
                            List<string> strValue = new List<string>();
                            foreach (XmlNode objXmlAttribute in nodSkill["selectattribute"].SelectNodes("attribute"))
                                strValue.Add(objXmlAttribute.InnerText);
                            frmPickAttribute.LimitToList(strValue);
                        }

                        if (nodSkill["selectattribute"].InnerXml.Contains("<excludeattribute>"))
                        {
                            List<string> strValue = new List<string>();
                            foreach (XmlNode objXmlAttribute in nodSkill["selectattribute"].SelectNodes("excludeattribute"))
                                strValue.Add(objXmlAttribute.InnerText);
                            frmPickAttribute.RemoveFromList(strValue);
                        }

                        // Check to see if there is only one possible selection because of _strLimitSelection.
                        if (_strForcedValue != "")
                            _strLimitSelection = _strForcedValue;

                        Log.Info("_strForcedValue = " + _strForcedValue);
                        Log.Info("_strLimitSelection = " + _strLimitSelection);

                        if (_strLimitSelection != "")
                        {
                            frmPickAttribute.SingleAttribute(_strLimitSelection);
                            frmPickAttribute.Opacity = 0;
                        }

                        frmPickAttribute.ShowDialog();

                        // Make sure the dialogue window was not canceled.
                        if (frmPickAttribute.DialogResult == DialogResult.Cancel)
                        {
                            Rollback();
                            _strForcedValue = "";
                            _strLimitSelection = "";
                            return false;
                        }

                        _strSelectedValue = frmPickAttribute.SelectedAttribute;
                        if (blnConcatSelectedValue)
                            strSourceName += " (" + _strSelectedValue + ")";
                        strSelection = _strSelectedValue;
                        _strForcedValue = _strSelectedValue;

                        Log.Info("_strSelectedValue = " + _strSelectedValue);
                        Log.Info("strSourceName = " + strSourceName);
                        Log.Info("_strForcedValue = " + _strForcedValue);
                    }

                    // Check if the character already has this power
                    Log.Info("strSelection = " + strSelection);
                    bool blnHasPower = false;
                    Power objPower = new Power(_objCharacter);
                    foreach (Power power in _objCharacter.Powers)
                    {
                        if (power.Name == strPowerNameLimit)
                        {
                            if (power.Extra != "" && power.Extra == strSelection)
                            {
                                blnHasPower = true;
                                objPower = power;
                            }
                            else if (power.Extra == "")
                            {
                                blnHasPower = true;
                                objPower = power;
                            }
                        }
                    }

                    Log.Info("blnHasPower = " + blnHasPower);

                    if (blnHasPower)
                    {
                        // If yes, mark it free or give it free levels
                        if (blnFree)
                        {
                            objPower.Free = true;
                        }
                        else
                        {
                            objPower.FreeLevels += intLevels;
                            if (objPower.Rating < objPower.FreeLevels)
                                objPower.Rating = objPower.FreeLevels;
                        }
                    }
                    else
                    {
                        Log.Info("Adding Power " + strPowerName);
                        // If no, add the power and mark it free or give it free levels
                        objPower = new Power(_objCharacter);
                        _objCharacter.Powers.Add(objPower);

                        // Get the Power information
                        XmlDocument objXmlDocument = new XmlDocument();
                        objXmlDocument = XmlManager.Instance.Load("powers.xml");
                        XmlNode objXmlPower = objXmlDocument.SelectSingleNode("/chummer/powers/power[name = \"" + strPowerName + "\"]");
                        Log.Info("objXmlPower = " + objXmlPower.OuterXml.ToString());

                        bool blnLevels = false;
                        if (objXmlPower["levels"] != null)
                            blnLevels = (objXmlPower["levels"].InnerText == "yes");
                        objPower.LevelsEnabled = blnLevels;
                        objPower.Name = strPowerNameLimit;
                        objPower.PointsPerLevel = Convert.ToDecimal(objXmlPower["points"].InnerText, GlobalOptions.Instance.CultureInfo);
                        objPower.Source = objXmlPower["source"].InnerText;
                        objPower.Page = objXmlPower["page"].InnerText;
                        if (strSelection != string.Empty)
                            objPower.Extra = strSelection;
                        if (objXmlPower["doublecost"] != null)
                            objPower.DoubleCost = false;

                        if (blnFree)
                        {
                            objPower.Free = true;
                        }
                        else
                        {
                            objPower.FreeLevels += intLevels;
                            if (objPower.Rating < intLevels)
                                objPower.Rating = objPower.FreeLevels;
                        }

                        if (objXmlPower.InnerXml.Contains("bonus"))
                        {
                            objPower.Bonus = objXmlPower["bonus"];
                            Log.Info("Calling CreateImprovements");
                            if (
                                !CreateImprovements(Improvement.ImprovementSource.Power, objPower.InternalId, objPower.Bonus, false,
                                    Convert.ToInt32(objPower.Rating), objPower.DisplayNameShort))
                            {
                                _objCharacter.Powers.Remove(objPower);
                            }
                        }
                    }
                    _strSelectedValue = "";
                    _strForcedValue = "";
                    strSelection = "";
                }
                Log.Info("Calling CreateImprovement");
                CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.AdeptPower, "");
            }

            // Select a Power.
            if (bonusNode.LocalName == ("selectpowers"))
            {
                XmlNodeList objXmlPowerList = bonusNode.SelectNodes("selectpower");
                foreach (XmlNode objNode in objXmlPowerList)
                {
                    Log.Info("selectpower");
                    Log.Info("_strSelectedValue = " + _strSelectedValue);
                    Log.Info("_strForcedValue = " + _strForcedValue);

                    //Gerry: These unfortunately did not work in any case of multiple bonuses
                    // Switched the setting of powerpoints and levels to ADDING them
                    // Remove resetting powerpoints.
                    bool blnExistingPower = false;
                    foreach (Power objExistingPower in _objCharacter.Powers)
                    {
                        if (objExistingPower.Name.StartsWith("Improved Reflexes"))
                        {
                            if (objExistingPower.Name.EndsWith("1"))
                            {
                                if (objExistingPower.Name.EndsWith("1"))
                                {
                                    if (intRating >= 6)
                                        objExistingPower.FreePoints += 1.5M;
                                    //else
                                    //	objExistingPower.FreePoints = 0;
                                }
                                else if (objExistingPower.Name.EndsWith("2"))
                                {
                                    if (intRating >= 10)
                                        objExistingPower.FreePoints += 2.5M;
                                    else if (intRating >= 4)
                                        objExistingPower.FreePoints += 1.0M;
                                    //else
                                    //	objExistingPower.FreePoints = 0;
                                }
                                else
                                {
                                    if (intRating >= 14)
                                        objExistingPower.FreePoints += 3.5M;
                                    else if (intRating >= 8)
                                        objExistingPower.FreePoints += 2.0M;
                                    else if (intRating >= 4)
                                        objExistingPower.FreePoints += 1.0M;
                                    //else
                                    //	objExistingPower.FreePoints = 0;
                                }
                            }
                            else
                            {
                                // we have to adjust the number of free levels.
                                decimal decLevels = Convert.ToDecimal(intRating)/4;
                                decLevels = Math.Floor(decLevels/objExistingPower.PointsPerLevel);
                                objExistingPower.FreeLevels += Convert.ToInt32(decLevels);
                                if (objExistingPower.Rating < intRating)
                                    objExistingPower.Rating = objExistingPower.FreeLevels;
                                break;
                            }
                        }
                        else
                        {
                            // we have to adjust the number of free levels.
                            decimal decLevels = Convert.ToDecimal(intRating)/4;
                            decLevels = Math.Floor(decLevels/objExistingPower.PointsPerLevel);
                            objExistingPower.FreeLevels = Convert.ToInt32(decLevels);
                            if (objExistingPower.Rating < intRating)
                                objExistingPower.Rating = objExistingPower.FreeLevels;
                            break;
                        }
                        //}
                    }

                    if (!blnExistingPower)
                    {
                        // Display the Select Skill window and record which Skill was selected.
                        frmSelectPower frmPickPower = new frmSelectPower(_objCharacter);
                        Log.Info("selectpower = " + objNode.OuterXml.ToString());

                        if (objNode.OuterXml.Contains("limittopowers"))
                            frmPickPower.LimitToPowers = objNode.Attributes["limittopowers"].InnerText;
                        frmPickPower.ShowDialog();

                        // Make sure the dialogue window was not canceled.
                        if (frmPickPower.DialogResult == DialogResult.Cancel)
                        {
                            Rollback();
                            _strForcedValue = "";
                            _strLimitSelection = "";
                            return false;
                        }

                        _strSelectedValue = frmPickPower.SelectedPower;
                        if (blnConcatSelectedValue)
                            strSourceName += " (" + _strSelectedValue + ")";

                        XmlDocument objXmlDocument = XmlManager.Instance.Load("powers.xml");
                        XmlNode objXmlPower =
                            objXmlDocument.SelectSingleNode("/chummer/powers/power[name = \"" + _strSelectedValue + "\"]");
                        string strSelection = "";

                        Log.Info("_strSelectedValue = " + _strSelectedValue);
                        Log.Info("strSourceName = " + strSourceName);

                        XmlNode objBonus = objXmlPower["bonus"];

                        string strPowerNameLimit = _strSelectedValue;
                        if (objBonus != null)
                        {
                            if (objBonus["selectlimit"] != null)
                            {
                                Log.Info("selectlimit = " + objBonus["selectlimit"].OuterXml.ToString());
                                _strForcedValue = "";
                                // Display the Select Limit window and record which Limit was selected.
                                frmSelectLimit frmPickLimit = new frmSelectLimit();
                                if (strFriendlyName != "")
                                    frmPickLimit.Description = LanguageManager.Instance.GetString("String_Improvement_SelectLimitNamed")
                                        .Replace("{0}", strFriendlyName);
                                else
                                    frmPickLimit.Description = LanguageManager.Instance.GetString("String_Improvement_SelectLimit");

                                if (objBonus["selectlimit"].InnerXml.Contains("<limit>"))
                                {
                                    List<string> strValue = new List<string>();
                                    foreach (XmlNode objXmlAttribute in objBonus["selectlimit"].SelectNodes("limit"))
                                        strValue.Add(objXmlAttribute.InnerText);
                                    frmPickLimit.LimitToList(strValue);
                                }

                                if (objBonus["selectlimit"].InnerXml.Contains("<excludelimit>"))
                                {
                                    List<string> strValue = new List<string>();
                                    foreach (XmlNode objXmlAttribute in objBonus["selectlimit"].SelectNodes("excludelimit"))
                                        strValue.Add(objXmlAttribute.InnerText);
                                    frmPickLimit.RemoveFromList(strValue);
                                }

                                // Check to see if there is only one possible selection because of _strLimitSelection.
                                if (_strForcedValue != "")
                                    _strLimitSelection = _strForcedValue;

                                Log.Info("_strForcedValue = " + _strForcedValue);
                                Log.Info("_strLimitSelection = " + _strLimitSelection);

                                if (_strLimitSelection != "")
                                {
                                    frmPickLimit.SingleLimit(_strLimitSelection);
                                    frmPickLimit.Opacity = 0;
                                }

                                frmPickLimit.ShowDialog();

                                // Make sure the dialogue window was not canceled.
                                if (frmPickLimit.DialogResult == DialogResult.Cancel)
                                {
                                    Rollback();
                                    _strForcedValue = "";
                                    _strLimitSelection = "";
                                    return false;
                                }

                                _strSelectedValue = frmPickLimit.SelectedLimit;
                                strSelection = _strSelectedValue;
                                _strForcedValue = _strSelectedValue;

                                Log.Info("_strForcedValue = " + _strForcedValue);
                                Log.Info("_strLimitSelection = " + _strLimitSelection);
                            }

                            if (objBonus["selectskill"] != null)
                            {
                                Log.Info("selectskill = " + objBonus["selectskill"].OuterXml.ToString());
                                XmlNode nodSkill = objBonus;
                                // Display the Select Skill window and record which Skill was selected.
                                frmSelectSkill frmPickSkill = new frmSelectSkill(_objCharacter);
                                if (strFriendlyName != "")
                                    frmPickSkill.Description = LanguageManager.Instance.GetString("String_Improvement_SelectSkillNamed")
                                        .Replace("{0}", strFriendlyName);
                                else
                                    frmPickSkill.Description = LanguageManager.Instance.GetString("String_Improvement_SelectSkill");

                                if (nodSkill.SelectSingleNode("selectskill").OuterXml.Contains("skillgroup"))
                                    frmPickSkill.OnlySkillGroup = nodSkill.SelectSingleNode("selectskill").Attributes["skillgroup"].InnerText;
                                else if (nodSkill.SelectSingleNode("selectskill").OuterXml.Contains("skillcategory"))
                                    frmPickSkill.OnlyCategory = nodSkill.SelectSingleNode("selectskill").Attributes["skillcategory"].InnerText;
                                else if (nodSkill.SelectSingleNode("selectskill").OuterXml.Contains("excludecategory"))
                                    frmPickSkill.ExcludeCategory = nodSkill.SelectSingleNode("selectskill").Attributes["excludecategory"].InnerText;
                                else if (nodSkill.SelectSingleNode("selectskill").OuterXml.Contains("limittoskill"))
                                    frmPickSkill.LimitToSkill = nodSkill.SelectSingleNode("selectskill").Attributes["limittoskill"].InnerText;

                                if (_strForcedValue.StartsWith("Adept:") || _strForcedValue.StartsWith("Magician:"))
                                    _strForcedValue = "";

                                Log.Info("_strForcedValue = " + _strForcedValue);
                                Log.Info("_strLimitSelection = " + _strLimitSelection);

                                if (_strForcedValue != "")
                                {
                                    frmPickSkill.OnlySkill = _strForcedValue;
                                    frmPickSkill.Opacity = 0;
                                }
                                frmPickSkill.ShowDialog();

                                // Make sure the dialogue window was not canceled.
                                if (frmPickSkill.DialogResult == DialogResult.Cancel)
                                {
                                    Rollback();
                                    _strForcedValue = "";
                                    _strLimitSelection = "";
                                    return false;
                                }

                                _strSelectedValue = frmPickSkill.SelectedSkill;
                                _strForcedValue = _strSelectedValue;
                                strSelection = _strSelectedValue;

                                Log.Info("_strForcedValue = " + _strForcedValue);
                                Log.Info("_strSelectedValue = " + _strSelectedValue);
                                Log.Info("strSelection = " + strSelection);
                            }

                            if (objBonus["selecttext"] != null)
                            {
                                Log.Info("selecttext = " + objBonus["selecttext"].OuterXml.ToString());
                                frmSelectText frmPickText = new frmSelectText();
                                frmPickText.Description = LanguageManager.Instance.GetString("String_Improvement_SelectText")
                                    .Replace("{0}", strFriendlyName);

                                Log.Info("_strForcedValue = " + _strForcedValue);
                                Log.Info("_strLimitSelection = " + _strLimitSelection);

                                if (_strLimitSelection != "")
                                {
                                    frmPickText.SelectedValue = _strLimitSelection;
                                    frmPickText.Opacity = 0;
                                }

                                frmPickText.ShowDialog();

                                // Make sure the dialogue window was not canceled.
                                if (frmPickText.DialogResult == DialogResult.Cancel)
                                {
                                    Rollback();
                                    _strForcedValue = "";
                                    _strLimitSelection = "";
                                    return false;
                                }

                                strSelection = frmPickText.SelectedValue;
                                _strLimitSelection = strSelection;

                                Log.Info("_strLimitSelection = " + _strLimitSelection);
                                Log.Info("strSelection = " + strSelection);
                            }

                            if (objBonus["specificattribute"] != null)
                            {
                                Log.Info("specificattribute = " + objBonus["specificattribute"].OuterXml.ToString());
                                strSelection = objBonus["specificattribute"]["name"].InnerText.ToString();
                                Log.Info("strSelection = " + strSelection);
                            }

                            if (objBonus["selectattribute"] != null)
                            {
                                Log.Info("selectattribute = " + objBonus["selectattribute"].OuterXml.ToString());
                                XmlNode nodSkill = objBonus;
                                if (_strForcedValue.StartsWith("Adept"))
                                    _strForcedValue = "";

                                // Display the Select CharacterAttribute window and record which CharacterAttribute was selected.
                                frmSelectAttribute frmPickAttribute = new frmSelectAttribute();
                                if (strFriendlyName != "")
                                    frmPickAttribute.Description =
                                        LanguageManager.Instance.GetString("String_Improvement_SelectAttributeNamed").Replace("{0}", strFriendlyName);
                                else
                                    frmPickAttribute.Description = LanguageManager.Instance.GetString("String_Improvement_SelectAttribute");

                                // Add MAG and/or RES to the list of Attributes if they are enabled on the form.
                                if (_objCharacter.MAGEnabled)
                                    frmPickAttribute.AddMAG();
                                if (_objCharacter.RESEnabled)
                                    frmPickAttribute.AddRES();

                                if (nodSkill["selectattribute"].InnerXml.Contains("<attribute>"))
                                {
                                    List<string> strValue = new List<string>();
                                    foreach (XmlNode objXmlAttribute in nodSkill["selectattribute"].SelectNodes("attribute"))
                                        strValue.Add(objXmlAttribute.InnerText);
                                    frmPickAttribute.LimitToList(strValue);
                                }

                                if (nodSkill["selectattribute"].InnerXml.Contains("<excludeattribute>"))
                                {
                                    List<string> strValue = new List<string>();
                                    foreach (XmlNode objXmlAttribute in nodSkill["selectattribute"].SelectNodes("excludeattribute"))
                                        strValue.Add(objXmlAttribute.InnerText);
                                    frmPickAttribute.RemoveFromList(strValue);
                                }

                                // Check to see if there is only one possible selection because of _strLimitSelection.
                                if (_strForcedValue != "")
                                    _strLimitSelection = _strForcedValue;

                                Log.Info("_strForcedValue = " + _strForcedValue);
                                Log.Info("_strLimitSelection = " + _strLimitSelection);

                                if (_strLimitSelection != "")
                                {
                                    frmPickAttribute.SingleAttribute(_strLimitSelection);
                                    frmPickAttribute.Opacity = 0;
                                }

                                frmPickAttribute.ShowDialog();

                                // Make sure the dialogue window was not canceled.
                                if (frmPickAttribute.DialogResult == DialogResult.Cancel)
                                {
                                    Rollback();
                                    _strForcedValue = "";
                                    _strLimitSelection = "";
                                    return false;
                                }

                                _strSelectedValue = frmPickAttribute.SelectedAttribute;
                                if (blnConcatSelectedValue)
                                    strSourceName += " (" + _strSelectedValue + ")";
                                strSelection = _strSelectedValue;
                                _strForcedValue = _strSelectedValue;

                                Log.Info("_strSelectedValue = " + _strSelectedValue);
                                Log.Info("strSourceName = " + strSourceName);
                                Log.Info("_strForcedValue = " + _strForcedValue);
                            }
                        }

                        // If no, add the power and mark it free or give it free levels
                        Power objPower = new Power(_objCharacter);
                        bool blnHasPower = false;

                        foreach (Power power in _objCharacter.Powers)
                        {
                            if (power.Name == objXmlPower["name"].InnerText)
                            {
                                if (power.Extra != "" && power.Extra == strSelection)
                                {
                                    blnHasPower = true;
                                    objPower = power;
                                }
                                else if (power.Extra == "")
                                {
                                    blnHasPower = true;
                                    objPower = power;
                                }
                            }
                        }

                        Log.Info("blnHasPower = " + blnHasPower);

                        if (blnHasPower)
                        {
                            // If yes, mark it free or give it free levels
                            if (objXmlPower["levels"].InnerText == "no")
                            {
                                if (objPower.Name.StartsWith("Improved Reflexes"))
                                {
                                    if (objPower.Name.EndsWith("1"))
                                    {
                                        if (intRating >= 6)
                                            objPower.FreePoints = 1.5M;
                                        else
                                            objPower.FreePoints = 0;
                                    }
                                    else if (objPower.Name.EndsWith("2"))
                                    {
                                        if (intRating >= 10)
                                            objPower.FreePoints = 2.5M;
                                        else if (intRating >= 4)
                                            objPower.FreePoints = 1.0M;
                                        else
                                            objPower.FreePoints = 0;
                                    }
                                    else
                                    {
                                        if (intRating >= 14)
                                            objPower.FreePoints = 3.5M;
                                        else if (intRating >= 8)
                                            objPower.FreePoints = 2.0M;
                                        else if (intRating >= 4)
                                            objPower.FreePoints = 1.0M;
                                        else
                                            objPower.FreePoints = 0;
                                    }
                                }
                                else
                                {
                                    objPower.Free = true;
                                }
                            }
                            else
                            {
                                decimal decLevels = Convert.ToDecimal(intRating)/4;
                                decLevels = Math.Floor(decLevels/objPower.PointsPerLevel);
                                objPower.FreeLevels += Convert.ToInt32(decLevels);
                                objPower.Rating += Convert.ToInt32(decLevels);
                            }
                            objPower.BonusSource = strSourceName;
                        }
                        else
                        {
                            Log.Info("Adding Power " + _strSelectedValue);
                            // Get the Power information
                            _objCharacter.Powers.Add(objPower);
                            Log.Info("objXmlPower = " + objXmlPower.OuterXml.ToString());

                            bool blnLevels = false;
                            if (objXmlPower["levels"] != null)
                                blnLevels = (objXmlPower["levels"].InnerText == "yes");
                            objPower.LevelsEnabled = blnLevels;
                            objPower.Name = objXmlPower["name"].InnerText;
                            objPower.PointsPerLevel = Convert.ToDecimal(objXmlPower["points"].InnerText, GlobalOptions.Instance.CultureInfo);
                            objPower.Source = objXmlPower["source"].InnerText;
                            objPower.Page = objXmlPower["page"].InnerText;
                            objPower.BonusSource = strSourceName;
                            if (strSelection != string.Empty)
                                objPower.Extra = strSelection;
                            if (objXmlPower["doublecost"] != null)
                                objPower.DoubleCost = false;

                            if (objXmlPower["levels"].InnerText == "no")
                            {
                                if (objPower.Name.StartsWith("Improved Reflexes"))
                                {
                                    if (objPower.Name.EndsWith("1"))
                                    {
                                        if (intRating >= 6)
                                            objPower.FreePoints = 1.5M;
                                        else
                                            objPower.FreePoints = 0;
                                    }
                                    else if (objPower.Name.EndsWith("2"))
                                    {
                                        if (intRating >= 10)
                                            objPower.FreePoints = 2.5M;
                                        else if (intRating >= 4)
                                            objPower.FreePoints = 1.0M;
                                        else
                                            objPower.FreePoints = 0;
                                    }
                                    else
                                    {
                                        if (intRating >= 14)
                                            objPower.FreePoints = 3.5M;
                                        else if (intRating >= 8)
                                            objPower.FreePoints = 2.0M;
                                        else if (intRating >= 4)
                                            objPower.FreePoints = 1.0M;
                                        else
                                            objPower.FreePoints = 0;
                                    }
                                }
                                else
                                {
                                    objPower.Free = true;
                                }
                            }
                            else
                            {
                                decimal decLevels = Convert.ToDecimal(intRating)/4;
                                decLevels = Math.Floor(decLevels/objPower.PointsPerLevel);
                                objPower.FreeLevels += Convert.ToInt32(decLevels);
                                if (objPower.Rating < intRating)
                                    objPower.Rating = objPower.FreeLevels;
                            }

                            if (objXmlPower.InnerXml.Contains("bonus"))
                            {
                                objPower.Bonus = objXmlPower["bonus"];
                                Log.Info("Calling CreateImprovements");
                                if (
                                    !CreateImprovements(Improvement.ImprovementSource.Power, objPower.InternalId, objPower.Bonus, false,
                                        Convert.ToInt32(objPower.Rating), objPower.DisplayNameShort))
                                {
                                    _objCharacter.Powers.Remove(objPower);
                                }
                            }
                        }
                    }
                }
            }

            // Check for Armor Encumbrance Penalty.
            if (bonusNode.LocalName == ("armorencumbrancepenalty"))
            {
                Log.Info("armorencumbrancepenalty");
                Log.Info("armorencumbrancepenalty = " + bonusNode.OuterXml.ToString());
                Log.Info("Calling CreateImprovement");
                CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.ArmorEncumbrancePenalty, "",
                    ValueToInt(bonusNode.InnerText, intRating));
            }

            // Check for Initiation.
            if (bonusNode.LocalName == ("initiation"))
            {
                Log.Info("initiation");
                Log.Info("initiation = " + bonusNode.OuterXml.ToString());
                Log.Info("Calling CreateImprovement");
                CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.Initiation, "",
                    ValueToInt(bonusNode.InnerText, intRating));
                _objCharacter.InitiateGrade += ValueToInt(bonusNode.InnerText, intRating);
            }

            // Check for Submersion.
            if (bonusNode.LocalName == ("submersion"))
            {
                Log.Info("submersion");
                Log.Info("submersion = " + bonusNode.OuterXml.ToString());
                Log.Info("Calling CreateImprovement");
                CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.Submersion, "",
                    ValueToInt(bonusNode.InnerText, intRating));
                _objCharacter.SubmersionGrade += ValueToInt(bonusNode.InnerText, intRating);
            }

            // Check for Skillwires.
            if (bonusNode.LocalName == ("skillwire"))
            {
                Log.Info("skillwire");
                Log.Info("skillwire = " + bonusNode.OuterXml.ToString());
                Log.Info("Calling CreateImprovement");
                CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.Skillwire, "",
                    ValueToInt(bonusNode.InnerText, intRating));
            }

            // Check for Hardwires.
            if (bonusNode.LocalName == ("hardwires"))
            {
                Log.Info("hardwire");
                Log.Info("hardwire = " + bonusNode.OuterXml.ToString());
                Log.Info("Calling CreateImprovement");
                Cyberware objCyberware = new Cyberware(_objCharacter);
                CommonFunctions _objFunctions = new CommonFunctions();
                objCyberware = _objFunctions.FindCyberware(strSourceName, _objCharacter.Cyberware);
                if (objCyberware == null)
                {
                    Log.Info("_strSelectedValue = " + _strSelectedValue);
                    Log.Info("_strForcedValue = " + _strForcedValue);

                    // Display the Select Skill window and record which Skill was selected.
                    frmSelectSkill frmPickSkill = new frmSelectSkill(_objCharacter);
                    if (strFriendlyName != "")
                        frmPickSkill.Description = LanguageManager.Instance.GetString("String_Improvement_SelectSkillNamed")
                            .Replace("{0}", strFriendlyName);
                    else
                        frmPickSkill.Description = LanguageManager.Instance.GetString("String_Improvement_SelectSkill");

                    Log.Info("selectskill = " + bonusNode.OuterXml.ToString());
                    if (bonusNode.OuterXml.Contains("skillgroup"))
                        frmPickSkill.OnlySkillGroup = bonusNode.Attributes["skillgroup"].InnerText;
                    else if (bonusNode.OuterXml.Contains("skillcategory"))
                        frmPickSkill.OnlyCategory = bonusNode.Attributes["skillcategory"].InnerText;
                    else if (bonusNode.OuterXml.Contains("excludecategory"))
                        frmPickSkill.ExcludeCategory = bonusNode.Attributes["excludecategory"].InnerText;
                    else if (bonusNode.OuterXml.Contains("limittoskill"))
                        frmPickSkill.LimitToSkill = bonusNode.Attributes["limittoskill"].InnerText;
                    else if (bonusNode.OuterXml.Contains("limittoattribute"))
                        frmPickSkill.LinkedAttribute = bonusNode.Attributes["limittoattribute"].InnerText;

                    if (_strForcedValue != "")
                    {
                        frmPickSkill.OnlySkill = _strForcedValue;
                        frmPickSkill.Opacity = 0;
                    }
                    frmPickSkill.ShowDialog();

                    // Make sure the dialogue window was not canceled.
                    if (frmPickSkill.DialogResult == DialogResult.Cancel)
                    {
                        Rollback();
                        _strForcedValue = "";
                        _strLimitSelection = "";
                        return false;
                    }

                    _strSelectedValue = frmPickSkill.SelectedSkill;
                }
                else
                {
                    _strSelectedValue = objCyberware.Location;
                }
                if (blnConcatSelectedValue)
                    strSourceName += " (" + _strSelectedValue + ")";

                Log.Info("_strSelectedValue = " + _strSelectedValue);
                Log.Info("strSourceName = " + strSourceName);
                CreateImprovement(_strSelectedValue, objImprovementSource, strSourceName, Improvement.ImprovementType.Hardwire, _strSelectedValue,
                    ValueToInt(bonusNode.InnerText, intRating));
            }

            // Check for Damage Resistance.
            if (bonusNode.LocalName == ("damageresistance"))
            {
                Log.Info("damageresistance");
                Log.Info("damageresistance = " + bonusNode.OuterXml.ToString());
                Log.Info("Calling CreateImprovement");
                CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.DamageResistance,"",
                    ValueToInt(bonusNode.InnerText, intRating));
            }

            // Check for Restricted Item Count.
            if (bonusNode.LocalName == ("restricteditemcount"))
            {
                Log.Info("restricteditemcount");
                Log.Info("restricteditemcount = " + bonusNode.OuterXml.ToString());
                Log.Info("Calling CreateImprovement");
                CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.RestrictedItemCount, "",
                    ValueToInt(bonusNode.InnerText, intRating));
            }

            // Check for Judge Intentions.
            if (bonusNode.LocalName == ("judgeintentions"))
            {
                Log.Info("judgeintentions");
                Log.Info("judgeintentions = " + bonusNode.OuterXml.ToString());
                Log.Info("Calling CreateImprovement");
                CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.JudgeIntentions, "",
                    ValueToInt(bonusNode.InnerText, intRating));
            }

            // Check for Composure.
            if (bonusNode.LocalName == ("composure"))
            {
                Log.Info("composure");
                Log.Info("composure = " + bonusNode.OuterXml.ToString());
                Log.Info("Calling CreateImprovement");
                CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.Composure, "",
                    ValueToInt(bonusNode.InnerText, intRating));
            }

            // Check for Lift and Carry.
            if (bonusNode.LocalName == ("liftandcarry"))
            {
                Log.Info("liftandcarry");
                Log.Info("liftandcarry = " + bonusNode.OuterXml.ToString());
                Log.Info("Calling CreateImprovement");
                CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.LiftAndCarry, "",
                    ValueToInt(bonusNode.InnerText, intRating));
            }

            // Check for Memory.
            if (bonusNode.LocalName == ("memory"))
            {
                Log.Info("memory");
                Log.Info("memory = " + bonusNode.OuterXml.ToString());
                Log.Info("Calling CreateImprovement");
                CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.Memory, "",
                    ValueToInt(bonusNode.InnerText, intRating));
            }

            // Check for Concealability.
            if (bonusNode.LocalName == ("concealability"))
            {
                Log.Info("concealability");
                Log.Info("concealability = " + bonusNode.OuterXml.ToString());
                Log.Info("Calling CreateImprovement");
                CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.Concealability, "",
                    ValueToInt(bonusNode.InnerText, intRating));
            }

            // Check for Drain Resistance.
            if (bonusNode.LocalName == ("drainresist"))
            {
                Log.Info("drainresist");
                Log.Info("drainresist = " + bonusNode.OuterXml.ToString());
                Log.Info("Calling CreateImprovement");
                CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.DrainResistance, "",
                    ValueToInt(bonusNode.InnerText, intRating));
            }

            // Check for Fading Resistance.
            if (bonusNode.LocalName == ("fadingresist"))
            {
                Log.Info("fadingresist");
                Log.Info("fadingresist = " + bonusNode.OuterXml.ToString());
                Log.Info("Calling CreateImprovement");
                CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.FadingResistance, "",
                    ValueToInt(bonusNode.InnerText, intRating));
            }

            // Check for Notoriety.
            if (bonusNode.LocalName == ("notoriety"))
            {
                Log.Info("notoriety");
                Log.Info("notoriety = " + bonusNode.OuterXml.ToString());
                Log.Info("Calling CreateImprovement");
                CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.Notoriety, "",
                    ValueToInt(bonusNode.InnerText, intRating));
            }

            // Check for Complex Form Limit.
            if (bonusNode.LocalName == ("complexformlimit"))
            {
                Log.Info("complexformlimit");
                Log.Info("complexformlimit = " + bonusNode.OuterXml.ToString());
                Log.Info("Calling CreateImprovement");
                CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.ComplexFormLimit, "",
                    ValueToInt(bonusNode.InnerText, intRating));
            }

            // Check for Spell Limit.
            if (bonusNode.LocalName == ("spelllimit"))
            {
                Log.Info("spelllimit");
                Log.Info("spelllimit = " + bonusNode.OuterXml.ToString());
                Log.Info("Calling CreateImprovement");
                CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.SpellLimit, "",
                    ValueToInt(bonusNode.InnerText, intRating));
            }

            // Check for Spell Category bonuses.
            if (bonusNode.LocalName == ("spellcategory"))
            {
                Log.Info("spellcategory");
                Log.Info("spellcategory = " + bonusNode.OuterXml.ToString());

                string strUseUnique = strUnique;
                if (bonusNode["name"].Attributes["precedence"] != null)
                    strUseUnique = "precedence" + bonusNode["name"].Attributes["precedence"].InnerText;

                Log.Info("Calling CreateImprovement");
                CreateImprovement(bonusNode["name"].InnerText, objImprovementSource, strSourceName,
                    Improvement.ImprovementType.SpellCategory, strUseUnique, ValueToInt(bonusNode["val"].InnerText, intRating));
            }

            // Check for Throwing Range bonuses.
            if (bonusNode.LocalName == ("throwrange"))
            {
                Log.Info("throwrange");
                Log.Info("throwrange = " + bonusNode.OuterXml.ToString());
                Log.Info("Calling CreateImprovement");
                CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.ThrowRange, strUnique,
                    ValueToInt(bonusNode.InnerText, intRating));
            }

            // Check for Throwing STR bonuses.
            if (bonusNode.LocalName == ("throwstr"))
            {
                Log.Info("throwstr");
                Log.Info("throwstr = " + bonusNode.OuterXml.ToString());
                Log.Info("Calling CreateImprovement");
                CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.ThrowSTR, strUnique,
                    ValueToInt(bonusNode.InnerText, intRating));
            }

            // Check for Skillsoft access.
            if (bonusNode.LocalName == ("skillsoftaccess"))
            {
                Log.Info("skillsoftaccess");
                Log.Info("skillsoftaccess = " + bonusNode.OuterXml.ToString());
                Log.Info("Calling CreateImprovement");
                CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.SkillsoftAccess, "");
                _objCharacter.SkillsSection.KnowledgeSkills.AddRange(_objCharacter.SkillsSection.KnowsoftSkills);
            }

            // Check for Quickening Metamagic.
            if (bonusNode.LocalName == ("quickeningmetamagic"))
            {
                Log.Info("quickeningmetamagic");
                Log.Info("quickeningmetamagic = " + bonusNode.OuterXml.ToString());
                Log.Info("Calling CreateImprovement");
                CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.QuickeningMetamagic, "");
            }

            // Check for ignore Stun CM Penalty.
            if (bonusNode.LocalName == ("ignorecmpenaltystun"))
            {
                Log.Info("ignorecmpenaltystun");
                Log.Info("ignorecmpenaltystun = " + bonusNode.OuterXml.ToString());
                Log.Info("Calling CreateImprovement");
                CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.IgnoreCMPenaltyStun, "");
            }

            // Check for ignore Physical CM Penalty.
            if (bonusNode.LocalName == ("ignorecmpenaltyphysical"))
            {
                Log.Info("ignorecmpenaltyphysical");
                Log.Info("ignorecmpenaltyphysical = " + bonusNode.OuterXml.ToString());
                Log.Info("Calling CreateImprovement");
                CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.IgnoreCMPenaltyPhysical, "");
            }

            // Check for a Cyborg Essence which will permanently set the character's ESS to 0.1.
            if (bonusNode.LocalName == ("cyborgessence"))
            {
                Log.Info("cyborgessence");
                Log.Info("cyborgessence = " + bonusNode.OuterXml.ToString());
                Log.Info("Calling CreateImprovement");
                CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.CyborgEssence, "");
            }

            // Check for Maximum Essence which will permanently modify the character's Maximum Essence value.
            if (bonusNode.LocalName == ("essencemax"))
            {
                Log.Info("essencemax");
                Log.Info("essencemax = " + bonusNode.OuterXml.ToString());
                Log.Info("Calling CreateImprovement");
                CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.EssenceMax, "",
                    ValueToInt(bonusNode.InnerText, intRating));
            }

            // Check for Select Sprite.
            if (bonusNode.LocalName == ("selectsprite"))
            {
                Log.Info("selectsprite");
                Log.Info("selectsprite = " + bonusNode.OuterXml.ToString());
                XmlDocument objXmlDocument = XmlManager.Instance.Load("critters.xml");
                XmlNodeList objXmlNodeList =
                    objXmlDocument.SelectNodes("/chummer/metatypes/metatype[contains(category, \"Sprites\")]");
                List<ListItem> lstCritters = new List<ListItem>();
                foreach (XmlNode objXmlNode in objXmlNodeList)
                {
                    ListItem objItem = new ListItem();
                    if (objXmlNode["translate"] != null)
                        objItem.Name = objXmlNode["translate"].InnerText;
                    else
                        objItem.Name = objXmlNode["name"].InnerText;
                    objItem.Value = objItem.Name;
                    lstCritters.Add(objItem);
                }

                frmSelectItem frmPickItem = new frmSelectItem();
                frmPickItem.GeneralItems = lstCritters;
                frmPickItem.ShowDialog();

                if (frmPickItem.DialogResult == DialogResult.Cancel)
                {
                    Rollback();
                    _strForcedValue = "";
                    _strLimitSelection = "";
                    return false;
                }

                _strSelectedValue = frmPickItem.SelectedItem;

                Log.Info("Calling CreateImprovement");
                CreateImprovement(frmPickItem.SelectedItem, objImprovementSource, strSourceName,
                    Improvement.ImprovementType.AddSprite,
                    "");
            }

            // Check for Black Market Discount.
            if (bonusNode.LocalName == ("blackmarketdiscount"))
            {
                Log.Info("blackmarketdiscount");
                Log.Info("blackmarketdiscount = " + bonusNode.OuterXml.ToString());
                Log.Info("Calling CreateImprovement");
                CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.BlackMarketDiscount,
                    strUnique);
                _objCharacter.BlackMarketDiscount = true;
            }
            // Select Armor (Mostly used for Custom Fit (Stack)).
            if (bonusNode.LocalName == ("selectarmor"))
            {
                Log.Info("selectarmor");
                Log.Info("selectarmor = " + bonusNode.OuterXml.ToString());
                string strSelectedValue = "";
                if (_strForcedValue != "")
                    _strLimitSelection = _strForcedValue;

                // Display the Select Item window and record the value that was entered.

                List<ListItem> lstArmors = new List<ListItem>();
                foreach (Armor objArmor in _objCharacter.Armor)
                {
                    foreach (ArmorMod objMod in objArmor.ArmorMods)
                    {
                        if (objMod.Name.StartsWith("Custom Fit"))
                        {
                            ListItem objItem = new ListItem();
                            objItem.Value = objArmor.Name;
                            objItem.Name = objArmor.DisplayName;
                            lstArmors.Add(objItem);
                        }
                    }
                }

                if (lstArmors.Count > 0)
                {

                    frmSelectItem frmPickItem = new frmSelectItem();
                    frmPickItem.Description = LanguageManager.Instance.GetString("String_Improvement_SelectText").Replace("{0}", strFriendlyName);
                    frmPickItem.GeneralItems = lstArmors;

                    Log.Info( "_strLimitSelection = " + _strLimitSelection);
                    Log.Info( "_strForcedValue = " + _strForcedValue);

                    if (_strLimitSelection != "")
                    {
                        frmPickItem.ForceItem = _strLimitSelection;
                        frmPickItem.Opacity = 0;
                    }

                    frmPickItem.ShowDialog();

                    // Make sure the dialogue window was not canceled.
                    if (frmPickItem.DialogResult == DialogResult.Cancel)
                    {
                        Rollback();
                        _strForcedValue = "";
                        _strLimitSelection = "";
                        return false;
                    }

                    _strSelectedValue = frmPickItem.SelectedItem;
                    if (blnConcatSelectedValue)
                        strSourceName += " (" + _strSelectedValue + ")";

                    strSelectedValue = frmPickItem.SelectedItem;
                    Log.Info( "_strSelectedValue = " + _strSelectedValue);
                    Log.Info( "strSelectedValue = " + strSelectedValue);
                }

            }

            // Select Weapon (custom entry for things like Spare Clip).
            if (bonusNode.LocalName == ("selectweapon"))
            {
                Log.Info("selectweapon");
                Log.Info("selectweapon = " + bonusNode.OuterXml.ToString());
                string strSelectedValue = "";
                if (_strForcedValue != "")
                    _strLimitSelection = _strForcedValue;

                if (_objCharacter == null)
                {
                    // If the character is null (this is a Vehicle), the user must enter their own string.
                    // Display the Select Item window and record the value that was entered.
                    frmSelectText frmPickText = new frmSelectText();
                    frmPickText.Description = LanguageManager.Instance.GetString("String_Improvement_SelectText")
                        .Replace("{0}", strFriendlyName);

                    Log.Info("_strLimitSelection = " + _strLimitSelection);
                    Log.Info("_strForcedValue = " + _strForcedValue);

                    if (_strLimitSelection != "")
                    {
                        frmPickText.SelectedValue = _strLimitSelection;
                        frmPickText.Opacity = 0;
                    }

                    frmPickText.ShowDialog();

                    // Make sure the dialogue window was not canceled.
                    if (frmPickText.DialogResult == DialogResult.Cancel)
                    {
                        Rollback();
                        _strForcedValue = "";
                        _strLimitSelection = "";
                        return false;
                    }

                    _strSelectedValue = frmPickText.SelectedValue;
                    if (blnConcatSelectedValue)
                        strSourceName += " (" + _strSelectedValue + ")";

                    strSelectedValue = frmPickText.SelectedValue;
                    Log.Info("_strSelectedValue = " + _strSelectedValue);
                    Log.Info("strSelectedValue = " + strSelectedValue);
                }
                else
                {
                    List<ListItem> lstWeapons = new List<ListItem>();
                    foreach (Weapon objWeapon in _objCharacter.Weapons)
                    {
                        ListItem objItem = new ListItem();
                        objItem.Value = objWeapon.Name;
                        objItem.Name = objWeapon.DisplayName;
                        lstWeapons.Add(objItem);
                    }

                    frmSelectItem frmPickItem = new frmSelectItem();
                    frmPickItem.Description = LanguageManager.Instance.GetString("String_Improvement_SelectText")
                        .Replace("{0}", strFriendlyName);
                    frmPickItem.GeneralItems = lstWeapons;

                    Log.Info("_strLimitSelection = " + _strLimitSelection);
                    Log.Info("_strForcedValue = " + _strForcedValue);

                    if (_strLimitSelection != "")
                    {
                        frmPickItem.ForceItem = _strLimitSelection;
                        frmPickItem.Opacity = 0;
                    }

                    frmPickItem.ShowDialog();

                    // Make sure the dialogue window was not canceled.
                    if (frmPickItem.DialogResult == DialogResult.Cancel)
                    {
                        Rollback();
                        _strForcedValue = "";
                        _strLimitSelection = "";
                        return false;
                    }

                    _strSelectedValue = frmPickItem.SelectedItem;
                    if (blnConcatSelectedValue)
                        strSourceName += " (" + _strSelectedValue + ")";

                    strSelectedValue = frmPickItem.SelectedItem;
                    Log.Info("_strSelectedValue = " + _strSelectedValue);
                    Log.Info("strSelectedValue = " + strSelectedValue);
                }

                // Create the Improvement.
                Log.Info("Calling CreateImprovement");
                CreateImprovement(strSelectedValue, objImprovementSource, strSourceName, Improvement.ImprovementType.Text, strUnique);
            }

            // Select an Optional Power.
            if (bonusNode.LocalName == ("optionalpowers"))
            {
                XmlNodeList objXmlPowerList = bonusNode.SelectNodes("optionalpower");
                //Log.Info("selectoptionalpower");
                // Display the Select Attribute window and record which Skill was selected.
                frmSelectOptionalPower frmPickPower = new frmSelectOptionalPower();
                frmPickPower.Description = LanguageManager.Instance.GetString("String_Improvement_SelectOptionalPower");
                string strForcedValue = "";

                List<KeyValuePair<string, string>> lstValue = new List<KeyValuePair<string,string>>();
                foreach (XmlNode objXmlOptionalPower in objXmlPowerList)
                {
                    string strQuality = objXmlOptionalPower.InnerText;
                    if (objXmlOptionalPower.Attributes["select"] != null)
                    {
                        strForcedValue = objXmlOptionalPower.Attributes["select"].InnerText;
                    }
                    lstValue.Add(new KeyValuePair<string, string>(strQuality,strForcedValue));
                }
                frmPickPower.LimitToList(lstValue);

                // Check to see if there is only one possible selection because of _strLimitSelection.
                if (_strForcedValue != "")
                    _strLimitSelection = _strForcedValue;

                Log.Info( "_strForcedValue = " + _strForcedValue);
                Log.Info( "_strLimitSelection = " + _strLimitSelection);

                if (_strLimitSelection != "")
                {
                    frmPickPower.SinglePower(_strLimitSelection);
                    frmPickPower.Opacity = 0;
                }

                frmPickPower.ShowDialog();

                // Make sure the dialogue window was not canceled.
                if (frmPickPower.DialogResult == DialogResult.Cancel)
                {
                    Rollback();
                    _strForcedValue = "";
                    _strLimitSelection = "";
                    return false;
                }

                _strSelectedValue = frmPickPower.SelectedPower;
                // Record the improvement.
                XmlDocument objXmlDocument = XmlManager.Instance.Load("critterpowers.xml");
                XmlNode objXmlPowerNode = objXmlDocument.SelectSingleNode("/chummer/powers/power[name = \"" + _strSelectedValue + "\"]");
                TreeNode objPowerNode = new TreeNode();
                CritterPower objPower = new CritterPower(_objCharacter);

                objPower.Create(objXmlPowerNode, _objCharacter, objPowerNode, 0, strForcedValue);
                _objCharacter.CritterPowers.Add(objPower);
            }

            if (bonusNode.LocalName == "publicawareness")
            {
                CreateImprovement("", objImprovementSource, strSourceName, Improvement.ImprovementType.PublicAwareness, strUnique, ValueToInt(bonusNode.InnerText,1));
            }

            if (bonusNode.LocalName == "dealerconnection")
            {
                Log.Info("dealerconnection");
                frmSelectItem frmPickItem = new frmSelectItem();
                List<ListItem> lstItems = new List<ListItem>();
                XmlNodeList objXmlList = bonusNode.SelectNodes("category");
                foreach (XmlNode objNode in objXmlList)
                {
                    ListItem objItem = new ListItem();
                    objItem.Value = objNode.InnerText;
                    objItem.Name = objNode.InnerText;
                    lstItems.Add(objItem);
                }
                frmPickItem.GeneralItems = lstItems;
                frmPickItem.AllowAutoSelect = false;
                frmPickItem.ShowDialog();
                // Make sure the dialogue window was not canceled.
                if (frmPickItem.DialogResult == DialogResult.Cancel)
                {
                    Rollback();
                    _strForcedValue = "";
                    _strLimitSelection = "";
                    return false;
                }

                _strSelectedValue = frmPickItem.SelectedItem;
                if (blnConcatSelectedValue)
                    strSourceName += " (" + _strSelectedValue + ")";

                Log.Info("_strSelectedValue = " + _strSelectedValue);
                Log.Info("strSourceName = " + strSourceName);

                // Create the Improvement.
                Log.Info("Calling CreateImprovement");
                CreateImprovement(frmPickItem.SelectedItem, objImprovementSource, strSourceName,
                    Improvement.ImprovementType.DealerConnection, strUnique);
            }

            if (bonusNode.LocalName == "unlockskills")
            {
                List<string> options = bonusNode.InnerText.Split(',').Select(x => x.Trim()).ToList();
                string final;
                if (options.Count == 0)
                {
                    Utils.BreakIfDebug();
                    return false;
                }
                else if (options.Count == 1)
                {
                    final = options[0];
                }
                else
                {
                    frmSelectItem frmSelect = new frmSelectItem
                    {
                        AllowAutoSelect = true,
                        GeneralItems = options.Select(x => new ListItem(x, x)).ToList()
                    };

                    if (_objCharacter.Pushtext.Count > 0)
                    {
                        frmSelect.ForceItem = _objCharacter.Pushtext.Pop();
                    }

                    if (frmSelect.ShowDialog() == DialogResult.Cancel)
                    {
                        return false;
                    }

                    final = frmSelect.SelectedItem;
                }

                SkillsSection.FilterOptions skills;
                if (Enum.TryParse(final, out skills))
                {
                    _objCharacter.SkillsSection.AddSkills(skills);
                    CreateImprovement(skills.ToString(), Improvement.ImprovementSource.Quality, strSourceName,
                        Improvement.ImprovementType.SpecialSkills, strUnique);
                }
                else
                {
                    Utils.BreakIfDebug();
                    Log.Info(new[] {"Failed to parse", "specialskills", bonusNode.OuterXml});
                }
            }

            //nothing went wrong, so return true
            return true;
        }
コード例 #18
0
ファイル: frmCreate.cs プロジェクト: janhelke/chummer2
        private void cmdDeleteImprovement_Click(object sender, EventArgs e)
        {
            try
            {
                if (treImprovements.SelectedNode.Level == 0)
                {
                    if (treImprovements.SelectedNode.Text == LanguageManager.Instance.GetString("Node_SelectedImprovements"))
                        return;

                    if (!_objFunctions.ConfirmDelete(LanguageManager.Instance.GetString("Message_DeleteImprovementGroup")))
                        return;

                    // Move all of the child nodes in the current parent to the Selected Improvements parent node.
                    foreach (TreeNode objNode in treImprovements.SelectedNode.Nodes)
                    {
                        Improvement objImprovement = new Improvement();
                        foreach (Improvement objCharacterImprovement in _objCharacter.Improvements)
                        {
                            if (objCharacterImprovement.CustomGroup == treImprovements.SelectedNode.Text)
                            {
                                objImprovement = objCharacterImprovement;
                                break;
                            }
                        }

                        // Change the Location for the Armor.
                        objImprovement.CustomGroup = "";

                        TreeNode nodNewNode = new TreeNode();
                        nodNewNode.Text = objNode.Text;
                        nodNewNode.Tag = objNode.Tag;

                        treImprovements.Nodes[0].Nodes.Add(nodNewNode);
                        treImprovements.Nodes[0].Expand();
                    }

                    // Remove the Group from the character, then remove the selected node.
                    _objCharacter.ImprovementGroups.Remove(treImprovements.SelectedNode.Text);
                    treImprovements.SelectedNode.Remove();
                    return;
                }
                if (treImprovements.SelectedNode.Level > 0)
                {
                    Improvement objImprovement = new Improvement();
                    foreach (Improvement objCharacterImprovement in _objCharacter.Improvements)
                    {
                        if (objCharacterImprovement.SourceName == treImprovements.SelectedNode.Tag.ToString())
                        {
                            objImprovement = objCharacterImprovement;
                            break;
                        }
                    }

                    if (!_objFunctions.ConfirmDelete(LanguageManager.Instance.GetString("Message_DeleteImprovement")))
                        return;

                    // Remove the Improvement from the character.
                    _objImprovementManager.RemoveImprovements(Improvement.ImprovementSource.Custom, objImprovement.SourceName);
                    UpdateCharacterInfo();

                    _blnIsDirty = true;
                    UpdateWindowTitle();
                }
            }
            catch
            {
            }
        }
コード例 #19
0
ファイル: clsImprovement.cs プロジェクト: Rockzo/chummer5a
        /// <summary>
        /// Create all of the Improvements for an XML Node.
        /// </summary>
        /// <param name="objImprovementSource">Type of object that grants these Improvements.</param>
        /// <param name="strSourceName">Name of the item that grants these Improvements.</param>
        /// <param name="nodBonus">bonus XMLXode from the source data file.</param>
        /// <param name="blnConcatSelectedValue">Whether or not any selected values should be concatinated with the SourceName string when storing.</param>
        /// <param name="intRating">Selected Rating value that is used to replace the Rating string in an Improvement.</param>
        /// <param name="strFriendlyName">Friendly name to show in any dialogue windows that ask for a value.</param>
        /// <returns>True if successfull</returns>
        public bool CreateImprovements(Improvement.ImprovementSource objImprovementSource, string strSourceName,
			XmlNode nodBonus, bool blnConcatSelectedValue = false, int intRating = 1, string strFriendlyName = "",
			object fCreate = null)
        {
            Log.Enter("CreateImprovements");
            Log.Info("objImprovementSource = " + objImprovementSource.ToString());
            Log.Info("strSourceName = " + strSourceName);
            Log.Info("nodBonus = " + nodBonus.OuterXml.ToString());
            Log.Info("blnConcatSelectedValue = " + blnConcatSelectedValue.ToString());
            Log.Info("intRating = " + intRating.ToString());
            Log.Info("strFriendlyName = " + strFriendlyName);
            Log.Info("intRating = " + intRating.ToString());

            bool blnSuccess = true;

            /*try
            {*/
                if (nodBonus == null)
                {
                    _strForcedValue = "";
                    _strLimitSelection = "";
                    Log.Exit("CreateImprovements");
                    return true;
                }

                string strUnique = "";
                if (nodBonus.Attributes["unique"] != null)
                    strUnique = nodBonus.Attributes["unique"].InnerText;

                _strSelectedValue = "";

                Log.Info(
                    "_strForcedValue = " + _strForcedValue);
                Log.Info(
                    "_strLimitSelection = " + _strLimitSelection);

                // If no friendly name was provided, use the one from SourceName.
                if (strFriendlyName == "")
                    strFriendlyName = strSourceName;

                if (nodBonus.HasChildNodes)
                {
                    Log.Info("Has Child Nodes");

                    // Select Text (custom entry for things like Allergy).
                    if (NodeExists(nodBonus, "selecttext"))
                    {
                        Log.Info("selecttext");

                    if (_objCharacter != null)
                    {
                        if (_strForcedValue != "")
                        {
                            _strLimitSelection = _strForcedValue;
                        }
                        else if (_objCharacter.Pushtext.Count != 0)
                        {
                            _strLimitSelection = _objCharacter.Pushtext.Pop();
                        }
                    }

                        Log.Info("_strForcedValue = " + _strSelectedValue);
                        Log.Info("_strLimitSelection = " + _strLimitSelection);

                        // Display the Select Text window and record the value that was entered.
                        frmSelectText frmPickText = new frmSelectText();
                        frmPickText.Description = LanguageManager.Instance.GetString("String_Improvement_SelectText")
                            .Replace("{0}", strFriendlyName);

                        if (_strLimitSelection != "")
                        {
                            frmPickText.SelectedValue = _strLimitSelection;
                            frmPickText.Opacity = 0;
                        }

                        frmPickText.ShowDialog();

                        // Make sure the dialogue window was not canceled.
                        if (frmPickText.DialogResult == DialogResult.Cancel)
                        {
                            Rollback();
                            blnSuccess = false;
                            _strForcedValue = "";
                            _strLimitSelection = "";
                            Log.Exit("CreateImprovements");
                            return false;
                        }

                        _strSelectedValue = frmPickText.SelectedValue;
                        if (blnConcatSelectedValue)
                            strSourceName += " (" + _strSelectedValue + ")";
                        Log.Info("_strSelectedValue = " + _strSelectedValue);
                        Log.Info("strSourceName = " + strSourceName);

                        // Create the Improvement.
                        Log.Info("Calling CreateImprovement");
                        CreateImprovement(frmPickText.SelectedValue, objImprovementSource, strSourceName, Improvement.ImprovementType.Text,
                            strUnique);
                    }
                }

                // If there is no character object, don't attempt to add any Improvements.
                if (_objCharacter == null)
                {
                    Log.Info( "_objCharacter = Null");
                    Log.Exit("CreateImprovements");
                    return true;
                }

                // Check to see what bonuses the node grants.
                foreach (XmlNode bonusNode in nodBonus.ChildNodes)
                {
                    blnSuccess = ProcessBonus(objImprovementSource, ref strSourceName, blnConcatSelectedValue, intRating,
                        strFriendlyName, bonusNode, strUnique);
                    if (blnSuccess == false)
                    {
                        Rollback();
                        return false;
                    }
                }

                // If we've made it this far, everything went OK, so commit the Improvements.
                Log.Info("Calling Commit");
                Commit();
                Log.Info("Returned from Commit");
                // Clear the Forced Value and Limit Selection strings once we're done to prevent these from forcing their values on other Improvements.
                _strForcedValue = "";
                _strLimitSelection = "";
            /*}
            catch (Exception ex)
            {
                objFunctions.LogWrite(CommonFunctions.LogType.Error, "Chummer.ImprovementManager", "ERROR Message = " + ex.Message);
                objFunctions.LogWrite(CommonFunctions.LogType.Error, "Chummer.ImprovementManager", "ERROR Source  = " + ex.Source);
                objFunctions.LogWrite(CommonFunctions.LogType.Error, "Chummer.ImprovementManager",
                    "ERROR Trace   = " + ex.StackTrace.ToString());

                Rollback();
                throw;
            }*/
            Log.Exit("CreateImprovements");
            return blnSuccess;
        }
コード例 #20
0
ファイル: clsImprovement.cs プロジェクト: Keroth/chummer5a
		/// <summary>
		/// Remove all of the Improvements for an XML Node.
		/// </summary>
		/// <param name="objImprovementSource">Type of object that granted these Improvements.</param>
		/// <param name="strSourceName">Name of the item that granted these Improvements.</param>
		public void RemoveImprovements(Improvement.ImprovementSource objImprovementSource, string strSourceName)
		{
            Log.Enter("RemoveImprovements");
			Log.Info("objImprovementSource = " + objImprovementSource.ToString());
			Log.Info("strSourceName = " + strSourceName);

            // If there is no character object, don't try to remove any Improvements.
            if (_objCharacter == null)
            {
                Log.Exit("RemoveImprovements");
                return;
            }

			// A List of Improvements to hold all of the items that will eventually be deleted.
			List<Improvement> objImprovementList = new List<Improvement>();
			foreach (Improvement objImprovement in _objCharacter.Improvements)
			{
				if (objImprovement.ImproveSource == objImprovementSource && objImprovement.SourceName == strSourceName)
					objImprovementList.Add(objImprovement);
			}

			// Now that we have all of the applicable Improvements, remove them from the character.
			foreach (Improvement objImprovement in objImprovementList)
			{
				// Remove the Improvement.
				_objCharacter.Improvements.Remove(objImprovement);

				if (objImprovement.ImproveType == Improvement.ImprovementType.SkillLevel)
				{
					for (int i = _objCharacter.Skills.Count - 1; i >= 0; i--)
					{
						//wrote as foreach first, modify collection, not want rename
						Skill skill = _objCharacter.Skills[i];
						for (int j = skill.Fold.Count - 1; j >= 0; j--)
						{
							Skill fold = skill.Fold[i];
							if (fold.Id.ToString() == objImprovement.ImprovedName)
							{
								skill.Free(fold);
								_objCharacter.Skills.Remove(fold);
							}
						}

						if (skill.Id.ToString() == objImprovement.ImprovedName)
						{
							while(skill.Fold.Count > 0) skill.Free(skill.Fold[0]);
							//empty list, can't call clear as exposed list is RO

							_objCharacter.Skills.Remove(skill);
						}
					}
				}

                // Remove "free" adept powers if any.
                if (objImprovement.ImproveType == Improvement.ImprovementType.AdeptPower)
                {
                    // Load the power from XML.
                    // objImprovement.Notes = name of the mentor spirit choice. Find the power name from here.
                    XmlDocument objXmlMentorDocument = new XmlDocument();
                    objXmlMentorDocument = XmlManager.Instance.Load("mentors.xml");
					XmlNode objXmlMentorBonus =
						objXmlMentorDocument.SelectSingleNode("/chummer/mentors/mentor/choices/choice[name = \"" + objImprovement.Notes +
						                                      "\"]");
                    XmlNodeList objXmlPowerList = objXmlMentorBonus["bonus"].SelectNodes("specificpower");
                    foreach (XmlNode objXmlSpecificPower in objXmlPowerList)
                    {
                        // Get the Power information
                        XmlDocument objXmlDocument = new XmlDocument();
                        objXmlDocument = XmlManager.Instance.Load("powers.xml");

                        string strPowerName = objXmlSpecificPower["name"].InnerText;

                        // Find the power (if it still exists)
						foreach (Power objPower in _objCharacter.Powers)
                        {
                            if (objPower.Name == strPowerName)
                            {
                                // Disable the free property and remove any free levels.
                                objPower.Free = false;
                                objPower.FreeLevels = 0;
                            }
                        }
                    }
                }

				// Determine if access to any Special Attributes have been lost.
				if (objImprovement.ImproveType == Improvement.ImprovementType.Attribute &&
				    objImprovement.UniqueName == "enableattribute")
				{
					if (objImprovement.ImprovedName == "MAG")
					{
						// See if the character has anything else that is granting them access to MAG.
						bool blnFound = false;
						foreach (Improvement objCharacterImprovement in _objCharacter.Improvements)
						{
							// Skip items from the current Improvement source.
							if (objCharacterImprovement.SourceName != objImprovement.SourceName)
							{
								if (objCharacterImprovement.ImproveType == Improvement.ImprovementType.Attribute &&
								    objCharacterImprovement.UniqueName == "enableattribute" && objCharacterImprovement.ImprovedName == "MAG")
								{
									blnFound = true;
									break;
								}
							}
						}

						if (!blnFound)
							_objCharacter.MAGEnabled = false;
					}
					else if (objImprovement.ImprovedName == "RES")
					{
						// See if the character has anything else that is granting them access to RES.
						bool blnFound = false;
						foreach (Improvement objCharacterImprovement in _objCharacter.Improvements)
						{
							// Skip items from the current Improvement source.
							if (objCharacterImprovement.SourceName != objImprovement.SourceName)
							{
								if (objCharacterImprovement.ImproveType == Improvement.ImprovementType.Attribute &&
								    objCharacterImprovement.UniqueName == "enableattribute" && objCharacterImprovement.ImprovedName == "RES")
								{
									blnFound = true;
									break;
								}
							}
						}

						if (!blnFound)
							_objCharacter.RESEnabled = false;
					}
				}

				// Determine if access to any special tabs have been lost.
				if (objImprovement.ImproveType == Improvement.ImprovementType.SpecialTab && objImprovement.UniqueName == "enabletab")
				{
					bool blnFound = false;
					switch (objImprovement.ImprovedName)
					{
						case "Magician":
							// See if the character has anything else that is granting them access to the Magician tab.
							foreach (Improvement objCharacterImprovement in _objCharacter.Improvements)
							{
								// Skip items from the current Improvement source.
								if (objCharacterImprovement.SourceName != objImprovement.SourceName)
								{
									if (objCharacterImprovement.ImproveType == Improvement.ImprovementType.SpecialTab &&
									    objCharacterImprovement.UniqueName == "enabletab" && objCharacterImprovement.ImprovedName == "Magician")
									{
										blnFound = true;
										break;
									}
								}
							}
							
							if (!blnFound)
								_objCharacter.MagicianEnabled = false;
							break;
						case "Adept":
							// See if the character has anything else that is granting them access to the Adept tab.
							foreach (Improvement objCharacterImprovement in _objCharacter.Improvements)
							{
								// Skip items from the current Improvement source.
								if (objCharacterImprovement.SourceName != objImprovement.SourceName)
								{
									if (objCharacterImprovement.ImproveType == Improvement.ImprovementType.SpecialTab &&
									    objCharacterImprovement.UniqueName == "enabletab" && objCharacterImprovement.ImprovedName == "Adept")
									{
										blnFound = true;
										break;
									}
								}
							}

							if (!blnFound)
								_objCharacter.AdeptEnabled = false;
							break;
						case "Technomancer":
							// See if the character has anything else that is granting them access to the Technomancer tab.
							foreach (Improvement objCharacterImprovement in _objCharacter.Improvements)
							{
								// Skip items from the current Improvement source.
								if (objCharacterImprovement.SourceName != objImprovement.SourceName)
								{
									if (objCharacterImprovement.ImproveType == Improvement.ImprovementType.SpecialTab &&
									    objCharacterImprovement.UniqueName == "enabletab" && objCharacterImprovement.ImprovedName == "Technomancer")
									{
										blnFound = true;
										break;
									}
								}
							}

							if (!blnFound)
								_objCharacter.TechnomancerEnabled = false;
							break;
						case "Critter":
							// See if the character has anything else that is granting them access to the Critter tab.
							foreach (Improvement objCharacterImprovement in _objCharacter.Improvements)
							{
								// Skip items from the current Improvement source.
								if (objCharacterImprovement.SourceName != objImprovement.SourceName)
								{
									if (objCharacterImprovement.ImproveType == Improvement.ImprovementType.SpecialTab &&
									    objCharacterImprovement.UniqueName == "enabletab" && objCharacterImprovement.ImprovedName == "Critter")
									{
										blnFound = true;
										break;
									}
								}
							}

							if (!blnFound)
								_objCharacter.CritterEnabled = false;
							break;
						case "Initiation":
							// See if the character has anything else that is granting them access to the Initiation tab.
							foreach (Improvement objCharacterImprovement in _objCharacter.Improvements)
							{
								// Skip items from the current Improvement source.
								if (objCharacterImprovement.SourceName != objImprovement.SourceName)
								{
									if (objCharacterImprovement.ImproveType == Improvement.ImprovementType.SpecialTab &&
									    objCharacterImprovement.UniqueName == "enabletab" && objCharacterImprovement.ImprovedName == "Initiation")
									{
										blnFound = true;
										break;
									}
								}
							}

							if (!blnFound)
								_objCharacter.InitiationEnabled = false;
							break;
					}
				}

				// Turn of the Black Market flag if it is being removed.
				if (objImprovement.ImproveType == Improvement.ImprovementType.BlackMarketDiscount)
				{
					bool blnFound = false;
					// See if the character has anything else that is granting them access to Black Market.
					foreach (Improvement objCharacterImprovement in _objCharacter.Improvements)
					{
						// Skip items from the current Improvement source.
						if (objCharacterImprovement.SourceName != objImprovement.SourceName)
						{
							if (objCharacterImprovement.ImproveType == Improvement.ImprovementType.BlackMarketDiscount)
							{
								blnFound = true;
								break;
							}
						}
					}

					if (!blnFound)
						_objCharacter.BlackMarket = false;
				}

				// Turn of the Uneducated flag if it is being removed.
				if (objImprovement.ImproveType == Improvement.ImprovementType.Uneducated)
				{
					bool blnFound = false;
					// See if the character has anything else that is granting them access to Uneducated.
					foreach (Improvement objCharacterImprovement in _objCharacter.Improvements)
					{
						// Skip items from the current Improvement source.
						if (objCharacterImprovement.SourceName != objImprovement.SourceName)
						{
							if (objCharacterImprovement.ImproveType == Improvement.ImprovementType.Uneducated)
							{
								blnFound = true;
								break;
							}
						}
					}

					if (!blnFound)
						_objCharacter.Uneducated = false;
				}

				// Turn off the Uncouth flag if it is being removed.
				if (objImprovement.ImproveType == Improvement.ImprovementType.Uncouth)
				{
					bool blnFound = false;
					// See if the character has anything else that is granting them access to Uncouth.
					foreach (Improvement objCharacterImprovement in _objCharacter.Improvements)
					{
						// Skip items from the current Improvement source.
						if (objCharacterImprovement.SourceName != objImprovement.SourceName)
						{
							if (objCharacterImprovement.ImproveType == Improvement.ImprovementType.Uncouth)
							{
								blnFound = true;
								break;
							}
						}
					}

					if (!blnFound)
						_objCharacter.Uncouth = false;
                }

                // Turn off the FriendsInHighPlaces flag if it is being removed.
                if (objImprovement.ImproveType == Improvement.ImprovementType.FriendsInHighPlaces)
                {
                    bool blnFound = false;
                    // See if the character has anything else that is granting them access to FriendsInHighPlaces.
                    foreach (Improvement objCharacterImprovement in _objCharacter.Improvements)
                    {
                        // Skip items from the current Improvement source.
                        if (objCharacterImprovement.SourceName != objImprovement.SourceName)
                        {
                            if (objCharacterImprovement.ImproveType == Improvement.ImprovementType.FriendsInHighPlaces)
                            {
                                blnFound = true;
                                break;
                            }
                        }
                    }

                    if (!blnFound)
                        _objCharacter.FriendsInHighPlaces = false;
                }

                // Turn off the SchoolOfHardKnocks flag if it is being removed.
                if (objImprovement.ImproveType == Improvement.ImprovementType.SchoolOfHardKnocks)
                {
                    bool blnFound = false;
                    // See if the character has anything else that is granting them access to SchoolOfHardKnocks.
                    foreach (Improvement objCharacterImprovement in _objCharacter.Improvements)
                    {
                        // Skip items from the current Improvement source.
                        if (objCharacterImprovement.SourceName != objImprovement.SourceName)
                        {
                            if (objCharacterImprovement.ImproveType == Improvement.ImprovementType.SchoolOfHardKnocks)
                            {
                                blnFound = true;
                                break;
                            }
                        }
                    }

                    if (!blnFound)
                        _objCharacter.SchoolOfHardKnocks = false;
                }

                //Turn off the Ex-Con flag if it is being removed
			    if (objImprovement.ImproveType == Improvement.ImprovementType.ExCon)
			    {
                     bool blnFound = false;
                     // See if the character has anything else that is granting them access to SchoolOfHardKnocks.
                     foreach (Improvement objCharacterImprovement in _objCharacter.Improvements)
                     {
                         // Skip items from the current Improvement source.
                         if (objCharacterImprovement.SourceName != objImprovement.SourceName)
                         {
                             if (objCharacterImprovement.ImproveType == Improvement.ImprovementType.ExCon)
                             {
                                 blnFound = true;
                                 break;
                             }
                         }
                     }
 
                     if (!blnFound)
                         _objCharacter.ExCon = false;
 			    }

                // Turn off the FriendsInHighPlaces flag if it is being removed.
                if (objImprovement.ImproveType == Improvement.ImprovementType.FriendsInHighPlaces)
                {
                    bool blnFound = false;
                    // See if the character has anything else that is granting them access to FriendsInHighPlaces.
                    foreach (Improvement objCharacterImprovement in _objCharacter.Improvements)
                    {
                        // Skip items from the current Improvement source.
                        if (objCharacterImprovement.SourceName != objImprovement.SourceName)
                        {
                            if (objCharacterImprovement.ImproveType == Improvement.ImprovementType.FriendsInHighPlaces)
                            {
                                blnFound = true;
                                break;
                            }
                        }
                    }

                    if (!blnFound)
                        _objCharacter.FriendsInHighPlaces = false;
                }
                // Turn off the JackOfAllTrades flag if it is being removed.
                if (objImprovement.ImproveType == Improvement.ImprovementType.JackOfAllTrades)
                {
                    bool blnFound = false;
                    // See if the character has anything else that is granting them access to JackOfAllTrades.
                    foreach (Improvement objCharacterImprovement in _objCharacter.Improvements)
                    {
                        // Skip items from the current Improvement source.
                        if (objCharacterImprovement.SourceName != objImprovement.SourceName)
                        {
                            if (objCharacterImprovement.ImproveType == Improvement.ImprovementType.JackOfAllTrades)
                            {
                                blnFound = true;
                                break;
                            }
                        }
                    }

                    if (!blnFound)
                        _objCharacter.JackOfAllTrades = false;
				}
				// Turn off the prototypetranshuman flag if it is being removed.
				if (objImprovement.ImproveType == Improvement.ImprovementType.PrototypeTranshuman)
				{
					bool blnFound = false;
					// See if the character has anything else that is granting them access to prototypetranshuman.
					foreach (Improvement objCharacterImprovement in _objCharacter.Improvements)
					{
						// Skip items from the current Improvement source.
						if (objCharacterImprovement.SourceName != objImprovement.SourceName)
						{
							if (objCharacterImprovement.ImproveType == Improvement.ImprovementType.PrototypeTranshuman)
							{
								blnFound = true;
								break;
							}
						}
					}

					if (!blnFound)
						_objCharacter.PrototypeTranshuman = 0;
				}
				// Turn off the CollegeEducation flag if it is being removed.
				if (objImprovement.ImproveType == Improvement.ImprovementType.CollegeEducation)
                {
                    bool blnFound = false;
                    // See if the character has anything else that is granting them access to CollegeEducation.
                    foreach (Improvement objCharacterImprovement in _objCharacter.Improvements)
                    {
                        // Skip items from the current Improvement source.
                        if (objCharacterImprovement.SourceName != objImprovement.SourceName)
                        {
                            if (objCharacterImprovement.ImproveType == Improvement.ImprovementType.CollegeEducation)
                            {
                                blnFound = true;
                                break;
                            }
                        }
                    }

                    if (!blnFound)
                        _objCharacter.CollegeEducation = false;
                }
                // Turn off the Erased flag if it is being removed.
                if (objImprovement.ImproveType == Improvement.ImprovementType.Erased)
                {
                    bool blnFound = false;
                    // See if the character has anything else that is granting them access to Erased.
                    foreach (Improvement objCharacterImprovement in _objCharacter.Improvements)
                    {
                        // Skip items from the current Improvement source.
                        if (objCharacterImprovement.SourceName != objImprovement.SourceName)
                        {
                            if (objCharacterImprovement.ImproveType == Improvement.ImprovementType.Erased)
                            {
                                blnFound = true;
                                break;
                            }
                        }
                    }

                    if (!blnFound)
                        _objCharacter.Erased = false;
                }
                // Turn off the BornRich flag if it is being removed.
                if (objImprovement.ImproveType == Improvement.ImprovementType.BornRich)
                {
                    bool blnFound = false;
                    // See if the character has anything else that is granting them access to BornRich.
                    foreach (Improvement objCharacterImprovement in _objCharacter.Improvements)
                    {
                        // Skip items from the current Improvement source.
                        if (objCharacterImprovement.SourceName != objImprovement.SourceName)
                        {
                            if (objCharacterImprovement.ImproveType == Improvement.ImprovementType.BornRich)
                            {
                                blnFound = true;
                                break;
                            }
                        }
                    }

                    if (!blnFound)
                        _objCharacter.BornRich = false;
                }
                // Turn off the Fame flag if it is being removed.
                if (objImprovement.ImproveType == Improvement.ImprovementType.Fame)
                {
                    bool blnFound = false;
                    // See if the character has anything else that is granting them access to Fame.
                    foreach (Improvement objCharacterImprovement in _objCharacter.Improvements)
                    {
                        // Skip items from the current Improvement source.
                        if (objCharacterImprovement.SourceName != objImprovement.SourceName)
                        {
                            if (objCharacterImprovement.ImproveType == Improvement.ImprovementType.Fame)
                            {
                                blnFound = true;
                                break;
                            }
                        }
                    }

                    if (!blnFound)
                        _objCharacter.Fame = false;
                }
                // Turn off the LightningReflexes flag if it is being removed.
                if (objImprovement.ImproveType == Improvement.ImprovementType.LightningReflexes)
                {
                    bool blnFound = false;
                    // See if the character has anything else that is granting them access to LightningReflexes.
                    foreach (Improvement objCharacterImprovement in _objCharacter.Improvements)
                    {
                        // Skip items from the current Improvement source.
                        if (objCharacterImprovement.SourceName != objImprovement.SourceName)
                        {
                            if (objCharacterImprovement.ImproveType == Improvement.ImprovementType.LightningReflexes)
                            {
                                blnFound = true;
                                break;
                            }
                        }
                    }

                    if (!blnFound)
                        _objCharacter.LightningReflexes = false;
                }
                // Turn off the Linguist flag if it is being removed.
                if (objImprovement.ImproveType == Improvement.ImprovementType.Linguist)
                {
                    bool blnFound = false;
                    // See if the character has anything else that is granting them access to Linguist.
                    foreach (Improvement objCharacterImprovement in _objCharacter.Improvements)
                    {
                        // Skip items from the current Improvement source.
                        if (objCharacterImprovement.SourceName != objImprovement.SourceName)
                        {
                            if (objCharacterImprovement.ImproveType == Improvement.ImprovementType.Linguist)
                            {
                                blnFound = true;
                                break;
                            }
                        }
                    }

                    if (!blnFound)
                        _objCharacter.Linguist = false;
                }
                // Turn off the MadeMan flag if it is being removed.
                if (objImprovement.ImproveType == Improvement.ImprovementType.MadeMan)
                {
                    bool blnFound = false;
                    // See if the character has anything else that is granting them access to MadeMan.
                    foreach (Improvement objCharacterImprovement in _objCharacter.Improvements)
                    {
                        // Skip items from the current Improvement source.
                        if (objCharacterImprovement.SourceName != objImprovement.SourceName)
                        {
                            if (objCharacterImprovement.ImproveType == Improvement.ImprovementType.MadeMan)
                            {
                                blnFound = true;
                                break;
                            }
                        }
                    }

                    if (!blnFound)
                        _objCharacter.MadeMan = false;
                }
                // Turn off the Overclocker flag if it is being removed.
                if (objImprovement.ImproveType == Improvement.ImprovementType.Overclocker)
                {
                    bool blnFound = false;
                    // See if the character has anything else that is granting them access to Overclocker.
                    foreach (Improvement objCharacterImprovement in _objCharacter.Improvements)
                    {
                        // Skip items from the current Improvement source.
                        if (objCharacterImprovement.SourceName != objImprovement.SourceName)
                        {
                            if (objCharacterImprovement.ImproveType == Improvement.ImprovementType.Overclocker)
                            {
                                blnFound = true;
                                break;
                            }
                        }
                    }

                    if (!blnFound)
                        _objCharacter.Overclocker = false;
                }
                // Turn off the RestrictedGear flag if it is being removed.
                if (objImprovement.ImproveType == Improvement.ImprovementType.RestrictedGear)
                {
                    bool blnFound = false;
                    // See if the character has anything else that is granting them access to RestrictedGear.
                    foreach (Improvement objCharacterImprovement in _objCharacter.Improvements)
                    {
                        // Skip items from the current Improvement source.
                        if (objCharacterImprovement.SourceName != objImprovement.SourceName)
                        {
                            if (objCharacterImprovement.ImproveType == Improvement.ImprovementType.RestrictedGear)
                            {
                                blnFound = true;
                                break;
                            }
                        }
                    }

                    if (!blnFound)
                        _objCharacter.RestrictedGear = false;
                }
                // Turn off the TechSchool flag if it is being removed.
                if (objImprovement.ImproveType == Improvement.ImprovementType.TechSchool)
                {
                    bool blnFound = false;
                    // See if the character has anything else that is granting them access to TechSchool.
                    foreach (Improvement objCharacterImprovement in _objCharacter.Improvements)
                    {
                        // Skip items from the current Improvement source.
                        if (objCharacterImprovement.SourceName != objImprovement.SourceName)
                        {
                            if (objCharacterImprovement.ImproveType == Improvement.ImprovementType.TechSchool)
                            {
                                blnFound = true;
                                break;
                            }
                        }
                    }

                    if (!blnFound)
                        _objCharacter.TechSchool = false;
                }
                // Turn off the TrustFund flag if it is being removed.
                if (objImprovement.ImproveType == Improvement.ImprovementType.TrustFund)
                {
                    bool blnFound = false;
                    // See if the character has anything else that is granting them access to TrustFund.
                    foreach (Improvement objCharacterImprovement in _objCharacter.Improvements)
                    {
                        // Skip items from the current Improvement source.
                        if (objCharacterImprovement.SourceName != objImprovement.SourceName)
                        {
                            if (objCharacterImprovement.ImproveType == Improvement.ImprovementType.TrustFund)
                            {
                                blnFound = true;
                                break;
                            }
                        }
                    }

                    if (!blnFound)
                        _objCharacter.TrustFund = 0;
                }
                // Turn off the ExCon flag if it is being removed.
                if (objImprovement.ImproveType == Improvement.ImprovementType.ExCon)
                {
                    bool blnFound = false;
                    // See if the character has anything else that is granting them access to ExCon.
                    foreach (Improvement objCharacterImprovement in _objCharacter.Improvements)
                    {
                        // Skip items from the current Improvement source.
                        if (objCharacterImprovement.SourceName != objImprovement.SourceName)
                        {
                            if (objCharacterImprovement.ImproveType == Improvement.ImprovementType.ExCon)
                            {
                                blnFound = true;
                                break;
                            }
                        }
                    }

                    if (!blnFound)
                        _objCharacter.ExCon = false;
                }
                // Turn off the BlackMarket flag if it is being removed.
                if (objImprovement.ImproveType == Improvement.ImprovementType.BlackMarket)
                {
                    bool blnFound = false;
                    // See if the character has anything else that is granting them access to BlackMarket.
                    foreach (Improvement objCharacterImprovement in _objCharacter.Improvements)
                    {
                        // Skip items from the current Improvement source.
                        if (objCharacterImprovement.SourceName != objImprovement.SourceName)
                        {
                            if (objCharacterImprovement.ImproveType == Improvement.ImprovementType.BlackMarket)
                            {
                                blnFound = true;
                                break;
                            }
                        }
                    }

                    if (!blnFound)
                        _objCharacter.BlackMarket = false;
                }
                // If the last instance of Adapsin is being removed, convert all Adapsin Cyberware Grades to their non-Adapsin version.
                if (objImprovement.ImproveType == Improvement.ImprovementType.Adapsin)
				{
					if (!_objCharacter.AdapsinEnabled)
					{
						foreach (Cyberware objCyberware in _objCharacter.Cyberware)
						{
							if (objCyberware.Grade.Adapsin)
							{
								// Determine which GradeList to use for the Cyberware.
								GradeList objGradeList;
								if (objCyberware.SourceType == Improvement.ImprovementSource.Bioware)
									objGradeList = GlobalOptions.BiowareGrades;
								else
									objGradeList = GlobalOptions.CyberwareGrades;

								objCyberware.Grade = objGradeList.GetGrade(objCyberware.Grade.Name.Replace("(Adapsin)", string.Empty).Trim());
							}
						}
					}
				}

                // Remove MadeMan tag from a contact
				if (objImprovement.ImproveType == Improvement.ImprovementType.ContactMadeMan)
			    {
			        Contact contact = (from c in _objCharacter.Contacts
			            where c.GUID == objImprovement.ImprovedName
			            select c).First();

			        contact.MadeMan = false;
				}

				if (objImprovement.ImproveType == Improvement.ImprovementType.AddContact)
				{
					Contact contact = (from c in _objCharacter.Contacts
									   where c.GUID == objImprovement.ImprovedName
									   select c).First();

					_objCharacter.Contacts.Remove(contact);
				}

				// Decrease the character's Initiation Grade.
				if (objImprovement.ImproveType == Improvement.ImprovementType.Initiation)
					_objCharacter.InitiateGrade -= objImprovement.Value;

				// Decrease the character's Submersion Grade.
				if (objImprovement.ImproveType == Improvement.ImprovementType.Submersion)
					_objCharacter.SubmersionGrade -= objImprovement.Value;
			}

            Log.Exit("RemoveImprovements");
        }
コード例 #21
0
ファイル: CharacterTests.cs プロジェクト: janhelke/chummer2
        public void CMThresholdTest()
        {
            // Create a new Human character.
            Character objCharacter = new Character();
            objCharacter.LoadMetatype(Guid.Parse("e28e7075-f635-4c02-937c-e4fc61c51602"));

            // Verify that the character's Treshold is correct.
            Assert.AreEqual(3, objCharacter.CMThreshold, "CM Threshold does not equal the expected value of 3.");

            // Add a Threshold Improvement and verify it is correct.
            Improvement objImprovement = new Improvement();
            objImprovement.ImproveType = Improvement.ImprovementType.CMThreshold;
            objImprovement.Value = 1;
            objImprovement.ImproveSource = Improvement.ImprovementSource.Quality;
            objCharacter.Improvements.Add(objImprovement);

            Assert.AreEqual(4, objCharacter.CMThreshold, "CM Threshold does not equal the expected value of 4.");
        }
コード例 #22
0
ファイル: clsUnique.cs プロジェクト: Vanatrix/chummer5a
		/// Create a Spell from an XmlNode and return the TreeNodes for it.
		/// <param name="objXmlSpellNode">XmlNode to create the object from.</param>
		/// <param name="objCharacter">Character the Gear is being added to.</param>
		/// <param name="objNode">TreeNode to populate a TreeView.</param>
		/// <param name="strForcedValue">Value to forcefully select for any ImprovementManager prompts.</param>
		/// <param name="blnLimited">Whether or not the Spell should be marked as Limited.</param>
		/// <param name="blnExtended">Whether or not the Spell should be marked as Extended.</param>
        public void Create(XmlNode objXmlSpellNode, Character objCharacter, TreeNode objNode, string strForcedValue = "", bool blnLimited = false, bool blnExtended = false, bool blnAlchemical = false, Improvement.ImprovementSource objSource = Improvement.ImprovementSource.Spell)
		{
			_strName = objXmlSpellNode["name"].InnerText;
			_strDescriptors = objXmlSpellNode["descriptor"].InnerText;
			_strCategory = objXmlSpellNode["category"].InnerText;
			_strType = objXmlSpellNode["type"].InnerText;
			_strRange = objXmlSpellNode["range"].InnerText;
			_strDamage = objXmlSpellNode["damage"].InnerText;
			_strDuration = objXmlSpellNode["duration"].InnerText;
			_strDV = objXmlSpellNode["dv"].InnerText;
			_blnLimited = blnLimited;
			_blnExtended = blnExtended;
            _blnAlchemical = blnAlchemical;
            _strSource = objXmlSpellNode["source"].InnerText;
			_strPage = objXmlSpellNode["page"].InnerText;
            _objImprovementSource = objSource;

            string strDV = _strDV;
            if (_blnLimited && _strDV.StartsWith("F"))
            {
                int intPos = 0;
                if (strDV.Contains("-"))
                {
                    intPos = strDV.IndexOf("-") + 1;
                    string strAfter = strDV.Substring(intPos, strDV.Length - intPos);
                    strDV = strDV.Substring(0, intPos);
                    int intAfter = Convert.ToInt32(strAfter);
                    intAfter += 2;
                    strDV += intAfter.ToString();
                }
                else if (strDV.Contains("+"))
                {
                    intPos = strDV.IndexOf("+");
                    string strAfter = strDV.Substring(intPos, strDV.Length - intPos);
                    strDV = strDV.Substring(0, intPos);
                    int intAfter = Convert.ToInt32(strAfter);
                    intAfter -= 2;
                    if (intAfter > 0)
                        strDV += "+" + intAfter.ToString();
                    else if (intAfter < 0)
                        strDV += intAfter.ToString();
                }
                else
                {
                    strDV += "-2";
                }
            }
            _strDV = strDV;

			ImprovementManager objImprovementManager = new ImprovementManager(objCharacter);
			objImprovementManager.ForcedValue = strForcedValue;

			if (GlobalOptions.Instance.Language != "en-us")
			{
				XmlDocument objXmlDocument = XmlManager.Instance.Load("spells.xml");
				XmlNode objSpellNode = objXmlDocument.SelectSingleNode("/chummer/spells/spell[name = \"" + _strName + "\"]");
				if (objSpellNode != null)
				{
					if (objSpellNode["translate"] != null)
						_strAltName = objSpellNode["translate"].InnerText;
					if (objSpellNode["altpage"] != null)
						_strAltPage = objSpellNode["altpage"].InnerText;
				}

				objSpellNode = objXmlDocument.SelectSingleNode("/chummer/categories/category[. = \"" + _strCategory + "\"]");
				if (objSpellNode != null)
				{
					if (objSpellNode.Attributes["translate"] != null)
						_strAltCategory = objSpellNode.Attributes["translate"].InnerText;
				}
			}

			if (objXmlSpellNode["bonus"] != null)
			{
				if (!objImprovementManager.CreateImprovements(Improvement.ImprovementSource.Spell, _guiID.ToString(), objXmlSpellNode["bonus"], false, 1, DisplayNameShort))
				{
					_guiID = Guid.Empty;
					return;
				}
				if (objImprovementManager.SelectedValue != "")
				{
					_strExtra = objImprovementManager.SelectedValue;
				}
			}

			//TreeNode objNode = new TreeNode();
			objNode.Text = DisplayName;
			objNode.Tag = _guiID.ToString();

			//return objNode;
		}
コード例 #23
0
ファイル: clsCharacter.cs プロジェクト: ercflemng/chummer5a
 /// <summary>
 /// Retrieve the name of the Object that created an Improvement.
 /// </summary>
 /// <param name="objImprovement">Improvement to check.</param>
 public string GetObjectName(Improvement objImprovement)
 {
     string strReturn = "";
     switch (objImprovement.ImproveSource)
     {
         case Improvement.ImprovementSource.Bioware:
         case Improvement.ImprovementSource.Cyberware:
             foreach (Cyberware objCyberware in _lstCyberware)
             {
                 if (objCyberware.InternalId == objImprovement.SourceName)
                 {
                     strReturn = objCyberware.DisplayNameShort;
                     break;
                 }
             }
             break;
         case Improvement.ImprovementSource.Gear:
             foreach (Gear objGear in _lstGear)
             {
                 if (objGear.InternalId == objImprovement.SourceName)
                 {
                     strReturn = objGear.DisplayNameShort;
                     break;
                 }
                 else
                 {
                     foreach (Gear objChild in objGear.Children)
                     {
                         if (objChild.InternalId == objImprovement.SourceName)
                         {
                             strReturn = objChild.DisplayNameShort;
                             break;
                         }
                         else
                         {
                             foreach (Gear objSubChild in objChild.Children)
                             {
                                 if (objSubChild.InternalId == objImprovement.SourceName)
                                 {
                                     strReturn = objSubChild.DisplayNameShort;
                                     break;
                                 }
                             }
                         }
                     }
                 }
             }
             break;
         case Improvement.ImprovementSource.Spell:
             foreach (Spell objSpell in _lstSpells)
             {
                 if (objSpell.InternalId == objImprovement.SourceName)
                 {
                     strReturn = objSpell.DisplayNameShort;
                     break;
                 }
             }
             break;
         case Improvement.ImprovementSource.Power:
             foreach (Power objPower in _lstPowers)
             {
                 if (objPower.InternalId == objImprovement.SourceName)
                 {
                     strReturn = objPower.DisplayNameShort;
                     break;
                 }
             }
             break;
         case Improvement.ImprovementSource.CritterPower:
             foreach (CritterPower objPower in _lstCritterPowers)
             {
                 if (objPower.InternalId == objImprovement.SourceName)
                 {
                     strReturn = objPower.DisplayNameShort;
                     break;
                 }
             }
             break;
         case Improvement.ImprovementSource.Metamagic:
         case Improvement.ImprovementSource.Echo:
             foreach (Metamagic objMetamagic in _lstMetamagics)
             {
                 if (objMetamagic.InternalId == objImprovement.SourceName)
                 {
                     strReturn = objMetamagic.DisplayNameShort;
                     break;
                 }
             }
             break;
         case Improvement.ImprovementSource.Art:
             foreach (Art objArt in _lstArts)
             {
                 if (objArt.InternalId == objImprovement.SourceName)
                 {
                     strReturn = objArt.DisplayNameShort;
                     break;
                 }
             }
             break;
         case Improvement.ImprovementSource.Enhancement:
             foreach (Enhancement objEnhancement in _lstEnhancements)
             {
                 if (objEnhancement.InternalId == objImprovement.SourceName)
                 {
                     strReturn = objEnhancement.DisplayNameShort;
                     break;
                 }
             }
             break;
         case Improvement.ImprovementSource.Armor:
             foreach (Armor objArmor in _lstArmor)
             {
                 if (objArmor.InternalId == objImprovement.SourceName)
                 {
                     strReturn = objArmor.DisplayNameShort;
                     break;
                 }
             }
             break;
         case Improvement.ImprovementSource.ArmorMod:
             foreach (Armor objArmor in _lstArmor)
             {
                 foreach (ArmorMod objMod in objArmor.ArmorMods)
                 {
                     if (objMod.InternalId == objImprovement.SourceName)
                     {
                         strReturn = objMod.DisplayNameShort;
                         break;
                     }
                 }
             }
             break;
         case Improvement.ImprovementSource.ComplexForm:
             foreach (ComplexForm objProgram in _lstComplexForms)
             {
                 if (objProgram.InternalId == objImprovement.SourceName)
                 {
                     strReturn = objProgram.DisplayNameShort;
                     break;
                 }
             }
             break;
         case Improvement.ImprovementSource.Quality:
             foreach (Quality objQuality in _lstQualities)
             {
                 if (objQuality.InternalId == objImprovement.SourceName)
                 {
                     strReturn = objQuality.DisplayNameShort;
                     break;
                 }
             }
             break;
         case Improvement.ImprovementSource.MartialArtAdvantage:
             foreach (MartialArt objMartialArt in _lstMartialArts)
             {
                 foreach (MartialArtAdvantage objAdvantage in objMartialArt.Advantages)
                 {
                     if (objAdvantage.InternalId == objImprovement.SourceName)
                     {
                         strReturn = objAdvantage.DisplayNameShort;
                         break;
                     }
                 }
             }
             break;
         default:
             if (objImprovement.SourceName == "Armor Encumbrance")
                 strReturn = LanguageManager.Instance.GetString("String_ArmorEncumbrance");
             else
             {
                 // If this comes from a custom Improvement, use the name the player gave it instead of showing a GUID.
                 if (objImprovement.CustomName != string.Empty)
                     strReturn = objImprovement.CustomName;
                 else
                     strReturn = objImprovement.SourceName;
             }
             break;
     }
     return strReturn;
 }
コード例 #24
0
ファイル: clsUnique.cs プロジェクト: Vanatrix/chummer5a
		/// <summary>
		/// Load the Spell from the XmlNode.
		/// </summary>
		/// <param name="objNode">XmlNode to load.</param>
		public void Load(XmlNode objNode)
		{
            Improvement objImprovement = new Improvement();
            _guiID = Guid.Parse(objNode["guid"].InnerText);
			_strName = objNode["name"].InnerText;
			_strDescriptors = objNode["descriptors"].InnerText;
			_strCategory = objNode["category"].InnerText;
			_strType = objNode["type"].InnerText;
			_strRange = objNode["range"].InnerText;
			_strDamage = objNode["damage"].InnerText;
			_strDuration = objNode["duration"].InnerText;
            try
            {
                _objImprovementSource = objImprovement.ConvertToImprovementSource(objNode["improvementsource"].InnerText);
            }
            catch { }
            try
            {
                _intGrade = Convert.ToInt32(objNode["grade"].InnerText);
            }
            catch { }
            _strDV = objNode["dv"].InnerText;
			try
			{
				_blnLimited = Convert.ToBoolean(objNode["limited"].InnerText);
			}
			catch
			{
			}
			try
			{
				_blnExtended = Convert.ToBoolean(objNode["extended"].InnerText);
			}
			catch
			{
			}
            try
            {
                _blnAlchemical = Convert.ToBoolean(objNode["alchemical"].InnerText);
            }
            catch
            {
            }
            _strSource = objNode["source"].InnerText;
			try
			{
				_strPage = objNode["page"].InnerText;
			}
			catch
			{
			}

			try
			{
				_strExtra = objNode["extra"].InnerText;
			}
			catch
			{
			}
			try
			{
				_strNotes = objNode["notes"].InnerText;
			}
			catch
			{
			}

			if (GlobalOptions.Instance.Language != "en-us")
			{
				XmlDocument objXmlDocument = XmlManager.Instance.Load("spells.xml");
				XmlNode objSpellNode = objXmlDocument.SelectSingleNode("/chummer/spells/spell[name = \"" + _strName + "\"]");
				if (objSpellNode != null)
				{
					if (objSpellNode["translate"] != null)
						_strAltName = objSpellNode["translate"].InnerText;
					if (objSpellNode["altpage"] != null)
						_strAltPage = objSpellNode["altpage"].InnerText;
				}

				objSpellNode = objXmlDocument.SelectSingleNode("/chummer/categories/category[. = \"" + _strCategory + "\"]");
				if (objSpellNode != null)
				{
					if (objSpellNode.Attributes["translate"] != null)
						_strAltCategory = objSpellNode.Attributes["translate"].InnerText;
				}
			}
		}
コード例 #25
0
ファイル: clsCharacter.cs プロジェクト: ercflemng/chummer5a
        /// <summary>
        /// Load the Character from an XML file.
        /// </summary>
        public bool Load()
        {
            XmlDocument objXmlDocument = new XmlDocument();
            objXmlDocument.Load(_strFileName);

            XmlNode objXmlCharacter = objXmlDocument.SelectSingleNode("/character");
            XmlNodeList objXmlNodeList;

            try
            {
                _blnIgnoreRules = Convert.ToBoolean(objXmlCharacter["ignorerules"].InnerText);
            }
            catch
            {
                _blnIgnoreRules = false;
            }
            try
            {
                _blnCreated = Convert.ToBoolean(objXmlCharacter["created"].InnerText);
            }
            catch
            {
            }

            ResetCharacter();

            // Get the game edition of the file if possible and make sure it's intended to be used with this version of the application.
            try
            {
                if (objXmlCharacter["gameedition"].InnerText != string.Empty && objXmlCharacter["gameedition"].InnerText != "SR5")
                {
                    MessageBox.Show(LanguageManager.Instance.GetString("Message_IncorrectGameVersion_SR4"), LanguageManager.Instance.GetString("MessageTitle_IncorrectGameVersion"), MessageBoxButtons.OK, MessageBoxIcon.Error);
                    return false;
                }
            }
            catch
            {
            }

            // Get the name of the settings file in use if possible.
            try
            {
                _strSettingsFileName = objXmlCharacter["settings"].InnerText;
            }
            catch
            {
            }

            // Load the character's settings file.
            if (!_objOptions.Load(_strSettingsFileName))
                return false;

            try
            {
                _decEssenceAtSpecialStart = Convert.ToDecimal(objXmlCharacter["essenceatspecialstart"].InnerText, GlobalOptions.Instance.CultureInfo);
                // fix to work around a mistake made when saving decimal values in previous versions.
                if (_decEssenceAtSpecialStart > EssenceMaximum)
                    _decEssenceAtSpecialStart /= 10;
            }
            catch
            {
            }

            try
            {
                _strVersionCreated = objXmlCharacter["createdversion"].InnerText;
            }
            catch
            {
            }

            // Metatype information.
            _strMetatype = objXmlCharacter["metatype"].InnerText;
            try
            {
                _strWalk = objXmlCharacter["walk"].InnerText;
                _strRun = objXmlCharacter["run"].InnerText;
                _strSprint = objXmlCharacter["sprint"].InnerText;
            }
            catch
            {
            }
            _intMetatypeBP = Convert.ToInt32(objXmlCharacter["metatypebp"].InnerText);
            _strMetavariant = objXmlCharacter["metavariant"].InnerText;
            try
            {
                _strMetatypeCategory = objXmlCharacter["metatypecategory"].InnerText;
            }
            catch
            {
            }
            try
            {
                _intMutantCritterBaseSkills = Convert.ToInt32(objXmlCharacter["mutantcritterbaseskills"].InnerText);
            }
            catch
            {
            }

            // General character information.
            _strName = objXmlCharacter["name"].InnerText;
            try
            {
                _strMugshot = objXmlCharacter["mugshot"].InnerText;
            }
            catch
            {
            }
            try
            {
                _strSex = objXmlCharacter["sex"].InnerText;
            }
            catch
            {
            }
            try
            {
                _strAge = objXmlCharacter["age"].InnerText;
            }
            catch
            {
            }
            try
            {
                _strEyes = objXmlCharacter["eyes"].InnerText;
            }
            catch
            {
            }
            try
            {
                _strHeight = objXmlCharacter["height"].InnerText;
            }
            catch
            {
            }
            try
            {
                _strWeight = objXmlCharacter["weight"].InnerText;
            }
            catch
            {
            }
            try
            {
                _strSkin = objXmlCharacter["skin"].InnerText;
            }
            catch
            {
            }
            try
            {
                _strHair = objXmlCharacter["hair"].InnerText;
            }
            catch
            {
            }
            try
            {
                _strDescription = objXmlCharacter["description"].InnerText;
            }
            catch
            {
            }
            try
            {
                _strBackground = objXmlCharacter["background"].InnerText;
            }
            catch
            {
            }
            try
            {
                _strConcept = objXmlCharacter["concept"].InnerText;
            }
            catch
            {
            }
            try
            {
                _strNotes = objXmlCharacter["notes"].InnerText;
            }
            catch
            {
            }
            try
            {
                _strAlias = objXmlCharacter["alias"].InnerText;
            }
            catch
            {
            }
            try
            {
                _strPlayerName = objXmlCharacter["playername"].InnerText;
            }
            catch
            {
            }
            try
            {
                _strGameNotes = objXmlCharacter["gamenotes"].InnerText;
            }
            catch
            {
            }

            try
            {
                _strGameplayOption = objXmlCharacter["gameplayoption"].InnerText;
            }
            catch
            {
            }
            try
            {
                _intMaxNuyen = Convert.ToInt32(objXmlCharacter["maxnuyen"].InnerText);
            }
            catch
            {
            }
            try
            {
                _intContactMultiplier = Convert.ToInt32(objXmlCharacter["contactmultiplier"].InnerText);
            }
            catch
            {
            }
            try
            {
                _intMaxKarma = Convert.ToInt32(objXmlCharacter["maxkarma"].InnerText);
            }
            catch
            {
            }
            try
            {
                _strPriorityMetatype = objXmlCharacter["prioritymetatype"].InnerText;
            }
            catch
            {
            }
            try
            {
                _strPriorityAttributes = objXmlCharacter["priorityattributes"].InnerText;
            }
            catch
            {
            }
            try
            {
                _strPrioritySpecial = objXmlCharacter["priorityspecial"].InnerText;
            }
            catch
            {
            }
            try
            {
                _strPrioritySkills = objXmlCharacter["priorityskills"].InnerText;
            }
            catch
            {
            }
            try
            {
                _strPriorityResources = objXmlCharacter["priorityresources"].InnerText;
            }
            catch
            {
            }
            try
            {
                _strSkill1 = objXmlCharacter["priorityskill1"].InnerText;
            }
            catch
            {
            }
            try
            {
                _strSkill2 = objXmlCharacter["priorityskill2"].InnerText;
            }
            catch
            {
            }
            try
            {
                _strSkillGroup = objXmlCharacter["priorityskillgroup"].InnerText;
            }
            catch
            {
            }

            try
            {
                _blnIsCritter = Convert.ToBoolean(objXmlCharacter["iscritter"].InnerText);
            }
            catch
            {
            }

            try
            {
                _blnPossessed = Convert.ToBoolean(objXmlCharacter["possessed"].InnerText);
            }
            catch
            {
            }

            try
            {
                _blnOverrideSpecialAttributeESSLoss = Convert.ToBoolean(objXmlCharacter["overridespecialattributeessloss"].InnerText);
            }
            catch
            {
            }

            try
            {
                _intContactPoints = Convert.ToInt32(objXmlCharacter["contactpoints"].InnerText);
            }
            catch
            {
            }
            try
            {
                _intContactPointsUsed = Convert.ToInt32(objXmlCharacter["contactpointsused"].InnerText);
            }
            catch
            {
            }
            try
            {
                _intCFPLimit = Convert.ToInt32(objXmlCharacter["cfplimit"].InnerText);
            }
            catch
            {
            }
            try
            {
                _intSpellLimit = Convert.ToInt32(objXmlCharacter["spelllimit"].InnerText);
            }
            catch
            {
            }
            try
            {
                _intKarma = Convert.ToInt32(objXmlCharacter["karma"].InnerText);
            }
            catch
            {
            }
            try
            {
                _intTotalKarma = Convert.ToInt32(objXmlCharacter["totalkarma"].InnerText);
            }
            catch
            {
            }

            try
            {
                _intSpecial = Convert.ToInt32(objXmlCharacter["special"].InnerText);
            }
            catch
            {
            }
            try
            {
                _intTotalSpecial = Convert.ToInt32(objXmlCharacter["totalspecial"].InnerText);
            }
            catch
            {
            }
            try
            {
                _intAttributes = Convert.ToInt32(objXmlCharacter["attributes"].InnerText);
            }
            catch
            {
            }
            try
            {
                _intTotalAttributes = Convert.ToInt32(objXmlCharacter["totalattributes"].InnerText);
            }
            catch
            {
            }
            try
            {
                _intContactPoints = Convert.ToInt32(objXmlCharacter["contactpoints"].InnerText);
            }
            catch
            {
            }
            try
            {
                _intContactPointsUsed = Convert.ToInt32(objXmlCharacter["contactpointsused"].InnerText);
            }
            catch
            {
            }
            try
            {
                _intStreetCred = Convert.ToInt32(objXmlCharacter["streetcred"].InnerText);
            }
            catch
            {
            }
            try
            {
                _intNotoriety = Convert.ToInt32(objXmlCharacter["notoriety"].InnerText);
            }
            catch
            {
            }
            try
            {
                _intPublicAwareness = Convert.ToInt32(objXmlCharacter["publicawareness"].InnerText);
            }
            catch
            {
            }
            try
            {
                _intBurntStreetCred = Convert.ToInt32(objXmlCharacter["burntstreetcred"].InnerText);
            }
            catch
            {
            }
            try
            {
                _intMaxAvail = Convert.ToInt32(objXmlCharacter["maxavail"].InnerText);
            }
            catch
            {
            }
            try
            {
                _intNuyen = Convert.ToInt32(objXmlCharacter["nuyen"].InnerText);
            }
            catch
            {
            }
            try
            {
                _intStartingNuyen = Convert.ToInt32(objXmlCharacter["startingnuyen"].InnerText);
            }
            catch
            {
            }
            try
            {
                _intAdeptWayDiscount = Convert.ToInt32(objXmlCharacter["adeptwaydiscount"].InnerText);
            }
            catch
            {
            }

            // Sum to X point value.
            try
            {
                _intSumtoTen = Convert.ToInt32(objXmlCharacter["sumtoten"].InnerText);
            }
            catch
            {
            }
            // Build Points/Karma.
            _intBuildPoints = Convert.ToInt32(objXmlCharacter["bp"].InnerText);
            try
            {
                _intBuildKarma = Convert.ToInt32(objXmlCharacter["buildkarma"].InnerText);
                if (_intMaxKarma == 0)
                    _intMaxKarma = _intBuildKarma;
                if (_intBuildKarma == 35 && _strGameplayOption == "")
                {
                    _strGameplayOption = "Prime Runner";
                }
                if (_intBuildKarma == 35 && _intMaxNuyen == 0)
                {
                    _intMaxNuyen = 25;
                }
            }
            catch
            {
            }
            //Maximum number of Karma that can be spent/gained on Qualities.
            try
            {
                _intGameplayOptionQualityLimit = Convert.ToInt32(objXmlCharacter["gameplayoptionqualitylimit"].InnerText);
            }
            catch
            {
            }
            try
            {
                _objBuildMethod = ConvertToCharacterBuildMethod(objXmlCharacter["buildmethod"].InnerText);
            }
            catch
            {
            }
            try
            {
                _intKnowledgeSkills = Convert.ToInt32(objXmlCharacter["knowskillpts"].InnerText);

            }
            catch { }
            _intKnowledgeSkillPoints = Convert.ToInt32(objXmlCharacter["knowpts"].InnerText);
            _intSkillPoints = Convert.ToInt32(objXmlCharacter["skillpts"].InnerText);
            _intSkillPointsMaximum = Convert.ToInt32(objXmlCharacter["skillptsmax"].InnerText);
            _intSkillGroups = Convert.ToInt32(objXmlCharacter["skillgrps"].InnerText);
            _intSkillGroupsMaximum = Convert.ToInt32(objXmlCharacter["skillgrpsmax"].InnerText);
            _decNuyenBP = Convert.ToDecimal(objXmlCharacter["nuyenbp"].InnerText, GlobalOptions.Instance.CultureInfo);
            _decNuyenMaximumBP = Convert.ToDecimal(objXmlCharacter["nuyenmaxbp"].InnerText, GlobalOptions.Instance.CultureInfo);
            _blnAdeptEnabled = Convert.ToBoolean(objXmlCharacter["adept"].InnerText);
            _blnMagicianEnabled = Convert.ToBoolean(objXmlCharacter["magician"].InnerText);
            _blnTechnomancerEnabled = Convert.ToBoolean(objXmlCharacter["technomancer"].InnerText);
            try
            {
                _blnInitiationEnabled = Convert.ToBoolean(objXmlCharacter["initiationoverride"].InnerText);
            }
            catch
            {
            }
            try
            {
                _blnCritterEnabled = Convert.ToBoolean(objXmlCharacter["critter"].InnerText);
            }
            catch
            {
            }
            try
            {
                _blnUneducated = Convert.ToBoolean(objXmlCharacter["uneducated"].InnerText);
            }
            catch
            {
            }
            try
            {
                _blnUncouth = Convert.ToBoolean(objXmlCharacter["uncouth"].InnerText);
            }
            catch
            {
            }
            try
            {
                _blnSchoolOfHardKnocks = Convert.ToBoolean(objXmlCharacter["schoolofhardknocks"].InnerText);
            }
            catch
            {
            }
            try
            {
                _blnFriendsInHighPlaces = Convert.ToBoolean(objXmlCharacter["friendsinhighplaces"].InnerText);
            }
            catch
            {
            }
            try
            {
                _blnCollegeEducation = Convert.ToBoolean(objXmlCharacter["collegeeducation"].InnerText);
            }
            catch
            {
            }
            try
            {
                _blnJackOfAllTrades = Convert.ToBoolean(objXmlCharacter["jackofalltrades"].InnerText);
            }
            catch
            {
            }
            try
            {
                _blnInfirm = Convert.ToBoolean(objXmlCharacter["infirm"].InnerText);
            }
            catch
            {
            }
            try
            {
                _blnBlackMarket = Convert.ToBoolean(objXmlCharacter["blackmarket"].InnerText);
            }
            catch
            {
            }
            try
            {
                _blnExCon = Convert.ToBoolean(objXmlCharacter["excon"].InnerText);
            }
            catch
            {
            }
            try
            {
                _blnTrustFund = Convert.ToBoolean(objXmlCharacter["trustfund"].InnerText);
            }
            catch
            {
            }
            try
            {
                _blnTechSchool = Convert.ToBoolean(objXmlCharacter["techschool"].InnerText);
            }
            catch
            {
            }
            try
            {
                _blnRestrictedGear = Convert.ToBoolean(objXmlCharacter["restrictedgear"].InnerText);
            }
            catch
            {
            }
            try
            {
                _blnOverclocker = Convert.ToBoolean(objXmlCharacter["overclocker"].InnerText);
            }
            catch
            {
            }
            try
            {
                _blnMadeMan = Convert.ToBoolean(objXmlCharacter["mademan"].InnerText);
            }
            catch
            {
            }
            try
            {
                _blnLinguist = Convert.ToBoolean(objXmlCharacter["linguist"].InnerText);
            }
            catch
            {
            }
            try
            {
                _blnLightningReflexes = Convert.ToBoolean(objXmlCharacter["lightningreflexes"].InnerText);
            }
            catch
            {
            }
            try
            {
                _blnFame = Convert.ToBoolean(objXmlCharacter["fame"].InnerText);
            }
            catch
            {
            }
            try
            {
                _blnBornRich = Convert.ToBoolean(objXmlCharacter["bornrich"].InnerText);
            }
            catch
            {
            }
            try
            {
                _blnErased = Convert.ToBoolean(objXmlCharacter["erased"].InnerText);
            }
            catch
            {
            }
            _blnMAGEnabled = Convert.ToBoolean(objXmlCharacter["magenabled"].InnerText);
            try
            {
                _intInitiateGrade = Convert.ToInt32(objXmlCharacter["initiategrade"].InnerText);
            }
            catch
            {
            }
            _blnRESEnabled = Convert.ToBoolean(objXmlCharacter["resenabled"].InnerText);
            try
            {
                _intSubmersionGrade = Convert.ToInt32(objXmlCharacter["submersiongrade"].InnerText);
            }
            catch
            {
            }
            try
            {
                _blnGroupMember = Convert.ToBoolean(objXmlCharacter["groupmember"].InnerText);
            }
            catch
            {
            }
            try
            {
                _strGroupName = objXmlCharacter["groupname"].InnerText;
                _strGroupNotes = objXmlCharacter["groupnotes"].InnerText;
            }
            catch
            {
            }

            // Improvements.
            XmlNodeList objXmlImprovementList = objXmlDocument.SelectNodes("/character/improvements/improvement");
            foreach (XmlNode objXmlImprovement in objXmlImprovementList)
            {
                Improvement objImprovement = new Improvement();
                objImprovement.Load(objXmlImprovement);
                _lstImprovements.Add(objImprovement);
            }

            // Qualities
            objXmlNodeList = objXmlDocument.SelectNodes("/character/qualities/quality");
            bool blnHasOldQualities = false;
            foreach (XmlNode objXmlQuality in objXmlNodeList)
            {
                if (objXmlQuality["name"] != null)
                {
                    Quality objQuality = new Quality(this);
                    objQuality.Load(objXmlQuality);
                    _lstQualities.Add(objQuality);
                }
                else
                {
                    // If the Quality does not have a name tag, it is in the old format. Set the flag to show that old Qualities are in use.
                    blnHasOldQualities = true;
                }
            }
            // If old Qualities are in use, they need to be converted before we can continue.
            if (blnHasOldQualities)
                ConvertOldQualities(objXmlNodeList);

            // Attributes.
            objXmlCharacter = objXmlDocument.SelectSingleNode("/character/attributes/attribute[name = \"BOD\"]");
            _attBOD.Load(objXmlCharacter);
            objXmlCharacter = objXmlDocument.SelectSingleNode("/character/attributes/attribute[name = \"AGI\"]");
            _attAGI.Load(objXmlCharacter);
            objXmlCharacter = objXmlDocument.SelectSingleNode("/character/attributes/attribute[name = \"REA\"]");
            _attREA.Load(objXmlCharacter);
            objXmlCharacter = objXmlDocument.SelectSingleNode("/character/attributes/attribute[name = \"STR\"]");
            _attSTR.Load(objXmlCharacter);
            objXmlCharacter = objXmlDocument.SelectSingleNode("/character/attributes/attribute[name = \"CHA\"]");
            _attCHA.Load(objXmlCharacter);
            objXmlCharacter = objXmlDocument.SelectSingleNode("/character/attributes/attribute[name = \"INT\"]");
            _attINT.Load(objXmlCharacter);
            objXmlCharacter = objXmlDocument.SelectSingleNode("/character/attributes/attribute[name = \"LOG\"]");
            _attLOG.Load(objXmlCharacter);
            objXmlCharacter = objXmlDocument.SelectSingleNode("/character/attributes/attribute[name = \"WIL\"]");
            _attWIL.Load(objXmlCharacter);
            objXmlCharacter = objXmlDocument.SelectSingleNode("/character/attributes/attribute[name = \"INI\"]");
            _attINI.Load(objXmlCharacter);
            objXmlCharacter = objXmlDocument.SelectSingleNode("/character/attributes/attribute[name = \"EDG\"]");
            _attEDG.Load(objXmlCharacter);
            objXmlCharacter = objXmlDocument.SelectSingleNode("/character/attributes/attribute[name = \"MAG\"]");
            _attMAG.Load(objXmlCharacter);
            objXmlCharacter = objXmlDocument.SelectSingleNode("/character/attributes/attribute[name = \"RES\"]");
            _attRES.Load(objXmlCharacter);
            objXmlCharacter = objXmlDocument.SelectSingleNode("/character/attributes/attribute[name = \"ESS\"]");
            _attESS.Load(objXmlCharacter);

            // A.I. Attributes.
            try
            {
                _intSignal = Convert.ToInt32(objXmlDocument.SelectSingleNode("/character/attributes/signal").InnerText);
                _intResponse = Convert.ToInt32(objXmlDocument.SelectSingleNode("/character/attributes/response").InnerText);
            }
            catch
            {
            }

            // Force.
            try
            {
                _intMaxSkillRating = Convert.ToInt32(objXmlDocument.SelectSingleNode("/character/attributes/maxskillrating").InnerText);
            }
            catch
            {
            }

            // Attempt to load the split MAG Attribute information for Mystic Adepts.
            if (_blnAdeptEnabled && _blnMagicianEnabled)
            {
                try
                {
                    _intMAGAdept = Convert.ToInt32(objXmlDocument.SelectSingleNode("/character/magsplitadept").InnerText);
                    _intMAGMagician = Convert.ToInt32(objXmlDocument.SelectSingleNode("/character/magsplitmagician").InnerText);
                }
                catch
                {
                }
            }

            // Attempt to load the Magic Tradition.
            try
            {
                _strMagicTradition = objXmlDocument.SelectSingleNode("/character/tradition").InnerText;
            }
            catch
            {
            }
            // Attempt to load the Magic Tradition Drain Attributes.
            try
            {
                _strTraditionDrain = objXmlDocument.SelectSingleNode("/character/traditiondrain").InnerText;
            }
            catch
            {
            }
            // Attempt to load the Magic Tradition Name.
            try
            {
                _strTraditionName = objXmlDocument.SelectSingleNode("/character/traditionname").InnerText;
            }
            catch
            {
            }
            // Attempt to load the Spirit Combat Name.
            try
            {
                _strSpiritCombat = objXmlDocument.SelectSingleNode("/character/spiritcombat").InnerText;
            }
            catch
            {
            }
            // Attempt to load the Spirit Detection Name.
            try
            {
                _strSpiritDetection = objXmlDocument.SelectSingleNode("/character/spiritdetection").InnerText;
            }
            catch
            {
            }
            // Attempt to load the Spirit Health Name.
            try
            {
                _strSpiritHealth = objXmlDocument.SelectSingleNode("/character/spirithealth").InnerText;
            }
            catch
            {
            }
            // Attempt to load the Spirit Illusion Name.
            try
            {
                _strSpiritIllusion = objXmlDocument.SelectSingleNode("/character/spiritillusion").InnerText;
            }
            catch
            {
            }
            // Attempt to load the Spirit Manipulation Name.
            try
            {
                _strSpiritManipulation = objXmlDocument.SelectSingleNode("/character/spiritmanipulation").InnerText;
            }
            catch
            {
            }
            // Attempt to load the Technomancer Stream.
            try
            {
                _strTechnomancerStream = objXmlDocument.SelectSingleNode("/character/stream").InnerText;
            }
            catch
            {
            }

            // Attempt to load Condition Monitor Progress.
            try
            {
                _intPhysicalCMFilled = Convert.ToInt32(objXmlDocument.SelectSingleNode("/character/physicalcmfilled").InnerText);
                _intStunCMFilled = Convert.ToInt32(objXmlDocument.SelectSingleNode("/character/stuncmfilled").InnerText);
            }
            catch
            {
            }

            // Skills.
            foreach (Skill objSkill in _lstSkills)
            {
                XmlNode objXmlSkill = objXmlDocument.SelectSingleNode("/character/skills/skill[name = \"" + objSkill.Name + "\"]");
                if (objXmlSkill != null)
                {
                    objSkill.Load(objXmlSkill);
                }
            }

            // Exotic Skills.
            objXmlNodeList = objXmlDocument.SelectNodes("/character/skills/skill[exotic = \"True\"]");
            foreach (XmlNode objXmlSkill in objXmlNodeList)
            {
                Skill objSkill = new Skill(this);
                objSkill.Load(objXmlSkill);
                _lstSkills.Add(objSkill);
            }

            // SkillGroups.
            foreach (SkillGroup objGroup in _lstSkillGroups)
            {
                XmlNode objXmlSkill = objXmlDocument.SelectSingleNode("/character/skillgroups/skillgroup[name = \"" + objGroup.Name + "\"]");
                if (objXmlSkill != null)
                {
                    objGroup.Load(objXmlSkill);
                    // If the character is set to ignore rules or is in Career Mode, Skill Groups should have a maximum Rating of 6 unless they have been given a higher maximum Rating already.
                    if ((_blnIgnoreRules || _blnCreated) && objGroup.RatingMaximum < 12)
                        objGroup.RatingMaximum = 12;
                }
            }

            // Apply the broken skill group fix
            foreach (Skill objSkill in _lstSkills)
            {
                foreach (SkillGroup objGroup in _lstSkillGroups)
                {
                    if (objGroup.Broken && objGroup.Name == objSkill.SkillGroup)
                    {
                        objSkill.FreeLevels = objGroup.Rating;
                        objSkill.Base = objGroup.Rating;
                        objSkill.Karma = objSkill.Rating - objSkill.Base;
                    }
                }
            }

            foreach (SkillGroup objGroup in _lstSkillGroups)
            {
                if (objGroup.Base == 0 && objGroup.Karma == 0 && objGroup.Rating > 0)
                    objGroup.Base = objGroup.Rating;
            }

            // Knowledge Skills.
            List<ListItem> lstKnowledgeSkillOrder = new List<ListItem>();
            objXmlNodeList = objXmlDocument.SelectNodes("/character/skills/skill[knowledge = \"True\"]");
            // Sort the Knowledge Skills in alphabetical order.
            foreach (XmlNode objXmlSkill in objXmlNodeList)
            {
                ListItem objGroup = new ListItem();
                objGroup.Value = objXmlSkill["name"].InnerText;
                objGroup.Name = objXmlSkill["name"].InnerText;
                lstKnowledgeSkillOrder.Add(objGroup);
            }
            SortListItem objSort = new SortListItem();
            lstKnowledgeSkillOrder.Sort(objSort.Compare);

            foreach (ListItem objItem in lstKnowledgeSkillOrder)
            {
                Skill objSkill = new Skill(this);
                XmlNode objNode = objXmlDocument.SelectSingleNode("/character/skills/skill[knowledge = \"True\" and name = " + CleanXPath(objItem.Value) + "]");
                objSkill.Load(objNode);
                _lstSkills.Add(objSkill);
            }

            // Contacts.
            objXmlNodeList = objXmlDocument.SelectNodes("/character/contacts/contact");
            foreach (XmlNode objXmlContact in objXmlNodeList)
            {
                Contact objContact = new Contact(this);
                objContact.Load(objXmlContact);
                _lstContacts.Add(objContact);
            }

            // Armor.
            objXmlNodeList = objXmlDocument.SelectNodes("/character/armors/armor");
            foreach (XmlNode objXmlArmor in objXmlNodeList)
            {
                Armor objArmor = new Armor(this);
                objArmor.Load(objXmlArmor);
                _lstArmor.Add(objArmor);
            }

            // Weapons.
            objXmlNodeList = objXmlDocument.SelectNodes("/character/weapons/weapon");
            foreach (XmlNode objXmlWeapon in objXmlNodeList)
            {
                Weapon objWeapon = new Weapon(this);
                objWeapon.Load(objXmlWeapon);
                _lstWeapons.Add(objWeapon);
            }

            // Cyberware/Bioware.
            objXmlNodeList = objXmlDocument.SelectNodes("/character/cyberwares/cyberware");
            foreach (XmlNode objXmlCyberware in objXmlNodeList)
            {
                Cyberware objCyberware = new Cyberware(this);
                objCyberware.Load(objXmlCyberware);
                _lstCyberware.Add(objCyberware);
            }

            // Spells.
            objXmlNodeList = objXmlDocument.SelectNodes("/character/spells/spell");
            foreach (XmlNode objXmlSpell in objXmlNodeList)
            {
                Spell objSpell = new Spell(this);
                objSpell.Load(objXmlSpell);
                _lstSpells.Add(objSpell);
            }

            // Foci.
            objXmlNodeList = objXmlDocument.SelectNodes("/character/foci/focus");
            foreach (XmlNode objXmlFocus in objXmlNodeList)
            {
                Focus objFocus = new Focus();
                objFocus.Load(objXmlFocus);
                _lstFoci.Add(objFocus);
            }

            // Stacked Foci.
            objXmlNodeList = objXmlDocument.SelectNodes("/character/stackedfoci/stackedfocus");
            foreach (XmlNode objXmlStack in objXmlNodeList)
            {
                StackedFocus objStack = new StackedFocus(this);
                objStack.Load(objXmlStack);
                _lstStackedFoci.Add(objStack);
            }

            // Powers.
            List<ListItem> lstPowerOrder = new List<ListItem>();
            objXmlNodeList = objXmlDocument.SelectNodes("/character/powers/power");
            // Sort the Powers in alphabetical order.
            foreach (XmlNode objXmlPower in objXmlNodeList)
            {
                ListItem objGroup = new ListItem();
                objGroup.Value = objXmlPower["extra"].InnerText;
                objGroup.Name = objXmlPower["name"].InnerText;

                lstPowerOrder.Add(objGroup);
            }
            objSort = new SortListItem();
            lstPowerOrder.Sort(objSort.Compare);

            foreach (ListItem objItem in lstPowerOrder)
            {
                Power objPower = new Power(this);
                XmlNode objNode = objXmlDocument.SelectSingleNode("/character/powers/power[name = " + CleanXPath(objItem.Name) + " and extra = " + CleanXPath(objItem.Value) + "]");
                objPower.Load(objNode);
                _lstPowers.Add(objPower);
            }

            // Spirits/Sprites.
            objXmlNodeList = objXmlDocument.SelectNodes("/character/spirits/spirit");
            foreach (XmlNode objXmlSpirit in objXmlNodeList)
            {
                Spirit objSpirit = new Spirit(this);
                objSpirit.Load(objXmlSpirit);
                _lstSpirits.Add(objSpirit);
            }

            // Compex Forms/Technomancer Programs.
            objXmlNodeList = objXmlDocument.SelectNodes("/character/complexforms/complexform");
            foreach (XmlNode objXmlProgram in objXmlNodeList)
            {
                ComplexForm objProgram = new ComplexForm(this);
                objProgram.Load(objXmlProgram);
                _lstComplexForms.Add(objProgram);
            }

            // Martial Arts.
            objXmlNodeList = objXmlDocument.SelectNodes("/character/martialarts/martialart");
            foreach (XmlNode objXmlArt in objXmlNodeList)
            {
                MartialArt objMartialArt = new MartialArt(this);
                objMartialArt.Load(objXmlArt);
                _lstMartialArts.Add(objMartialArt);
            }

            // Martial Art Maneuvers.
            objXmlNodeList = objXmlDocument.SelectNodes("/character/martialartmaneuvers/martialartmaneuver");
            foreach (XmlNode objXmlManeuver in objXmlNodeList)
            {
                MartialArtManeuver objManeuver = new MartialArtManeuver(this);
                objManeuver.Load(objXmlManeuver);
                _lstMartialArtManeuvers.Add(objManeuver);
            }

            // Limit Modifiers.
            objXmlNodeList = objXmlDocument.SelectNodes("/character/limitmodifiers/limitmodifier");
            foreach (XmlNode objXmlLimit in objXmlNodeList)
            {
                LimitModifier obLimitModifier = new LimitModifier(this);
                obLimitModifier.Load(objXmlLimit);
                _lstLimitModifiers.Add(obLimitModifier);
            }

            // Lifestyles.
            objXmlNodeList = objXmlDocument.SelectNodes("/character/lifestyles/lifestyle");
            foreach (XmlNode objXmlLifestyle in objXmlNodeList)
            {
                Lifestyle objLifestyle = new Lifestyle(this);
                objLifestyle.Load(objXmlLifestyle);
                _lstLifestyles.Add(objLifestyle);
            }

            // <gears>
            objXmlNodeList = objXmlDocument.SelectNodes("/character/gears/gear");
            foreach (XmlNode objXmlGear in objXmlNodeList)
            {
                switch (objXmlGear["category"].InnerText)
                {
                    case "Commlinks":
                    case "Cyberdecks":
                    case "Rigger Command Consoles":
                        Commlink objCommlink = new Commlink(this);
                        objCommlink.Load(objXmlGear);
                        _lstGear.Add(objCommlink);
                        break;
                    default:
                        Gear objGear = new Gear(this);
                        objGear.Load(objXmlGear);
                        _lstGear.Add(objGear);
                        break;
                }
            }

            // Vehicles.
            objXmlNodeList = objXmlDocument.SelectNodes("/character/vehicles/vehicle");
            foreach (XmlNode objXmlVehicle in objXmlNodeList)
            {
                Vehicle objVehicle = new Vehicle(this);
                objVehicle.Load(objXmlVehicle);
                _lstVehicles.Add(objVehicle);
            }

            // Metamagics/Echoes.
            objXmlNodeList = objXmlDocument.SelectNodes("/character/metamagics/metamagic");
            foreach (XmlNode objXmlMetamagic in objXmlNodeList)
            {
                Metamagic objMetamagic = new Metamagic(this);
                objMetamagic.Load(objXmlMetamagic);
                _lstMetamagics.Add(objMetamagic);
            }

            // Arts
            objXmlNodeList = objXmlDocument.SelectNodes("/character/arts/art");
            foreach (XmlNode objXmlArt in objXmlNodeList)
            {
                Art objArt = new Art(this);
                objArt.Load(objXmlArt);
                _lstArts.Add(objArt);
            }

            // Enhancements
            objXmlNodeList = objXmlDocument.SelectNodes("/character/enhancements/enhancement");
            foreach (XmlNode objXmlEnhancement in objXmlNodeList)
            {
                Enhancement objEnhancement = new Enhancement(this);
                objEnhancement.Load(objXmlEnhancement);
                _lstEnhancements.Add(objEnhancement);
            }

            // Critter Powers.
            objXmlNodeList = objXmlDocument.SelectNodes("/character/critterpowers/critterpower");
            foreach (XmlNode objXmlPower in objXmlNodeList)
            {
                CritterPower objPower = new CritterPower(this);
                objPower.Load(objXmlPower);
                _lstCritterPowers.Add(objPower);
            }

            // Initiation Grades.
            objXmlNodeList = objXmlDocument.SelectNodes("/character/initiationgrades/initiationgrade");
            foreach (XmlNode objXmlGrade in objXmlNodeList)
            {
                InitiationGrade objGrade = new InitiationGrade(this);
                objGrade.Load(objXmlGrade);
                _lstInitiationGrades.Add(objGrade);
            }

            // Expense Log Entries.
            XmlNodeList objXmlExpenseList = objXmlDocument.SelectNodes("/character/expenses/expense");
            foreach (XmlNode objXmlExpense in objXmlExpenseList)
            {
                ExpenseLogEntry objExpenseLogEntry = new ExpenseLogEntry();
                objExpenseLogEntry.Load(objXmlExpense);
                _lstExpenseLog.Add(objExpenseLogEntry);
            }

            // Locations.
            XmlNodeList objXmlLocationList = objXmlDocument.SelectNodes("/character/locations/location");
            foreach (XmlNode objXmlLocation in objXmlLocationList)
            {
                _lstLocations.Add(objXmlLocation.InnerText);
            }

            // Armor Bundles.
            XmlNodeList objXmlBundleList = objXmlDocument.SelectNodes("/character/armorbundles/armorbundle");
            foreach (XmlNode objXmlBundle in objXmlBundleList)
            {
                _lstArmorBundles.Add(objXmlBundle.InnerText);
            }

            // Weapon Locations.
            XmlNodeList objXmlWeaponLocationList = objXmlDocument.SelectNodes("/character/weaponlocations/weaponlocation");
            foreach (XmlNode objXmlLocation in objXmlWeaponLocationList)
            {
                _lstWeaponLocations.Add(objXmlLocation.InnerText);
            }

            // Improvement Groups.
            XmlNodeList objXmlGroupList = objXmlDocument.SelectNodes("/character/improvementgroups/improvementgroup");
            foreach (XmlNode objXmlGroup in objXmlGroupList)
            {
                _lstImprovementGroups.Add(objXmlGroup.InnerText);
            }

            // Calendar.
            XmlNodeList objXmlWeekList = objXmlDocument.SelectNodes("/character/calendar/week");
            foreach (XmlNode objXmlWeek in objXmlWeekList)
            {
                CalendarWeek objWeek = new CalendarWeek();
                objWeek.Load(objXmlWeek);
                _lstCalendar.Add(objWeek);
            }

            // Look for the unarmed attack
            bool blnFoundUnarmed = false;
            foreach (Weapon objWeapon in _lstWeapons)
            {
                if (objWeapon.Name == "Unarmed Attack")
                    blnFoundUnarmed = true;
            }

            if (!blnFoundUnarmed)
            {
                // Add the Unarmed Attack Weapon to the character.
                try
                {
                    XmlDocument objXmlWeaponDoc = XmlManager.Instance.Load("weapons.xml");
                    XmlNode objXmlWeapon = objXmlWeaponDoc.SelectSingleNode("/chummer/weapons/weapon[name = \"Unarmed Attack\"]");
                    TreeNode objGearWeaponNode = new TreeNode();
                    Weapon objWeapon = new Weapon(this);
                    objWeapon.Create(objXmlWeapon, this, objGearWeaponNode, null, null, null);
                    objGearWeaponNode.ForeColor = SystemColors.GrayText;
                    _lstWeapons.Add(objWeapon);
                }
                catch
                {
                }
            }

            // converting from old dwarven resistance to new dwarven resistance
            if (this.Metatype.ToLower().Equals("dwarf")
                && this.Qualities.Where(x => x.Name.Equals("Dwarf Resistance")).FirstOrDefault() == null
                && this.Qualities.Where(x => x.Name.Equals("Resistance to Pathogens and Toxins")).FirstOrDefault() != null)
            {
                this.Qualities.Remove(this.Qualities.Where(x => x.Name.Equals("Resistance to Pathogens and Toxins")).First());
                XmlNode objXmlDwarfQuality = XmlManager.Instance.Load("qualities.xml").SelectSingleNode("/chummer/qualities/quality[name = \"Dwarf Resistance\"]");

                TreeNode objNode = new TreeNode();
                List<Weapon> objWeapons = new List<Weapon>();
                List<TreeNode> objWeaponNodes = new List<TreeNode>();
                Quality objQuality = new Quality(this);

                objQuality.Create(objXmlDwarfQuality, this, QualitySource.Metatype, objNode, objWeapons, objWeaponNodes);
                this._lstQualities.Add(objQuality);
                blnHasOldQualities = true;
            }

            // load issue where the contact multiplier was set to 0
            if (_intContactMultiplier == 0 && _strGameplayOption != string.Empty)
            {
                XmlDocument objXmlDocumentPriority = XmlManager.Instance.Load("gameplayoptions.xml");
                XmlNode objXmlGameplayOption = objXmlDocumentPriority.SelectSingleNode("/chummer/gameplayoptions/gameplayoption[name = \"" + _strGameplayOption + "\"]");
                string strKarma = objXmlGameplayOption["karma"].InnerText;
                string strNuyen = objXmlGameplayOption["maxnuyen"].InnerText;
                string strContactMultiplier = "0";
                if (!_objOptions.FreeContactsMultiplierEnabled)
                {

                    strContactMultiplier = objXmlGameplayOption["contactmultiplier"].InnerText;
                }
                else
                {
                    strContactMultiplier = _objOptions.FreeContactsMultiplier.ToString();
                }
                _intMaxKarma = Convert.ToInt32(strKarma);
                _intMaxNuyen = Convert.ToInt32(strNuyen);
                _intContactMultiplier = Convert.ToInt32(strContactMultiplier);
                _intContactPoints = (CHA.Base + CHA.Karma) * _intContactMultiplier;
            }

            // If the character had old Qualities that were converted, immediately save the file so they are in the new format.
            if (blnHasOldQualities)
                Save();

            return true;
        }
コード例 #26
0
ファイル: clsUnique.cs プロジェクト: Vanatrix/chummer5a
		/// Create a Metamagic from an XmlNode and return the TreeNodes for it.
		/// <param name="objXmlMetamagicNode">XmlNode to create the object from.</param>
		/// <param name="objCharacter">Character the Gear is being added to.</param>
		/// <param name="objNode">TreeNode to populate a TreeView.</param>
		/// <param name="objSource">Source of the Improvement.</param>
		public void Create(XmlNode objXmlMetamagicNode, Character objCharacter, TreeNode objNode, Improvement.ImprovementSource objSource)
		{
			_strName = objXmlMetamagicNode["name"].InnerText;
			_strSource = objXmlMetamagicNode["source"].InnerText;
			_strPage = objXmlMetamagicNode["page"].InnerText;
			_objImprovementSource = objSource;
            try
            {
                _intGrade = Convert.ToInt32(objXmlMetamagicNode["grade"].InnerText);
            }
            catch { }
			if (objXmlMetamagicNode.InnerXml.Contains("<bonus>"))
			{
				_nodBonus = objXmlMetamagicNode["bonus"];

				int intRating = 1;
				if (_objCharacter.SubmersionGrade > 0)
					intRating = _objCharacter.SubmersionGrade;
				else
					intRating = _objCharacter.InitiateGrade;

				ImprovementManager objImprovementManager = new ImprovementManager(objCharacter);
				if (!objImprovementManager.CreateImprovements(objSource, _guiID.ToString(), _nodBonus, true, intRating, DisplayNameShort))
				{
					_guiID = Guid.Empty;
					return;
				}
				if (objImprovementManager.SelectedValue != "")
					_strName += " (" + objImprovementManager.SelectedValue + ")";
			}

            LanguageManager.Instance.Load(GlobalOptions.Instance.Language, null);

            if (_objCharacter.SubmersionGrade > 0)
                objNode.Text = LanguageManager.Instance.GetString("Label_Echo") + " " + DisplayName;
            else
                objNode.Text = LanguageManager.Instance.GetString("Label_Metamagic") + " " + DisplayName;
            objNode.Tag = _guiID.ToString();
		}
コード例 #27
0
ファイル: frmCreate.cs プロジェクト: cormanater/chummer5a
        /// <summary>
        /// Create Cyberware from a Cyberware Suite.
        /// </summary>
        /// <param name="objXmlNode">XmlNode for the Cyberware to add.</param>
        /// <param name="objGrade">CyberwareGrade to add the item as.</param>
        /// <param name="intRating">Rating of the Cyberware.</param>
        /// <param name="blnAddToCharacter">Whether or not the Cyberware should be added directly to the character.</param>
        /// <param name="objParent">Parent Cyberware if the item is not being added directly to the character.</param>
        private TreeNode CreateSuiteCyberware(XmlNode objXmlItem, XmlNode objXmlNode, Grade objGrade, int intRating, bool blnAddToCharacter, Improvement.ImprovementSource objSource, string strType, Cyberware objParent = null)
        {
            // Create the Cyberware object.
            List<Weapon> objWeapons = new List<Weapon>();
            List<TreeNode> objWeaponNodes = new List<TreeNode>();
            TreeNode objNode = new TreeNode();
            Cyberware objCyberware = new Cyberware(_objCharacter);
            string strForced = "";

            if (objXmlItem["name"].Attributes["select"] != null)
                strForced = objXmlItem["name"].Attributes["select"].InnerText;

            objCyberware.Create(objXmlNode, _objCharacter, objGrade, objSource, intRating, objNode, objWeapons, objWeaponNodes, true, true, strForced);
            objCyberware.Suite = true;

            foreach (Weapon objWeapon in objWeapons)
                _objCharacter.Weapons.Add(objWeapon);

            foreach (TreeNode objWeaponNode in objWeaponNodes)
            {
                treWeapons.Nodes[0].Nodes.Add(objWeaponNode);
                treWeapons.Nodes[0].Expand();
            }

            if (blnAddToCharacter)
                _objCharacter.Cyberware.Add(objCyberware);
            else
                objParent.Children.Add(objCyberware);

            foreach (XmlNode objXmlChild in objXmlItem.SelectNodes(strType + "s/" + strType))
            {
                XmlDocument objXmlDocument = XmlManager.Instance.Load(strType + ".xml");
                XmlNode objXmlChildCyberware = objXmlDocument.SelectSingleNode("/chummer/" + strType + "s/" + strType + "[name = \"" + objXmlChild["name"].InnerText + "\"]");
                TreeNode objChildNode = new TreeNode();
                int intChildRating = 0;

                if (objXmlChild["rating"] != null)
                    intChildRating = Convert.ToInt32(objXmlChild["rating"].InnerText);

                objChildNode = CreateSuiteCyberware(objXmlChild, objXmlChildCyberware, objGrade, intChildRating, false, objSource, strType, objCyberware);
                objNode.Nodes.Add(objChildNode);
                objNode.Expand();
            }

            return objNode;
        }
コード例 #28
0
ファイル: clsUnique.cs プロジェクト: Vanatrix/chummer5a
        /// Create an Enhancement from an XmlNode and return the TreeNodes for it.
        /// <param name="objXmlEnhancementNode">XmlNode to create the object from.</param>
        /// <param name="objCharacter">Character the Enhancement is being added to.</param>
        /// <param name="objNode">TreeNode to populate a TreeView.</param>
        /// <param name="objSource">Source of the Improvement.</param>
        public void Create(XmlNode objXmlArtNode, Character objCharacter, TreeNode objNode, Improvement.ImprovementSource objSource)
        {
            _strName = objXmlArtNode["name"].InnerText;
            _strSource = objXmlArtNode["source"].InnerText;
            _strPage = objXmlArtNode["page"].InnerText;
            _objImprovementSource = objSource;
            try
            {
                _intGrade = Convert.ToInt32(objXmlArtNode["grade"].InnerText);
            }
            catch { }
            if (objXmlArtNode.InnerXml.Contains("<bonus>"))
            {
                _nodBonus = objXmlArtNode["bonus"];

                ImprovementManager objImprovementManager = new ImprovementManager(objCharacter);
                if (!objImprovementManager.CreateImprovements(objSource, _guiID.ToString(), _nodBonus, true, 1, DisplayNameShort))
                {
                    _guiID = Guid.Empty;
                    return;
                }
                if (objImprovementManager.SelectedValue != "")
                    _strName += " (" + objImprovementManager.SelectedValue + ")";
            }

            objNode.Text = LanguageManager.Instance.GetString("Label_Enhancement") + " " + DisplayName;
            objNode.Tag = _guiID.ToString();
        }
コード例 #29
0
ファイル: frmCreate.cs プロジェクト: cormanater/chummer5a
        private void AddCyberwareSuite(Improvement.ImprovementSource objSource)
        {
            frmSelectCyberwareSuite frmPickCyberwareSuite = new frmSelectCyberwareSuite(objSource, _objCharacter);
            frmPickCyberwareSuite.ShowDialog(this);

            if (frmPickCyberwareSuite.DialogResult == DialogResult.Cancel)
                return;

            string strType = "";
            int intParentNode = 0;
            if (objSource == Improvement.ImprovementSource.Cyberware)
            {
                strType = "cyberware";
                intParentNode = 0;
            }
            else
            {
                strType = "bioware";
                intParentNode = 1;
            }
            XmlDocument objXmlDocument = XmlManager.Instance.Load(strType + ".xml");

            XmlNode objXmlSuite = objXmlDocument.SelectSingleNode("/chummer/suites/suite[name = \"" + frmPickCyberwareSuite.SelectedSuite + "\"]");
            Cyberware objTemp = new Cyberware(_objCharacter);
            Grade objGrade = new Grade();
            objGrade = objTemp.ConvertToCyberwareGrade(objXmlSuite["grade"].InnerText, objSource);

            // Run through each of the items in the Suite and add them to the character.
            foreach (XmlNode objXmlItem in objXmlSuite.SelectNodes(strType + "s/" + strType))
            {
                XmlNode objXmlCyberware = objXmlDocument.SelectSingleNode("/chummer/" + strType + "s/" + strType + "[name = \"" + objXmlItem["name"].InnerText + "\"]");
                TreeNode objNode = new TreeNode();
                int intRating = 0;

                if (objXmlItem["rating"] != null)
                    intRating = Convert.ToInt32(objXmlItem["rating"].InnerText);

                objNode = CreateSuiteCyberware(objXmlItem, objXmlCyberware, objGrade, intRating, true, objSource, strType, null);

                objNode.Expand();
                treCyberware.Nodes[intParentNode].Nodes.Add(objNode);
                treCyberware.Nodes[intParentNode].Expand();
            }

            _blnIsDirty = true;
            UpdateWindowTitle();
            UpdateCharacterInfo();
        }
コード例 #30
0
ファイル: clsUnique.cs プロジェクト: Vanatrix/chummer5a
        /// <summary>
        /// Load the Enhancement from the XmlNode.
        /// </summary>
        /// <param name="objNode">XmlNode to load.</param>
        public void Load(XmlNode objNode)
        {
            Improvement objImprovement = new Improvement();
            _guiID = Guid.Parse(objNode["guid"].InnerText);
            _strName = objNode["name"].InnerText;
            _strSource = objNode["source"].InnerText;
            _strPage = objNode["page"].InnerText;
            _nodBonus = objNode["bonus"];
            _objImprovementSource = objImprovement.ConvertToImprovementSource(objNode["improvementsource"].InnerText);

            try
            {
                _intGrade = Convert.ToInt32(objNode["grade"].InnerText);
            }
            catch
            {
            }
            try
            {
                _strNotes = objNode["notes"].InnerText;
            }
            catch
            {
            }
        }