コード例 #1
0
ファイル: RegimesTests.cs プロジェクト: sadeghsm/ChronoZoom
        public void TestRegimes_ClickPrehistoryBarNoOverlay_PrehistoryTimelineIsVisible()
        {
            var vc = new VirtualCanvasComponent(Driver);
            vc.SetVisible(new JsVisible(-21.173972602739752, 226047946.84065938, 0.02607632093933464));
            vc.UpdateViewport();
            Thread.Sleep(100);

            Point barPosition = vcPageObj.PrehistoryBar.Location;
            JsVisible visibleBefore = vcPageObj.GetViewport();

            action = new ActionsExtension(Driver);

            // Click on the regime bar.
            action.MoveByOffset(barPosition.X + 5, barPosition.Y + 2).Click().Perform();

            vcPageObj.WaitAnimation();

            JsVisible visibleAfter = vcPageObj.GetViewport();
            JsTimeline timeline = GetPrehistoryTimeline();
            double width = timeline.right - timeline.left;
            JsCoordinates timelineCenter = new JsCoordinates(timeline.left + width / 2, timeline.y + timeline.height / 2);

            Assert.IsTrue(IsTimlineInFullSize(visibleAfter, timeline));
            Assert.AreEqual(visibleAfter.CenterX, timelineCenter.X, AnimationImplicity);
            Assert.AreEqual(visibleAfter.CenterY, timelineCenter.Y, AnimationImplicity);
            Assert.AreNotEqual(visibleBefore, visibleAfter);
        }
コード例 #2
0
ファイル: RegimesTests.cs プロジェクト: sadeghsm/ChronoZoom
        public void TestRegimes_ClickPrehistoryLink_PrehistoryTimelineIsVisible()
        {
            Point linkPosition = vcPageObj.PrehistoryLink.Location;
            JsVisible visibleBefore = vcPageObj.GetViewport();

            action = new ActionsExtension(Driver);

            // Click on the regime link.
            action.MoveByOffset(linkPosition.X + 5, linkPosition.Y + 2).Click().Perform();

            vcPageObj.WaitAnimation();

            JsVisible visibleAfter = vcPageObj.GetViewport();
            JsTimeline timeline = GetPrehistoryTimeline();
            double width = timeline.right - timeline.left;
            JsCoordinates timelineCenter = new JsCoordinates(timeline.left + width / 2, timeline.y + timeline.height / 2);

            Assert.IsTrue(IsTimlineInFullSize(visibleAfter, timeline));
            Assert.AreEqual(visibleAfter.CenterX, timelineCenter.X, AnimationImplicity);
            Assert.AreEqual(visibleAfter.CenterY, timelineCenter.Y, AnimationImplicity);
            Assert.AreNotEqual(visibleBefore, visibleAfter);
        }
コード例 #3
0
ファイル: GesturesTests.cs プロジェクト: Bzdun/NewProject
        public void TestMouseBehavior_SingleClickOnTimeline_ZoomIntoTimeline()
        {
            // Compute coordinates of timeline's center on the screen.
            // k = 200; timeStart: -18.7 * k, timeEnd: 0, top: 0, height: 5 * k
            const double Width = 3740;
            const double Height = 1000;
            JsCoordinates offsetVirtual = new JsCoordinates(-3740 + Width / 2, 0 + Height / 2);
            JsCoordinates offsetScreen = vcPageObj.PointVirtualToScreen(offsetVirtual);

            JsVisible visibleBefore = vcPageObj.GetViewport();

            action = new ActionsExtension(Driver);
            action.MoveToElement(vcPageObj.VirtualCanvas, (int)offsetScreen.X, (int)offsetScreen.Y).Perform();
            action.Click().Perform();

            vcPageObj.WaitAnimation();

            JsVisible visibleAfter = vcPageObj.GetViewport();
            Size vcSize = vcPageObj.VirtualCanvas.Size;
            double timelineScreenWidth = Width / visibleAfter.Scale;
            double timelineScreenHeight = Height / visibleAfter.Scale;
            double timelineAspectRatio = timelineScreenWidth / timelineScreenHeight;
            double canvasAspectRatio = (double)vcSize.Width / vcSize.Height;
            double ratio = 0;

            // Check the side, that should fit the corresponding side of canvas.
            if (timelineAspectRatio >= canvasAspectRatio)
            {
                ratio = timelineScreenWidth / vcSize.Width;
            }
            else
            {
                ratio = timelineScreenHeight / vcSize.Height;
            }

            // Timeline fills more than 90% of canvas' side, but less or equal than 100% of the same side.
            // Also check, that center of viewport in the same point as center of the timeline.
            // It indicates, that timeline is inside of visible region and that timeline fills most of its space.
            Console.WriteLine(ratio);
            Assert.IsTrue(ratio > 0.9 && ratio <= 1);
            Assert.IsTrue(visibleAfter.CenterX == offsetVirtual.X && visibleAfter.CenterY == offsetVirtual.Y);
            Assert.AreNotEqual(visibleBefore, visibleAfter);
        }
コード例 #4
0
ファイル: RegimesTests.cs プロジェクト: sadeghsm/ChronoZoom
        public void TestRegimes_ClickCosmosBarWithOverlay_CosmosTimelineIsVisible()
        {
            Point cosmosBarPosition = vcPageObj.CosmosBar.Location;
            Point earthBarPosition = vcPageObj.EarthBar.Location;

            action = new ActionsExtension(Driver);

            // Click on the earth regime bar.
            action.MoveByOffset(earthBarPosition.X + 5, earthBarPosition.Y + 2).Click().Perform();

            vcPageObj.WaitAnimation();

            action.SetDefault();

            JsVisible visibleBefore = vcPageObj.GetViewport();

            // Click on the cosmos regime bar.
            action.MoveByOffset(cosmosBarPosition.X + 100, cosmosBarPosition.Y + 2).Click().Perform();

            vcPageObj.WaitAnimation();

            JsVisible visibleAfter = vcPageObj.GetViewport();
            JsTimeline timeline = GetCosmosTimeline();
            double width = timeline.right - timeline.left;
            JsCoordinates timelineCenter = new JsCoordinates(timeline.left + width / 2, timeline.y + timeline.height / 2);

            Assert.IsTrue(IsTimlineInFullSize(visibleAfter, timeline));
            Assert.AreEqual(visibleAfter.CenterX, timelineCenter.X, AnimationImplicity);
            Assert.AreEqual(visibleAfter.CenterY, timelineCenter.Y, AnimationImplicity);
            Assert.AreNotEqual(visibleBefore, visibleAfter);
        }
コード例 #5
0
ファイル: GesturesTests.cs プロジェクト: Bzdun/NewProject
        public void TestMouseBehavior_SingleClickOnInfodot_ZoomIntoInfodot()
        {
            // Compute coordinates of infodot on the screen.
            JsCoordinates offsetVirtual = new JsCoordinates(-3200, 400); // k = 200; time = -16 * k, vyc = 2.0 * k, radv = 0.6 * k;
            JsCoordinates offsetScreen = vcPageObj.PointVirtualToScreen(offsetVirtual);

            JsVisible visibleBefore = vcPageObj.GetViewport();

            action = new ActionsExtension(Driver);
            action.MoveToElement(vcPageObj.VirtualCanvas, (int)offsetScreen.X, (int)offsetScreen.Y).Perform();
            action.Click().Perform();

            vcPageObj.WaitAnimation();

            JsVisible visibleAfter = vcPageObj.GetViewport();
            Size vcSize = vcPageObj.VirtualCanvas.Size;
            double infodotVirtualSize = 240; // k = 200; radv = 0.6 * k;
            double infodotScreenSize = infodotVirtualSize / visibleAfter.Scale;

            // Infodot fills more than 90% of canvas' height. This condition can be regulated.
            // Also check, that center of viewport in the same point as center of the infodot.
            // It indicates, that infodot is inside of visible region and that infodot fills most of its space.
            double ratio = infodotScreenSize / vcSize.Height;

            Assert.IsTrue(ratio > 0.9 && ratio < 1);
            Assert.IsTrue(visibleAfter.CenterX == offsetVirtual.X && visibleAfter.CenterY == offsetVirtual.Y);
            Assert.AreNotEqual(visibleBefore, visibleAfter);
        }
コード例 #6
0
ファイル: GesturesTests.cs プロジェクト: Bzdun/NewProject
        public void TestMouseBehavior_SingleClickOnContentItem_ZoomIntoContentItem()
        {
            Thread.Sleep(5000);
            // Compute coordinates of infodot on the screen.
            JsCoordinates offsetVirtual = new JsCoordinates(-3200, 400); // k = 200; time = -16 * k, vyc = 2.0 * k, radv = 0.6 * k;
            JsCoordinates offsetScreen = vcPageObj.PointVirtualToScreen(offsetVirtual);

            JsVisible visibleBefore = vcPageObj.GetViewport();

            // Click on the infodot and wait animation.
            action = new ActionsExtension(Driver);
            action.MoveToElement(vcPageObj.VirtualCanvas, (int)offsetScreen.X, (int)offsetScreen.Y).Perform();
            action.Click().Perform();

            vcPageObj.WaitAnimation();

            action.SetDefault();

            offsetScreen = vcPageObj.PointVirtualToScreen(offsetVirtual);

            // Click on the content item.
            action.MoveToElement(vcPageObj.VirtualCanvas, (int)offsetScreen.X, (int)offsetScreen.Y).Perform();
            vcPageObj.WaitAnimation();
            action.Click().Perform();

            vcPageObj.WaitAnimation();

            JsVisible visibleAfter = vcPageObj.GetViewport();
            Size vcSize = vcPageObj.VirtualCanvas.Size;

            // From Javascript code:
            //
            // var _rad = 450.0 / 2.0; //489.0 / 2.0;
            // var k = 1.0 / _rad;
            // var _wc = 260.0 * k;
            // var _hc = 270.0 * k;

            // Width = _wc * rad, Height = _hc * rad, rad = 120.

            const double Width = 1.155555555555556 * 120;
            const double Height = 1.2 * 120;

            double contentItemScreenWidth = Width / visibleAfter.Scale;
            double contentItemScreenHeight = Height / visibleAfter.Scale;
            double contentItemAspectRatio = contentItemScreenWidth / contentItemScreenHeight;
            double canvasAspectRatio = (double)vcSize.Width / vcSize.Height;
            double ratio = 0;

            // Check the side, that should fit the corresponding side of canvas.
            if (contentItemAspectRatio >= canvasAspectRatio)
            {
                ratio = contentItemScreenWidth / vcSize.Width;
            }
            else
            {
                ratio = contentItemScreenHeight / vcSize.Height;
            }

            // Content item fills more than 90% of canvas' side, but less or equal than 100% of the same side.
            // Also check, that center of viewport in the same point as center of the timeline.
            // It indicates, that timeline is inside of visible region and that timeline fills most of its space.
            Assert.IsTrue(ratio > 0.9 && ratio <= 1);
            Assert.IsTrue(visibleAfter.CenterX == offsetVirtual.X && visibleAfter.CenterY == offsetVirtual.Y);
            Assert.AreNotEqual(visibleBefore, visibleAfter);
        }
コード例 #7
0
ファイル: GesturesTests.cs プロジェクト: Bzdun/NewProject
        public void TestMouseBehavior_HoverOverInfodot_HighlightAndPreview()
        {
            // Compute coordinates of infodot on the screen.
            JsCoordinates offsetVirtual = new JsCoordinates(-3200, 400); // k = 200; time = -16 * k, vyc = 2.0 * k, radv = 0.6 * k
            JsCoordinates offsetScreen = vcPageObj.PointVirtualToScreen(offsetVirtual);

            // Get the color of stroke and its width.
            string colorBefore = (string)ExecuteScript("return infodot.settings.strokeStyle;");
            double lineWidthBefore = ExecuteScriptGetNumber("return infodot.settings.lineWidth;");

            action = new ActionsExtension(Driver);
            action.MoveToElement(vcPageObj.VirtualCanvas, (int)offsetScreen.X, (int)offsetScreen.Y).Perform();

            // Get the color of stroke and its width.
            string colorAfter = (string)ExecuteScript("return infodot.settings.strokeStyle;");
            double lineWidthAfter = ExecuteScriptGetNumber("return infodot.settings.lineWidth;");

            Assert.AreNotEqual(colorBefore, colorAfter);
            Assert.IsTrue(lineWidthAfter > lineWidthBefore);
        }
コード例 #8
0
ファイル: GesturesTests.cs プロジェクト: Bzdun/NewProject
        public void TestMouseBehavior_HoverOverContentItem_Highlight()
        {
            // Compute coordinates of infodot on the screen.
            JsCoordinates offsetVirtual = new JsCoordinates(-3200, 400); // k = 200; time = -16 * k, vyc = 2.0 * k, radv = 0.6 * k;
            JsCoordinates offsetScreen = vcPageObj.PointVirtualToScreen(offsetVirtual);

            // Click on the infodot and wait animation.
            action = new ActionsExtension(Driver);
            action.MoveToElement(vcPageObj.VirtualCanvas, (int)offsetScreen.X, (int)offsetScreen.Y).Perform();
            action.Click().Perform();

            vcPageObj.WaitAnimation();

            action.SetDefault();

            string colorBefore = (string)ExecuteScript("return majorBorder.settings.strokeStyle;");

            offsetScreen = vcPageObj.PointVirtualToScreen(offsetVirtual);

            // Mouse move over the content item.
            action.MoveToElement(vcPageObj.VirtualCanvas, (int)offsetScreen.X, (int)offsetScreen.Y).Perform();

            string colorAfter = (string)ExecuteScript("return majorBorder.settings.strokeStyle;");

            Assert.AreNotEqual(colorBefore, colorAfter);
        }
コード例 #9
0
        public JsCoordinates VectorVirtualToScreen(JsCoordinates v)
        {
            // var vp = $("#id").virtualCanvas("getViewport");
            // return vp.vectorVirtualToScreen(v.X, v.Y);
            StringBuilder script = new StringBuilder("var vp = $('#");
            script.Append(virtualCanvas.GetAttribute("id"));
            script.Append("').virtualCanvas('getViewport');");
            script.AppendLine("return vp.vectorVirtualToScreen(");
            script.AppendFormat("{0},{1});", v.X, v.Y);

            string json = JSONHelper.Stringify(jsExecutor.ExecuteScript(script.ToString()) as Dictionary<string, object>);
            return (JsCoordinates)JSONHelper.Parse(typeof(JsCoordinates), json);
        }