public CRET(Gameboy parent, byte opcode) : base(parent) { cFlagSet = (opcode & 0b1000) > 0; cFlag = (opcode & 0b10000) > 0 ? Flag.Carry : Flag.Zero; Cycles = 20; Disassembly = "ret " + (cFlagSet ? "" : "n") + OpcodeUtils.FlagToString(cFlag); }
public CCALL(Gameboy parent, byte opcode) : base(parent) { cFlagSet = (opcode & 0b1000) > 0; cFlag = (opcode & 0b10000) > 0 ? Flag.Carry : Flag.Zero; Length = 3; Cycles = 24; Disassembly = "call " + (cFlagSet ? "" : "n") + OpcodeUtils.FlagToString(cFlag) + ", $" + (parent.Memory[parent.PC + 1] + (parent.Memory[parent.PC + 2] << 8)).ToString("X1"); }
public CJR(Gameboy parent, byte opcode) : base(parent) { cFlagSet = (opcode & 0b1000) > 0; cFlag = (opcode & 0b10000) > 0 ? Flag.Carry : Flag.Zero; Length = 2; Cycles = 12; Disassembly = "jr " + (cFlagSet ? "" : "n") + OpcodeUtils.FlagToString(cFlag) + ", $" + (parent.PC + (sbyte)parent.Memory[parent.PC + 1] + 2).ToString("X4"); }