public RayTraceHitBlock(UniversalCoords targetBlock, BlockFace faceHit, Vector3 hitVector) : base(hitVector, faceHit) { this.TargetBlock = targetBlock; this.FaceHit = faceHit; }
private void InitializePosition() { World = Server.GetDefaultWorld(); Position = new World.Vector3( World.Spawn.X, World.Spawn.Y + 1, World.Spawn.Z); }