public static void HandlePacketPlayer(Client client, PlayerPacket packet) { client.Owner.Ready = true; client.OnGround = packet.OnGround; client.Owner.UpdateEntities(); }
private void OnPlayer(PlayerPacket p) { if (Player != null) Player.Invoke(this, new PacketEventArgs<PlayerPacket>(p)); }
public static void ReadPlayer(Client client, PacketReader reader) { PlayerPacket pp = new PlayerPacket(); pp.Read(reader); if (!reader.Failed) Client.HandlePacketPlayer(client, pp); }