public ScriptingObject(CraftWindow craftWindow) { Craftwindow = craftWindow; CraftStep = 0; }
public void DoWork() { List<Character> monsters = new List<Character>(); List<Character> fate = new List<Character>(); List<Character> players = new List<Character>(); Character user = null; int craftAmount = 0; _status = StatusEnum.Initializing; MemoryFunctions.GetCharacters(monsters, fate, players, ref user); while (craftAmount < MaxCrafts) { user.Refresh(); Debug.Print(user.Status.ToString() + " - " + user.Status.ToString("X")); if(Paused) continue; if ((user.Status == CharacterStatus.Idle || user.Status == CharacterStatus.Crafting_Idle || user.Status == CharacterStatus.Crafting_Idle2) && user.IsCrafting == false) { CraftWindow craftwindow = new CraftWindow(); while (craftwindow.RefreshPointers() == false) { Utilities.Keyboard.KeyBoardHelper.KeyPress(Keys.NumPad0); Thread.Sleep(350); } Thread.Sleep(200); if (ScriptMode) { CraftAi.Craftwindow = craftwindow; CraftAi.Synth(); } else { foreach (CraftingKey keyCondition in _keyConditions) { while(Paused){ Thread.Sleep(250); } if (craftwindow.RefreshPointers() == false) break; user.Refresh(); craftwindow.Refresh(); if (craftwindow.CurrProgress == craftwindow.MaxProgress) break; if (keyCondition.CPCondition) { if (user.CurrentCP < keyCondition.CP) continue; } if (keyCondition.DurabilityCondition) { if (craftwindow.CurrDurability <= keyCondition.Durability) continue; } if (keyCondition.ProgressCondition) { if (craftwindow.CurrProgress > keyCondition.Progress) continue; } if (keyCondition.ConditionCondition) { if (craftwindow.Condition.Trim().ToLower() == keyCondition.Condition.Trim().ToLower()) continue; } // Utilities.Keyboard.KeyBoardHelper.KeyPress(keyCondition.Key); WaitForAbility(user, keyCondition.Key, keyCondition.ControlKey); } } while (craftwindow.RefreshPointers()) { Thread.Sleep(250); } craftAmount++; } Thread.Sleep(500); } }