コード例 #1
0
        void Receive_ID_Script(ID_Settings_CS idScript)
        { // Called from "ID_Settings_CS" in tanks in the scene, when the tank is spawned.
            // Add the "ID_Settings_CS" to the list.
            idScriptsList.Add(idScript);

            // Create a new marker object.
            var markerObject = Instantiate(Marker_Prefab, canvas.transform);

            // Add the components to the dictionary.
            var newProp = new Position_Marker_Prop();

            newProp.Marker_Image     = markerObject.GetComponent <Image>();
            newProp.Marker_Transform = newProp.Marker_Image.transform;
            newProp.Root_Transform   = idScript.transform.root;
            newProp.Body_Transform   = idScript.GetComponentInChildren <Rigidbody>().transform;
            newProp.AI_Script        = idScript.GetComponentInChildren <AI_CS>();
            markerDictionary.Add(idScript, newProp);
        }
コード例 #2
0
        bool Find_Target()
        {
            // Find "Camera_Points_Manager_CS" in the current selected tank.
            if (ID_Manager_CS.Instance == null)
            {
                Debug.LogWarning("RC Camera cannot find the target. There is no 'ID_Manager_CS' in this scene.");
                return(false);
            }

            for (int i = 0; i < ID_Manager_CS.Instance.ID_Scripts_List.Count; i++)
            {
                if (ID_Manager_CS.Instance.ID_Scripts_List[i].Is_Selected)
                {
                    targetIDScript = ID_Manager_CS.Instance.ID_Scripts_List[i];
                    var cameraScript = targetIDScript.GetComponentInChildren <Camera_Points_Manager_CS>();
                    if (cameraScript == null)
                    {
                        Debug.LogWarning("RC Camera cannot find the target. The current selected tank has no 'Camera_Points_Manager_CS'.");
                        targetIDScript = null;
                        return(false);
                    }

                    // Get the components of the target.
                    targetMainCamera        = cameraScript.Main_Camera;
                    targetMainAudioListener = cameraScript.Main_AudioListener;
                    targetTransform         = targetIDScript.GetComponentInChildren <Rigidbody>().transform;
                    break;
                }
            }

            // Get the gun camera in the target.
            var targetGunCameraScript = targetTransform.GetComponentInChildren <Gun_Camera_CS>();

            if (targetGunCameraScript)
            {
                targetGunCamera = targetGunCameraScript.Gun_Camera;
            }

            return(true);
        }