void Initialize() { thisTransform = transform; // Get the input type. if (inputType != 10) { // This tank is not an AI tank. inputType = General_Settings_CS.Input_Type; } // Get the gun camera. if (Gun_Camera == null) { Gun_Camera = GetComponent <Camera>(); } Gun_Camera.rect = new Rect(0.0f, 0.0f, 1.0f, 1.0f); Gun_Camera.enabled = false; Gun_Camera.fieldOfView = Maximum_FOV; currentFOV = Gun_Camera.fieldOfView; targetFOV = currentFOV; // Get the AudioListener. thisListener = GetComponent <AudioListener>(); if (thisListener == null) { thisListener = gameObject.AddComponent <AudioListener>(); } thisListener.enabled = false; this.tag = "Untagged"; // Get the "Camera_Points_Manager_CS" script in the tank. if (Camera_Manager_Script == null) { Camera_Manager_Script = transform.root.GetComponentInChildren <Camera_Points_Manager_CS>(); } if (Camera_Manager_Script == null) { Debug.LogWarning("'Gun_Camera_CS' cannot find 'Camera_Points_Manager_CS' in the tank."); Destroy(this.gameObject); return; } // Set the input script. Set_Input_Script(inputType); // Prepare the input script. if (inputScript != null) { inputScript.Prepare(this); } }
public virtual void Prepare(Camera_Points_Manager_CS managerScript) { this.managerScript = managerScript; }