void Get_ID_Script(ID_Control_CS tempScript) { idScript = tempScript; if (idScript.isPlayer) { thisAudioListener.enabled = true; thisCamera.enabled = true; } idScript.mainCamScript = this; }
void Get_ID_Script(ID_Control_CS tempScript) { idScript = tempScript; if (idScript.isPlayer) { #if UNITY_ANDROID || UNITY_IPHONE isTracking = false; #endif } else { isTracking = false; } idScript.turretScript = this; }
public void Receive_ID(ID_Control_CS idScript) { // Store the components in the lists. TankProp tankProp = new TankProp(); tankProp.bodyRigidbody = idScript.GetComponentInChildren <Rigidbody> (); tankProp.bodyTransform = tankProp.bodyRigidbody.transform; idScript.storedTankProp = tankProp; // Add the tank to tankList. tankList.Add(idScript); // Send currentID (0). /*if (idScript.id == 0) { * idScript.isPlayer = true; * } else { * idScript.isPlayer = false; * }*/ }
void Get_ID_Script(ID_Control_CS tempScript) { idScript = tempScript; bodyRigidbody = idScript.storedTankProp.bodyRigidbody; }
void Get_ID_Script(ID_Control_CS tempScript) { idScript = tempScript; }
void Get_ID_Script(ID_Control_CS tempScript) { tempScript.gunCamScript = this; }
void Get_ID_Script(ID_Control_CS tempScript) { idScript = tempScript; bodyTransform = idScript.storedTankProp.bodyTransform; Set_DamageText(); }