コード例 #1
0
 void Update()
 {
     if (idScript.isPlayer)
     {
         displayScript.Get_Damage(durability, initialDurability);
     }
     // Destruct
     if (idScript.isPlayer)
     {
                         #if UNITY_ANDROID || UNITY_IPHONE
         if (CrossPlatformInputManager.GetButtonDown("Destruct"))
         {
                         #else
         if (Input.GetKeyDown(KeyCode.Return))
         {
                         #endif
             Start_Destroying();
         }
     }
 }
コード例 #2
0
 public void Get_Damage(float damageValue)
 {                          // Called from "Bullet_Nav_CS".
     durability -= damageValue;
     if (durability > 0.0f) // Still alive.
     // Display Text
     {
         if (displayScript)
         {
             displayScript.Get_Damage(durability, initialDurability);
         }
     }
     else                 // Dead
     {
         Start_Destroying();
     }
 }