void Update() { if (idScript.isPlayer) { displayScript.Get_Damage(durability, initialDurability); } // Destruct if (idScript.isPlayer) { #if UNITY_ANDROID || UNITY_IPHONE if (CrossPlatformInputManager.GetButtonDown("Destruct")) { #else if (Input.GetKeyDown(KeyCode.Return)) { #endif Start_Destroying(); } } }
public void Get_Damage(float damageValue) { // Called from "Bullet_Nav_CS". durability -= damageValue; if (durability > 0.0f) // Still alive. // Display Text { if (displayScript) { displayScript.Get_Damage(durability, initialDurability); } } else // Dead { Start_Destroying(); } }