// TODO: somehow get rid of this public static void Reset() { s_ExtrusionMode = false; s_Curve2D = null; s_Points.Clear(); PointDrawing.Reset(); }
// TODO: somehow get rid of this public static void Reset() { s_Points.Clear(); s_Transformation = Matrix4x4.identity; s_ModelBeneathCursor = null; s_ModifyMode = false; s_DefaultHeight = 0; s_NextHeight = 0; s_LastBounds = new Bounds(); GUIUtility.hotControl = 0; PointDrawing.Reset(); }
// TODO: somehow get rid of this public static void Reset() { s_Points.Clear(); PointDrawing.Reset(); }
// TODO: somehow get rid of this public static void Reset() { s_Points.Clear(); s_ModifyMode = false; PointDrawing.Reset(); }