コード例 #1
0
        void RenderProbeFieldsGUI()
        {
            bool isDeferredRenderingPath = ChiselEditorUtility.IsUsingDeferredRenderingPath();
            bool isDeferredReflections   = isDeferredRenderingPath && ChiselEditorUtility.IsDeferredReflections();
            bool areLightProbesAllowed   = AreLightProbesAllowed();

            RenderLightProbeUsage(areLightProbesAllowed);

            RenderLightProbeProxyVolumeWarningNote();

            RenderReflectionProbeUsage(isDeferredRenderingPath, isDeferredReflections);

            RenderProbeAnchor();
        }
コード例 #2
0
        public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
        {
            EditorGUI.BeginProperty(position, label, property);

            // Draw label
            position = EditorGUI.PrefixLabel(position, GUIUtility.GetControlID(FocusType.Keyboard), label);

            // Don't make child fields be indented
            var indent = EditorGUI.indentLevel;

            EditorGUI.indentLevel = 0;

            bool prevShowMixedValue    = EditorGUI.showMixedValue;
            bool deferredRenderingPath = ChiselEditorUtility.IsUsingDeferredRenderingPath();

            EditorGUI.showMixedValue = prevShowMixedValue || property.hasMultipleDifferentValues;
            try
            {
                var surfaceFlags = (SurfaceFlags)property.intValue;

                bool isTextureLocked = (surfaceFlags & SurfaceFlags.TextureIsInWorldSpace) == 0;

                EditorGUI.BeginChangeCheck();
                {
                    isTextureLocked = EditorGUI.ToggleLeft(position, kTextureLockedContent, isTextureLocked);
                }
                if (EditorGUI.EndChangeCheck())
                {
                    if (isTextureLocked)
                    {
                        surfaceFlags &= ~SurfaceFlags.TextureIsInWorldSpace;
                    }
                    else
                    {
                        surfaceFlags |= SurfaceFlags.TextureIsInWorldSpace;
                    }

                    property.intValue = (int)surfaceFlags;
                }
            }
            catch (ExitGUIException) { }
            catch (Exception ex) { Debug.LogException(ex); }

            // Set indent back to what it was
            EditorGUI.indentLevel    = indent;
            EditorGUI.showMixedValue = prevShowMixedValue;
            EditorGUI.EndProperty();
        }
コード例 #3
0
        public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
        {
            EditorGUI.BeginProperty(position, label, property);
            bool prevShowMixedValue    = EditorGUI.showMixedValue;
            bool deferredRenderingPath = ChiselEditorUtility.IsUsingDeferredRenderingPath();

            EditorGUI.showMixedValue = prevShowMixedValue || property.hasMultipleDifferentValues;
            try
            {
                var layerUsage = (LayerUsageFlags)property.intValue;

                bool isRenderable     = (layerUsage & LayerUsageFlags.Renderable) != 0;
                bool isCastShadows    = (layerUsage & LayerUsageFlags.CastShadows) != 0;
                bool isReceiveShadows = (layerUsage & LayerUsageFlags.ReceiveShadows) != 0;
                bool isCollidable     = (layerUsage & LayerUsageFlags.Collidable) != 0;

                // Draw label
                position = EditorGUI.PrefixLabel(position, GUIUtility.GetControlID(FocusType.Keyboard), label);

                EditorGUI.BeginChangeCheck();
                {
                    // Don't make child fields be indented
                    var indent = EditorGUI.indentLevel;
                    EditorGUI.indentLevel = 0;

                    var toggleStyle = EditorStyles.label;

                    var halfWidth      = position.width / 2.0f;
                    var textWidthRight = toggleStyle.CalcSize(ReceiveShadowsContent).x;
                    var textWidthLeft  = toggleStyle.CalcSize(CollidableContent).x;
                    var offset         = (position.width - (textWidthRight + textWidthLeft)) / 2;
                    if (offset < 0)
                    {
                        textWidthRight = position.width - textWidthLeft;
                    }
                    else
                    {
                        textWidthLeft  += offset;
                        textWidthRight += offset;
                    }

                    var button1 = position;
                    var button2 = position;
                    button1.height = button2.height = EditorGUIUtility.singleLineHeight;
                    button1.width  = textWidthLeft;
                    button2.width  = textWidthRight;
                    button2.x     += button1.width;

                    var button3 = button1;
                    var button4 = button2;
                    button3.y += button1.height;
                    button4.y += button2.height;

                    isRenderable = EditorGUI.ToggleLeft(button1, VisibleContent, isRenderable, toggleStyle);
                    EditorGUI.BeginDisabledGroup(deferredRenderingPath || !isRenderable);
                    if (!isRenderable)
                    {
                        EditorGUI.ToggleLeft(button2, ReceiveShadowsContent, false, toggleStyle);
                    }
                    else if (deferredRenderingPath)
                    {
                        EditorGUI.ToggleLeft(button2, ReceiveShadowsContent, true, toggleStyle);
                    }
                    else
                    {
                        isReceiveShadows = EditorGUI.ToggleLeft(button2, ReceiveShadowsContent, isReceiveShadows, toggleStyle);
                    }
                    EditorGUI.EndDisabledGroup();
                    isCollidable  = EditorGUI.ToggleLeft(button3, CollidableContent, isCollidable, toggleStyle);
                    isCastShadows = EditorGUI.ToggleLeft(button4, CastShadowsContent, isCastShadows, toggleStyle);

                    // Set indent back to what it was
                    EditorGUI.indentLevel = indent;
                }
                if (EditorGUI.EndChangeCheck())
                {
                    if (isRenderable)
                    {
                        layerUsage |= LayerUsageFlags.Renderable;
                    }
                    else
                    {
                        layerUsage &= ~LayerUsageFlags.Renderable;
                    }

                    if (isCastShadows)
                    {
                        layerUsage |= LayerUsageFlags.CastShadows;
                    }
                    else
                    {
                        layerUsage &= ~LayerUsageFlags.CastShadows;
                    }

                    if (isReceiveShadows)
                    {
                        layerUsage |= LayerUsageFlags.ReceiveShadows;
                    }
                    else
                    {
                        layerUsage &= ~LayerUsageFlags.ReceiveShadows;
                    }

                    if (isCollidable)
                    {
                        layerUsage |= LayerUsageFlags.Collidable;
                    }
                    else
                    {
                        layerUsage &= ~LayerUsageFlags.Collidable;
                    }

                    property.intValue = (int)layerUsage;
                }
            }
            catch (ExitGUIException) { }
            catch (Exception ex) { Debug.LogException(ex); }

            EditorGUI.showMixedValue = prevShowMixedValue;
            EditorGUI.EndProperty();
        }
コード例 #4
0
        public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
        {
            EditorGUI.BeginProperty(position, label, property);

            bool visible = true;

            // Draw label
            if (label != null)
            {
                EditorGUI.BeginChangeCheck();
                visible = SessionState.GetBool(property.propertyPath, false);
                var foldOutPosition = position;
                foldOutPosition.height = EditorGUI.GetPropertyHeight(SerializedPropertyType.Generic, GUIContent.none);
                visible = EditorGUI.Foldout(foldOutPosition, visible, label);
                if (EditorGUI.EndChangeCheck())
                {
                    SessionState.SetBool(property.propertyPath, visible);
                }
                position.yMin += foldOutPosition.height;
            }

            if (visible)
            {
                position.xMin += EditorGUIUtility.labelWidth;

                // Don't make child fields be indented
                var indent = EditorGUI.indentLevel;
                EditorGUI.indentLevel = 0;

                var leftStyle   = EditorStyles.miniButtonLeft;
                var rightStyle  = EditorStyles.miniButtonRight;
                var middleStyle = EditorStyles.miniButtonMid;

                bool prevShowMixedValue    = EditorGUI.showMixedValue;
                bool deferredRenderingPath = ChiselEditorUtility.IsUsingDeferredRenderingPath();
                EditorGUI.showMixedValue = prevShowMixedValue || property.hasMultipleDifferentValues;
                try
                {
                    SerializedProperty ValueProp = property.FindPropertyRelative(nameof(SmoothingGroup.value));
                    var smoothingGroup           = (uint)ValueProp.intValue;

                    EditorGUI.BeginChangeCheck();
                    {
                        var startPosition = position;
                        position.width /= kBitsWide;
                        position.height = EditorGUI.GetPropertyHeight(SerializedPropertyType.Boolean, GUIContent.none);
                        for (int y = 0, i = 0; y < kBitsHigh; y++)
                        {
                            position.x = startPosition.x;
                            for (int x = 0; x < kBitsWide; x++, i++)
                            {
                                var toggleStyle = (x == 0) ? leftStyle :
                                                  (x == kBitsWide - 1) ? rightStyle :
                                                  middleStyle;
                                var bit     = (1u << i);
                                var enabled = GUI.Toggle(position, (smoothingGroup & bit) != 0, kBits[i], toggleStyle);
                                if (enabled)
                                {
                                    smoothingGroup = (smoothingGroup | bit);
                                }
                                else
                                {
                                    smoothingGroup = (smoothingGroup & ~bit);
                                }
                                position.x += position.width;
                            }
                            position.y += position.height + kSpacing;
                        }
                    }
                    if (EditorGUI.EndChangeCheck())
                    {
                        ValueProp.intValue = (int)smoothingGroup;
                    }
                }
                catch (ExitGUIException) { }
                catch (Exception ex) { Debug.LogException(ex); }

                // Set indent back to what it was
                EditorGUI.indentLevel    = indent;
                EditorGUI.showMixedValue = prevShowMixedValue;
            }
            EditorGUI.EndProperty();
        }